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Zahle Undt
Bullet Cluster Lokun Listamenn
1358
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Posted - 2014.04.15 16:01:00 -
[1] - Quote
Magnus Amadeuss wrote:Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)
from hereIf they are being shared, file a bug report because they should not be. I wonder if : Flyingconejo NAV HIV DozersMouse XIII Adipem Nothi Toby Flenderson are going to file bug reports, or maybe recant what they just said now.
LOL you think CCP knows what the **** is going on in their own game!? Thanks I needed the chuckle today. Anyways, passive scans are certainly being shared and I like it that way. It makes a scout within and near your squad a great commodity to have for more reasons than killing potential.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Lokun Listamenn
1360
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Posted - 2014.04.15 16:40:00 -
[2] - Quote
Magnus Amadeuss wrote:
I myself was not able to produce it so far, but it may be a bunch of different circumstances that have to occur to make it happen. Maybe you can not reproduce it using an amarr scout..... In the end though nothing changes the fact that it is not intended, it is OP, and if it is occurring, bug reports should be submitted. Unless of course you saw the crouch/sprint overheat bug as a "feature" or the melee bug, or the ammo bug.
If it helps you reproduce, I tend to notice it mainly when I am in the vicinity of a scout squadmate. And personally I think squad vision should be shared on tacnet or at the very least the scout vision. Like I said, makes the scout useful for more than just being an assassin and it rewards squad play.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Lokun Listamenn
1361
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Posted - 2014.04.15 17:15:00 -
[3] - Quote
Yan Darn wrote:So shotguns pre-1.8 = shotguns not OP, need HD fixing.
Shotguns get a nerf in 1.8 = Shotguns are OPzzzz!!1n
And
Passive scanning pre 1.8 = lul wut? who uses passive scans?
1.8 = ....well, you get the picture
Seriously, witch hunt much?
Were you all just too scared to speak out against our OP passive scans and shotguns pre 1.8?
I ask that when people whine about scouts - ask yourself:
1: Were scouts (able) to do this before 1.8? 2: Did I think scouts were uncompetitive before 1.8?
If the answer to both is 'yes' then at least give it 5mins thought about what exactly did change in 1.8.
Although looking at some posts in this and other threads screams - 'durrr I not know about the puny suit, because is puny, but my not puny suit not as good at killy stuff no more - but puny suit now better at killy stuff!???? Nnnnarrrgh! Not fair! NOT FAIR!!!!'
LOL I know for a FACT scout suits were competitive before 1.8, but you all did a number on public perception of the class prior to 1.8 that even tankers should be impressed by
The meta war of Dust 514 takes place right here in the forums. Its the war of public opinion, make something seem woefully UP until the half-wits at CCP buff it to OP. So far it has worked for heavies, tanks, and scouts. Assault players are fighting their battles as we speak. I may have to do the same for commandos, but honestly no one gives a **** about commandos
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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