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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 14:40:00 -
[61] - Quote
Jadek Menaheim wrote:When deployed, the player deploying the item is given geo-tag for where it exists in the map data.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to space cans in EVE without the automatic identification on a tac net. They must be scanned down.
I don't suppose there is a thread link I can see?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3032
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Posted - 2014.05.17 15:03:00 -
[62] - Quote
@supacharjed
This idea is brand new, inspired by your comment on care-packages. We can work through the details here. Here's the current iteration.
New: Treasure Caches
Jadek Menaheim wrote:@Supacharjed What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR then put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden. When deployed, the player deploying the item is given geo-tag for where it exists in the map data. This means the player doesn't specifically choose where to place the cache in a planet's PVE zone, but allows the server to dictate placement in order to help ease load on the server for placement of unique items.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to grabbing space cans in EVE without the automatic identification on a tac net. They must be scanned down.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:10:00 -
[63] - Quote
Jadek Menaheim wrote:
New: Treasure Caches
@Supacharjed What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR then put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden. When deployed, the player deploying the item is given geo-tag for where it exists in the map data. This means the player doesn't specifically choose where to place the cache in a planet's PVE zone, but allows the server to dictate placement in order to help ease load on the server for placement of unique items.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to grabbing space cans in EVE without the automatic identification on a tac net. They must be scanned down.
I quite like this. It would create quite the scramble for the rare loots. Would there be a sudden "Supply Cache Detected" message?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:11:00 -
[64] - Quote
I broke things.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:12:00 -
[65] - Quote
I can't Edit Properly.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3032
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Posted - 2014.05.17 15:35:00 -
[66] - Quote
Supacharjed wrote:I quite like this. It would create quite the scramble for the rare loots. Would there be a sudden "Supply Cache Detected" message? That's an interesting point to discuss. How much data should be tied to a detection notification? -Estimated value of cache. -System or planet data.
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Supacharjed
Alpha Response Command
85
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Posted - 2014.05.17 15:47:00 -
[67] - Quote
Jadek Menaheim wrote: That's an interesting point to discuss. How much data should be tied to a detection notification? -Estimated value of cache. -System or planet data.
System or planet data seems mandatory for a Notification. In my honest opinion, estimated value would derail the whole purpose of a generous Mystery Cache. If people find out it is only worth XXXX ISK, people may choose to avoid it. The mystery aspect could be what entices aspiring Treasure Hunters to hunt down these caches.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3034
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Posted - 2014.05.17 15:57:00 -
[68] - Quote
Very good point. Mystery Cache is the way to go.
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Jadek Menaheim
Ancient Textiles.
3035
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Posted - 2014.05.17 16:04:00 -
[69] - Quote
How about selling multiple types of Mystery Caches (Small and Large.) Each would be able to hold a certain number of item slots, with ISK being one of those slots. Large caches would cost slightly more AUR than Small caches.
Size of the cache would be indicated in the notification screen, however there is no guarantee that a large cache container will hold a lots of rare or even worthwhile goods. A dastardly player may buy a large cache and put 2 isk in it for the sake of trolling people. At the end of the day CCP makes money and people have their fun.
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Supacharjed
Alpha Response Command
88
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Posted - 2014.05.17 16:12:00 -
[70] - Quote
Jadek Menaheim wrote:Very good point. Mystery Cache is the way to go.
On the Flipside though, you can show the value (If it's high) but not it's location. Sparking a galaxy-wide search for epic loots.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
89
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Posted - 2014.05.17 16:19:00 -
[71] - Quote
Jadek Menaheim wrote:How about selling multiple types of Mystery Caches (Small and Large.) Each would be able to hold a certain number of item slots, with ISK being one of those slots. Large caches would cost slightly more AUR than Small caches.
Size of the cache would be indicated in the notification screen, however there is no guarantee that a large cache container will hold a lots of rare or even worthwhile goods. A dastardly player may buy a large cache and put 2 isk in it for the sake of trolling people. At the end of the day CCP makes money and people have their fun.
This is great.
The potential is amazing.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3037
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Posted - 2014.05.17 16:24:00 -
[72] - Quote
Supacharjed wrote:Jadek Menaheim wrote:Very good point. Mystery Cache is the way to go. On the Flipside though, you can show the value (If it's high) but not it's location. Sparking a galaxy-wide search for epic loots. If items are going to be valued by a player driven economy what at what point would the system say "oh that's a valuable crate, let's tag it as such." -Also should claims of valuable crates be listed in some kind of New Eden wide notification system. e.g. Supacharjed collects 432 million ISK large crate.
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Jadek Menaheim
Ancient Textiles.
3037
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Posted - 2014.05.17 16:26:00 -
[73] - Quote
Supacharjed wrote:This is great.
The potential is amazing. I'd love to think some corporations set up mystery treasure planets with tons of super valuable loot.
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Supacharjed
Alpha Response Command
90
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Posted - 2014.05.17 16:39:00 -
[74] - Quote
[/quote] If items are going to be valued by a player driven economy what at what point would the system say "oh that's a valuable crate, let's tag it as such." -Also should claims of valuable crates be listed in some kind of New Eden wide notification system. e.g. Supacharjed collects 432 million ISK large crate. [/quote]
I see your point with the whole value thing. I hadn't considered the variable value concept.
I propose an idea for this so called, Notification system.
A sidebar type deal, that updates with all sorts of stuff.
Wardecs, Mystery Caches,Change of Sov etc.
Can be filtered for the stuff you want.
So, let's say I filter my Notification Feed for these Caches.
