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Jadek Menaheim
Ancient Textiles.
2713
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Posted - 2014.04.14 11:41:00 -
[1] - Quote
Extra Credits presents an excellent perspective on 'good' monetization in the free to play game development model.
Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra Credits
The video illustrates a clever monetezation strategy by a Korean MMO for players to buy what is called a money bomb--a grenade type weapon which when dropped explodes into a collection of coins and loot that cannot be picked up by the player, yet can be grabbed by anyone else. The game mechanic encourages people to drop money bombs in public areas, creating happy loot parties, where people would go to the market to buy more money bombs to keep the player party going.
I would like to explore how the CCP Dev team could apply a variation of money bombs to Dust 514.
Suggestion List
-Loot boosters. If you have a loot booster on your team, everyone on the team gets a higher chance of a rare item salvage drop. - - - -
Video: I don't always fight dropships, but when I do...
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1092
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Posted - 2014.04.14 11:47:00 -
[2] - Quote
1. Drop bomb 2. Cloak 3. Wait for party to arrive 4. ??? 5. Uncloak with your shotgun 6. Profit
/c
DUSTBoard
DUST Server Status
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Supacharjed
Alpha Response Command
49
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Posted - 2014.04.14 11:53:00 -
[3] - Quote
SP Booster? ISK Booster? WP Booster?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2713
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Posted - 2014.04.14 11:55:00 -
[4] - Quote
Supacharjed wrote:SP Booster? ISK Booster? WP Booster?
Do you enjoy spending money of these?
Video: I don't always fight dropships, but when I do...
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Takron Nistrom
Tinfoil Hatz
320
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Posted - 2014.04.14 12:00:00 -
[5] - Quote
Command booster. Boost certain stats for your squad when you are squad leader.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:03:00 -
[6] - Quote
Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.'
Video: I don't always fight dropships, but when I do...
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Takron Nistrom
Tinfoil Hatz
320
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Posted - 2014.04.14 12:05:00 -
[7] - Quote
Jadek Menaheim wrote:Extra Credits presents an excellent perspective on 'good' monetization in the free to play game development model. Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra CreditsThe video illustrates a clever monetezation strategy by a Korean MMO for players to buy what is called a money bomb--a grenade type weapon which when dropped explodes into a collection of coins and loot that cannot be picked up by the player, yet can be grabbed by anyone else. The game mechanic encourages people to drop money bombs in public areas, creating happy loot parties, where people would go to the market to buy more money bombs to keep the player party going. I would like to explore how the CCP Dev team could apply a variation of money bombs to Dust 514. Suggestion List
-Loot boosters. If you have a loot booster on your team, everyone on the team gets a higher chance of a rare item salvage drop. - AUR and ISK Gambling Matches - Put down a fee of 50 AUR to enter a match. The player with the highest kill total wins 75% the AUR fee payed by all players. - - -
I'm pretty sure that is in their arena system they spoke about in their last CCP Presents.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
990
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Posted - 2014.04.14 12:06:00 -
[8] - Quote
Cosmetics like a different merc quarter (more stuff, more room, corp banners on the walls, purchasable poster etc) and paintbucket Random stuff like a Slay game Epic mounts This legendary stuff called "win" (last two are jokes)
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Takron Nistrom
Tinfoil Hatz
320
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Posted - 2014.04.14 12:07:00 -
[9] - Quote
Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.'
Isn't that true with a loot booster as well then? You are getting an advantage with paying.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Takahiro Kashuken
Red Star. EoN.
3324
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Posted - 2014.04.14 12:09:00 -
[10] - Quote
Give me BPO packs like the templar set
Except make them for all the factions so the Cal/Gal and minnies all get a pack |
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Supacharjed
Alpha Response Command
51
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Posted - 2014.04.14 12:11:00 -
[11] - Quote
As I have said, *I* would be okay to spend my money on boosters and gambling matches (So I can become better faster)
Something that has been said and I will say again: Custom Skinned suits. I know a few people that buy AUR suits just because they look pretty. But buying disposable items because they look pretty is kind of pointless.
