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RINON114
B.S.A.A. General Tso's Alliance
588
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Posted - 2014.04.13 22:30:00 -
[1] - Quote
But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right.
Thanks for the first week of 1.8 though, it was truly special. |
Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
90
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Posted - 2014.04.13 22:37:00 -
[2] - Quote
I've been robbed of my scrambler pistol in this update.
If this game was fun, I wouldn't be playing it.
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Atiim
Living Like Larry Schwag
6684
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Posted - 2014.04.13 22:37:00 -
[3] - Quote
Right...
A Shotgun user with a Cloak can only effectively kill you if they sneak up on you (in which case he could have killed you without the cloak) , and if you let him kill you from the front your simply a scrub.
The only problems I can see with the cloak is the glitch that allows you can fire before the cloak deactivates.
Grab a Mass Driver.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Christiphoros von Poe
Dead Six Initiative Lokun Listamenn
317
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Posted - 2014.04.13 22:41:00 -
[4] - Quote
When, in your opinion, was this game balanced in Uprising?
(1) "Exile" Assault Rifle reserved for: Fire of Prometheus
Uprising->Replication->E3->Codex->Chromosome->Uprising->???
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Arkena Wyrnspire
Fatal Absolution
12308
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Posted - 2014.04.13 22:46:00 -
[5] - Quote
Try opening your eyes.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Egonz4
The Unholy Legion Of DarkStar
233
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Posted - 2014.04.13 22:58:00 -
[6] - Quote
RINON114 wrote:But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right.
Thanks for the first week of 1.8 though, it was truly special. Was balanced?!?! This is the first time Dust has been balanced but ppl like u r gonna convince ccp to ruin it
Master of The Flaylock
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TunRa
Fatal Absolution Dirt Nap Squad.
540
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Posted - 2014.04.13 23:07:00 -
[7] - Quote
RINON114 wrote:But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right.
Thanks for the first week of 1.8 though, it was truly special. You just suck
Thanks CCP Foxfour
Likes received: 514
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Denchlad 7
Molon Labe. General Tso's Alliance
131
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Posted - 2014.04.13 23:09:00 -
[8] - Quote
"Dust" and "is balanced" are yet to be put in a sentence that doesnt cause catstrophic amounts of whining.
Also, if you cant see the cloaked scouts, as we British say, should've gone to specsavers.
Was attempting to proto every weapon a bad idea? Yes. 11 so far
If you can't accept change, you will fail in this world
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1409
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Posted - 2014.04.13 23:25:00 -
[9] - Quote
This is the most balanced the game's ever been. It's not perfect. Some weapons need a little love others need very small nerfs 2-3% changes. And I agree the cloaking mechanics need to be tweaked a little, but they're not as bad as people are screaming about. Improving active scanners could help with this as well. We're at the point where balancing changes should happen in small steps, and not radical buffs/nerfs.
Best PvE idea ever!
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
377
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Posted - 2014.04.13 23:34:00 -
[10] - Quote
Christiphoros von Poe wrote:When, in your opinion, was this game balanced in Uprising? While maybe not in Uprising, but in the final days of Chromosome, the game was actually fairly balanced. It did make veteran players with lots of SP much more powerful than low SP players, but it was fairly balanced in terms of the various weapons and suits.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Joel II X
Dah Gods O Bacon
2246
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Posted - 2014.04.13 23:36:00 -
[11] - Quote
Skullmiser Vulcansu wrote:I've been robbed of my scrambler pistol in this update. Assault variant? |
Silver Strike44
Dirt Nap Squad Dirt Nap Squad.
3
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Posted - 2014.04.13 23:41:00 -
[12] - Quote
I agree that this is one of the most balanced states this game has been in (at least for as long as ive been playing). HMGs could be nerfed a bit, so could rep stacking on tanks. Medium suits and scanners could be better. Glitches, including those involving infinte sounds, forge guns, movement while on non-level terrain, and others, could be resolved (, even though those dont really have to do with balance). And yes, either you should decloak faster or have a delay in the time that you are able to fire after decloaking. All in all, however, the game feels pretty good right now.
