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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8435
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Posted - 2014.04.16 13:05:00 -
[1] - Quote
Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad.
Overlord of all humans CAT MERC
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Aszazel
R 0 N 1 N
187
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Posted - 2014.04.16 13:14:00 -
[2] - Quote
Really? You just got the bleed out detonate ability taken away, now there is something else wrong with them? Why not kill the guy before he detonates it, he can't do it after he is dead, and he is unarmed throwing them, I think that is a fair trade.
Spec into advanced, then you can place 6 on a tank. |
Jack McReady
DUST University Ivy League
1284
|
Posted - 2014.04.16 13:17:00 -
[3] - Quote
fun facts about remote explosives: -they can explode when thrown when you hit them while they drop down -killing someone with a militia weapon is faster than the time required to throw, arm and denotane the explosive.
#gitgud |
Kaminoikari
DROID EXILES General Tso's Alliance
70
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Posted - 2014.04.16 13:19:00 -
[4] - Quote
Aszazel wrote:Really? You just got the bleed out detonate ability taken away, now there is something else wrong with them? Why not kill the guy before he detonates it, he can't do it after he is dead, and he is unarmed throwing them, I think that is a fair trade.
Spec into advanced, then you can place 6 on a tank.
Remote explosives can still be detonated after being killed and respawning.
Ie: You place 6 REs on a tank and get shot off before blowing them up, then you respawn. The REs are still stuck on the tank (unless someone else shoots them or the tank is killed), so you can still blow them up without having to put them back on.
One time I was killed outside of my car with REs strapped to the front (I was gonna go Jihadding for my 72 virgins) and I was killed out. Guy and his friends decided to hack my car and get in. Just so happens I decided to respawn in the same suit. Triggered my boom-booms and annihilated their persons.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
430
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Posted - 2014.04.16 13:31:00 -
[5] - Quote
Throw down uplink and die. Holy **** the uplink is still....
Two peas in a bucket....
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
108
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Posted - 2014.04.16 14:19:00 -
[6] - Quote
I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive |
Criteria Shipment
Dogs of War Gaming Zero-Day
793
|
Posted - 2014.04.16 14:31:00 -
[7] - Quote
I still survive with 0 HP. I say NAY
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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Master Smurf
Nos Nothi
352
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Posted - 2014.04.16 14:46:00 -
[8] - Quote
Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive
They arm pretty quick.
But throw - such a strong word
You cant toss them far at all and the range isnt enormous. Cat is off on that part.
I would favour Lv3 and Lv5 RE's being able to do more damage though.
"Shine bright like a diamond"
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8437
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Posted - 2014.04.16 15:27:00 -
[9] - Quote
Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about.
I was talking about the roof top scum who just throw down explosives from a roof.
Overlord of all humans CAT MERC
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Sinboto Simmons
Sver true blood General Tso's Alliance
5873
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Posted - 2014.04.16 15:42:00 -
[10] - Quote
Cat Merc wrote:Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about. I was talking about the roof top scum who just throw down explosives from a roof. The range is 5 meters, from basic to proto, my MD and any grenades in my arsenal have a bigger radius.
No change too them, and no reason to use anything other than basic, barring the amount carried and placed, if you're going to be change the deployment times something needs to be done about that, having the proto version cost more on all fronts yet receive no boon is wrong no matter how you slice it.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Galvan Nized
Deep Space Republic
889
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Posted - 2014.04.16 15:49:00 -
[11] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about. I was talking about the roof top scum who just throw down explosives from a roof. The range is 5 meters, from basic to proto, my MD and any grenades in my arsenal have a bigger radius. No change too them, and no reason to use anything other than basic, barring the amount carried and placed, if you're going to be change the deployment times something needs to be done about that, having the proto version cost more on all fronts yet receive no boon is wrong no matter how you slice it.
I think he means range in terms of how far you can throw them. Still it's very limited, they go 3-5m tops and drop straight down. There is absolutely no arc after the initial few meters.