Charge more for the permanent colour; that way CCP can put out more and turn a profit.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:12:00 -
[12] - Quote
Takron Nistrom wrote:Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.' Isn't that true with a loot booster as well then? You are getting an advantage with paying. Valid point, you are getting an advantage. Arguably, less so than a command booster which increases your 'direct' battlefield advantage. Loot Boosters don't guarantee a payout. Plus, competitive teams would likely feel they have to run Command Boosters, which while this would benefit CCP, could hurt the attitude people have toward the game.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
51
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Posted - 2014.04.14 12:16:00 -
[13] - Quote
Jadek Menaheim wrote:Takron Nistrom wrote:Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.' Isn't that true with a loot booster as well then? You are getting an advantage with paying. Valid point, you are getting an advantage. Arguably, less so than a command booster which increases your 'direct' battlefield advantage. Loot Boosters don't guarantee a payout. Plus, competitive teams would likely feel they have to run Command Boosters, which while this would benefit CCP, could hurt the attitude people have toward the game.
Could you imagine DNS with Command Boosters? Molden Heath would be utterly screwed.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
52
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Posted - 2014.04.14 12:21:00 -
[14] - Quote
In fact, if CCP were to expand out of Molden Heath; the game can be utterly destroyed by a large enough ground force flaunting these boosters.
The level of Drugged Blue Doughnut will be too damned high.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:22:00 -
[15] - Quote
Supacharjed wrote:In fact, if CCP were to expand out of Molden Heath; the game can be utterly destroyed by a large enough ground force flaunting these boosters.
The level of Drugged Blue Doughnut will be too damned high.
If we left out the command booster just in favor of gambling matches, I could see a lot protosuits being destroyed on a game mode like this. A clever way to destroy the passive wealth of Molden Heath.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
52
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Posted - 2014.04.14 12:37:00 -
[16] - Quote
Perhaps not an ISK Booster. What about a straight ISK from money conversion?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:41:00 -
[17] - Quote
Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent.
Video: I don't always fight dropships, but when I do...
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
745
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Posted - 2014.04.14 12:43:00 -
[18] - Quote
Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.'
Also pretty sure we had talk of a suit at one point that would do this, similar to OICs, Platoon Leaders, and Squad Leaders in MAG.
As Jadek said, though, that would be way to 'pay to win' for most people (myself included).
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Supacharjed
Alpha Response Command
54
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Posted - 2014.04.14 12:51:00 -
[19] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent.
It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:56:00 -
[20] - Quote
Supacharjed wrote:Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent. It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this. Maybe not if CCP follows through on their discussion from EVE Vegas to make clone pack transportation a physical activity performed by an EVE player. It opens up a lot more risk to throw your own money into a game.
Video: I don't always fight dropships, but when I do...
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Kierkegaard Soren
Forsaken Immortals Top Men.
280
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Posted - 2014.04.14 13:02:00 -
[21] - Quote
The money bomb idea relies upon the power of goodwill from players towards other players in order for it to succeed; it sustains itself on the back of people wanting to be nice to other people in the hope or expectation that they will be nice back to them, and so all will profit in the long-run.
The Spirit of Goodwill.
In Dust.
....
Yeah. Well. So much for that, then. Should you come across any kind of Goodwill within Dust, assume that it is packed full of remotes and a cloaked scout os fifteen foot to the left of it, waiting patiently for the next ******* to take the bait :(
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Supacharjed
Alpha Response Command
54
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Posted - 2014.04.14 13:07:00 -
[22] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent. It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this. Maybe not if CCP follows through on their discussion from EVE Vegas to make clone pack transportation a physical activity performed by an EVE player. It opens up a lot more risk to throw your own money into a game.
I forgot about this.
I suppose the monetisation should be split.
The High Risk-High Reward (Spend money to potentially lose, but the bonuses will be great)
Low Risk, Low Reward. (Boosters etc)
With the High Risk ideal:
Perhaps, the "Command Booster" should be a placeable and DESTRUCTABLE object that can be seen above the battlefield. That way you can be boosted but you run the risk of it being destroyed and can choose to spend valuable bodies defending it. I can't decide whether it should be limited use, disposable or infinite, provided you can save it.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2715
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Posted - 2014.04.14 17:39:00 -
[23] - Quote
@Supacharjed
I really like the idea behind a deployable booster. Thinking about these bonus sp per kill events ccp has been running, I wonder how feasible it would be to create a device (paid deployable battle field analysis tool) that gives sp boosts to all mercenaries in the zone for each kill friendly and enemy. Enourages a temporary frenzy zone for all players. This is your money bomb.
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2716
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Posted - 2014.04.14 18:21:00 -
[24] - Quote
Drop da bomb!
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2719
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Posted - 2014.04.14 18:53:00 -
[25] - Quote
The question now is how much SP per kill should players be awarded in the research zone? What foreseeable issues are there with these boosting zones in the context of having to pay money for these modules?
