Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jadek Menaheim
Ancient Textiles.
2721
|
Posted - 2014.04.15 00:48:00 -
[31] - Quote
Someone will find a way to abuse the system. http://youtu.be/v2B6yUzQQ-w
Video: I don't always fight dropships, but when I do...
|
Jadek Menaheim
Ancient Textiles.
2722
|
Posted - 2014.04.15 03:44:00 -
[32] - Quote
Jadek Menaheim wrote:Would 40 Sp per kill of a unique player (maximum 16) in a 2 minute powerplay session zone be too much? I would say there is no limit to the number of zones that can be placed down, only that with every additional there is a reduction to SP awarded by all active zones. However, overlaping zones could still apply albiet with reduction.
Examples of overlapping beacon zones payout: Photo]
1 Active: 40 SP per kill 2 Overlap Zones: (25 SP per kill) 50 SP per kill in overlap 3 Overlap Zones (Max): (19 SP per kill) 57 SP per kill in overlap
Modules would cost 225 AUR or 514 LP + 45000 ISK. SP bonuses would also be applied past the weekly cap.
Video: I don't always fight dropships, but when I do...
|
Jadek Menaheim
Ancient Textiles.
2723
|
Posted - 2014.04.15 06:14:00 -
[33] - Quote
Open to feedback.
Video: I don't always fight dropships, but when I do...
|
Supacharjed
Alpha Response Command
56
|
Posted - 2014.04.15 07:16:00 -
[34] - Quote
Whilst a placeable zone for SP boosting is a good idea, it could become abused quite quickly.
Yes, it could draw a number of combatants to a specified area, making a pub match much more interesting; but I have an issue with the fact that people can just drive in with a tank or an ADS and soak up all the SP. This isn't fun for anyone and I would not waste my money just to feed tankers and ADS Pilots. (Or Mass Driver enthusiasts)
Hats whilst fun will look out of place IMHO.
Drone pets could be a nice little addition to the Merc Quarters. I would pay for them. Hell, I'd pay just to pimp my Merc Quarters.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
Jadek Menaheim
Ancient Textiles.
2727
|
Posted - 2014.04.15 11:56:00 -
[35] - Quote
Supacharjed wrote:Whilst a placeable zone for SP boosting is a good idea, it could become abused quite quickly.
Yes, it could draw a number of combatants to a specified area, making a pub match much more interesting; but I have an issue with the fact that people can just drive in with a tank or an ADS and soak up all the SP. This isn't fun for anyone and I would not waste my money just to feed tankers and ADS Pilots. (Or Mass Driver enthusiasts) There is a cap in place to only allow a player to score up to 16 awarded kills in zone (even overlapped zones). A clever vehicle user may set down a beacon in an open area to entice players toward a kill zone, but on the other hand players don't necessarily need to enter this obvious kill zone, denying the use of a becon. Clever use of a beacon relies on understanding where normal choke points in a map are and vehicles many not always be able to reach those areas. As for area of effect weapons, this might be a different story; however the kill cap still remains in place.
Video: I don't always fight dropships, but when I do...
|
Supacharjed
Alpha Response Command
59
|
Posted - 2014.04.15 12:09:00 -
[36] - Quote
I understand there will be a kill cap in place, but if the beacon manages to attracts players, it will still mean easy kills.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
Jadek Menaheim
Ancient Textiles.
2730
|
Posted - 2014.04.15 12:21:00 -
[37] - Quote
Supacharjed wrote:I understand there will be a kill cap in place, but if the beacon manages to attracts players, it will still mean easy kills. Yes, but it's still a facet of risk vs reward. You are placing down an semi-valuable resources which creates a hud indication on everyone's map. People are strongly recomended to treat the zone with either caution (walking into a trap) or reckless abandon (gimme SP NAOW!).
To note: the player must be positioned withside the zone to score boosted kills (a little larger ring for aerial vehicles). For tankers in this zone, they are placing a target upon themselves as to their relative location.
Video: I don't always fight dropships, but when I do...
|
Supacharjed
Alpha Response Command
59
|
Posted - 2014.04.15 12:41:00 -
[38] - Quote
I hadn't considered a different point of view. I assumed most people would run in with reckless abandon.
It is good that you need to be within the zone to receive the SP. Otherwise, snipers rule.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
Jadek Menaheim
Ancient Textiles.
2730
|
Posted - 2014.04.15 16:08:00 -
[39] - Quote
Supacharjed wrote:I hadn't considered a different point of view. I assumed most people would run in with reckless abandon.
It is good that you need to be within the zone to receive the SP. Otherwise, snipers rule. Snipers can still take advantage of these zones by setting them up near the edge of their red line (albeit they don't work in the redline) and set up base in a zone for 2 minutes. The downside for them is that everyone on the map has a pinpoint bead on their location in order to set up additional active scans to flush them out.
Video: I don't always fight dropships, but when I do...
|
Supacharjed
Alpha Response Command
61
|
Posted - 2014.04.15 16:28:00 -
[40] - Quote
I see. This is a very nice idea.
Having considered this, I see no downfall outside people being tightarses.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
|
Jadek Menaheim
Ancient Textiles.
2730
|
Posted - 2014.04.15 16:45:00 -
[41] - Quote
Supacharjed wrote:I see. This is a very nice idea.
Having considered this, I see no downfall outside people being tightarses. I see this also working wonderfully for staged quickdraws similar to Red Dead Redemption. Showdown begins when booster modules hits the deck. Last man standing gets group prize pot.