Someone throwing these off roofs is far less effective than a Rail Rifle on the same roof. |
Awry Barux
Ametat Security Amarr Empire
1922
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Posted - 2014.04.16 15:52:00 -
[12] - Quote
Cat Merc wrote:Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about. I was talking about the roof top scum who just throw down explosives from a roof. While it's annoying, try not standing directly under them... REs are fine, though I would accept your proposal of increased arming delay in exchange for more damage.
Nerdier than thou
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Master Smurf
Nos Nothi
352
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Posted - 2014.04.16 16:08:00 -
[13] - Quote
Cat Merc wrote:Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about. I was talking about the roof top scum who just throw down explosives from a roof.
lol - Nerf Roofs
Forge / MD / Tanks / Sniper
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
352
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Posted - 2014.04.16 16:21:00 -
[14] - Quote
Sinboto Simmons wrote: The range is 5 meters, from basic to proto, my MD and any grenades in my arsenal have a bigger radius.
No change too them, and no reason to use anything other than basic, barring the amount carried and placed, if you're going to be change the deployment times something needs to be done about that, having the proto version cost more on all fronts yet receive no boon is wrong no matter how you slice it.
Thats why I would favour increasing damage (maybe 1750 and 2000) and range. - I would also slightly increase the time to arm.
The thinking is that they could do massive damage but you need to clear the area before you detonate or you would kill yourself (for the adv and proto versions)
An alternative is having a different kind of RE so these ones stay the same with slight changes to promote levelling past basic and having the other be more of a wide blast destructive force but a longer arm time.
And then just remove proxy ones from the game.
"Shine bright like a diamond"
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Yan Darn
Science For Death
610
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Posted - 2014.04.16 17:12:00 -
[15] - Quote
Cat Merc wrote:Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about. I was talking about the roof top scum who just throw down explosives from a roof.
Roof top scum is roof top scum?
Also - are you not fluxing your tanks before you detonate?
The Ghost of Bravo
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Thumb Green
THE STAR BORN
898
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Posted - 2014.04.16 17:21:00 -
[16] - Quote
I support giving them more damage in return for a longer arming time. With the arming time they have now the damn things are basically perfectly cooked grenades that do more damage; They just don't go as far but that's fixed with a cheap speed suit that allows you to get in close and detonate before dying even crosses your mind.
Support Orbital Spawns
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Eruditus 920
Bragian Order Amarr Empire
24
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Posted - 2014.04.16 17:24:00 -
[17] - Quote
Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Thumb Green
THE STAR BORN
898
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Posted - 2014.04.16 17:28:00 -
[18] - Quote
Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff".
Support Orbital Spawns
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Joel II X
Dah Gods O Bacon
2310
|
Posted - 2014.04.16 17:35:00 -
[19] - Quote
Cat Merc wrote:Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about. I was talking about the roof top scum who just throw down explosives from a roof. Haha, I do that at the Gallente facility sometimes
Sometimes they spot them though and throw a flux.
Why don't you be like them and get good? |
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
129
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Posted - 2014.04.16 17:50:00 -
[20] - Quote
Well, RE kills are only as common as Nova Knives in the killfeed, from my observations.
And I was shocked too after getting three RE's onto the backside (most vulnerable) of a Madrugar who finished hardening, and he walked away with half armor. |
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ROCKO THE HELLHOUND
Ultramarine Corp
43
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Posted - 2014.04.16 18:00:00 -
[21] - Quote
it should be just a tool for instalation destructions and traps - as much as the cloak should be only for crossing distances undetected - instead of for sneaking up on people, raping them to death from behind - and de-cloaking afterwards over their dead bodies (also tends to ruin the sad rest of positive NPE here completely...).
so next to a staggering +5 seconds delay between decloaking and successful weapon/ equipment switch on the cloak - and a same as long delay before a laid RE can be detonated, i would also like to see a doubled ammo & active-count, along with an 100% stacking penalty like with cloaks - but a damage decrease versus infantry to only 400,
because throwing explosives left and right in the middle of people like a reta*ded Psycho from the Borderlands games is just unstylish and an unrealistic Competitive Shooter-Game move.
and if throwing one really should be a death-sentence without a proper chance to escape for your enemy infanterists, they could as well just remove the grenade-indicator on your screen when somebody throws a grenade at you too :( . |
NAV HIV
The Generals General Tso's Alliance
1485
|
Posted - 2014.04.16 18:11:00 -
[22] - Quote
Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad.
