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Jadek Menaheim
Ancient Textiles.
2713
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Posted - 2014.04.14 11:41:00 -
[1] - Quote
Extra Credits presents an excellent perspective on 'good' monetization in the free to play game development model.
Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra Credits
The video illustrates a clever monetezation strategy by a Korean MMO for players to buy what is called a money bomb--a grenade type weapon which when dropped explodes into a collection of coins and loot that cannot be picked up by the player, yet can be grabbed by anyone else. The game mechanic encourages people to drop money bombs in public areas, creating happy loot parties, where people would go to the market to buy more money bombs to keep the player party going.
I would like to explore how the CCP Dev team could apply a variation of money bombs to Dust 514.
Suggestion List
-Loot boosters. If you have a loot booster on your team, everyone on the team gets a higher chance of a rare item salvage drop. - - - -
Video: I don't always fight dropships, but when I do...
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1092
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Posted - 2014.04.14 11:47:00 -
[2] - Quote
1. Drop bomb 2. Cloak 3. Wait for party to arrive 4. ??? 5. Uncloak with your shotgun 6. Profit
/c
DUSTBoard
DUST Server Status
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Supacharjed
Alpha Response Command
49
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Posted - 2014.04.14 11:53:00 -
[3] - Quote
SP Booster? ISK Booster? WP Booster?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2713
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Posted - 2014.04.14 11:55:00 -
[4] - Quote
Supacharjed wrote:SP Booster? ISK Booster? WP Booster?
Do you enjoy spending money of these?
Video: I don't always fight dropships, but when I do...
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Takron Nistrom
Tinfoil Hatz
320
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Posted - 2014.04.14 12:00:00 -
[5] - Quote
Command booster. Boost certain stats for your squad when you are squad leader.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:03:00 -
[6] - Quote
Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.'
Video: I don't always fight dropships, but when I do...
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Takron Nistrom
Tinfoil Hatz
320
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Posted - 2014.04.14 12:05:00 -
[7] - Quote
Jadek Menaheim wrote:Extra Credits presents an excellent perspective on 'good' monetization in the free to play game development model. Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra CreditsThe video illustrates a clever monetezation strategy by a Korean MMO for players to buy what is called a money bomb--a grenade type weapon which when dropped explodes into a collection of coins and loot that cannot be picked up by the player, yet can be grabbed by anyone else. The game mechanic encourages people to drop money bombs in public areas, creating happy loot parties, where people would go to the market to buy more money bombs to keep the player party going. I would like to explore how the CCP Dev team could apply a variation of money bombs to Dust 514. Suggestion List
-Loot boosters. If you have a loot booster on your team, everyone on the team gets a higher chance of a rare item salvage drop. - AUR and ISK Gambling Matches - Put down a fee of 50 AUR to enter a match. The player with the highest kill total wins 75% the AUR fee payed by all players. - - -
I'm pretty sure that is in their arena system they spoke about in their last CCP Presents.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
990
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Posted - 2014.04.14 12:06:00 -
[8] - Quote
Cosmetics like a different merc quarter (more stuff, more room, corp banners on the walls, purchasable poster etc) and paintbucket Random stuff like a Slay game Epic mounts This legendary stuff called "win" (last two are jokes)
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Takron Nistrom
Tinfoil Hatz
320
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Posted - 2014.04.14 12:07:00 -
[9] - Quote
Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.'
Isn't that true with a loot booster as well then? You are getting an advantage with paying.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Takahiro Kashuken
Red Star. EoN.
3324
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Posted - 2014.04.14 12:09:00 -
[10] - Quote
Give me BPO packs like the templar set
Except make them for all the factions so the Cal/Gal and minnies all get a pack |
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Supacharjed
Alpha Response Command
51
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Posted - 2014.04.14 12:11:00 -
[11] - Quote
As I have said, *I* would be okay to spend my money on boosters and gambling matches (So I can become better faster)
Something that has been said and I will say again: Custom Skinned suits. I know a few people that buy AUR suits just because they look pretty. But buying disposable items because they look pretty is kind of pointless.
Charge more for the permanent colour; that way CCP can put out more and turn a profit.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:12:00 -
[12] - Quote
Takron Nistrom wrote:Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.' Isn't that true with a loot booster as well then? You are getting an advantage with paying. Valid point, you are getting an advantage. Arguably, less so than a command booster which increases your 'direct' battlefield advantage. Loot Boosters don't guarantee a payout. Plus, competitive teams would likely feel they have to run Command Boosters, which while this would benefit CCP, could hurt the attitude people have toward the game.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
51
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Posted - 2014.04.14 12:16:00 -
[13] - Quote
Jadek Menaheim wrote:Takron Nistrom wrote:Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.' Isn't that true with a loot booster as well then? You are getting an advantage with paying. Valid point, you are getting an advantage. Arguably, less so than a command booster which increases your 'direct' battlefield advantage. Loot Boosters don't guarantee a payout. Plus, competitive teams would likely feel they have to run Command Boosters, which while this would benefit CCP, could hurt the attitude people have toward the game.
Could you imagine DNS with Command Boosters? Molden Heath would be utterly screwed.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
52
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Posted - 2014.04.14 12:21:00 -
[14] - Quote
In fact, if CCP were to expand out of Molden Heath; the game can be utterly destroyed by a large enough ground force flaunting these boosters.