Filler
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Rusty Shallows
1513
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Posted - 2014.04.14 00:14:00 -
[13] - Quote
Denchlad 7 wrote:"Dust" and "is balanced" are yet to be put in a sentence that doesnt cause catstrophic amounts of whining.
snip Try bitter laughter. Anyone who sticks around long enough figures it out.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1751
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Posted - 2014.04.14 00:20:00 -
[14] - Quote
I've played this game for a long time now..
And during that time there was one race and one class that was undisputed the best.
For the first time in DUST 514's history it isnt the case.
You'll see nearly every race and nearly every class almost each Public match you do. That is truly amazing.
DUST 514 has never been so diverse.
Scouts for 9 months have been useless... Other then 20-30 Players who EVER made them effective in that time they where a dead class.
Scouts now are competitive... So you will see more then 20-30 players that can use them effectively. Are they OP? By simple match and numbers... hell no... By practice? hell no.
Same with Heavies.... They are strong again.. And there are players playing it exclusively all day...
Same with commandos...(We never saw them before)
Logi's are more effective in their role then they have ever been.
I think you don't understand what balance is? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4902
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Posted - 2014.04.14 00:22:00 -
[15] - Quote
Christiphoros von Poe wrote:When, in your opinion, was this game balanced in Uprising?
Funny enough, DUST was most balanced in Chromosome, when everything was OP ... aaah those were fun days.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Vitharr Foebane
Living Like Larry Schwag
1016
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Posted - 2014.04.14 00:50:00 -
[16] - Quote
Bethhy wrote:I've played this game for a long time now..
And during that time there was one race and one class that was undisputed the best.
For the first time in DUST 514's history it isnt the case.
You'll see nearly every race and nearly every class almost each Public match you do. That is truly amazing.
DUST 514 has never been so diverse.
Scouts for 9 months have been useless... Other then 20-30 Players who EVER made them effective in that time they where a dead class.
Scouts now are competitive... So you will see more then 20-30 players that can use them effectively. Are they OP? By simple match and numbers... hell no... By practice? hell no.
Same with Heavies.... They are strong again.. And there are players playing it exclusively all day...
Same with commandos...(We never saw them before)
Logi's are more effective in their role then they have ever been.
I think you don't understand what balance is? This... there are so many "X is OP" threads going around its hilarious. This can only point to the fact that balance is close at hand
Amarr: Sentinel V Scout V Assault IV Commando III Logistics III
I place my faith in my God, my Empress, and my Laz0r
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RINON114
B.S.A.A. General Tso's Alliance
588
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Posted - 2014.04.14 09:39:00 -
[17] - Quote
Wow, I didn't realise what a negative reaction this would get.
All I seem to ever see is proto gallente/caldari scout with proto/advanced shotguns.
I love this idea that you are supposed to see a scout coming, I get that. However, seeing four or five at the same time is not only a ludicrous suggestion, but putting them down is impossible.
Scout + Cloak = Great! Scout + Shotgun = Great! Shotgun + Cloak = Great! Scout + Cloak + Shotgun = Overpowered.
It is the combination of all three items and the fact that more players than ever are running scout that makes the playstyle ridiculously OP. The scout's speed just adds to how easy it is to get in close and not suffer the poor playstyle that the cloak is offering. It's just like when the TAR was amazing, everybody picked up on it and that's pretty much all you ever saw because it's downright better than everything else.
I play on european servers so if you're thinking GÇ£nah that never happensGÇ¥ then sorry but it does over here.
Maybe the cloak should operate with a long fire delay so it's used more for espionage and sabotage than as an assault suit. |
TCP Logihoe
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2014.04.14 09:47:00 -
[18] - Quote
Its the best its ever been only slayer logis are compaining and most of them changed rolls |
steadyhand amarr
TeamPlayers Dirt Nap Squad.
2826
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Posted - 2014.04.14 10:12:00 -
[19] - Quote
The only people suffing are those who didnt adjust and carrying on as business as usual. Well tough tittes if u specked wrong start reskilling the right way. You people need to learn dust is far more than just you're ability to shoot
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
81
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Posted - 2014.04.14 10:16:00 -
[20] - Quote
I disagree.
yes, a lone scout will kill you if they are allowed to sneak up on you, and if they are within kill range - the shotgun should kill you, but if you are playing in a squad, or using a HMG, you should be fine.