Normal conditions i'd like to support some of your points. But JLAV is the only viable option to kill tanks now... Also love the JDS worth the LuLz |
Thumb Green
THE STAR BORN
900
|
Posted - 2014.04.16 18:30:00 -
[23] - Quote
NAV HIV wrote:Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad. Normal conditions i'd like to support some of your points. But JLAV is the only viable option to kill tanks now... Also love the JDS worth the LuLz A delayed arming time wouldn't negatively impact JLAV's ability to kill tanks unless you're putting RE's on the LAV fairly close to the tank in which case you're damn lucky the tanker hasn't killed you and destroyed your LAV by the time they arm now; and increased damage would obviously improve it's ability to kill tanks.
Support Orbital Spawns
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8446
|
Posted - 2014.04.16 18:31:00 -
[24] - Quote
NAV HIV wrote:Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad. Normal conditions i'd like to support some of your points. But JLAV is the only viable option to kill tanks now... Also love the JDS worth the LuLz My suggestion would actually make JLAV's MORE powerful.
Triple haredeners? HAH, don't make me laugh!
Overlord of all humans CAT MERC
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Eruditus 920
Bragian Order Amarr Empire
25
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Posted - 2014.04.16 18:33:00 -
[25] - Quote
Thumb Green wrote:Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff".
Tweaking data to favor a personal preference and fixing bugs are two different things, "Thumb Green".
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Thumb Green
THE STAR BORN
900
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Posted - 2014.04.16 18:40:00 -
[26] - Quote
Eruditus 920 wrote:Thumb Green wrote:Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff". Tweaking data to favor a personal preference and fixing bugs are two different things, "Thumb Green". Bugs aren't the only thing that breaks a game, "Eruditus 920".
Support Orbital Spawns
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Eruditus 920
Bragian Order Amarr Empire
26
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Posted - 2014.04.16 19:02:00 -
[27] - Quote
Thumb Green wrote:Eruditus 920 wrote:Thumb Green wrote:Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff". Tweaking data to favor a personal preference and fixing bugs are two different things, "Thumb Green". Bugs aren't the only thing that breaks a game, "Eruditus 920".
Then let's use your logic, Greenie, and ask all 3500 DUST players what they would like changed. Not correcting known bugs, just tailoring the game to suit each one feels "breaks the game". You will get 3500 different opinions.
Sound viable? Sound business model? No.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8446
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Posted - 2014.04.16 19:05:00 -
[28] - Quote
Eruditus 920 wrote:Thumb Green wrote:Eruditus 920 wrote:Thumb Green wrote:Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff". Tweaking data to favor a personal preference and fixing bugs are two different things, "Thumb Green". Bugs aren't the only thing that breaks a game, "Eruditus 920". Then let's use your logic, Greenie, and ask all 3500 DUST players what they would like changed. Not correcting known bugs, just tailoring the game to suit each one feels "breaks the game". You will get 3500 different opinions. Sound viable? Sound business model? No. If they present sound reasoning, then yes.
If they just request something without explaining why it's necessary, then no.
Overlord of all humans CAT MERC
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Thor Odinson42
Molon Labe. General Tso's Alliance
3413
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Posted - 2014.04.16 19:17:00 -
[29] - Quote
I don't think you should be able to throw them as far as you are able to. I also think when you toss them down from pipes they should detonate wherever they land instead of being able to wait until there's a cluster of people.
