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![Alldin Kan Alldin Kan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Alldin Kan
Imperfects Negative-Feedback
1064
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Posted - 2014.04.14 18:56:00 -
[1] - Quote
Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
Uprising 1.8 - Invisible War
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![PO0KY PO0KY](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
PO0KY
Virtual Syndicate
559
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Posted - 2014.04.14 18:58:00 -
[2] - Quote
I wasn't aware the situation with shotguns was f*cked. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
473
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 18:59:00 -
[3] - Quote
Alldin Kan wrote:Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
People aren't mad that shotguns are killing them, they're mad that they're being killed by invisible enemies before the decloak. Leave the shotguns alone. |
![Forever ETC Forever ETC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Forever ETC
703rd Ishuk-Raata Enforcement Directive
261
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Posted - 2014.04.14 18:59:00 -
[4] - Quote
Shotguns are fine.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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![Appia Nappia Appia Nappia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Nappia
510
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Posted - 2014.04.14 19:04:00 -
[5] - Quote
Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
473
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:06:00 -
[6] - Quote
Appia Nappia wrote:Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough. I did fine with a dren before the cloaks but have bet used them since 1.8. Unless they nerfed them in 1.8 is say they're fine. |
![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
264
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:09:00 -
[7] - Quote
Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. General Tso's Alliance
3343
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Posted - 2014.04.14 19:11:00 -
[8] - Quote
I agree with the others, it's not the weapon, it's the OP platform they are deployed on.
The scanning dB system needs to be looked at and reworked.
Level 3 Forum Warrior
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
217
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Posted - 2014.04.14 19:14:00 -
[9] - Quote
1/10.
No more AR-514, no more L33T skills?
Bang?
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![NAV HIV NAV HIV](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
NAV HIV
The Generals General Tso's Alliance
1448
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:14:00 -
[10] - Quote
Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat.
Want to fight a Gal Scout get a Cal Scout... Want to find a Scout ?! Use a Gal Logi with proper modules... It's a beast. But if you run around alone looking for scouts, it wouldn't matter what you are wearing and what you are running... My cal scout costs me 186k... So if you wanna find me and take me down, i'd expect you to put in the effort... |
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![Flyingconejo Flyingconejo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Flyingconejo
KILL-EM-QUICK RISE of LEGION
743
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:15:00 -
[11] - Quote
Medical Crash wrote: As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures.
Passive scans are shared with your squad members.
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![NAV HIV NAV HIV](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
NAV HIV
The Generals General Tso's Alliance
1448
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:18:00 -
[12] - Quote
Flyingconejo wrote:Medical Crash wrote: As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures.
Passive scans are shared with your squad members.
Yes that too ^ |
![DozersMouse XIII DozersMouse XIII](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DozersMouse XIII
Ultramarine Corp
429
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Posted - 2014.04.14 19:18:00 -
[13] - Quote
Flyingconejo wrote:Medical Crash wrote: As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures.
Passive scans are shared with your squad members. this ^
tell your homies to stop tanking and run a real scout
your squadmates will thank you
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
217
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Posted - 2014.04.14 19:18:00 -
[14] - Quote
Medical Crash wrote: Passive scans are NOT shared.
Incorrect.
Bang?
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
474
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Posted - 2014.04.14 19:19:00 -
[15] - Quote
Flyingconejo wrote:Medical Crash wrote: As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures.
Passive scans are shared with your squad members. There seems to be some effort to convince the people who don't know for sure that passive scans are NOT shared. I've seen a few people in various threads spreading the lie. But if it's turning into a numbers game, I support your claim that it is indeed shared between squad mates |
![Izlare Lenix Izlare Lenix](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Izlare Lenix
Arrogance.
430
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:20:00 -
[16] - Quote
Shotguns are not the problem. Firing with zero delay after decloaking is the problem.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
796
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Posted - 2014.04.14 19:23:00 -
[17] - Quote
Uhh... ok so I guess CCP is lying then:
CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from here
If they are being shared, file a bug report because they should not be.
I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson
are going to file bug reports, or maybe recant what they just said now.
Fixing swarms
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![Appia Nappia Appia Nappia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Nappia
517
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Posted - 2014.04.14 19:23:00 -
[18] - Quote
Toby Flenderson wrote:Appia Nappia wrote:Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough. I did fine with a dren before the cloaks but have bet used them since 1.8. Unless they nerfed them in 1.8 is say they're fine.
If you've not put any SP into shotguns then there hasn't been a change. But the damage between each tier of shotgun isn't enough to change the number of shots to kill someone. The change of Proficiency from 3% bonus to rate of fire, to 3% damage to shields has been a direct nerf. The damage from proficiency is not enough to change the number of shots again which means that any SP invested in Shotgun Proficiency is a complete waste.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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![noob cavman noob cavman](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
noob cavman
Heaven's Lost Property Dirt Nap Squad.
1228
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Posted - 2014.04.14 19:23:00 -
[19] - Quote
Boundless cr is better at short range than shotgun. Only the cloak is making it op.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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![LEHON Xeon LEHON Xeon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
436
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Posted - 2014.04.14 19:25:00 -
[20] - Quote
We still have hit detection issues with shotguns. The LAST thing we need is a damage nerf to them. About 15% of the time you can fire and do no damage at all.
