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Master Smurf
Nos Nothi
352
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Posted - 2014.04.16 14:46:00 -
[1] - Quote
Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive
They arm pretty quick.
But throw - such a strong word
You cant toss them far at all and the range isnt enormous. Cat is off on that part.
I would favour Lv3 and Lv5 RE's being able to do more damage though.
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
352
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Posted - 2014.04.16 16:08:00 -
[2] - Quote
Cat Merc wrote:Master Smurf wrote:Pseudogenesis wrote:I would sympathize with you if it didn't take like 6 centuries to throw and arm a remote explosive They arm pretty quick. But throw - such a strong word You cant toss them far at all and the range isnt enormous. Cat is off on that part. I would favour Lv3 and Lv5 RE's being able to do more damage though. The range is actually pretty big, but that's not what I was talking about. I was talking about the roof top scum who just throw down explosives from a roof.
lol - Nerf Roofs
Forge / MD / Tanks / Sniper
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
352
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Posted - 2014.04.16 16:21:00 -
[3] - Quote
Sinboto Simmons wrote: The range is 5 meters, from basic to proto, my MD and any grenades in my arsenal have a bigger radius.
No change too them, and no reason to use anything other than basic, barring the amount carried and placed, if you're going to be change the deployment times something needs to be done about that, having the proto version cost more on all fronts yet receive no boon is wrong no matter how you slice it.
Thats why I would favour increasing damage (maybe 1750 and 2000) and range. - I would also slightly increase the time to arm.
The thinking is that they could do massive damage but you need to clear the area before you detonate or you would kill yourself (for the adv and proto versions)
An alternative is having a different kind of RE so these ones stay the same with slight changes to promote levelling past basic and having the other be more of a wide blast destructive force but a longer arm time.
And then just remove proxy ones from the game.
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
355
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Posted - 2014.04.16 19:23:00 -
[4] - Quote
Thor Odinson42 wrote:I don't think you should be able to throw them as far as you are able to. I also think when you toss them down from pipes they should detonate wherever they land instead of being able to wait until there's a cluster of people.
Why
First off they cant be thrown far - You could throw semtex or c4 much further in present day and you throw grenades further in this game.
Also why would they detonate without their electronic trigger? - they arent some unstable compound that go boom if you move them too fast.
If you want what you are proposing then most things in this game would have to change.
"Shine bright like a diamond"
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