Change your play style,
Join in - I had a go and it is good,
Or stop complaining and deal with it like the rest of us have to,
Part time Logi,
Full time heavy.
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The Robot Devil
Brave Bunnies Brave Collective
2325
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Posted - 2014.04.14 10:26:00 -
[21] - Quote
Lance 2ballzStrong wrote:Christiphoros von Poe wrote:When, in your opinion, was this game balanced in Uprising? Funny enough, DUST was most balanced in Chromosome, when everything was OP ... aaah those were fun days.
Do you still play the game because I thought you had quit. If Chrome was the most balanced it was because there were four suits and about 6 weapons. Chrome was not balanced. It was proto AR or OP proto LR on an assault suit that served as a half way logi. People think Chrome was the best because there wasn't any diversity and so we all ran pretty much the same suit.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Baby Shaker
Dem Durrty Boyz Dirt Nap Squad.
179
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Posted - 2014.04.14 11:43:00 -
[22] - Quote
Delanus Turgias wrote:Christiphoros von Poe wrote:When, in your opinion, was this game balanced in Uprising? While maybe not in Uprising, but in the final days of Chromosome, the game was actually fairly balanced. It did make veteran players with lots of SP much more powerful than low SP players, but it was fairly balanced in terms of the various weapons and suits. Aside from the op laser rifle and how crappy armor was, chromosome ruled. Long live chromosome!!!!
I'm too drunk to taste this chicken
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Poultryge1st
Da Short Buss RISE of LEGION
55
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Posted - 2014.04.14 11:57:00 -
[23] - Quote
Delanus Turgias wrote:Christiphoros von Poe wrote:When, in your opinion, was this game balanced in Uprising? While maybe not in Uprising, but in the final days of Chromosome, the game was actually fairly balanced. It did make veteran players with lots of SP much more powerful than low SP players, but it was fairly balanced in terms of the various weapons and suits.
Yeah, the laser light shows made everything so balanced back then...... |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2068
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Posted - 2014.04.14 13:11:00 -
[24] - Quote
I laugh a little every time someone tries to claim that scouts are balanced right now. I've been running a gallente scout and it very clearly steps on the feet of both the assault and logistics classes. If you want to kill people scout is the way to go. It can take on groups of players, kill one or two then escape to return and kill the survivors, then sprint to the next objective and detect / kill all the uplinks on the way.
Most logistics suits have 3 equipment slots, but why use the logi suit when you can become a nearly invincible killer with constant 360 degree scans at the cost of one equipment slot? Hell, the godlike scanning ability of the scout is pretty much like the 1.7 scannerina, which makes it sort of equivalent to an equipment slot with a high level scanner in it.
I'm having a blast running scout now, but I also had a blast using the old flaylock because it was hilariously OP. It's really not good for the game. Medium suits need a serious buff, or scouts need to be made more fragile. Far too easy to screw up in a scout suit and live. |
NAV HIV
The Generals General Tso's Alliance
1445
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Posted - 2014.04.14 14:27:00 -
[25] - Quote
RINON114 wrote:But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right.
Thanks for the first week of 1.8 though, it was truly special.
I have been shotgunned 5 times so far.. 4 of them was by Calamity... So can't exactly call it OP cause it's pure player skills. The other one was my stupidity... Changed the fittings in your suit and stop complaining please |
Spike Slania
CREATURES OF THE NIGHT
30
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Posted - 2014.04.14 14:34:00 -
[26] - Quote
There's only 2 things I consider op right now. 1 is the Combat Rifle and 2 is Remote Explosives. Everything else seems to be fitting into place other then grenades, sine they decreased they number we carry they should also decrease cpu/pg cost for them to reflect the loss of a grenade.
I'm not too far from you, I can't wait to see you, again and again
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Adipem Nothi
Nos Nothi
200
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Posted - 2014.04.14 14:39:00 -
[27] - Quote
1000HP Logis w/ proto Scanners and auto-aimed Rifles vs gimped Heavies, lolCommandos, and broken Scouts. Exactly which part of the past year struck you as balanced?