Video: I don't always fight dropships, but when I do...
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8383
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Posted - 2014.04.14 19:05:00 -
[26] - Quote
Drone pet.
Follows me around in the MQ, Warbarge and battle, and while in the warbarge I can make it harass someone.
Overlord of all humans CAT MERC
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Jadek Menaheim
Ancient Textiles.
2719
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Posted - 2014.04.14 19:07:00 -
[27] - Quote
Cat Merc wrote:Drone pet.
Follows me around in the MQ, Warbarge and battle, and while in the warbarge I can make it harass someone. Now there is a fun idea!
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2720
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Posted - 2014.04.14 20:42:00 -
[28] - Quote
Would 40 Sp per kill of a unique player (maximum 16) in a 2 minute powerplay session zone be too much?
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2721
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Posted - 2014.04.15 00:28:00 -
[29] - Quote
Or should SP money bombs not be contained by a player selected zone but rather the entire map becomes active.
Video: I don't always fight dropships, but when I do...
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Foxbat 071
Molon Labe. General Tso's Alliance
149
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Posted - 2014.04.15 00:31:00 -
[30] - Quote
HATS
BLAP
( X ) Call For Help
( O ) Respawn
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Jadek Menaheim
Ancient Textiles.
2721
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Posted - 2014.04.15 00:48:00 -
[31] - Quote
Someone will find a way to abuse the system. http://youtu.be/v2B6yUzQQ-w
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2722
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Posted - 2014.04.15 03:44:00 -
[32] - Quote
Jadek Menaheim wrote:Would 40 Sp per kill of a unique player (maximum 16) in a 2 minute powerplay session zone be too much? I would say there is no limit to the number of zones that can be placed down, only that with every additional there is a reduction to SP awarded by all active zones. However, overlaping zones could still apply albiet with reduction.
Examples of overlapping beacon zones payout: Photo]
1 Active: 40 SP per kill 2 Overlap Zones: (25 SP per kill) 50 SP per kill in overlap 3 Overlap Zones (Max): (19 SP per kill) 57 SP per kill in overlap
Modules would cost 225 AUR or 514 LP + 45000 ISK. SP bonuses would also be applied past the weekly cap.
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2723
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Posted - 2014.04.15 06:14:00 -
[33] - Quote
Open to feedback.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
56
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Posted - 2014.04.15 07:16:00 -
[34] - Quote
Whilst a placeable zone for SP boosting is a good idea, it could become abused quite quickly.
Yes, it could draw a number of combatants to a specified area, making a pub match much more interesting; but I have an issue with the fact that people can just drive in with a tank or an ADS and soak up all the SP. This isn't fun for anyone and I would not waste my money just to feed tankers and ADS Pilots. (Or Mass Driver enthusiasts)
Hats whilst fun will look out of place IMHO.
Drone pets could be a nice little addition to the Merc Quarters. I would pay for them. Hell, I'd pay just to pimp my Merc Quarters.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2727
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Posted - 2014.04.15 11:56:00 -
[35] - Quote
Supacharjed wrote:Whilst a placeable zone for SP boosting is a good idea, it could become abused quite quickly.
Yes, it could draw a number of combatants to a specified area, making a pub match much more interesting; but I have an issue with the fact that people can just drive in with a tank or an ADS and soak up all the SP. This isn't fun for anyone and I would not waste my money just to feed tankers and ADS Pilots. (Or Mass Driver enthusiasts) There is a cap in place to only allow a player to score up to 16 awarded kills in zone (even overlapped zones). A clever vehicle user may set down a beacon in an open area to entice players toward a kill zone, but on the other hand players don't necessarily need to enter this obvious kill zone, denying the use of a becon. Clever use of a beacon relies on understanding where normal choke points in a map are and vehicles many not always be able to reach those areas. As for area of effect weapons, this might be a different story; however the kill cap still remains in place.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
59
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Posted - 2014.04.15 12:09:00 -
[36] - Quote
I understand there will be a kill cap in place, but if the beacon manages to attracts players, it will still mean easy kills.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 12:21:00 -
[37] - Quote
Supacharjed wrote:I understand there will be a kill cap in place, but if the beacon manages to attracts players, it will still mean easy kills. Yes, but it's still a facet of risk vs reward. You are placing down an semi-valuable resources which creates a hud indication on everyone's map. People are strongly recomended to treat the zone with either caution (walking into a trap) or reckless abandon (gimme SP NAOW!).