Proficiency V Hosts a street fight in Dust 514 http://youtu.be/skHkqS99rbw?t=15m44s
Red Dead Redemption Showdown https://www.youtube.com/watch?v=eOrqZDWWJpI
Video: I don't always fight dropships, but when I do...
|
Supacharjed
Alpha Response Command
63
|
Posted - 2014.04.15 16:51:00 -
[42] - Quote
Why aren't you working for CCP? These ideas are amazing. I can see the Commando Falcon Punch brawls now.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
Jadek Menaheim
Ancient Textiles.
2730
|
Posted - 2014.04.15 19:15:00 -
[43] - Quote
Supacharjed wrote:Why aren't you working for CCP? These ideas are amazing. I can see the Commando Falcon Punch brawls now. "And the eighth and final rule: If this is your first night at Fight Club, you have to fight."
Video: I don't always fight dropships, but when I do...
|
Supacharjed
Alpha Response Command
63
|
Posted - 2014.04.15 19:18:00 -
[44] - Quote
Jadek Menaheim wrote: "And the eighth and final rule: If this is your first night at Fight Club, you have to fight."
I think I may need to buy me some soap.
Or a Complex Myofibril Stimulant or three.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
General John Ripper
20059
|
Posted - 2014.04.15 19:21:00 -
[45] - Quote
ChribbaX wrote:1. Drop bomb 2. Cloak 3. Wait for party to arrive 4. ??? 5. Uncloak with your shotgun 6. Profit
/c It is brilliant!
Everytime I get a like, another bug is fixed.
20k bugs fixed. :)
|
Jadek Menaheim
Ancient Textiles.
2730
|
Posted - 2014.04.15 19:21:00 -
[46] - Quote
Supacharjed wrote:Jadek Menaheim wrote: "And the eighth and final rule: If this is your first night at Fight Club, you have to fight." I think I may need to buy me some soap. Or a Complex Myofibril Stimulant or three. If you want to add more intensity to a fight, have two militia logi reppers continuously repairing each fighter (or wrecking ball in this context). It becomes a challenge of do you kill the ball or the chain first.
Video: I don't always fight dropships, but when I do...
|
General John Ripper
20059
|
Posted - 2014.04.15 19:31:00 -
[47] - Quote
Taco Bombs... Beef Fajita taco bombs.
Everytime I get a like, another bug is fixed.
20k bugs fixed. :)
|
Jadek Menaheim
Ancient Textiles.
2732
|
Posted - 2014.04.16 05:45:00 -
[48] - Quote
Looking for more feedback on how this might or might not work in the culture of this game universe.
Video: I don't always fight dropships, but when I do...
|
Jadek Menaheim
Ancient Textiles.
2737
|
Posted - 2014.04.16 23:35:00 -
[49] - Quote
Seeking feedback on above statement.
Video: I don't always fight dropships, but when I do...
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1271
|
Posted - 2014.04.16 23:44:00 -
[50] - Quote
I feel the need for it to be accompanied by a disco ball on the battlefield.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
|
Jadek Menaheim
Ancient Textiles.
2737
|
Posted - 2014.04.16 23:50:00 -
[51] - Quote
Spademan wrote:I feel the need for it to be accompanied by a disco ball on the battlefield. How about one the size of a moon? http://youtu.be/w8I25H3bnNw
Video: I don't always fight dropships, but when I do...
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1272
|
Posted - 2014.04.17 00:27:00 -
[52] - Quote
Jadek Menaheim wrote:Spademan wrote:I feel the need for it to be accompanied by a disco ball on the battlefield. How about one the size of a moon? http://youtu.be/w8I25H3bnNw I'll be right back. Emailing NASA for their next project.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Jadek Menaheim
Ancient Textiles.
2738
|
Posted - 2014.04.17 02:34:00 -
[53] - Quote
It's both parts beautiful and terrifying as the ball moves over the Earth.
Video: I don't always fight dropships, but when I do...
|
MySpaceTom
Xer Cloud Consortium
246
|
Posted - 2014.04.17 11:11:00 -
[54] - Quote
Jadek Menaheim wrote:Spademan wrote:I feel the need for it to be accompanied by a disco ball on the battlefield. How about one the size of a moon? http://youtu.be/w8I25H3bnNw That's no Moon!
4920616d204a6164656b204d656e616865696d277320526167696e672042696c652044756374
|
Jadek Menaheim
Ancient Textiles.
2849
|
Posted - 2014.04.27 19:00:00 -
[55] - Quote
Looking for input on bringing the concept of Moneybombs to Dust. Game designers and theorists I call upon your help.
I don't always fight dropships, but when I do...
"A Møøse once bit my sister"
|
Jadek Menaheim
Ancient Textiles.
3002
|
Posted - 2014.05.15 15:43:00 -
[56] - Quote
Requesting to move this topic to the Legion Discussion Board
Gÿ+/ Join MySpaceTom's army
/Gûî
/\
|
Supacharjed
Alpha Response Command
81
|
Posted - 2014.05.17 12:09:00 -
[57] - Quote
Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
Jadek Menaheim
Ancient Textiles.
3023
|
Posted - 2014.05.17 12:27:00 -
[58] - Quote
Supacharjed wrote:Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them? What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden.
Gÿ+/ Join MySpaceTom's army
/Gûî
/\
|
Supacharjed
Alpha Response Command
83
|
Posted - 2014.05.17 12:29:00 -
[59] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them? What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden.
But what will follow its deployment?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
|
Jadek Menaheim
Ancient Textiles.
3024
|
Posted - 2014.05.17 12:35:00 -
[60] - Quote
When deployed, the player deploying the item is given geo-tag for where it exists in the map data.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to space cans in EVE without the automatic identification on a tac net. They must be scanned down.
Gÿ+/ Join MySpaceTom's army
/Gûî
/\
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |