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Medical Crash
CLONES AGAINST HUMANITY
264
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Posted - 2014.04.14 19:09:00 -
[1] - Quote
Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. |
Medical Crash
CLONES AGAINST HUMANITY
264
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Posted - 2014.04.14 19:27:00 -
[2] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. Yeah, see? I knew they weren't shared, what crack are some of you smoking?
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Medical Crash
CLONES AGAINST HUMANITY
265
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Posted - 2014.04.14 19:55:00 -
[3] - Quote
NAV HIV wrote:Medical Crash wrote:Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies.
As of right now, to scan Scouts - for your squad. Passive scans are NOT shared- you have to take ridiculous measures. My Scout finding suit is not cheap, plus it takes me out of combat. Want to fight a Gal Scout get a Cal Scout... Want to find a Scout ?! Use a Gal Logi with proper modules... It's a beast. But if you run around alone looking for scouts, it wouldn't matter what you are wearing and what you are running... My cal scout costs me 186k... So if you wanna find me and take me down, i'd expect you to put in the effort...
Hey bub, I already use the Gallente Logi to scan Scouts, and I can assure you I risk more ISK than you to use it.
Fact is even with the Gallente Logi bonus, Scouts Dampning is too low, way to low, not even including the bonus Dampning from the Cloak. Scouts stealth is so strong, and scanners so weak, that anything less than multiple "Duvolle Focused Scanners (X)" means my scans will miss many scouts.
No that is NOT balanced. So all Scouts have very low Dampning, many, many module slots, 2 EQ slots, high stamina and speed, and are bonused with cloak? No, this is not balanced in the least. Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
The Proto Scanners excluding the Duvolle Focused, are all at 28 dB precision, - not enough to scan Scouts with some Dampners equipped. We haven't even included cloaks bonus yet.
The Duvolle Focused Scanner, has a precision of 20 db-, a "radar time" of 5 seconds, and a cooldown of 40 seconds.
The smartest scouts will equip Dampners, and will most likly have a cloak, so for all the cons of the supposedly best Scanner in the game, you most likely won't even scan most if any Scouts.
Now with Gal Logis bonus- the Duvolle scans at 15 db for 7.5 seconds,- still 2 Scanners would not be enough, at least three would be needed, I use 4.
Look at this Dampning and Precision number sheet a Dust memeber here made, as you can see it is very, very difficult to scan Scouts even WITH the Gallente Logi or Cadari Scout Scanning bonuses. Increase Scouts Profile, remove the Dampning bonus form the Cloak, and add a Dampning/and Precision bonus while a cloak is activated.
I don't run "solo" unless I'm in my Gallente Scout suit, every other suit isn't safe enough to run without a squad. |
Medical Crash
CLONES AGAINST HUMANITY
266
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Posted - 2014.04.14 21:02:00 -
[4] - Quote
Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo.
A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually
Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG. |
Medical Crash
CLONES AGAINST HUMANITY
270
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Posted - 2014.04.15 01:26:00 -
[5] - Quote
Flyingconejo wrote:Medical Crash wrote:Flyingconejo wrote:Medical Crash wrote: Fact is the counters to Dampning are too weak, there should be NO suit that is unscannable in the first place.
Wrong. The prime purpose of a scout is to avoid being detected in the first place. People got too used to their 360-¦ wallhacks. I agree that scouts should compromise their fittings a bit more to avoid detection, but that a Gallente scout had to fit 4 complex dampeners to avoid the flux scanner like in 1.7 is just lolworthy. For me, the only problem is the cloak giving a 25% bonus to dampening without stacking penalties. Everything else in Ewar is quite balanced. So Scouts should see 24/7, and everyone else can kick rocks right? No, gtfo. A viable counter should exist for everything, you just want your crutch to remain untouched. Pointless really, CCP may take 3-4 months to do something, but knowing them they will correct the dB problem....eventually Again, as of right now, Active Scanners are TOO WEAK. Scouts Dampning is TOO STRONG No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening. All the rest is you qqing and throwing a temper tantrum. Scanners are a crutch, and so is passive scanning. I used a scout in 1.6. I used a scout in 1.7. If you eliminate both from the game I will still be happy. Eliminate the cloak and I will still be happy. You, on the other hand, would probably still be QQing and bitching about how you should be able to scan everyone. Medical Crash wrote:A viable counter should exist for everything Agreed. Scouts happen to be the counter to scanners. And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread.
Partially correct;
The Duvolle Focused Active Scanner with the Gal Logi bonus should see everyone. What balances it is the insanely long cooldown, and the short time enemies stay on radar.
You know Scouts Dampning is too low, but you just want your crutch to last as long as possible. I don't even want to run scout at this point, it's too easy, instead I'm in the trenches as a Gal/Minny Logi trying to keep my teammates alive. If a squad is facing many, many scouts, counter scans are needed, and there being only 1 viable scanner- requiring you to carry nearly 4 of em to keep the scan semi constant is ridiculous.
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Medical Crash
CLONES AGAINST HUMANITY
270
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Posted - 2014.04.17 18:54:00 -
[6] - Quote
Shotguns do not need to be nerfed, the scouts dampning is the problem. If they are able to get that close to you, with very few ways to scan them, then we have a problem.
Notice how very few claimed "shotguns OP!" before 1.8 hit.
Also, that's bull if Passive Scans are shared, that's a bug, and should be fixed. Only Active Scanners should share intel with squad. WIth the amount of Cons it has, Active Scanners only and not passive should be shared.
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Medical Crash
CLONES AGAINST HUMANITY
270
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Posted - 2014.04.17 18:55:00 -
[7] - Quote
Flyingconejo wrote:Medical Crash wrote:Flyingconejo wrote:No, I just said that a scout that made the proper compromises should be able to avoid being detected. I also said that those compromises are not high enough right now due to the cloak giving an unnecessary 25% bonus to dampening. ....more things... Medical Crash wrote:A viable counter should exist for everything Agreed. Scouts happen to be the counter to scanners. And the thread was about the shotgun, which in my opinion are mostly fine. If you want to continue QQing about your scanner, create your own thread. Partially correct; The Duvolle Focused Active Scanner with the Gal Logi bonus should see everyone. What balances it is the insanely long cooldown, and the short time enemies stay on radar. You know Scouts Dampning is too low, but you just want your crutch to last as long as possible. I don't even want to run scout at this point, it's too easy, instead I'm in the trenches as a Gal/Minny Logi trying to keep my teammates alive. If a squad is facing many, many scouts, counter scans are needed, and there being only 1 viable scanner- requiring you to carry nearly 4 of em to keep the scan semi constant is ridiculous. I am too scared to argue with another player online, therefore, I shall quit posting to preserve my e-peen. GOOD DAY SIR! I SAY GOOD DAY! o7
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