Always the last person to leave. Always the one cleaning up people's messes.
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
217
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Posted - 2014.04.14 19:25:00 -
[21] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be.
My REs are always sticking to things. Please file a bug for me.
Bang?
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![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
264
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Posted - 2014.04.14 19:27:00 -
[22] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. Yeah, see? I knew they weren't shared, what crack are some of you smoking?
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![LEHON Xeon LEHON Xeon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
436
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:28:00 -
[23] - Quote
Medical Crash wrote:Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. Yeah, see? I knew they weren't shared, what crack are some of you smoking?
They were enabled again with 1.8
Always the last person to leave. Always the one cleaning up people's messes.
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![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
Sver true blood General Tso's Alliance
1771
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Posted - 2014.04.14 19:28:00 -
[24] - Quote
PO0KY wrote:I wasn't aware the situation with shotguns was f*cked. they've been ****** for a long time. they suffer shoddy hit detection and their optimal is too short. cloaks are the only thing that makes them even remotely viable.
"I speak for the trees!"
Ko6 scout,
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![PO0KY PO0KY](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
PO0KY
Virtual Syndicate
560
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Posted - 2014.04.14 19:31:00 -
[25] - Quote
knight of 6 wrote:PO0KY wrote:I wasn't aware the situation with shotguns was f*cked. they've been ****** for a long time. they suffer shoddy hit detection and their optimal is too short. cloaks are the only thing that makes them even remotely viable. Well yeah, but alldin clearly means they're ****** as in OP and need a nerf |
![DozersMouse XIII DozersMouse XIII](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DozersMouse XIII
Ultramarine Corp
431
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:32:00 -
[26] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now. nope
a scouts passive scans should be squad shared![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
and until CCP feels different I will be supporting my squadmates
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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![THUNDERGROOVE THUNDERGROOVE](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
658
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:36:00 -
[27] - Quote
Alldin Kan wrote:Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
So a STD shotgun would do 336 damage while a PRO would do 369. Asuming someone is in a 1000 armor heavy suit while having no shields it would take roughly three shots, which it already usually does considering only about 3/4ths the pellets hit.
I'm not entirely against this, but I'd take a 10% RoF buff for a 30% damage cut if the higher end shotguns were worth it.
Mmmm Scout ak.0
Projects: TDBS | SDETool
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![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
797
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Posted - 2014.04.14 19:45:00 -
[28] - Quote
Adipem Nothi wrote: My REs are always sticking to things. Please file a bug for me.
I believe that was intended as written by CCP, and the last bug with remote explosive was the detonate after kill, that bug has been fixed.
LEHON Xeon wrote:Medical Crash wrote:Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. Yeah, see? I knew they weren't shared, what crack are some of you smoking? They were enabled again with 1.8
Not according to this
Fixing swarms
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![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
797
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:47:00 -
[29] - Quote
DozersMouse XIII wrote:Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now. nope a scouts passive scans should be squad shared ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) and until CCP feels different I will be supporting my squadmates
No it really shouldn't... shared passive squad vision is WAY too powerful. Why do you think they removed it before?
Fixing swarms
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
219
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Posted - 2014.04.14 19:48:00 -
[30] - Quote
Magnus Amadeuss wrote: I'm right I'm right I'm right. Blah Blah Blah Can't hear you!
Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm.
Bang?
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![Flyingconejo Flyingconejo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Flyingconejo
KILL-EM-QUICK RISE of LEGION
744
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:52:00 -
[31] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then:
If they are being shared, file a bug report because they should not be.
I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson
are going to file bug reports, or maybe recant what they just said now.
CCP does not give support in Spanish, so I don't give support to CCP. Simple as that.
You are welcome to believe that passive scans are not shared, if that's what you want. ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) |
![Appia Nappia Appia Nappia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Nappia
520
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:55:00 -
[32] - Quote
at the very least, scouts have shared passive scans for the past 6 months. Passive Scans just have had a butt-load of problems that still persist into 1.8
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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![axis alpha axis alpha](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
axis alpha
Red Star. EoN.
308
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 19:55:00 -
[33] - Quote
Adipem Nothi wrote:Medical Crash wrote:Passive scans are NOT shared. ^ Incorrect Unless it's changed, passive scans are no longer shared SINCE the active scanner was introduced? Idk could be wrong
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
265
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Posted - 2014.04.14 19:55:00 -
[34] - Quote
NAV HIV wrote:Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. Want to fight a Gal Scout get a Cal Scout... Want to find a Scout ?! Use a Gal Logi with proper modules... It's a beast. But if you run around alone looking for scouts, it wouldn't matter what you are wearing and what you are running... My cal scout costs me 186k... So if you wanna find me and take me down, i'd expect you to put in the effort...
Hey bub, I already use the Gallente Logi to scan Scouts, and I can assure you I risk more ISK than you to use it.
Fact is even with the Gallente Logi bonus, Scouts Dampning is too low, way to low, not even including the bonus Dampning from the Cloak. Scouts stealth is so strong, and scanners so weak, that anything less than multiple "Duvolle Focused Scanners (X)" means my scans will miss many scouts.
