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Supacharjed
Alpha Response Command
49
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Posted - 2014.04.14 11:53:00 -
[1] - Quote
SP Booster? ISK Booster? WP Booster?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
51
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Posted - 2014.04.14 12:11:00 -
[2] - Quote
As I have said, *I* would be okay to spend my money on boosters and gambling matches (So I can become better faster)
Something that has been said and I will say again: Custom Skinned suits. I know a few people that buy AUR suits just because they look pretty. But buying disposable items because they look pretty is kind of pointless.
Charge more for the permanent colour; that way CCP can put out more and turn a profit.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
51
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Posted - 2014.04.14 12:16:00 -
[3] - Quote
Jadek Menaheim wrote:Takron Nistrom wrote:Jadek Menaheim wrote:Takron Nistrom wrote:Command booster. Boost certain stats for your squad when you are squad leader. I think anything boosting abilities might get sticky in terms of 'pay to win.' Isn't that true with a loot booster as well then? You are getting an advantage with paying. Valid point, you are getting an advantage. Arguably, less so than a command booster which increases your 'direct' battlefield advantage. Loot Boosters don't guarantee a payout. Plus, competitive teams would likely feel they have to run Command Boosters, which while this would benefit CCP, could hurt the attitude people have toward the game.
Could you imagine DNS with Command Boosters? Molden Heath would be utterly screwed.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
52
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Posted - 2014.04.14 12:21:00 -
[4] - Quote
In fact, if CCP were to expand out of Molden Heath; the game can be utterly destroyed by a large enough ground force flaunting these boosters.
The level of Drugged Blue Doughnut will be too damned high.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
52
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Posted - 2014.04.14 12:37:00 -
[5] - Quote
Perhaps not an ISK Booster. What about a straight ISK from money conversion?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
54
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Posted - 2014.04.14 12:51:00 -
[6] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent.
It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
54
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Posted - 2014.04.14 13:07:00 -
[7] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Jadek Menaheim wrote:Supacharjed wrote:Perhaps not an ISK Booster. What about a straight ISK from money conversion? Essentially...pay for clone packs and money in lotteries with real money...this could get interesting. Basically a Plex equivalent. It was indeed based around being a PLEX equivalent. The problem then comes down to the fact that people could then buy their Clone Packs. While expensive, some people are likely to abuse this. Maybe not if CCP follows through on their discussion from EVE Vegas to make clone pack transportation a physical activity performed by an EVE player. It opens up a lot more risk to throw your own money into a game.
I forgot about this.
I suppose the monetisation should be split.
The High Risk-High Reward (Spend money to potentially lose, but the bonuses will be great)
Low Risk, Low Reward. (Boosters etc)
With the High Risk ideal:
Perhaps, the "Command Booster" should be a placeable and DESTRUCTABLE object that can be seen above the battlefield. That way you can be boosted but you run the risk of it being destroyed and can choose to spend valuable bodies defending it. I can't decide whether it should be limited use, disposable or infinite, provided you can save it.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
56
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Posted - 2014.04.15 07:16:00 -
[8] - Quote
Whilst a placeable zone for SP boosting is a good idea, it could become abused quite quickly.
Yes, it could draw a number of combatants to a specified area, making a pub match much more interesting; but I have an issue with the fact that people can just drive in with a tank or an ADS and soak up all the SP. This isn't fun for anyone and I would not waste my money just to feed tankers and ADS Pilots. (Or Mass Driver enthusiasts)
Hats whilst fun will look out of place IMHO.
Drone pets could be a nice little addition to the Merc Quarters. I would pay for them. Hell, I'd pay just to pimp my Merc Quarters.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
59
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Posted - 2014.04.15 12:09:00 -
[9] - Quote
I understand there will be a kill cap in place, but if the beacon manages to attracts players, it will still mean easy kills.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
59
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Posted - 2014.04.15 12:41:00 -
[10] - Quote
I hadn't considered a different point of view. I assumed most people would run in with reckless abandon.
It is good that you need to be within the zone to receive the SP. Otherwise, snipers rule.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
61
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Posted - 2014.04.15 16:28:00 -
[11] - Quote
I see. This is a very nice idea.
Having considered this, I see no downfall outside people being tightarses.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
63
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Posted - 2014.04.15 16:51:00 -
[12] - Quote
Why aren't you working for CCP? These ideas are amazing. I can see the Commando Falcon Punch brawls now.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
63
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Posted - 2014.04.15 19:18:00 -
[13] - Quote
Jadek Menaheim wrote: "And the eighth and final rule: If this is your first night at Fight Club, you have to fight."
I think I may need to buy me some soap.