Bang?
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VALCORE72
NECROM0NGERS Caps and Mercs
138
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Posted - 2014.04.14 14:42:00 -
[28] - Quote
only thing that really needs is when you decloak the timer starts at zero other then that its fine . re think need a primer timer like 2 sec maybe even change in animation like hes activating the charge |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1760
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Posted - 2014.04.14 15:05:00 -
[29] - Quote
Poultryge1st wrote:Delanus Turgias wrote:Christiphoros von Poe wrote:When, in your opinion, was this game balanced in Uprising? While maybe not in Uprising, but in the final days of Chromosome, the game was actually fairly balanced. It did make veteran players with lots of SP much more powerful than low SP players, but it was fairly balanced in terms of the various weapons and suits. Yeah, the laser light shows made everything so balanced back then......
They kinda did. You never saw ever map full of Lazers... They had a medium range advantage and then a group of AR, Assaults pushing them to take advantage of their close range weakness.
The game Dynamics Lazers made in DUST in Chromosome made the fire fights constantly a push to flank back and forth... Rather then a stale mate between two sides and a giant field of death in the middle.
Lazers in Chromsome was broken because a Viziam hitting a headshot with half heat build up did 2k Damage in .8 seconds. The gun its self was glitched... It was never OP, and was easily countered. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1863
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Posted - 2014.04.14 15:13:00 -
[30] - Quote
Atiim wrote:Right...
A Shotgun user with a Cloak can only effectively kill you if they sneak up on you (in which case he could have killed you without the cloak) , and if you let him kill you from the front your simply a scrub.
The only problems I can see with the cloak is the glitch that allows you can fire before the cloak deactivates.
Grab a Mass Driver.
That's like saying that they just added lasers to my Pac-Man game so I should grab a hammer and hit the ghosts.
No, I want my game of Pac-Man to be me eating pellets and grabbing power pellets to deal with the ghosts.
DUST was one thing. Now it is being turned into something else that does not jibe with how it has been getting developed. CCP just headed into left field. How many customers in their already shrinking player base are they going to hold on to?
The cloak is great if this game were a hide and seek style arena game. The cloak is great if it only adds a bit of an advantage on top of straight combat tactics. I remember someone who didn't want tanks to get in the way of his infantry game. Same thing. Too much of one thing changes the game (as in genre).
Brick tanking a scout suit since April 2013!
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8376
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Posted - 2014.04.14 15:16:00 -
[31] - Quote
Skullmiser Vulcansu wrote:I've been robbed of my scrambler pistol in this update. Not really... Yeah, it fires slower, but land a headshot and it doesn't matter.
It's like an Ion Pistol that only fires charged shots without the overheat and pre charge.
Overlord of all humans CAT MERC
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Shadowswipe
Molon Labe. General Tso's Alliance
228
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Posted - 2014.04.14 15:18:00 -
[32] - Quote
This is war. The next great weapon/armor is always dominating. Gun vs Bow is great example. Technology makes leaps, we just need to adapt and keep up. |
Poonmunch
Sanguis Defense Syndicate
836
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Posted - 2014.04.14 15:23:00 -
[33] - Quote
Well, there are an awful lot of scouts out there now.
Seems like many more than before. It seems like a fairly easy class to play now.
Just sayin'.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1760
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Posted - 2014.04.14 15:25:00 -
[34] - Quote
Operative 1171 Aajli wrote:Atiim wrote:Right...
A Shotgun user with a Cloak can only effectively kill you if they sneak up on you (in which case he could have killed you without the cloak) , and if you let him kill you from the front your simply a scrub.
The only problems I can see with the cloak is the glitch that allows you can fire before the cloak deactivates.
Grab a Mass Driver.
That's like saying that they just added lasers to my Pac-Man game so I should grab a hammer and hit the ghosts. No, I want my game of Pac-Man to be me eating pellets and grabbing power pellets to deal with the ghosts. DUST was one thing. Now it is being turned into something else that does not jibe with how it has been getting developed. CCP just headed into left field. How many customers in their already shrinking player base are they going to hold on to? The cloak is great if this game were a hide and seek style arena game. The cloak is great if it only adds a bit of an advantage on top of straight combat tactics. I remember someone who didn't want tanks to get in the way of his infantry game. Same thing. Too much of one thing changes the game (as in genre).