No that is NOT balanced. So all Scouts have very low Dampning, many, many module slots, 2 EQ slots, high stamina and speed, and are bonused with cloak? No, this is not balanced in the least. Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
The Proto Scanners excluding the Duvolle Focused, are all at 28 dB precision, - not enough to scan Scouts with some Dampners equipped. We haven't even included cloaks bonus yet.
The Duvolle Focused Scanner, has a precision of 20 db-, a "radar time" of 5 seconds, and a cooldown of 40 seconds.
The smartest scouts will equip Dampners, and will most likly have a cloak, so for all the cons of the supposedly best Scanner in the game, you most likely won't even scan most if any Scouts.
Now with Gal Logis bonus- the Duvolle scans at 15 db for 7.5 seconds,- still 2 Scanners would not be enough, at least three would be needed, I use 4.
Look at this Dampning and Precision number sheet a Dust memeber here made, as you can see it is very, very difficult to scan Scouts even WITH the Gallente Logi or Cadari Scout Scanning bonuses. Increase Scouts Profile, remove the Dampning bonus form the Cloak, and add a Dampning/and Precision bonus while a cloak is activated.
I don't run "solo" unless I'm in my Gallente Scout suit, every other suit isn't safe enough to run without a squad. |
![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
799
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Posted - 2014.04.14 20:05:00 -
[35] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you!
Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm. How does you being a douchebag help anything at all?
Anyway, yep, I will test it again later today when I get in a squad. The last few squads I have been in had no passive sharing between them, but no one was a caldari scout either so it is not like it would be incredibly noticeable.
I will just throw a ton of scanning stuff on my scout and go hide somewhere in the middle of the enemy away from my squad.
Here is the thing though. I lack any type of recording equipment, and I am not enough of a dumbass to suggest you take me at my word, so until actually proven otherwise, I must assume that what CCP wrote is correct.
Fixing swarms
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![Flyingconejo Flyingconejo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Flyingconejo
KILL-EM-QUICK RISE of LEGION
745
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Posted - 2014.04.14 20:08:00 -
[36] - Quote
Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks.
I agree that it should require a scout to compromise their fitting a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy.
For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced.
|
![Jastad Jastad](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
708
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 20:28:00 -
[37] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now.
That mean that shared passive for SQUADS is disabled, which is true. You can share the passive scan between SQUADS. Between squad member is shared.
back in 1.7 one my friend was using a gal.scout with mods and share the enemy position without alerting them.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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![Jake Diesel Jake Diesel](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
151
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 20:40:00 -
[38] - Quote
Appia Nappia wrote:Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough.
Uh, no. Shotguns don't need a buff. They can two shot any dropsuit other than Gallente sentinels with two or three stacked complex armor plates. And these two hitters are your standard shotguns. Not advanced or proto. If anything, they need a nerf. A shotgun mouse user on a scout that can jump five feet high can easily drop a heavy.
Cloaks were not the problem. |
![Umma Kabula Umma Kabula](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Umma Kabula
Hitchhiker's Guide to the Galaxy
16
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 20:44:00 -
[39] - Quote
Shotguns don't need a nerf.. neither a buff.. they need a fix, like it was for the HMG in 1.7
They don't shoot in a cone like they're supposed, they shoot in a line, like rifles. (this has been proved many times).
I've used them on my scout till 1.6, still using because I LIKE THEM. But I won't ever run them on any other suit because the ONLY way to make them work is by flanking you.
I don't know if they have worse hit detection than other guns, maybe it's ****** up in the same way... the problem is that if a shoot hits and doesn't register with an AR you will barely notice.. instead if it happens with a SG it's a huge problem... and it happens a lot.
Like many said, the problem isn't the shotgun... (no one was complaining abou it in 1.7, but many were saying it as ****** up), the problem is that i can shoot you when i'm still invisible.
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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![GunBunnie GunBunnie](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
GunBunnie
cheapskates
15
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 20:54:00 -
[40] - Quote
Or just do what is done in planetside 2 and don't allow scouts to equip shotguns period. I know the game is all about flexibility but some combinations are going to be OP and nigh impossible to balance. So to fix that without screwing the rest of the people who use it, simply don't allow that combo. |
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![Cyrius Li-Moody Cyrius Li-Moody](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Cyrius Li-Moody
0uter.Heaven
4774
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 20:57:00 -
[41] - Quote
Passive scans are shared. they're just not entirely reliable as passive scans even for the person tanking e-war aren't entire reliable.
Sometimes they work, sometimes they don't. It varies match to match and moment to moment.
Also, shotguns damage is fine. If want to get nity gritty the hit detection on them is still god awful and the reticule is misleading.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
266
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 21:02:00 -
[42] - Quote
Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually
Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG. |
![Umma Kabula Umma Kabula](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Umma Kabula
Hitchhiker's Guide to the Galaxy
16
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 22:02:00 -
[43] - Quote
So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually
Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG.[/quote]
Yes, scouts should see 24/7. That's their role. it was like this before 1.8 and that was good. nobody was complaining about it, let's guess why.
Yes, you're right with this. a counter should exist for everything. It should exist for tanks, gal sentinels with 2000 hp + resistances and for scouts too. But scouts role is to be e-war specialists. you can't see them, they can see you. Fun part is that in 1.7, with a gal scout, i was able to scan more or less everybody on the field because everybody was running logies, heavies and so on. Also, i've never put a damp on it before 1.8, only to avoid proto scanners, and they were pretty rare.