Or a Complex Myofibril Stimulant or three.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
81
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Posted - 2014.05.17 12:09:00 -
[14] - Quote
Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 12:29:00 -
[15] - Quote
Jadek Menaheim wrote:Supacharjed wrote:Hey Jadek, it's been a while.
I was thinking in my absence, and came up with an idea.
How about instead of moneybombs, we have Care Package type deals that fall from the sky and have protosuits in them? What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden.
But what will follow its deployment?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 14:40:00 -
[16] - Quote
Jadek Menaheim wrote:When deployed, the player deploying the item is given geo-tag for where it exists in the map data.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to space cans in EVE without the automatic identification on a tac net. They must be scanned down.
I don't suppose there is a thread link I can see?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:10:00 -
[17] - Quote
Jadek Menaheim wrote:
New: Treasure Caches
@Supacharjed What would you think about the Idea of player deployed treasure caches that can be sent down into wild PVE zones that are being discussed in Legion? A player can buy a cache for AUR then put what they want into it and deploy it to the surface of any one of the terrestrial planets in New Eden. When deployed, the player deploying the item is given geo-tag for where it exists in the map data. This means the player doesn't specifically choose where to place the cache in a planet's PVE zone, but allows the server to dictate placement in order to help ease load on the server for placement of unique items.
It's a divergence from the moneybomb mechanic of awarding SP for playing in a zone. This is simply an idea for a treasure hunt mechanic that works similar to grabbing space cans in EVE without the automatic identification on a tac net. They must be scanned down.
I quite like this. It would create quite the scramble for the rare loots. Would there be a sudden "Supply Cache Detected" message?
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:11:00 -
[18] - Quote
I broke things.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
83
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Posted - 2014.05.17 15:12:00 -
[19] - Quote
I can't Edit Properly.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
85
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Posted - 2014.05.17 15:47:00 -
[20] - Quote
Jadek Menaheim wrote: That's an interesting point to discuss. How much data should be tied to a detection notification? -Estimated value of cache. -System or planet data.
System or planet data seems mandatory for a Notification. In my honest opinion, estimated value would derail the whole purpose of a generous Mystery Cache. If people find out it is only worth XXXX ISK, people may choose to avoid it. The mystery aspect could be what entices aspiring Treasure Hunters to hunt down these caches.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
88
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Posted - 2014.05.17 16:12:00 -
[21] - Quote
Jadek Menaheim wrote:Very good point. Mystery Cache is the way to go.
On the Flipside though, you can show the value (If it's high) but not it's location. Sparking a galaxy-wide search for epic loots.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
89
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Posted - 2014.05.17 16:19:00 -
[22] - Quote
Jadek Menaheim wrote:How about selling multiple types of Mystery Caches (Small and Large.) Each would be able to hold a certain number of item slots, with ISK being one of those slots. Large caches would cost slightly more AUR than Small caches.
Size of the cache would be indicated in the notification screen, however there is no guarantee that a large cache container will hold a lots of rare or even worthwhile goods. A dastardly player may buy a large cache and put 2 isk in it for the sake of trolling people. At the end of the day CCP makes money and people have their fun.
This is great.
The potential is amazing.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
90
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Posted - 2014.05.17 16:39:00 -
[23] - Quote
[/quote] If items are going to be valued by a player driven economy what at what point would the system say "oh that's a valuable crate, let's tag it as such." -Also should claims of valuable crates be listed in some kind of New Eden wide notification system. e.g. Supacharjed collects 432 million ISK large crate. [/quote]
I see your point with the whole value thing. I hadn't considered the variable value concept.
I propose an idea for this so called, Notification system.
A sidebar type deal, that updates with all sorts of stuff.
Wardecs, Mystery Caches,Change of Sov etc.
Can be filtered for the stuff you want.
So, let's say I filter my Notification Feed for these Caches.
"A large cache has been located in X System"
*Moves to system* *Guy beats me to the cache*
"X retrieved an XXX ISK Large Cache"
*I now have a name of someone to watch out for (Or Torment)*
The only problem I can see, is that you might get a big bullseye painted on your head.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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Supacharjed
Alpha Response Command
90
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Posted - 2014.05.17 16:49:00 -
[24] - Quote
Jadek Menaheim wrote:Your notification idea sounds good. I think another thing to keep in mind is I believe CCP is going to make that you need an actual EVE side deployment vessel (or Legion Craft) anchored with a planet in order to deploy upon it. It's possible that certain players may set up planet blockades in order to prevent certain outside players from exploring the planets of a system for loot.
It'l be DNS all over again.
I assume bloackades could get ridiculously expensive.
Diehard Commandbro.
Part Time Ninja Turtle
Full Time Badass.
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