This is how CCP develops games.. Don't believe me? Check the history of EVE online.
Every once and a while they tip the Ant farm upside down and shake the crap out of it and let the ant's rebuild.
You may feel it goes against the CoD style yearly release of the same crap just in a different package.. But Everyone that likes Innovation over profit understands this process, as it has been going on in Video games Since the 80's.
https://www.youtube.com/watch?v=Cxhs-GLE29Q <--- Explains why game innovation only appeals to so many players. |
Dunk Mujunk
RestlessSpirits
766
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Posted - 2014.04.14 15:58:00 -
[35] - Quote
It the scanning mechanics. I don't directly have a problem with the cloak, but the 25% to scan profile muddies the waters.
Here is the issue. Before 1.8 everyone was crying and moaning and picking sand grains out of their collective v*ginas about 4 simple words- You have been scanned. More for the fact that the words kept popping up on the screen than they had actually been scanned.
Now all these f*ucking fotm chasing morons all say "oh, if you are having trouble picking up scouts than equip the proper mods. Its called e-war!" Well guess what, that was an option for scouts (and everyone else) before 1.8, but no, nobody wanted to do it.
A quick side note, scouts just before 1.8 were unstoppable in the right hands. The smart ones actually used ewar and were invisible to scans (sight invisibility is meh, scan invisibility is king). They were getting it done and weren't asking for and didn't need a buff.
Anyway, heres what I see is the problem-
Pre 1.8- Base stats and unmodded suits favored the scanners, both passive and active, and ewar applied more so to getting under scans, as I feel it should.
Post 1.8- Base stats and unmodded suits favor avoiding scans both passive and active, and ewar now applies more so to trying to get scans low enough to pick up people.
In a world where mechanics start off by favoring the scanner, medium suits focus on hp since they will be seen and will have to fight (ignoring the slayer logi for the moment), and light suits will equip ewar since they won't want to be seen (this is how it should be. Its a f*cking scout suit. Scout. SCOUT), and straight hp won't help them against mediums.
In the world we have now, where mechanics start by favoring those getting under scans, you are forcing medium suits to give up multiple slots just to pull even with an un modded scout suit. Mediums have to equip scan enhancers and such just to function on a basic level, while light suits need to equip nothing to be even with medium suits.
Here is my issue. Everyone (fake 1.8 scouts) say "use ewar noob". Well guess what, medium suits aren't generally suppose to be ewar suits. I'm not saying a medium should never have to use ewar mods, not at all. I'm saying from an un modded base, the scoit should have to equip a mod or 2 to get a leg up, as opposed to mediums having to equip mods to pull close to even. Theres all this talk about how to make the assault suits viable again with new bonuses. Well when an assault suit has to deck itself out in ewar mods, it is giving up everthing that makes it an assault suit to achieve basic functionality.
I'm not saying scouts shouldn't get under scans. I agree that the end game should result in a scout being able to get under any scans, but they need to give up almost everything to do so. Its a scout. SCOUT. More scout related equipment would help I think, but something needs to change. When 70-80% of people in a match are runnig scout suits, and those scout suits are the best choice for the assault style of gameplay, something is majorly broken.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
334
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Posted - 2014.04.14 16:08:00 -
[36] - Quote
RINON114 wrote:But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right.
Thanks for the first week of 1.8 though, it was truly special. dust was never suppose to be balanced. if it was then the dropsuit and gun you have now would be viable in every patch that comes out hence you not needing to spend AUR on boosters and new OP dropsuits and guns. while its not fun for us players for the game to be out of balance it is a good business model for CCP to get people to feel the need to spend money to be competitive.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Korvin Lomont
United Pwnage Service RISE of LEGION
912
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Posted - 2014.04.14 16:19:00 -
[37] - Quote
RINON114 wrote:Wow, I didn't realise what a negative reaction this would get.
All I seem to ever see is proto gallente/caldari scout with proto/advanced shotguns.