Maybe Gallogi bonus should be rebalanced. And the delay between de-cloaking and shooting be raised. Brick tanking and cloacking is something that shouldn't work together too.
But passive scanning is working as intended. It's working like it was before and THAT is the advantage that scouts have. A scanned scout is a useless scout, a part if you're running a "light assault" like i'm doing with my cal scout.
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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![Henchmen21 Henchmen21](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Henchmen21
Planet Express LLC
925
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 22:07:00 -
[44] - Quote
Toby Flenderson wrote:Appia Nappia wrote:Shotguns are not fine. They are in a serious need of a buff. The only reason they have the illusion of preforming well is because of the cloak delay not being long enough. I did fine with a dren before the cloaks but have bet used them since 1.8. Unless they nerfed them in 1.8 is say they're fine.
I used my dren before and after 1.8 with zero skills into it, I have no problem dropping anything short of heavies, they might take three shots.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
![Flyingconejo Flyingconejo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Flyingconejo
KILL-EM-QUICK RISE of LEGION
749
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 22:09:00 -
[45] - Quote
Medical Crash wrote:Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG
No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening.
All the rest is you qqing and throwing a temper tantrum. Scanners are a crutch, and so is passive scanning. I used a scout in 1.6. I used a scout in 1.7. If you eliminate both from the game I will still be happy. Eliminate the cloak and I will still be happy. You, on the other hand, would probably still be QQing and bitching about how you should be able to scan everyone.
Medical Crash wrote:A viable counter should exist for everything, you just want your crutch to remain untouched.
Agreed. Scouts are the counter to scanners.
And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
483
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 22:25:00 -
[46] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now. Its easily confirmed. Passive scans are shared. End of story. |
![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
484
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 22:34:00 -
[47] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you!
Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm. How does you being a douchebag help anything at all? Anyway, yep, I will test it again later today when I get in a squad. The last few squads I have been in had no passive sharing between them, but no one was a caldari scout either so it is not like it would be incredibly noticeable. I will just throw a ton of scanning stuff on my scout and go hide somewhere in the middle of the enemy away from my squad. Here is the thing though. I lack any type of recording equipment, and I am not enough of a dumbass to suggest you take me at my word, so until actually proven otherwise, I must assume that what CCP wrote is correct.
The people who don't believe you have seen it for themselves, you don't need to convince them it does or doesn't share. We already know it does. |
![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles. Dirt Nap Squad.
1768
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.14 23:09:00 -
[48] - Quote
Make the shotgun work like how it does for Mouse... Without a computer program Helping players land shots... And Wwith terrible Hit detection.
And the gun is balanced.
They have made the shotgun on the DS3... the easiest gun to use in ALL of DUST 514. where it used to be a skill based gun.
To the point where shotgunners running the gun for a year and a half don't even want to use it because its to easy mode. |
![neausea 1987 neausea 1987](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
neausea 1987
R 0 N 1 N
159
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 01:03:00 -
[49] - Quote
^ true true i dont shotgun at all anymore because i dont want to be called a shotty scrub ect ect so i deleted my fit shotgunning used to be fun but now im like bleh. but maybe i should do it for a week to **** people off ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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![SgtMajSquish MLBJ SgtMajSquish MLBJ](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
SgtMajSquish MLBJ
Consolidated Dust
120
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 01:06:00 -
[50] - Quote
Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. Same here. I personally don't have a radar suit but my CEO does and it costs a pretty penny. The only way he can get WP that match is to place a defend order near himself
Making Friends And Enemies Everyday
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![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
803
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 01:08:00 -
[51] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: I'm right I'm right I'm right. Can't hear you!
Shared Squad Sight is really easy to test and confirm, Magnus. It's like there's no room for reason in that huge golden helm. How does you being a douchebag help anything at all? Anyway, yep, I will test it again later today when I get in a squad. The last few squads I have been in had no passive sharing between them, but no one was a caldari scout either so it is not like it would be incredibly noticeable. I will just throw a ton of scanning stuff on my scout and go hide somewhere in the middle of the enemy away from my squad. Here is the thing though. I lack any type of recording equipment, and I am not enough of a dumbass to suggest you take me at my word, so until actually proven otherwise, I must assume that what CCP wrote is correct. The people who don't believe you have seen it for themselves, you don't need to convince them it does or doesn't share. We already know it does.
Like I said, I will test this out later...
ever heard of the "if a tree falls in the forest, does it make a sound?" Do you know what the answer to that is? If you do, you will understand 100% why I don't believe the words of forum goers unless I can see it for myself through either my own doings, or video evidence.
Fixing swarms
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
Tal-Romon Legion Amarr Empire
5076
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 01:12:00 -
[52] - Quote
NAV HIV wrote:Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. Want to fight a Gal Scout get a Cal Scout... Want to find a Scout ?! Use a Gal Logi with proper modules... It's a beast. But if you run around alone looking for scouts, it wouldn't matter what you are wearing and what you are running... My cal scout costs me 186k... So if you wanna find me and take me down, i'd expect you to put in the effort...