To note: the player must be positioned withside the zone to score boosted kills (a little larger ring for aerial vehicles). For tankers in this zone, they are placing a target upon themselves as to their relative location.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
59
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Posted - 2014.04.15 12:41:00 -
[38] - Quote
I hadn't considered a different point of view. I assumed most people would run in with reckless abandon.
It is good that you need to be within the zone to receive the SP. Otherwise, snipers rule.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 16:08:00 -
[39] - Quote
Supacharjed wrote:I hadn't considered a different point of view. I assumed most people would run in with reckless abandon.
It is good that you need to be within the zone to receive the SP. Otherwise, snipers rule. Snipers can still take advantage of these zones by setting them up near the edge of their red line (albeit they don't work in the redline) and set up base in a zone for 2 minutes. The downside for them is that everyone on the map has a pinpoint bead on their location in order to set up additional active scans to flush them out.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
61
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Posted - 2014.04.15 16:28:00 -
[40] - Quote
I see. This is a very nice idea.
Having considered this, I see no downfall outside people being tightarses.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 16:45:00 -
[41] - Quote
Supacharjed wrote:I see. This is a very nice idea.
Having considered this, I see no downfall outside people being tightarses. I see this also working wonderfully for staged quickdraws similar to Red Dead Redemption. Showdown begins when booster modules hits the deck. Last man standing gets group prize pot.
Proficiency V Hosts a street fight in Dust 514 http://youtu.be/skHkqS99rbw?t=15m44s
Red Dead Redemption Showdown https://www.youtube.com/watch?v=eOrqZDWWJpI
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
63
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Posted - 2014.04.15 16:51:00 -
[42] - Quote
Why aren't you working for CCP? These ideas are amazing. I can see the Commando Falcon Punch brawls now.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 19:15:00 -
[43] - Quote
Supacharjed wrote:Why aren't you working for CCP? These ideas are amazing. I can see the Commando Falcon Punch brawls now. "And the eighth and final rule: If this is your first night at Fight Club, you have to fight."
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
63
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Posted - 2014.04.15 19:18:00 -
[44] - Quote
Jadek Menaheim wrote: "And the eighth and final rule: If this is your first night at Fight Club, you have to fight."
I think I may need to buy me some soap.
Or a Complex Myofibril Stimulant or three.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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General John Ripper
20059
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Posted - 2014.04.15 19:21:00 -
[45] - Quote
ChribbaX wrote:1. Drop bomb 2. Cloak 3. Wait for party to arrive 4. ??? 5. Uncloak with your shotgun 6. Profit
/c It is brilliant!
Everytime I get a like, another bug is fixed.
20k bugs fixed. :)
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 19:21:00 -
[46] - Quote
Supacharjed wrote:Jadek Menaheim wrote: "And the eighth and final rule: If this is your first night at Fight Club, you have to fight." I think I may need to buy me some soap. Or a Complex Myofibril Stimulant or three. If you want to add more intensity to a fight, have two militia logi reppers continuously repairing each fighter (or wrecking ball in this context). It becomes a challenge of do you kill the ball or the chain first.
Video: I don't always fight dropships, but when I do...
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General John Ripper
20059
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Posted - 2014.04.15 19:31:00 -
[47] - Quote
Taco Bombs... Beef Fajita taco bombs.
Everytime I get a like, another bug is fixed.
20k bugs fixed. :)
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Jadek Menaheim
Ancient Textiles.
2732
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Posted - 2014.04.16 05:45:00 -
[48] - Quote
Looking for more feedback on how this might or might not work in the culture of this game universe.
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2737
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Posted - 2014.04.16 23:35:00 -
[49] - Quote
Seeking feedback on above statement.
Video: I don't always fight dropships, but when I do...
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1271
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Posted - 2014.04.16 23:44:00 -
[50] - Quote
I feel the need for it to be accompanied by a disco ball on the battlefield.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Jadek Menaheim
Ancient Textiles.
2737
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Posted - 2014.04.16 23:50:00 -
[51] - Quote
Spademan wrote:I feel the need for it to be accompanied by a disco ball on the battlefield. How about one the size of a moon? http://youtu.be/w8I25H3bnNw
Video: I don't always fight dropships, but when I do...
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1272
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Posted - 2014.04.17 00:27:00 -
[52] - Quote
Jadek Menaheim wrote:Spademan wrote:I feel the need for it to be accompanied by a disco ball on the battlefield. How about one the size of a moon? http://youtu.be/w8I25H3bnNw I'll be right back. Emailing NASA for their next project.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Jadek Menaheim
Ancient Textiles.