Level 3 Forum Warrior
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NAV HIV
The Generals General Tso's Alliance
1487
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Posted - 2014.04.16 19:19:00 -
[30] - Quote
Cat Merc wrote:NAV HIV wrote:Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad. Normal conditions i'd like to support some of your points. But JLAV is the only viable option to kill tanks now... Also love the JDS worth the LuLz My suggestion would actually make JLAV's MORE powerful. Triple haredeners? HAH, don't make me laugh!
Then your Post +1
Down with lolTankers...
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Master Smurf
Nos Nothi
355
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Posted - 2014.04.16 19:23:00 -
[31] - Quote
Thor Odinson42 wrote:I don't think you should be able to throw them as far as you are able to. I also think when you toss them down from pipes they should detonate wherever they land instead of being able to wait until there's a cluster of people.
Why
First off they cant be thrown far - You could throw semtex or c4 much further in present day and you throw grenades further in this game.
Also why would they detonate without their electronic trigger? - they arent some unstable compound that go boom if you move them too fast.
If you want what you are proposing then most things in this game would have to change.
"Shine bright like a diamond"
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Henchmen21
Planet Express LLC
929
|
Posted - 2014.04.16 19:35:00 -
[32] - Quote
Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children.
You say that like they can release anything that's not straight up broken or vastly OP because they do zero testing.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Eko Sol
Strange Playings
171
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Posted - 2014.04.16 20:28:00 -
[33] - Quote
Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad.
If you get the 3 RE's on the weak spot then sometimes it can depending on the tank and it's shield HP count. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8449
|
Posted - 2014.04.17 02:23:00 -
[34] - Quote
Eko Sol wrote:Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad. If you get the 3 RE's on the weak spot then sometimes it can depending on the tank and it's shield HP count. I have a feeling RE's don't apply any extra damage to the weakspot.
I'm not sure, I didn't do any tests, but that's how I feel.
Overlord of all humans CAT MERC
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JARREL THOMAS
Dead Man's Game
267
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Posted - 2014.04.17 02:28:00 -
[35] - Quote
Our delay and damage is fine get of our asses.
And also its your fault for letting us get remotes on you and remotes are also a form of av they can do that.
Caldari Loyalist
I speak for the rabbits
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8449
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Posted - 2014.04.17 02:30:00 -
[36] - Quote
JARREL THOMAS wrote:Our delay and damage is fine get of our asses.
And also its your fault for letting us get remotes on you and remotes are also a form of av they can do that. Hmmm, yes. Damage is TOTALLY fine when a tank can sit still for 10 seconds, let someone get close, plant three explosives, and still not kill the tank. I'm sorry but that should be an instant kill, I don't care how many HP modules are on, the tank should be dead.
As far remotes on me? Do you think I'm talking about vehicles?
Overlord of all humans CAT MERC
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1407
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Posted - 2014.04.17 02:47:00 -
[37] - Quote
Master Smurf wrote: And then just remove proxy ones from the game.
Why would you remove proxy mines? What did they ever do to you?
Currently they are a wonderfully useful and balanced AV weapon. There is no reason they should be removed from the game.
Fun > Realism
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Adipem Nothi
Nos Nothi
315
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Posted - 2014.04.17 03:02:00 -
[38] - Quote
Eruditus 920 wrote:Thumb Green wrote:Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff". Tweaking data to favor a personal preference and fixing bugs are two different things, "Thumb Green".
Don't care how this little argument ends. So long as Tanks get nerfed.
Bang?
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Eko Sol
Strange Playings
175
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Posted - 2014.04.17 06:36:00 -
[39] - Quote
Cat Merc wrote:Eko Sol wrote:Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad. If you get the 3 RE's on the weak spot then sometimes it can depending on the tank and it's shield HP count. I have a feeling RE's don't apply any extra damage to the weakspot. I'm not sure, I didn't do any tests, but that's how I feel.