Same here. My best Gk.0 Scout costs around 190k. Not to Mention all ''Scout focused' skill sets i've bought. LEvel 5 ,prof damp,radar range,precision,biotics,hacking,etc....
I know most med frames want to find me again with a 15-30k A.Scaners and no further skills but F*-* off....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
Tal-Romon Legion Amarr Empire
5076
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 01:18:00 -
[53] - Quote
Alldin Kan wrote:Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
How can you LOWER damage on a shotgun when it already takes up to 3 Shotgun shots at blank range to drop a tanked Medd frame?
WWUTTTTTT
I could live with the Lowe Clip size The Optimal Range could be increased
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
270
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 01:26:00 -
[54] - Quote
Flyingconejo wrote:Medical Crash wrote:Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening. All the rest is you qqing and throwing a temper tantrum. Scanners are a crutch, and so is passive scanning. I used a scout in 1.6. I used a scout in 1.7. If you eliminate both from the game I will still be happy. Eliminate the cloak and I will still be happy. You, on the other hand, would probably still be QQing and bitching about how you should be able to scan everyone. Medical Crash wrote:A viable counter should exist for everything Agreed. Scouts happen to be the counter to scanners. And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread.
Partially correct;
The Duvolle Focused Active Scanner with the Gal Logi bonus should see everyone. What balances it is the insanely long cooldown, and the short time enemies stay on radar.
You know Scouts Dampning is too low, but you just want your crutch to last as long as possible. I don't even want to run scout at this point, it's too easy, instead I'm in the trenches as a Gal/Minny Logi trying to keep my teammates alive. If a squad is facing many, many scouts, counter scans are needed, and there being only 1 viable scanner- requiring you to carry nearly 4 of em to keep the scan semi constant is ridiculous.
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![Alldin Kan Alldin Kan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Alldin Kan
Imperfects Negative-Feedback
1066
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 03:48:00 -
[55] - Quote
"B-but it takes x shots up close to kill x suit..."
Should I spec into Shotguns to properly demonstrate how OP it can be? Oh wait, the "Dren" is all I need ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
Uprising 1.8 - Invisible War
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![Sev Alcatraz Sev Alcatraz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Sev Alcatraz
Bullet Cluster Lokun Listamenn
558
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 03:53:00 -
[56] - Quote
someone is sick of getting shot in the back of the head, i blame cloaks not shotguns
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
Tal-Romon Legion Amarr Empire
5083
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 03:55:00 -
[57] - Quote
Alldin Kan wrote:"B-but it takes x shots up close to kill x suit..." Should I spec into Shotguns to properly demonstrate how OP it can be? Oh wait, the "Dren" is all I need ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
Well considering that you are (supposed to be) a highly skilled player,you owning with the shotgun wouldn't prove a thing. You see, weapons are not blaanced around the highest level players....
Someone like you should know that.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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![thesupertman thesupertman](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
thesupertman
Better Hide R Die
291
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 04:11:00 -
[58] - Quote
I think the shotgun is very powerful. But cloaking is the problem.
The new commandos should have a better paint job. Look at the Amarr one!
Please bring back the Warbage!
MTACs?
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1929
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 04:14:00 -
[59] - Quote
Toby Flenderson wrote:Alldin Kan wrote:Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
People aren't mad that shotguns are killing them, they're mad that they're being killed by invisible enemies before the decloak. Leave the shotguns alone.
this.
shotties are fine.
cloaks are not, more specifically the dampen bonus.
this game makes me sad....
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![Flyingconejo Flyingconejo](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Flyingconejo
KILL-EM-QUICK RISE of LEGION
755
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 10:14:00 -
[60] - Quote
Medical Crash wrote:Flyingconejo wrote:No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening. ....more things... Medical Crash wrote:A viable counter should exist for everything Agreed. Scouts happen to be the counter to scanners. And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread. Partially correct; The Duvolle Focused Active Scanner with the Gal Logi bonus should see everyone. What balances it is the insanely long cooldown, and the short time enemies stay on radar. You know Scouts Dampning is too low, but you just want your crutch to last as long as possible. I don't even want to run scout at this point, it's too easy, instead I'm in the trenches as a Gal/Minny Logi trying to keep my teammates alive. If a squad is facing many, many scouts, counter scans are needed, and there being only 1 viable scanner- requiring you to carry nearly 4 of em to keep the scan semi constant is ridiculous.
Since you just read what you want, instead of what I write, this is my last answer to you.
You are just a bad troll bitching about the last FOTM (Gallogi + scanner) not being the current FOTM.
You are complaining about not being able to see everyone on the map 24/7. 4 scanners? ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
It's obvious that the one that can't play without a crutch is you. You can't play without your wallhack? Sucks to be you.
Bye, bye, keep the tears coming. o7 |
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![Jakar Umbra Jakar Umbra](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jakar Umbra
Altyr Initiative
572
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 11:07:00 -
[61] - Quote
Of course everyone says shotguns are fine, it's not like there isn't a RoF bug or anything...
Author of Umbra's Short Stories
Boundless Creations Shareholder.