"A large cache has been located in X System"
*Moves to system* *Guy beats me to the cache*
"X retrieved an XXX ISK Large Cache"
*I now have a name of someone to watch out for (Or Torment)*
The only problem I can see, is that you might get a big bullseye painted on your head.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3038
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Posted - 2014.05.17 16:43:00 -
[75] - Quote
Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot.
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Supacharjed
Alpha Response Command
90
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Posted - 2014.05.17 16:49:00 -
[76] - Quote
Jadek Menaheim wrote:Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot.
It'l be DNS all over again.
I assume bloackades could get ridiculously expensive.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.18 17:37:00 -
[77] - Quote
@Supacharjed The idea of these treasure hunts and blockades reminds so much of Ready Player One. Such a great story! Anyways, I would also opt for the ability to leave notes in caches so players could set up extended treasure hunts with mysterious clues.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 03:09:00 -
[78] - Quote
Has anything like a space can treasure hunt ever been done in Eve? Maybe not considering that cannisters don't last long in space.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 03:37:00 -
[79] - Quote
UPDATE: Just to be clear, treasure caches are bought for AUR and the come to you empty. You fill them with your own stuff that you want to give away for the purpose of starting treasure seeking adventure.
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MySpaceTom
Xer Cloud Consortium
268
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Posted - 2014.05.19 06:05:00 -
[80] - Quote
Now the idea of in-game player made text logs as tradable items is deeply fascinating.
"I 'own' 3 first edition logs of Hynox Xitio's gloriously raunchy fanfics discovered in exploration. From one collector to another, I will sell them for 15 million ISK."
You can be my friend too. Join Xer Cloud Consortium today!
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MySpaceTom
Xer Cloud Consortium
269
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Posted - 2014.05.19 06:53:00 -
[81] - Quote
Jadek Menaheim wrote:Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot. If you wanted to make things hardcore I would sugest giving EVE players the sole ability to retrieve and transport items from treasure caches to an indicated desitation, besides data logs and isk of course.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 09:45:00 -
[82] - Quote
MySpaceTom wrote:"I 'own' 3 first edition logs of Hynox Xitio's gloriously raunchy fanfics discovered in exploration. From one collector to another, I will sell them for 15 million ISK." As much as I enjoy the shock value of his stories, this brings up an interesting point regarding censorship and reporting of 'obscene' player logs. If we are turning player messages into tradable materials the question comes up of who gets reported for sending nasty texts in-game. Is it the player who originally posted it or the chain of people who distributed it. Besides the more harmless dispersion of ascii **** you could get player hatemail being placed in loot crates. On the other hand, there is not much difference to the current mail system in place--albeit with treasure caches a player must buy an empty crate with AUR to place it in the public game, and there is less control over who receives it (increasing the chances of the message being reported).
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steadyhand amarr
shadows of 514
3071
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Posted - 2014.05.19 10:15:00 -
[83] - Quote
I think plex has a strong use in legion for use in better MQ in unqiue dropsuit skins etc. Or somthing we can sell to EvE guys for a shead load of isk :-)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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tander09
KILL-EM-QUICK RISE of LEGION
101
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Posted - 2014.05.19 10:23:00 -
[84] - Quote
Jadek Menaheim wrote:Cat Merc wrote:Drone pet.
Follows me around in the MQ, Warbarge and battle, and while in the warbarge I can make it harass someone. Now there is a fun idea! but it shouldn't be killed permenantly when shot at during the battle
let us transfer our BPOs,stats,gear,ISK and SP to legion pl0x!
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
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NDA Approved
Crux Special Tasks Group Gallente Federation
78
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Posted - 2014.05.19 10:41:00 -
[85] - Quote
Jadek Menaheim wrote:If we are turning player messages into tradable materials the question comes up of who gets reported for sending nasty texts in-game. Is it the player who originally posted it or the chain of people who distributed it. Besides the more harmless dispersion of ascii **** you could get player hatemail being placed in loot crates. One does not simply trade the New Eden Manifesto lightly and openly. The Amarr have particular methods for rooting out this kind of behavior.
Imma in ur base, browsin' docs on docs. Trust me, I have clearance.
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 10:43:00 -
[86] - Quote
@NDA Approved
Aren't all the Devs, Caldari?
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Jadek Menaheim
Ancient Textiles.
3046
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Posted - 2014.05.19 10:54:00 -
[87] - Quote
tander09 wrote:but it shouldn't be killed permanently when shot at during the battle Yes. It could be possible that your drone does survive from battle to battle becoming stronger and more sophisticated. Basically a companion that can die.
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MySpaceTom
Xer Cloud Consortium
269
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Posted - 2014.05.19 11:00:00 -
[88] - Quote
Jadek Menaheim wrote:tander09 wrote:but it shouldn't be killed permanently when shot at during the battle Yes. It could be possible that your drone does survive from battle to battle becoming stronger and more sophisticated. Basically a companion that can die. I would say this is only for Mixed PVE/PVP salvage engagements. You get to craft your own personal tamagotchi salvage buddy.
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Hynox Xitio
0uter.Heaven
1140
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Posted - 2014.05.19 11:16:00 -
[89] - Quote
MySpaceTom wrote:Now the idea of in-game player made text logs as tradable items is deeply fascinating.
"I 'own' 3 first edition logs of Hynox Xitio's gloriously raunchy fanfics discovered in exploration. From one collector to another, I will sell them for 15 million ISK."
Are they inscribed in papyrus or something?
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Jadek Menaheim
Ancient Textiles.
3047
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Posted - 2014.05.19 11:20:00 -
[90] - Quote
@Hynox Xitio Last he told me they were inscribed into the flesh of podded capsuleers...
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