I love this idea that you are supposed to see a scout coming, I get that. However, seeing four or five at the same time is not only a ludicrous suggestion, but putting them down is impossible.
Scout + Cloak = Great! Scout + Shotgun = Great! Shotgun + Cloak = Great! Scout + Cloak + Shotgun = Overpowered.
It is the combination of all three items and the fact that more players than ever are running scout that makes the playstyle ridiculously OP. The scout's speed just adds to how easy it is to get in close and not suffer the poor playstyle that the cloak is offering. It's just like when the TAR was amazing, everybody picked up on it and that's pretty much all you ever saw because it's downright better than everything else.
I play on european servers so if you're thinking GÇ£nah that never happensGÇ¥ then sorry but it does over here.
Maybe the cloak should operate with a long fire delay so it's used more for espionage and sabotage than as an assault suit.
In all honesty I don't see just SG's in the Killfeed, the average killfeed stillgets dominated by rifles. But as others already have said now you see at least other weapons in the killfeed not as many as rifles but way more than before 1.8.
And the same is true for suits. Are there more scouts? Sure. Is scout the oly suit I see? Nope. I still see way more heavies and even assaults...
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RINON114
B.S.A.A. General Tso's Alliance
591
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Posted - 2014.04.14 22:22:00 -
[38] - Quote
Just to clarify for those that can't read:
This thread is about how balanced Dust felt in the first week of 1.8. Since then it has devolved into nothing but invisible scouts and shotguns.
My main point is this:
Scout + Cloak + Shotgun = OP as ****.
Telling me to chase the FoTM is ******* dumb whoever that was. I am a heavy, and my niche is such that I am slow and not very good at detecting stuff which is why the scout is such a good counter to the heavy. Don't be all telling me that I should keep my eyes open and to GÇ£get goodGÇ¥ because with the combo above, I literally can't do anything to more than one scout at a time. And just to be clear, I keep my head on a swivel and watch my flanks but like the last sentence says, I can't watch my back and flanks six times at once.
Before cloaks, scouts had to be smart and pick their moments.
Now they do not.
Cloaks need to be an espionage based tool, not an assault one. |
TunRa
Fatal Absolution Dirt Nap Squad.
548
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Posted - 2014.04.14 23:06:00 -
[39] - Quote
RINON114 wrote:Just to clarify for those that can't read:
This thread is about how balanced Dust felt in the first week of 1.8. Since then it has devolved into nothing but invisible scouts and shotguns.
My main point is this:
Scout + Cloak + Shotgun = OP as ****.
Telling me to chase the FoTM is ******* dumb whoever that was. I am a heavy, and my niche is such that I am slow and not very good at detecting stuff which is why the scout is such a good counter to the heavy. Don't be all telling me that I should keep my eyes open and to GÇ£get goodGÇ¥ because with the combo above, I literally can't do anything to more than one scout at a time. And just to be clear, I keep my head on a swivel and watch my flanks but like the last sentence says, I can't watch my back and flanks six times at once.
Before cloaks, scouts had to be smart and pick their moments.
Now they do not.
Cloaks need to be an espionage based tool, not an assault one. Really? As a heavy myself I barley die by scouts, because I'm smart and stick with a squad and or blue dot packs. Guess what buddy cloaked scouts are people who will always choose the lone target when confronted with a large group.
Thanks CCP Foxfour
Likes received: 514
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Athena Sentinel
SOE Knights Templar
265
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Posted - 2014.04.14 23:08:00 -
[40] - Quote
RINON114 wrote:But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right.
Thanks for the first week of 1.8 though, it was truly special.
We are bathing in your tears, cry on QQer. |
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Operative 1171 Aajli
Bragian Order Amarr Empire
1867
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Posted - 2014.04.15 01:47:00 -
[41] - Quote
Bethhy wrote:Operative 1171 Aajli wrote:Atiim wrote:Right...
A Shotgun user with a Cloak can only effectively kill you if they sneak up on you (in which case he could have killed you without the cloak) , and if you let him kill you from the front your simply a scrub.
The only problems I can see with the cloak is the glitch that allows you can fire before the cloak deactivates.
Grab a Mass Driver.