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![Jake Diesel Jake Diesel](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
151
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 11:20:00 -
[62] - Quote
Alldin Kan wrote:"B-but it takes x shots up close to kill x suit..." Should I spec into Shotguns to properly demonstrate how OP it can be? Oh wait, the "Dren" is all I need ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
Some people just don't know. I've seen a player go 40/2 prior to 1.7 with a shotgun and he was running Minmatar fit. Either a logi or assault. It's the only assault type weapon I know that can drop pretty much anything in two hits. And that guy wasn't even flanking. He rushed them head on.
The scrubs who deny this cannot achieve the same effectiveness. |
![NAV HIV NAV HIV](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
NAV HIV
The Generals General Tso's Alliance
1452
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 12:20:00 -
[63] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now.
Dummy....
Caldari Scout + Mic Squadmates + Mic
Shared passive + active scans... LOL
Wanna disable mics?! Some of us do use our mics properly ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![PLAYSTTION PLAYSTTION](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
PLAYSTTION
Universal Allies Inc.
91
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 12:29:00 -
[64] - Quote
Alldin Kan wrote:Assuming that it fires 12 projectiles:
- Lower damage by at least 30% for both shotguns
- Increase optimal range to 6 m
- Lower clip size to 6
no bad idea
wait.... the shotgun is OP???
-Open Beta Vet 20 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
504
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 15:55:00 -
[65] - Quote
Magnus Amadeuss wrote: No it hasn't. There has been no reliable evidence at ALL presented here. A couple of scrubs on the forums don't count as evidence. Want to prove it to everyone? Make a recording. Oh you have no evidence, then you will excuse me if I don't believe a couple of forum go'ers.
Haha you're going to feel so silly when you realize we're all right. It's like riding the bus and the person sitting next to you saying "the bus driver is a man". Easier thing to confirm, just look. Raising controversy about how the person could prove it you is a waste of time when you could just look yourself. There is no tree fallig and no one is there to hear if it makes a sound. The tree fell and there were many of us there to here it make a sound and you just weren't invited. If you want to sit around waiting for the next tree to fall then be my guest, but don't try to raise controversy on the matter when the rest of us were there to see/hear it for ourselves.
TL;DR: just because it has not been seen by you does not mean that it remains unconfirmed. It's been confirmed by everyone that has observed it happen. There is no room for it to be false just because you haven't seen it. Clearly y simply just don trust me, so I invite you to stop telling people it's false until you see it for yourself since that's apparently the only way truth merges out of the world. |
![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster Lokun Listamenn
1358
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 16:01:00 -
[66] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now.
LOL you think CCP knows what the **** is going on in their own game!? Thanks I needed the chuckle today. Anyways, passive scans are certainly being shared and I like it that way. It makes a scout within and near your squad a great commodity to have for more reasons than killing potential.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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![Umma Kabula Umma Kabula](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Umma Kabula
Hitchhiker's Guide to the Galaxy
21
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 16:22:00 -
[67] - Quote
I have a question to SG users that put sp in proficiency.. I have lv. 2 ATM, would it be of any use to get it at a higher level? Am I really going to OHK more suits or the damage increase is not worth it?
Because as it is now I can't OHK even a lot of scout suits...
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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![Magnus Amadeuss Magnus Amadeuss](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
840
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 16:25:00 -
[68] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote: No it hasn't. There has been no reliable evidence at ALL presented here. A couple of scrubs on the forums don't count as evidence. Want to prove it to everyone? Make a recording. Oh you have no evidence, then you will excuse me if I don't believe a couple of forum go'ers.
Haha you're going to feel so silly when you realize we're all right. It's like riding the bus and the person sitting next to you saying "the bus driver is a man". Easier thing to confirm, just look. Raising controversy about how the person could prove it you is a waste of time when you could just look yourself. There is no tree fallig and no one is there to hear if it makes a sound. The tree fell and there were many of us there to here it make a sound and you just weren't invited. If you want to sit around waiting for the next tree to fall then be my guest, but don't try to raise controversy on the matter when the rest of us were there to see/hear it for ourselves. TL;DR: just because it has not been seen by you does not mean that it remains unconfirmed. It's been confirmed by everyone that has observed it happen. There is no room for it to be false just because you haven't seen it. Clearly y simply just don trust me, so I invite you to stop telling people it's false until you see it for yourself since that's apparently the only way truth merges out of the world. So we just learned two things:
1) you are no scientist, and do not have a scientific mind. If an observation is not repeatable, it is thrown out. Luckily enough, there are other forum go'ers who are attempting to figure out exactly how to reproduce it.
2) Your english composition is also horrible. Seriously I could barely read what you just wrote.
Listen, if I were to believe what a couple of people just said, I guess aliens and bigfoot must be real. I need evidence and fortunately enough another forum go'er will reproduce it and post a video of it.
I myself was not able to produce it so far, but it may be a bunch of different circumstances that have to occur to make it happen. Maybe you can not reproduce it using an amarr scout..... In the end though nothing changes the fact that it is not intended, it is OP, and if it is occurring, bug reports should be submitted. Unless of course you saw the crouch/sprint overheat bug as a "feature" or the melee bug, or the ammo bug.
Fixing swarms
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![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster Lokun Listamenn
1360
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 16:40:00 -
[69] - Quote
Magnus Amadeuss wrote:
I myself was not able to produce it so far, but it may be a bunch of different circumstances that have to occur to make it happen. Maybe you can not reproduce it using an amarr scout..... In the end though nothing changes the fact that it is not intended, it is OP, and if it is occurring, bug reports should be submitted. Unless of course you saw the crouch/sprint overheat bug as a "feature" or the melee bug, or the ammo bug.
