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Jadek Menaheim
Ancient Textiles.
2713
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Posted - 2014.04.14 11:41:00 -
[1] - Quote
Extra Credits presents an excellent perspective on 'good' monetization in the free to play game development model.
Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra Credits
The video illustrates a clever monetezation strategy by a Korean MMO for players to buy what is called a money bomb--a grenade type weapon which when dropped explodes into a collection of coins and loot that cannot be picked up by the player, yet can be grabbed by anyone else. The game mechanic encourages people to drop money bombs in public areas, creating happy loot parties, where people would go to the market to buy more money bombs to keep the player party going.
I would like to explore how the CCP Dev team could apply a variation of money bombs to Dust 514.
Suggestion List
-Loot boosters. If you have a loot booster on your team, everyone on the team gets a higher chance of a rare item salvage drop. - - - -
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2713
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Posted - 2014.04.14 11:55:00 -
[2] - Quote
Supacharjed wrote:SP Booster? ISK Booster? WP Booster?
Do you enjoy spending money of these?
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:03:00 -
[3] - Quote
Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.'
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:12:00 -
[4] - Quote
Takron Nistrom wrote:Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.' Isn't that true with a loot booster as well then? You are getting an advantage with paying. Valid point, you are getting an advantage. Arguably, less so than a command booster which increases your 'direct' battlefield advantage. Loot Boosters don't guarantee a payout. Plus, competitive teams would likely feel they have to run Command Boosters, which while this would benefit CCP, could hurt the attitude people have toward the game.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:22:00 -
[5] - Quote
Supacharjed wrote:In fact, if CCP were to expand out of Molden Heath; the game can be utterly destroyed by a large enough ground force flaunting these boosters.
The level of Drugged Blue Doughnut will be too damned high.
If we left out the command booster just in favor of gambling matches, I could see a lot protosuits being destroyed on a game mode like this. A clever way to destroy the passive wealth of Molden Heath.
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:41:00 -
[6] - Quote
Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:56:00 -
[7] - Quote
Supacharjed wrote:Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent. It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this. Maybe not if CCP follows through on their discussion from EVE Vegas to make clone pack transportation a physical activity performed by an EVE player. It opens up a lot more risk to throw your own money into a game.
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Jadek Menaheim
Ancient Textiles.
2715
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Posted - 2014.04.14 17:39:00 -
[8] - Quote
@Supacharjed
I really like the idea behind a deployable booster. Thinking about these bonus sp per kill events ccp has been running, I wonder how feasible it would be to create a device (paid deployable battle field analysis tool) that gives sp boosts to all mercenaries in the zone for each kill friendly and enemy. Enourages a temporary frenzy zone for all players. This is your money bomb.
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Jadek Menaheim
Ancient Textiles.
2716
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Posted - 2014.04.14 18:21:00 -
[9] - Quote
Drop da bomb!
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Jadek Menaheim
Ancient Textiles.
2719
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Posted - 2014.04.14 18:53:00 -
[10] - Quote
The question now is how much SP per kill should players be awarded in the research zone? What foreseeable issues are there with these boosting zones in the context of having to pay money for these modules?
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Jadek Menaheim
Ancient Textiles.
2719
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Posted - 2014.04.14 19:07:00 -
[11] - Quote
Cat Merc wrote:Drone pet.
Follows me around in the MQ, Warbarge and battle, and while in the warbarge I can make it harass someone. Now there is a fun idea!
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Jadek Menaheim
Ancient Textiles.
2720
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Posted - 2014.04.14 20:42:00 -
[12] - Quote
Would 40 Sp per kill of a unique player (maximum 16) in a 2 minute powerplay session zone be too much?
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Jadek Menaheim
Ancient Textiles.
2721
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Posted - 2014.04.15 00:28:00 -
[13] - Quote
Or should SP money bombs not be contained by a player selected zone but rather the entire map becomes active.
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Jadek Menaheim
Ancient Textiles.