The level of Drugged Blue Doughnut will be too damned high.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:22:00 -
[15] - Quote
Supacharjed wrote:In fact, if CCP were to expand out of Molden Heath; the game can be utterly destroyed by a large enough ground force flaunting these boosters.
The level of Drugged Blue Doughnut will be too damned high.
If we left out the command booster just in favor of gambling matches, I could see a lot protosuits being destroyed on a game mode like this. A clever way to destroy the passive wealth of Molden Heath.
Video: I don't always fight dropships, but when I do...
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Supacharjed
Alpha Response Command
52
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Posted - 2014.04.14 12:37:00 -
[16] - Quote
Perhaps not an ISK Booster. What about a straight ISK from money conversion?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:41:00 -
[17] - Quote
Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent.
Video: I don't always fight dropships, but when I do...
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
745
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Posted - 2014.04.14 12:43:00 -
[18] - Quote
Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.'
Also pretty sure we had talk of a suit at one point that would do this, similar to OICs, Platoon Leaders, and Squad Leaders in MAG.
As Jadek said, though, that would be way to 'pay to win' for most people (myself included).
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Supacharjed
Alpha Response Command
54
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Posted - 2014.04.14 12:51:00 -
[19] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent.
It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2714
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Posted - 2014.04.14 12:56:00 -
[20] - Quote
Supacharjed wrote:Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent. It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this. Maybe not if CCP follows through on their discussion from EVE Vegas to make clone pack transportation a physical activity performed by an EVE player. It opens up a lot more risk to throw your own money into a game.
Video: I don't always fight dropships, but when I do...
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Kierkegaard Soren
Forsaken Immortals Top Men.
280
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Posted - 2014.04.14 13:02:00 -
[21] - Quote
The money bomb idea relies upon the power of goodwill from players towards other players in order for it to succeed; it sustains itself on the back of people wanting to be nice to other people in the hope or expectation that they will be nice back to them, and so all will profit in the long-run.
The Spirit of Goodwill.
In Dust.
....
Yeah. Well. So much for that, then. Should you come across any kind of Goodwill within Dust, assume that it is packed full of remotes and a cloaked scout os fifteen foot to the left of it, waiting patiently for the next ******* to take the bait :(
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Supacharjed
Alpha Response Command
54
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Posted - 2014.04.14 13:07:00 -
[22] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent. It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this. Maybe not if CCP follows through on their discussion from EVE Vegas to make clone pack transportation a physical activity performed by an EVE player. It opens up a lot more risk to throw your own money into a game.
I forgot about this.
I suppose the monetisation should be split.
The High Risk-High Reward (Spend money to potentially lose, but the bonuses will be great)
Low Risk, Low Reward. (Boosters etc)
With the High Risk ideal:
Perhaps, the "Command Booster" should be a placeable and DESTRUCTABLE object that can be seen above the battlefield. That way you can be boosted but you run the risk of it being destroyed and can choose to spend valuable bodies defending it. I can't decide whether it should be limited use, disposable or infinite, provided you can save it.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
2715
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Posted - 2014.04.14 17:39:00 -
[23] - Quote
@Supacharjed
I really like the idea behind a deployable booster. Thinking about these bonus sp per kill events ccp has been running, I wonder how feasible it would be to create a device (paid deployable battle field analysis tool) that gives sp boosts to all mercenaries in the zone for each kill friendly and enemy. Enourages a temporary frenzy zone for all players. This is your money bomb.
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2716
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Posted - 2014.04.14 18:21:00 -
[24] - Quote
Drop da bomb!
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2719
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Posted - 2014.04.14 18:53:00 -
[25] - Quote
The question now is how much SP per kill should players be awarded in the research zone? What foreseeable issues are there with these boosting zones in the context of having to pay money for these modules?
Video: I don't always fight dropships, but when I do...
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8383
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Posted - 2014.04.14 19:05:00 -
[26] - Quote
Drone pet.
Follows me around in the MQ, Warbarge and battle, and while in the warbarge I can make it harass someone.
Overlord of all humans CAT MERC
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Jadek Menaheim
Ancient Textiles.
2719
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Posted - 2014.04.14 19:07:00 -
[27] - Quote
Cat Merc wrote:Drone pet.
Follows me around in the MQ, Warbarge and battle, and while in the warbarge I can make it harass someone. Now there is a fun idea!
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2720
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Posted - 2014.04.14 20:42:00 -
[28] - Quote
Would 40 Sp per kill of a unique player (maximum 16) in a 2 minute powerplay session zone be too much?
Video: I don't always fight dropships, but when I do...
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Jadek Menaheim
Ancient Textiles.
2721
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Posted - 2014.04.15 00:28:00 -
[29] - Quote
Or should SP money bombs not be contained by a player selected zone but rather the entire map becomes active.
Video: I don't always fight dropships, but when I do...
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Foxbat 071
Molon Labe. General Tso's Alliance
149
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Posted - 2014.04.15 00:31:00 -
[30] - Quote
HATS
BLAP
( X ) Call For Help
( O ) Respawn
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