If it helps you reproduce, I tend to notice it mainly when I am in the vicinity of a scout squadmate. And personally I think squad vision should be shared on tacnet or at the very least the scout vision. Like I said, makes the scout useful for more than just being an assassin and it rewards squad play.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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![Yan Darn Yan Darn](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Yan Darn
Science For Death
608
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 16:54:00 -
[70] - Quote
So shotguns pre-1.8 = shotguns not OP, need HD fixing.
Shotguns get a nerf in 1.8 = Shotguns are OPzzzz!!1n
And
Passive scanning pre 1.8 = lul wut? who uses passive scans?
1.8 = ....well, you get the picture
Seriously, witch hunt much?
Were you all just too scared to speak out against our OP passive scans and shotguns pre 1.8?
I ask that when people whine about scouts - ask yourself:
1: Were scouts (able) to do this before 1.8? 2: Did I think scouts were uncompetitive before 1.8?
If the answer to both is 'yes' then at least give it 5mins thought about what exactly did change in 1.8.
Although looking at some posts in this and other threads screams - 'durrr I not know about the puny suit, because is puny, but my not puny suit not as good at killy stuff no more - but puny suit now better at killy stuff!???? Nnnnarrrgh! Not fair! NOT FAIR!!!!'
The Ghost of Bravo
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![Zahle Undt Zahle Undt](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zahle Undt
Bullet Cluster Lokun Listamenn
1361
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 17:15:00 -
[71] - Quote
Yan Darn wrote:So shotguns pre-1.8 = shotguns not OP, need HD fixing.
Shotguns get a nerf in 1.8 = Shotguns are OPzzzz!!1n
And
Passive scanning pre 1.8 = lul wut? who uses passive scans?
1.8 = ....well, you get the picture
Seriously, witch hunt much?
Were you all just too scared to speak out against our OP passive scans and shotguns pre 1.8?
I ask that when people whine about scouts - ask yourself:
1: Were scouts (able) to do this before 1.8? 2: Did I think scouts were uncompetitive before 1.8?
If the answer to both is 'yes' then at least give it 5mins thought about what exactly did change in 1.8.
Although looking at some posts in this and other threads screams - 'durrr I not know about the puny suit, because is puny, but my not puny suit not as good at killy stuff no more - but puny suit now better at killy stuff!???? Nnnnarrrgh! Not fair! NOT FAIR!!!!'
LOL I know for a FACT scout suits were competitive before 1.8, but you all did a number on public perception of the class prior to 1.8 that even tankers should be impressed by ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
The meta war of Dust 514 takes place right here in the forums. Its the war of public opinion, make something seem woefully UP until the half-wits at CCP buff it to OP. So far it has worked for heavies, tanks, and scouts. Assault players are fighting their battles as we speak. I may have to do the same for commandos, but honestly no one gives a **** about commandos
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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![Lynn Beck Lynn Beck](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lynn Beck
Wake N' Bake Inc Top Men.
1174
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 17:25:00 -
[72] - Quote
My ONLY complaint about shotties is that they fire out of cloak, and they do a tad much on damage: when a tanked medframe and a scout take the same # of shots, i find it borderline OP.
There's a reason te Breach exists.
General John Ripper is my 2nd best friend!
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![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
Dust2Dust.
2861
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 17:42:00 -
[73] - Quote
Ask yourself these questions:
1) Were shotguns a problem before 1.8? 2) Were shotguns improved in 1.8?
If you have any experience or knowledge of shotguns, you know the answer to both these questions is no.
What changed to make shotguns a problem in 1.8? Cloaks. That is all. So sort them out and we're back (nearly) to where shotguns were pre-1.8; just alright and not OP at all.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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![Toby Flenderson Toby Flenderson](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Toby Flenderson
research lab
508
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 23:20:00 -
[74] - Quote
Magnus Amadeuss wrote:Toby Flenderson wrote:Magnus Amadeuss wrote: No it hasn't. There has been no reliable evidence at ALL presented here. A couple of scrubs on the forums don't count as evidence. Want to prove it to everyone? Make a recording. Oh you have no evidence, then you will excuse me if I don't believe a couple of forum go'ers.
Haha you're going to feel so silly when you realize we're all right. It's like riding the bus and the person sitting next to you saying "the bus driver is a man". Easier thing to confirm, just look. Raising controversy about how the person could prove it you is a waste of time when you could just look yourself. There is no tree fallig and no one is there to hear if it makes a sound. The tree fell and there were many of us there to here it make a sound and you just weren't invited. If you want to sit around waiting for the next tree to fall then be my guest, but don't try to raise controversy on the matter when the rest of us were there to see/hear it for ourselves. TL;DR: just because it has not been seen by you does not mean that it remains unconfirmed. It's been confirmed by everyone that has observed it happen. There is no room for it to be false just because you haven't seen it. Clearly y simply just don trust me, so I invite you to stop telling people it's false until you see it for yourself since that's apparently the only way truth merges out of the world. So we just learned two things: 1) you are no scientist, and do not have a scientific mind. If an observation is not repeatable, it is thrown out. Luckily enough, there are other forum go'ers who are attempting to figure out exactly how to reproduce it. 2) Your english composition is also horrible. Seriously I could barely read what you just wrote. Listen, if I were to believe what a couple of people just said, I guess aliens and bigfoot must be real. I need evidence and fortunately enough another forum go'er will reproduce it and post a video of it. I myself was not able to produce it so far, but it may be a bunch of different circumstances that have to occur to make it happen. Maybe you can not reproduce it using an amarr scout..... In the end though nothing changes the fact that it is not intended, it is OP, and if it is occurring, bug reports should be submitted. Unless of course you saw the crouch/sprint overheat bug as a "feature" or the melee bug, or the ammo bug.