2721
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Posted - 2014.04.15 00:48:00 -
[14] - Quote
Someone will find a way to abuse the system. http://youtu.be/v2B6yUzQQ-w
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Jadek Menaheim
Ancient Textiles.
2722
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Posted - 2014.04.15 03:44:00 -
[15] - Quote
Jadek Menaheim wrote:Would 40 Sp per kill of a unique player (maximum 16) in a 2 minute powerplay session zone be too much? I would say there is no limit to the number of zones that can be placed down, only that with every additional there is a reduction to SP awarded by all active zones. However, overlaping zones could still apply albiet with reduction.
Examples of overlapping beacon zones payout: Photo]
1 Active: 40 SP per kill 2 Overlap Zones: (25 SP per kill) 50 SP per kill in overlap 3 Overlap Zones (Max): (19 SP per kill) 57 SP per kill in overlap
Modules would cost 225 AUR or 514 LP + 45000 ISK. SP bonuses would also be applied past the weekly cap.
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Jadek Menaheim
Ancient Textiles.
2723
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Posted - 2014.04.15 06:14:00 -
[16] - Quote
Open to feedback.
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Jadek Menaheim
Ancient Textiles.
2727
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Posted - 2014.04.15 11:56:00 -
[17] - Quote
Supacharjed wrote:Whilst a placeable zone for SP boosting is a good idea, it could become abused quite quickly.
Yes, it could draw a number of combatants to a specified area, making a pub match much more interesting; but I have an issue with the fact that people can just drive in with a tank or an ADS and soak up all the SP. This isn't fun for anyone and I would not waste my money just to feed tankers and ADS Pilots. (Or Mass Driver enthusiasts) There is a cap in place to only allow a player to score up to 16 awarded kills in zone (even overlapped zones). A clever vehicle user may set down a beacon in an open area to entice players toward a kill zone, but on the other hand players don't necessarily need to enter this obvious kill zone, denying the use of a becon. Clever use of a beacon relies on understanding where normal choke points in a map are and vehicles many not always be able to reach those areas. As for area of effect weapons, this might be a different story; however the kill cap still remains in place.
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 12:21:00 -
[18] - Quote
Supacharjed wrote:I understand there will be a kill cap in place, but if the beacon manages to attracts players, it will still mean easy kills. Yes, but it's still a facet of risk vs reward. You are placing down an semi-valuable resources which creates a hud indication on everyone's map. People are strongly recomended to treat the zone with either caution (walking into a trap) or reckless abandon (gimme SP NAOW!).
To note: the player must be positioned withside the zone to score boosted kills (a little larger ring for aerial vehicles). For tankers in this zone, they are placing a target upon themselves as to their relative location.
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 16:08:00 -
[19] - Quote
Supacharjed wrote:I hadn't considered a different point of view. I assumed most people would run in with reckless abandon.
It is good that you need to be within the zone to receive the SP. Otherwise, snipers rule. Snipers can still take advantage of these zones by setting them up near the edge of their red line (albeit they don't work in the redline) and set up base in a zone for 2 minutes. The downside for them is that everyone on the map has a pinpoint bead on their location in order to set up additional active scans to flush them out.
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 16:45:00 -
[20] - Quote
Supacharjed wrote:I see. This is a very nice idea.
Having considered this, I see no downfall outside people being tightarses. I see this also working wonderfully for staged quickdraws similar to Red Dead Redemption. Showdown begins when booster modules hits the deck. Last man standing gets group prize pot.
Proficiency V Hosts a street fight in Dust 514 http://youtu.be/skHkqS99rbw?t=15m44s
Red Dead Redemption Showdown https://www.youtube.com/watch?v=eOrqZDWWJpI
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 19:15:00 -
[21] - Quote
Supacharjed wrote:Why aren't you working for CCP? These ideas are amazing. I can see the Commando Falcon Punch brawls now. "And the eighth and final rule: If this is your first night at Fight Club, you have to fight."
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Jadek Menaheim
Ancient Textiles.