2738
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Posted - 2014.04.17 02:34:00 -
[53] - Quote
It's both parts beautiful and terrifying as the ball moves over the Earth.
Video: I don't always fight dropships, but when I do...
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MySpaceTom
Xer Cloud Consortium
246
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Posted - 2014.04.17 11:11:00 -
[54] - Quote
Jadek Menaheim wrote:Spademan wrote:I feel the need for it to be accompanied by a disco ball on the battlefield. How about one the size of a moon? http://youtu.be/w8I25H3bnNw That's no Moon!
4920616d204a6164656b204d656e616865696d277320526167696e672042696c652044756374
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Jadek Menaheim
Ancient Textiles.
2849
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Posted - 2014.04.27 19:00:00 -
[55] - Quote
Looking for input on bringing the concept of Moneybombs to Dust. Game designers and theorists I call upon your help.
I don't always fight dropships, but when I do...
"A Møøse once bit my sister"
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Jadek Menaheim
Ancient Textiles.
3002
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Posted - 2014.05.15 15:43:00 -
[56] - Quote
Requesting to move this topic to the Legion Discussion Board
Gÿ+/ Join MySpaceTom's army
/Gûî
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Supacharjed
Alpha Response Command
81
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Posted - 2014.05.17 12:09:00 -
[57] - Quote
Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3023
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Posted - 2014.05.17 12:27:00 -
[58] - Quote
Supacharjed wrote:Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them? What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 12:29:00 -
[59] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them? What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden.
But what will follow its deployment?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3024
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Posted - 2014.05.17 12:35:00 -
[60] - Quote
When deployed, the player deploying the item is given geo-tag for where it exists in the map data.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to space cans in EVE without the automatic identification on a tac net. They must be scanned down.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 14:40:00 -
[61] - Quote
Jadek Menaheim wrote:When deployed, the player deploying the item is given geo-tag for where it exists in the map data.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to space cans in EVE without the automatic identification on a tac net. They must be scanned down.
I don't suppose there is a thread link I can see?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3032
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Posted - 2014.05.17 15:03:00 -
[62] - Quote
@supacharjed
This idea is brand new, inspired by your comment on care-packages. We can work through the details here. Here's the current iteration.
New: Treasure Caches
Jadek Menaheim wrote:@Supacharjed What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR then put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden. When deployed, the player deploying the item is given geo-tag for where it exists in the map data. This means the player doesn't specifically choose where to place the cache in a planet's PVE zone, but allows the server to dictate placement in order to help ease load on the server for placement of unique items.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to grabbing space cans in EVE without the automatic identification on a tac net. They must be scanned down.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:10:00 -
[63] - Quote
Jadek Menaheim wrote:
New: Treasure Caches
@Supacharjed What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR then put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden. When deployed, the player deploying the item is given geo-tag for where it exists in the map data. This means the player doesn't specifically choose where to place the cache in a planet's PVE zone, but allows the server to dictate placement in order to help ease load on the server for placement of unique items.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to grabbing space cans in EVE without the automatic identification on a tac net. They must be scanned down.
I quite like this. It would create quite the scramble for the rare loots. Would there be a sudden "Supply Cache Detected" message?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:11:00 -
[64] - Quote
I broke things.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:12:00 -
[65] - Quote
I can't Edit Properly.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3032
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Posted - 2014.05.17 15:35:00 -
[66] - Quote
Supacharjed wrote:I quite like this. It would create quite the scramble for the rare loots. Would there be a sudden "Supply Cache Detected" message? That's an interesting point to discuss. How much data should be tied to a detection notification? -Estimated value of cache. -System or planet data.
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Supacharjed
Alpha Response Command
85
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Posted - 2014.05.17 15:47:00 -
[67] - Quote
Jadek Menaheim wrote: That's an interesting point to discuss. How much data should be tied to a detection notification? -Estimated value of cache. -System or planet data.
System or planet data seems mandatory for a Notification. In my honest opinion, estimated value would derail the whole purpose of a generous Mystery Cache. If people find out it is only worth XXXX ISK, people may choose to avoid it. The mystery aspect could be what entices aspiring Treasure Hunters to hunt down these caches.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3034
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Posted - 2014.05.17 15:57:00 -
[68] - Quote
Very good point. Mystery Cache is the way to go.
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Jadek Menaheim
Ancient Textiles.
3035
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Posted - 2014.05.17 16:04:00 -
[69] - Quote
How about selling multiple types of Mystery Caches (Small and Large.) Each would be able to hold a certain number of item slots, with ISK being one of those slots. Large caches would cost slightly more AUR than Small caches.
