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Thumb Green
THE STAR BORN
898
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Posted - 2014.04.16 17:21:00 -
[1] - Quote
I support giving them more damage in return for a longer arming time. With the arming time they have now the damn things are basically perfectly cooked grenades that do more damage; They just don't go as far but that's fixed with a cheap speed suit that allows you to get in close and detonate before dying even crosses your mind.
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Thumb Green
THE STAR BORN
898
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Posted - 2014.04.16 17:28:00 -
[2] - Quote
Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff".
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Thumb Green
THE STAR BORN
900
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Posted - 2014.04.16 18:30:00 -
[3] - Quote
NAV HIV wrote:Cat Merc wrote:Remote explosive delay: If I spot a remote explosive being thrown at me, I should have time to get away, this should not be a death sentence It should catch the blind, but if I spotted it, I should have all the time in the world to get away
Damage: Three remote explosives can't kill any tank that puts on HP mods. That's just sad. Normal conditions i'd like to support some of your points. But JLAV is the only viable option to kill tanks now... Also love the JDS worth the LuLz A delayed arming time wouldn't negatively impact JLAV's ability to kill tanks unless you're putting RE's on the LAV fairly close to the tank in which case you're damn lucky the tanker hasn't killed you and destroyed your LAV by the time they arm now; and increased damage would obviously improve it's ability to kill tanks.
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Thumb Green
THE STAR BORN
900
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Posted - 2014.04.16 18:40:00 -
[4] - Quote
Eruditus 920 wrote:Thumb Green wrote:Eruditus 920 wrote:Change this and change that because I said.
Grow a pair sir.
CCP Please release new content and pay no attention to these children. The children are the ones that would rather leave the game broken just so they can have new stuff that will turn out to be broken as well; but they won't care, they'll just say "Hey, give me some more new stuff". Tweaking data to favor a personal preference and fixing bugs are two different things, "Thumb Green". Bugs aren't the only thing that breaks a game, "Eruditus 920".
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Thumb Green
THE STAR BORN
903
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Posted - 2014.04.17 15:19:00 -
[5] - Quote
Appia Vibbia wrote:I don't like the idea of REs getting a damage buff, because of the bomber-tactics used with REs. Sentinels can finally take a single RE without dying. I like this, I really dislike he idea of remote explosives being used as more powerful grenades. Of course, this hasn't and doesn't stop me from using them in that way. You do what you can when you want to win.
And if you think REs can't be thrown very far, you've either never used them as a primary weapon or are just lacking creativity. Jumping increases the distance thrown, running forward increases the distance thrown, and jumping forward gets them to travel nearly as far as a typical grenade toss.
For those with enough innovation REs are just too powerful as an Anti-Infantry weapon. Having them used as traps and AV I support, but what is being done with them now, I do not.
I can see the problem with a whole "clip" of Remote Explosives being insufficient to kill a tank, but I don't see a viable solution at this point in time. I'd prefer to increase the arming time, then wait and see the change in performance before adjusting the damage. As someone that has been mainly a heavy since late 1.6, I don't mind one RE being able to kill me even at full HP. It kind of makes sense and is one of the few things that can take down a heavy without throwing a couple of guys at it.
Eruditus 920 wrote:Thumb Green wrote: Bugs aren't the only thing that breaks a game, "Eruditus 920".
Then let's use your logic, Greenie, and ask all 3500 DUST players what they would like changed. Not correcting known bugs, just tailoring the game to suit each one feels "breaks the game". You will get 3500 different opinions. Sound viable? Sound business model? No.
Your condescension is unnecessary and goes to show that you're upset over the possibility of your crutch being balanced out. And because why, it'll be slightly less effective against infantry but only in the fact that you won't be able to bum rush multiple guys in a cheap suit and drop & detonate an RE before you're dead; there's no real effective counter to that and that means it's not balanced.
What Cat Merc has suggested is a reasonable way to balance it against infantry while also balancing it against tanks. If you're against that then it just shows that you rely too much on your perfectly cooked grenades.
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