2730
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Posted - 2014.04.15 19:21:00 -
[22] - Quote
Supacharjed wrote:Jadek Menaheim wrote: "And the eighth and final rule: If this is your first night at Fight Club, you have to fight." I think I may need to buy me some soap. Or a Complex Myofibril Stimulant or three. If you want to add more intensity to a fight, have two militia logi reppers continuously repairing each fighter (or wrecking ball in this context). It becomes a challenge of do you kill the ball or the chain first.
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Jadek Menaheim
Ancient Textiles.
2732
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Posted - 2014.04.16 05:45:00 -
[23] - Quote
Looking for more feedback on how this might or might not work in the culture of this game universe.
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Jadek Menaheim
Ancient Textiles.
2737
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Posted - 2014.04.16 23:35:00 -
[24] - Quote
Seeking feedback on above statement.
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Jadek Menaheim
Ancient Textiles.
2737
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Posted - 2014.04.16 23:50:00 -
[25] - Quote
Spademan wrote:I feel the need for it to be accompanied by a disco ball on the battlefield. How about one the size of a moon? http://youtu.be/w8I25H3bnNw
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Jadek Menaheim
Ancient Textiles.
2738
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Posted - 2014.04.17 02:34:00 -
[26] - Quote
It's both parts beautiful and terrifying as the ball moves over the Earth.
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Jadek Menaheim
Ancient Textiles.
2849
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Posted - 2014.04.27 19:00:00 -
[27] - Quote
Looking for input on bringing the concept of Moneybombs to Dust. Game designers and theorists I call upon your help.
I don't always fight dropships, but when I do...
"A Møøse once bit my sister"
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Jadek Menaheim
Ancient Textiles.
3002
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Posted - 2014.05.15 15:43:00 -
[28] - Quote
Requesting to move this topic to the Legion Discussion Board
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Jadek Menaheim
Ancient Textiles.
3023
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Posted - 2014.05.17 12:27:00 -
[29] - Quote
Supacharjed wrote:Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them? What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden.
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Jadek Menaheim
Ancient Textiles.
3024
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Posted - 2014.05.17 12:35:00 -
[30] - Quote
When deployed, the player deploying the item is given geo-tag for where it exists in the map data.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to space cans in EVE without the automatic identification on a tac net. They must be scanned down.
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Jadek Menaheim
Ancient Textiles.
3032
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Posted - 2014.05.17 15:03:00 -
[31] - Quote
@supacharjed
This idea is brand new, inspired by your comment on care-packages. We can work through the details here. Here's the current iteration.
New: Treasure Caches
Jadek Menaheim wrote:@Supacharjed What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR then put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden. When deployed, the player deploying the item is given geo-tag for where it exists in the map data. This means the player doesn't specifically choose where to place the cache in a planet's PVE zone, but allows the server to dictate placement in order to help ease load on the server for placement of unique items.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to grabbing space cans in EVE without the automatic identification on a tac net. They must be scanned down.
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Jadek Menaheim
Ancient Textiles.
3032
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Posted - 2014.05.17 15:35:00 -
[32] - Quote
Supacharjed wrote:I quite like this. It would create quite the scramble for the rare loots. Would there be a sudden "Supply Cache Detected" message? That's an interesting point to discuss. How much data should be tied to a detection notification? -Estimated value of cache. -System or planet data.
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Jadek Menaheim
Ancient Textiles.
3034
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Posted - 2014.05.17 15:57:00 -
[33] - Quote
Very good point. Mystery Cache is the way to go.
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Jadek Menaheim
Ancient Textiles.
3035
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Posted - 2014.05.17 16:04:00 -
[34] - Quote
How about selling multiple types of Mystery Caches (Small and Large.) Each would be able to hold a certain number of item slots, with ISK being one of those slots. Large caches would cost slightly more AUR than Small caches.
Size of the cache would be indicated in the notification screen, however there is no guarantee that a large cache container will hold a lots of rare or even worthwhile goods. A dastardly player may buy a large cache and put 2 isk in it for the sake of trolling people. At the end of the day CCP makes money and people have their fun.
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Jadek Menaheim
Ancient Textiles.