Size of the cache would be indicated in the notification screen, however there is no guarantee that a large cache container will hold a lots of rare or even worthwhile goods. A dastardly player may buy a large cache and put 2 isk in it for the sake of trolling people. At the end of the day CCP makes money and people have their fun.
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Supacharjed
Alpha Response Command
88
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Posted - 2014.05.17 16:12:00 -
[70] - Quote
Jadek Menaheim wrote:Very good point. Mystery Cache is the way to go.
On the Flipside though, you can show the value (If it's high) but not it's location. Sparking a galaxy-wide search for epic loots.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
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Supacharjed
Alpha Response Command
89
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Posted - 2014.05.17 16:19:00 -
[71] - Quote
Jadek Menaheim wrote:How about selling multiple types of Mystery Caches (Small and Large.) Each would be able to hold a certain number of item slots, with ISK being one of those slots. Large caches would cost slightly more AUR than Small caches.
Size of the cache would be indicated in the notification screen, however there is no guarantee that a large cache container will hold a lots of rare or even worthwhile goods. A dastardly player may buy a large cache and put 2 isk in it for the sake of trolling people. At the end of the day CCP makes money and people have their fun.
This is great.
The potential is amazing.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3037
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Posted - 2014.05.17 16:24:00 -
[72] - Quote
Supacharjed wrote:Jadek Menaheim wrote:Very good point. Mystery Cache is the way to go. On the Flipside though, you can show the value (If it's high) but not it's location. Sparking a galaxy-wide search for epic loots. If items are going to be valued by a player driven economy what at what point would the system say "oh that's a valuable crate, let's tag it as such." -Also should claims of valuable crates be listed in some kind of New Eden wide notification system. e.g. Supacharjed collects 432 million ISK large crate.
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Jadek Menaheim
Ancient Textiles.
3037
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Posted - 2014.05.17 16:26:00 -
[73] - Quote
Supacharjed wrote:This is great.
The potential is amazing. I'd love to think some corporations set up mystery treasure planets with tons of super valuable loot.
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Supacharjed
Alpha Response Command
90
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Posted - 2014.05.17 16:39:00 -
[74] - Quote
[/quote] If items are going to be valued by a player driven economy what at what point would the system say "oh that's a valuable crate, let's tag it as such." -Also should claims of valuable crates be listed in some kind of New Eden wide notification system. e.g. Supacharjed collects 432 million ISK large crate. [/quote]
I see your point with the whole value thing. I hadn't considered the variable value concept.
I propose an idea for this so called, Notification system.
A sidebar type deal, that updates with all sorts of stuff.
Wardecs, Mystery Caches,Change of Sov etc.
Can be filtered for the stuff you want.
So, let's say I filter my Notification Feed for these Caches.
"A large cache has been located in X System"
*Moves to system* *Guy beats me to the cache*
"X retrieved an XXX ISK Large Cache"
*I now have a name of someone to watch out for (Or Torment)*
The only problem I can see, is that you might get a big bullseye painted on your head.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3038
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Posted - 2014.05.17 16:43:00 -
[75] - Quote
Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot.
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Supacharjed
Alpha Response Command
90
|
Posted - 2014.05.17 16:49:00 -
[76] - Quote
Jadek Menaheim wrote:Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot.
It'l be DNS all over again.
I assume bloackades could get ridiculously expensive.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.18 17:37:00 -
[77] - Quote
@Supacharjed The idea of these treasure hunts and blockades reminds so much of Ready Player One. Such a great story! Anyways, I would also opt for the ability to leave notes in caches so players could set up extended treasure hunts with mysterious clues.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 03:09:00 -
[78] - Quote
Has anything like a space can treasure hunt ever been done in Eve? Maybe not considering that cannisters don't last long in space.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 03:37:00 -
[79] - Quote
UPDATE: Just to be clear, treasure caches are bought for AUR and the come to you empty. You fill them with your own stuff that you want to give away for the purpose of starting treasure seeking adventure.
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MySpaceTom
Xer Cloud Consortium
268
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Posted - 2014.05.19 06:05:00 -
[80] - Quote
Now the idea of in-game player made text logs as tradable items is deeply fascinating.
"I 'own' 3 first edition logs of Hynox Xitio's gloriously raunchy fanfics discovered in exploration. From one collector to another, I will sell them for 15 million ISK."