If I post anything before 6:30 on weekdays then it's from an iPhone while I'm on break at work. The phone lags/misses characters/auto corrects what I type and it comes out jumbled. I also just don't care enough to fix certain mistakes, it's a video game forum.
I have a BS in physics and almost my MA in applied mathematics. I understand how science works. However, this is not science in any respectable sense. Calling the confirmation of shared passive scans "science" is like calling the confirmation that there is a period at the end of this sentence "science". All that you need is one account of true/false and the question is answered. There is no control, experiment, or data. It's literally as easy as waiting for the end of this sentence to see if there is or isn't a period.
Also it's really pretty ridiculous to compare something like the existence of passive scan sharing and the existence of Bigfoot. I'm assuming you're not actually that stupid to think they're the same, but are instead just trying to make my claims appear no less ridiculous. You can't simply find Bigfoot by logging onto dust and watching your radar when a teammate approaches an enemy. Also, science is not in the business of proving the non-existence of things. There is no scientific experiment that could prove that a magical tea cup too small to be seen with a microscope isn't orbiting the sun somewhere in the astroid belt.
You missed the point of my post entirely, just as with my posts in other threads. My point was that saying just because I don't have evidence in the form of a video or picture that my hair is brown doesn't make it any less true no matter how much anyone wants to believe it is/isn't and no matter how OP/UP brown hair is. It's brown regardless of opinion. You just have to look.
I actually think it's kind of funny that you're criticizing me for not being scientifically savvy while you are tripping over yourself to see that squad vision is shared. Get a friend and have him run mods. If you have no friends, watch other players in your squad. Get creative. Think like a scientist.
Also, this has been a feature for months. People have mentioned it in the forums countless times. People mentioned it when the scout suits were coming out. CCP knows that squad vision is shared. I don't need to file a ticket letting them know this. They simply don't think it's worth addressing. I'd argue that with all of the consideration they had given scouts leading up to 1.8, they must've decided to leave it in to work as intended. |
![deepfried salad gilliam deepfried salad gilliam](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
deepfried salad gilliam
Sanguine Knights
653
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.15 23:53:00 -
[75] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now. it could have been changed back, that was 1.4
It'll help define roles, i promise:)
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![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
270
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.17 18:54:00 -
[76] - Quote
Shotguns do not need to be nerfed, the scouts dampning is the problem. If they are able to get that close to you, with very few ways to scan them, then we have a problem.
Notice how very few claimed "shotguns OP!" before 1.8 hit.
Also, that's bull if Passive Scans are shared, that's a bug, and should be fixed. Only Active Scanners should share intel with squad. WIth the amount of Cons it has, Active Scanners only and not passive should be shared.
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![Medical Crash Medical Crash](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Medical Crash
CLONES AGAINST HUMANITY
270
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.17 18:55:00 -
[77] - Quote
Flyingconejo wrote:Medical Crash wrote:Flyingconejo wrote:No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening. ....more things... Medical Crash wrote:A viable counter should exist for everything Agreed. Scouts happen to be the counter to scanners. And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread. Partially correct; The Duvolle Focused Active Scanner with the Gal Logi bonus should see everyone. What balances it is the insanely long cooldown, and the short time enemies stay on radar. You know Scouts Dampning is too low, but you just want your crutch to last as long as possible. I don't even want to run scout at this point, it's too easy, instead I'm in the trenches as a Gal/Minny Logi trying to keep my teammates alive. If a squad is facing many, many scouts, counter scans are needed, and there being only 1 viable scanner- requiring you to carry nearly 4 of em to keep the scan semi constant is ridiculous. I am too scared to argue with another player online, therefore, I shall quit posting to preserve my e-peen. GOOD DAY SIR! I SAY GOOD DAY! o7
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![Sad Heavy Sad Heavy](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Sad Heavy
Eternal Beings Proficiency V.
30
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.17 19:17:00 -
[78] - Quote
Jakar Umbra wrote:Of course everyone says shotguns are fine, it's not like there isn't a RoF bug or anything... You're right, there I'm also pretty sure there isn't a rate of fire bug. In fact, my proficiency skill to increase my RoF was taken away. Now I'm stuck with this bonus damage to shields, oh how I miss my old shotty. |
![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
2707
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.17 19:58:00 -
[79] - Quote
Magnus, you're in PCLAS.
Go talk to Ceej Mantis/have someone direct you to him (he hangs around in PIE GC a lot and is reasonably well known by the PCLASers.
He is very proud of his 53m scan radius, which he has had for a few months now.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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