3037
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Posted - 2014.05.17 16:24:00 -
[35] - Quote
Supacharjed wrote:Jadek Menaheim wrote:Very good point. Mystery Cache is the way to go. On the Flipside though, you can show the value (If it's high) but not it's location. Sparking a galaxy-wide search for epic loots. If items are going to be valued by a player driven economy what at what point would the system say "oh that's a valuable crate, let's tag it as such." -Also should claims of valuable crates be listed in some kind of New Eden wide notification system. e.g. Supacharjed collects 432 million ISK large crate.
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Jadek Menaheim
Ancient Textiles.
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Posted - 2014.05.17 16:26:00 -
[36] - Quote
Supacharjed wrote:This is great.
The potential is amazing. I'd love to think some corporations set up mystery treasure planets with tons of super valuable loot.
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Jadek Menaheim
Ancient Textiles.
3038
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Posted - 2014.05.17 16:43:00 -
[37] - Quote
Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot.
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Jadek Menaheim
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3046
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Posted - 2014.05.18 17:37:00 -
[38] - Quote
@Supacharjed The idea of these treasure hunts and blockades reminds so much of Ready Player One. Such a great story! Anyways, I would also opt for the ability to leave notes in caches so players could set up extended treasure hunts with mysterious clues.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 03:09:00 -
[39] - Quote
Has anything like a space can treasure hunt ever been done in Eve? Maybe not considering that cannisters don't last long in space.
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Jadek Menaheim
Ancient Textiles.
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Posted - 2014.05.19 03:37:00 -
[40] - Quote
UPDATE: Just to be clear, treasure caches are bought for AUR and the come to you empty. You fill them with your own stuff that you want to give away for the purpose of starting treasure seeking adventure.
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Jadek Menaheim
Ancient Textiles.
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Posted - 2014.05.19 09:45:00 -
[41] - Quote
MySpaceTom wrote:"I 'own' 3 first edition logs of Hynox Xitio's gloriously raunchy fanfics discovered in exploration. From one collector to another, I will sell them for 15 million ISK." As much as I enjoy the shock value of his stories, this brings up an interesting point regarding censorship and reporting of 'obscene' player logs. If we are turning player messages into tradable materials the question comes up of who gets reported for sending nasty texts in-game. Is it the player who originally posted it or the chain of people who distributed it. Besides the more harmless dispersion of ascii **** you could get player hatemail being placed in loot crates. On the other hand, there is not much difference to the current mail system in place--albeit with treasure caches a player must buy an empty crate with AUR to place it in the public game, and there is less control over who receives it (increasing the chances of the message being reported).
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Jadek Menaheim
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Posted - 2014.05.19 10:43:00 -
[42] - Quote
@NDA Approved
Aren't all the Devs, Caldari?
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Jadek Menaheim
Ancient Textiles.
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Posted - 2014.05.19 10:54:00 -
[43] - Quote
tander09 wrote:but it shouldn't be killed permanently when shot at during the battle Yes. It could be possible that your drone does survive from battle to battle becoming stronger and more sophisticated. Basically a companion that can die.
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Jadek Menaheim
Ancient Textiles.
3047
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Posted - 2014.05.19 11:20:00 -
[44] - Quote
@Hynox Xitio Last he told me they were inscribed into the flesh of podded capsuleers...
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Jadek Menaheim
Ancient Textiles.
3195
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Posted - 2014.06.10 16:25:00 -
[45] - Quote
Any thoughts on integration of these mechanics with Eve Online players?
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Jadek Menaheim
Ancient Textiles.
3291
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Posted - 2014.07.15 21:06:00 -
[46] - Quote
@Dalmont Legrand You've got the right idea. You are providing assets which enhance the gameplay experience of others. The type of emergent content and meta that comes out of this mini 'event' can be fun for everyone involved.
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Jadek Menaheim
Xer Cloud Consortium
3455
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Posted - 2014.08.15 20:04:00 -
[47] - Quote
Bumping for feedback.
Want ISK? I'm giving it away!
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