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MySpaceTom
Xer Cloud Consortium
269
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Posted - 2014.05.19 06:53:00 -
[81] - Quote
Jadek Menaheim wrote:Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot. If you wanted to make things hardcore I would sugest giving EVE players the sole ability to retrieve and transport items from treasure caches to an indicated desitation, besides data logs and isk of course.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 09:45:00 -
[82] - Quote
MySpaceTom wrote:"I 'own' 3 first edition logs of Hynox Xitio's gloriously raunchy fanfics discovered in exploration. From one collector to another, I will sell them for 15 million ISK." As much as I enjoy the shock value of his stories, this brings up an interesting point regarding censorship and reporting of 'obscene' player logs. If we are turning player messages into tradable materials the question comes up of who gets reported for sending nasty texts in-game. Is it the player who originally posted it or the chain of people who distributed it. Besides the more harmless dispersion of ascii **** you could get player hatemail being placed in loot crates. On the other hand, there is not much difference to the current mail system in place--albeit with treasure caches a player must buy an empty crate with AUR to place it in the public game, and there is less control over who receives it (increasing the chances of the message being reported).
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steadyhand amarr
shadows of 514
3071
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Posted - 2014.05.19 10:15:00 -
[83] - Quote
I think plex has a strong use in legion for use in better MQ in unqiue dropsuit skins etc. Or somthing we can sell to EvE guys for a shead load of isk :-)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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tander09
KILL-EM-QUICK RISE of LEGION
101
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Posted - 2014.05.19 10:23:00 -
[84] - Quote
Jadek Menaheim wrote:Cat Merc wrote:Drone pet.
Follows me around in the MQ, Warbarge and battle, and while in the warbarge I can make it harass someone. Now there is a fun idea! but it shouldn't be killed permenantly when shot at during the battle
let us transfer our BPOs,stats,gear,ISK and SP to legion pl0x!
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
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NDA Approved
Crux Special Tasks Group Gallente Federation
78
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Posted - 2014.05.19 10:41:00 -
[85] - Quote
Jadek Menaheim wrote:If we are turning player messages into tradable materials the question comes up of who gets reported for sending nasty texts in-game. Is it the player who originally posted it or the chain of people who distributed it. Besides the more harmless dispersion of ascii **** you could get player hatemail being placed in loot crates. One does not simply trade the New Eden Manifesto lightly and openly. The Amarr have particular methods for rooting out this kind of behavior.
Imma in ur base, browsin' docs on docs. Trust me, I have clearance.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 10:43:00 -
[86] - Quote
@NDA Approved
Aren't all the Devs, Caldari?
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 10:54:00 -
[87] - Quote
tander09 wrote:but it shouldn't be killed permanently when shot at during the battle Yes. It could be possible that your drone does survive from battle to battle becoming stronger and more sophisticated. Basically a companion that can die.
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MySpaceTom
Xer Cloud Consortium
269
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Posted - 2014.05.19 11:00:00 -
[88] - Quote
Jadek Menaheim wrote:tander09 wrote:but it shouldn't be killed permanently when shot at during the battle Yes. It could be possible that your drone does survive from battle to battle becoming stronger and more sophisticated. Basically a companion that can die. I would say this is only for Mixed PVE/PVP salvage engagements. You get to craft your own personal tamagotchi salvage buddy.
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Hynox Xitio
0uter.Heaven
1140
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Posted - 2014.05.19 11:16:00 -
[89] - Quote
MySpaceTom wrote:Now the idea of in-game player made text logs as tradable items is deeply fascinating.
"I 'own' 3 first edition logs of Hynox Xitio's gloriously raunchy fanfics discovered in exploration. From one collector to another, I will sell them for 15 million ISK."
Are they inscribed in papyrus or something?
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Jadek Menaheim
Ancient Textiles.
3047
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Posted - 2014.05.19 11:20:00 -
[90] - Quote
@Hynox Xitio Last he told me they were inscribed into the flesh of podded capsuleers...
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Hynox Xitio
0uter.Heaven
1141
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Posted - 2014.05.19 11:24:00 -
[91] - Quote
Jadek Menaheim wrote:@Hynox Xitio Last he told me they were inscribed into the flesh of podded capsuleers...
Well I didn't do that, but I'm glad that others are taking the initiative.
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Jadek Menaheim
Ancient Textiles.
3195
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Posted - 2014.06.10 16:25:00 -
[92] - Quote
Any thoughts on integration of these mechanics with Eve Online players?