I don't go out of my way to make videos BUT I do test. I assure you, it works on Maddy's 100%. Soma's can sometimes be tricky b/c of the animation for placement but it has worked for me. You can test if you want. Two ADV Packed Nades and 1 RE on a MLT (no modules) Maddy or Soma. I have killed tanks this way before they activate modules. The key is to throw the nades in front of them so when they see you from behind putting RE's the move forward and run over them. |
Appia Vibbia
Molon Labe. General Tso's Alliance
2142
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Posted - 2014.04.17 09:22:00 -
[40] - Quote
I don't like the idea of REs getting a damage buff, because of the bomber-tactics used with REs. Sentinels can finally take a single RE without dying. I like this, I really dislike he idea of remote explosives being used as more powerful grenades. Of course, this hasn't and doesn't stop me from using them in that way. You do what you can when you want to win.
And if you think REs can't be thrown very far, you've either never used them as a primary weapon or are just lacking creativity. Jumping increases the distance thrown, running forward increases the distance thrown, and jumping forward gets them to travel nearly as far as a typical grenade toss.
For those with enough innovation REs are just too powerful as an Anti-Infantry weapon. Having them used as traps and AV I support, but what is being done with them now, I do not.
I can see the problem with a whole "clip" of Remote Explosives being insufficient to kill a tank, but I don't see a viable solution at this point in time. I'd prefer to increase the arming time, then wait and see the change in performance before adjusting the damage.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
20
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Posted - 2014.04.17 09:45:00 -
[41] - Quote
Saw some dude put a Re on a downed merc and waited for the medic to come with a needle lol was so funny to watch.
Defeat dose not exist to them that are willing.
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
435
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Posted - 2014.04.17 13:35:00 -
[42] - Quote
I like playing horseshoes on the roof.
Watch your heads.
Very happy to be that "Rebel Scum" on the roof.
Two peas in a bucket....
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Thumb Green
THE STAR BORN
903
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Posted - 2014.04.17 15:19:00 -
[43] - Quote
Appia Vibbia wrote:I don't like the idea of REs getting a damage buff, because of the bomber-tactics used with REs. Sentinels can finally take a single RE without dying. I like this, I really dislike he idea of remote explosives being used as more powerful grenades. Of course, this hasn't and doesn't stop me from using them in that way. You do what you can when you want to win.
And if you think REs can't be thrown very far, you've either never used them as a primary weapon or are just lacking creativity. Jumping increases the distance thrown, running forward increases the distance thrown, and jumping forward gets them to travel nearly as far as a typical grenade toss.
For those with enough innovation REs are just too powerful as an Anti-Infantry weapon. Having them used as traps and AV I support, but what is being done with them now, I do not.
I can see the problem with a whole "clip" of Remote Explosives being insufficient to kill a tank, but I don't see a viable solution at this point in time. I'd prefer to increase the arming time, then wait and see the change in performance before adjusting the damage. As someone that has been mainly a heavy since late 1.6, I don't mind one RE being able to kill me even at full HP. It kind of makes sense and is one of the few things that can take down a heavy without throwing a couple of guys at it.
Eruditus 920 wrote:Thumb Green wrote: Bugs aren't the only thing that breaks a game, "Eruditus 920".
Then let's use your logic, Greenie, and ask all 3500 DUST players what they would like changed. Not correcting known bugs, just tailoring the game to suit each one feels "breaks the game". You will get 3500 different opinions. Sound viable? Sound business model? No.
Your condescension is unnecessary and goes to show that you're upset over the possibility of your crutch being balanced out. And because why, it'll be slightly less effective against infantry but only in the fact that you won't be able to bum rush multiple guys in a cheap suit and drop & detonate an RE before you're dead; there's no real effective counter to that and that means it's not balanced.
What Cat Merc has suggested is a reasonable way to balance it against infantry while also balancing it against tanks. If you're against that then it just shows that you rely too much on your perfectly cooked grenades.
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