That's like saying that they just added lasers to my Pac-Man game so I should grab a hammer and hit the ghosts. No, I want my game of Pac-Man to be me eating pellets and grabbing power pellets to deal with the ghosts. DUST was one thing. Now it is being turned into something else that does not jibe with how it has been getting developed. CCP just headed into left field. How many customers in their already shrinking player base are they going to hold on to? The cloak is great if this game were a hide and seek style arena game. The cloak is great if it only adds a bit of an advantage on top of straight combat tactics. I remember someone who didn't want tanks to get in the way of his infantry game. Same thing. Too much of one thing changes the game (as in genre). This is how CCP develops games.. Don't believe me? Check the history of EVE online. Every once and a while they tip the Ant farm upside down and shake the crap out of it and let the ant's rebuild. You may feel it goes against the CoD style yearly release of the same crap just in a different package.. But Everyone that likes Innovation over profit understands this process, as it has been going on in Video games Since the 80's. https://www.youtube.com/watch?v=Cxhs-GLE29Q <--- Explains why game innovation only appeals to so many players.
Oh no. Believe me. I understand how CCP develops games. I am an EVE player. However, on the other handGǪ well, THIS
Brick tanking a scout suit since April 2013!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5079
|
Posted - 2014.04.15 01:50:00 -
[42] - Quote
RINON114 wrote:But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right.
Thanks for the first week of 1.8 though, it was truly special.
I actually die 85% of the times to heavies.
Rarely get killed by Shotgunners unless they are like, REAL good.
So you post is based on opinion , not fact.
Nice try , but no.
1.8 is as balanced as dust has been for MONTHS.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Poonmunch
Sanguis Defense Syndicate
838
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Posted - 2014.04.15 02:50:00 -
[43] - Quote
Dunk Mujunk wrote:I'm not saying scouts shouldn't get under scans. I agree that the end game should result in a scout being able to get under any scans, but they need to give up almost everything to do so. Its a scout. SCOUT. More scout related equipment would help I think, but something needs to change. When 70-80% of people in a match are runnig scout suits, and those scout suits are the best choice for the assault style of gameplay, something is majorly broken.
Word.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1786
|
Posted - 2014.04.15 13:11:00 -
[44] - Quote
Operative 1171 Aajli wrote:Bethhy wrote:Operative 1171 Aajli wrote:Atiim wrote:Right...
A Shotgun user with a Cloak can only effectively kill you if they sneak up on you (in which case he could have killed you without the cloak) , and if you let him kill you from the front your simply a scrub.
The only problems I can see with the cloak is the glitch that allows you can fire before the cloak deactivates.
Grab a Mass Driver.
That's like saying that they just added lasers to my Pac-Man game so I should grab a hammer and hit the ghosts. No, I want my game of Pac-Man to be me eating pellets and grabbing power pellets to deal with the ghosts. DUST was one thing. Now it is being turned into something else that does not jibe with how it has been getting developed. CCP just headed into left field. How many customers in their already shrinking player base are they going to hold on to? The cloak is great if this game were a hide and seek style arena game. The cloak is great if it only adds a bit of an advantage on top of straight combat tactics. I remember someone who didn't want tanks to get in the way of his infantry game. Same thing. Too much of one thing changes the game (as in genre). This is how CCP develops games.. Don't believe me? Check the history of EVE online. Every once and a while they tip the Ant farm upside down and shake the crap out of it and let the ant's rebuild. You may feel it goes against the CoD style yearly release of the same crap just in a different package.. But Everyone that likes Innovation over profit understands this process, as it has been going on in Video games Since the 80's. https://www.youtube.com/watch?v=Cxhs-GLE29Q <--- Explains why game innovation only appeals to so many players. Oh no. Believe me. I understand how CCP develops games. I am an EVE player. However, on the other handGǪ well, THIS
Wow.... |
NAV HIV
The Generals General Tso's Alliance
1453
|
Posted - 2014.04.15 13:17:00 -
[45] - Quote
Poonmunch wrote:Well, there are an awful lot of scouts out there now.
Seems like many more than before. It seems like a fairly easy class to play now.
Just sayin'.