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MySpaceTom
Xer Cloud Consortium
290
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Posted - 2014.07.15 19:13:00 -
[93] - Quote
Well giving Eve players the ability to transport these packages planetside to your desired warehouse is a good step.
Join Xer Cloud Consortium today!
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Dalmont Legrand
RUST 415 RUST415
484
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Posted - 2014.07.15 20:41:00 -
[94] - Quote
Jadek Menaheim wrote:Extra Credits presents an excellent perspective on 'good' monetization in the free to play game development model. Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra CreditsThe video illustrates a clever monetezation strategy by a Korean MMO for players to buy what is called a money bomb--a grenade type weapon which when dropped explodes into a collection of coins and loot that cannot be picked up by the player, yet can be grabbed by anyone else. The game mechanic encourages people to drop money bombs in public areas, creating happy loot parties, where people would go to the market to buy more money bombs to keep the player party going. I would like to explore how the CCP Dev team could apply a variation of money bombs to Legion (Dust 514). New: Treasure CachesJadek Menaheim wrote: UPDATE: Just to be clear, treasure caches are bought for AUR and the come to you empty. You fill them with your own stuff that you want to give away for the purpose of starting treasure seeking adventures in the community.
What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR then put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden. When deployed, the player deploying the item is given geo-tag for where it exists in the map data. This means the player doesn't specifically choose where to place the cache in a planet's PVE zone, but allows the server to dictate placement in order to help ease load on the server for placement of unique items. Upon deployment, a notification is sent out region wide (or game wide depending on whether notifications seem too spammy). Players are told which planet the Cache was dropped but not how much the crate is worth. Mystery is important here.
Multiple types of Mystery Caches (Small and Large) would sold in game. Each would be able to hold a certain number of item slots, with ISK being one of those slots. Player written notes would not take space and could hold volumes of text if wanted for player created lore narratives. Large caches would cost slightly more AUR than Small caches. Size of the cache would be indicated in the notification screen, however there is no guarantee that a large cache container will hold a lots of rare or even worthwhile goods. A dastardly player may buy a large cache and put 2 isk in it for the sake of trolling people. At the end of the day CCP makes money and people have their fun.
The Money Bomb EquivalentJadek wrote:@Supacharjed I really like the idea behind a deployable booster. Thinking about these recent 'bonus sp per kill events' CCP has been running, I wonder how feasible it would be to create a temporary deployable device (a battle field analysis tool) that gives sp boosts to all mercenaries (friendly and enemy) in a given visible zone for each kill. This encourages a temporary frenzy zone for all players, that can be used altruistically or tactically to pull forces into a particular area. The "moneybomb" is deployed similarly to a warbarge strike, however, the device is available to use at any time as long as you have the items in personal stock. Also these modules can be destroyed, nullifying any subsequent gains for players in a zone. When a unit is deployed, the player recieves a small blip on the heads up display with a meter marker that changes color once the player is within applicable range of the beacon. Finally, there would be no limit to the number of zones that can be placed down, only that with every additional there is a reduction to SP awarded by all active zones. However, overlaping zones could still apply albiet with reduction. Examples of overlapping beacon zones payout: [Photo]1 Active: 40 SP per kill 2 Overlap Zones: (25 SP per kill) 50 SP per kill in overlap 3 Overlap Zones (Max): (19 SP per kill) 57 SP per kill in overlap Modules would cost 225 AUR or 514 LP + 45000 ISK. SP bonuses would also be applied past the weekly cap. Additional Monetization Suggestion List
-Loot boosters. If you have a loot booster on your team, everyone on the team gets a higher chance of a rare item salvage drop. -AUR and ISK Gambling Matches - Put down a fee of 50 AUR to enter a match. The player with the highest kill total wins 75% the AUR fee payed by all players. -BPO Camo Module -Drone pet. Follows player around in the MQ, Warbarge and battle, and while in the warbarge, player can make it harass someone. -
Making other people happy is intended in this message. That brings fun. I make ISK giveaway sometimes because I know what it is to struggle even in games.
The best is yet to come
No longer candidate
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Jadek Menaheim
Ancient Textiles.
3291
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Posted - 2014.07.15 21:06:00 -
[95] - Quote
@Dalmont Legrand You've got the right idea. You are providing assets which enhance the gameplay experience of others. The type of emergent content and meta that comes out of this mini 'event' can be fun for everyone involved.
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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Jadek Menaheim
Xer Cloud Consortium
3455
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Posted - 2014.08.15 20:04:00 -
[96] - Quote
Bumping for feedback.
Want ISK? I'm giving it away!
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