Munch
Say that to scouts who get mowed down on a regular basis for the following reasons:
- Brick tanking a scout - Not using proper tactics - Trying to run a ****** scout suit with terrible setups.
We hunt scouts all day and make them rage quit
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NAV HIV
The Generals General Tso's Alliance
1453
|
Posted - 2014.04.15 13:19:00 -
[46] - Quote
RINON114 wrote:Wow, I didn't realise what a negative reaction this would get.
All I seem to ever see is proto gallente/caldari scout with proto/advanced shotguns.
I love this idea that you are supposed to see a scout coming, I get that. However, seeing four or five at the same time is not only a ludicrous suggestion, but putting them down is impossible.
Scout + Cloak = Great! Scout + Shotgun = Great! Shotgun + Cloak = Great! Scout + Cloak + Shotgun = Overpowered.
It is the combination of all three items and the fact that more players than ever are running scout that makes the playstyle ridiculously OP. The scout's speed just adds to how easy it is to get in close and not suffer the poor playstyle that the cloak is offering. It's just like when the TAR was amazing, everybody picked up on it and that's pretty much all you ever saw because it's downright better than everything else.
I play on european servers so if you're thinking GÇ£nah that never happensGÇ¥ then sorry but it does over here.
Maybe the cloak should operate with a long fire delay so it's used more for espionage and sabotage than as an assault suit.
Man i'm so close to calling you a Scrub... So much of whining from your posts. Set up your suits properly and don't get flanked...
Stop calling things OP before you use them
If you think Cloak is OP, Scout is OP, SG is OP then spec into them and see how well you do... |
Galvan Nized
Deep Space Republic
874
|
Posted - 2014.04.15 14:39:00 -
[47] - Quote
RINON114 wrote:Wow, I didn't realise what a negative reaction this would get.
All I seem to ever see is proto gallente/caldari scout with proto/advanced shotguns.
I love this idea that you are supposed to see a scout coming, I get that. However, seeing four or five at the same time is not only a ludicrous suggestion, but putting them down is impossible.
Scout + Cloak = Great! Scout + Shotgun = Great! Shotgun + Cloak = Great! Scout + Cloak + Shotgun = Overpowered.
It is the combination of all three items and the fact that more players than ever are running scout that makes the playstyle ridiculously OP. The scout's speed just adds to how easy it is to get in close and not suffer the poor playstyle that the cloak is offering. It's just like when the TAR was amazing, everybody picked up on it and that's pretty much all you ever saw because it's downright better than everything else.
I play on european servers so if you're thinking GÇ£nah that never happensGÇ¥ then sorry but it does over here.
Maybe the cloak should operate with a long fire delay so it's used more for espionage and sabotage than as an assault suit.
Scout+cloak+any weapon= Way too much power.
Why? Because the cloak needs tweaks, most notably a delay from decloaking and firing.
You can't tell me you are less effective with a CR or a PlC as a cloaked scout. You'll mow down everyone with a CR from absolutely huge range. With the PlC you'll one shot everyone but heavies. These young scouts need to broaden their horizons.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
274
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Posted - 2014.04.15 15:33:00 -
[48] - Quote
People are actually calling the cloak overpowered?
The only good thing about the cloak is the profile reduction.
I don't use the thing because I don't have millions of skill points due to constantly missing SP events. But I played the entire last week. Most cloakers are seen and killed by me, often caught off-guard because those dumbasses think themselves invisible. The few times a cloaker kills me, it's either because I saw them from the corner of my eye and then engaged my pre-1.8 "It's nothing" instinct or because the horribly low FoV made them invisible to me. The latter happens with ANY class.
Without profile reduction, there would be no ******* point in this crappy pre-nerfed thing. And it's only really useful against Logis and other scouts, because all the other classes already suck at detecting them.
In fact, a Commando might profit the most from that 25% profile reduction. Which detection thresholds does it pass when it engages a cloak?
IMO, the biggest issue is that we are very reliant on passive scanning, because the FoV in this game is so hilariously low. A higher FoV would nerf scouts in a way that doesn't make them underpowered again. It would also buff the visual aspect of the cloak, due to more visual information being crammed into the same screen. It would also require me to sit closer to the TV. |
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