Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Yan Darn
Science For Death
578
|
Posted - 2014.04.11 17:15:00 -
[61] - Quote
MINA Longstrike wrote:
No, the problem with scouts isn't armor plates. It's the fact that we went from 45 profile down to 35 - that's right a scout with *NO* skills invested in profile dampening inherently dodges advanced scanners from anyone but gal-logi's... and on top of that the scouts 5% profile dampening per level was switched over to the cloaking device (on all scouts except the gallente who still have the inherent dampening), making most scouts even harder to scan. If you have 1 complex profile dampener on your scout and a cloaking device you cant be scanned by anything except for a gallogi with a proto scanner, if you have 2 complex damps he needs a focused proto scanner.
surely your problem is with the current state of scanners - scouts could always evade ADV scanners passively, all this does is make it so new guys getting into scouting (or wanting to try it out) don't have to wait an extra couple of weeks to actually be able to avoid the most widely used scanner - it's not really OP just easier to obtain. If anything, older scouts like me should be bitter about that.
It's actually kinda harder for non-gals to avoid proto scanners now, before you only needed max skills and a basic damp. The only scout that could possibly evade a focused scan before was a protofit gal scout using all low slots, which was kinda ridiculous against even level opponents. Also, cloaking has to be active to provide that bonus (which you still have to spend significant SP to use)
On top of that scouts got some pretty insane stamina buffs across the board, and the cloaking device has no transitory period from 'cloaked' to 'shooting', in fact you can often 'decloak' and get a shot or two off before you're even through the animation.
first - stamina bonuses being insane? Does that make Amarr the most OP scout? I don't think people reckon the stamina bonus is OP, it was always a basic change scouts always cried for, because we knew it would help us without anyone getting all QQey about...As for the cloak switch shoot - everybody knows its an unintentional feature that needs fixing - like 360 scans did. In fact it's the first thing CCP should change before considering anything else in IMHO).
Now I'm fine with the buffs to powergrid, cpu and slots because honestly scouts *needed* those buffs, but the massive buffs to profile weren't needed and are causing the problems.
The overall *massive* buffs to the scouts base stats in terms of profile and stamina are what are making scouts so problematic - if 'bad' scouts could be more easily countered with advanced scanners, you'd see more people using advanced scanners.
seriously - the potential HP advantage on top of the stealth is what the reasonable QQ is about - and that is all down to armour plates
I was playing with a proto minmatar scout beforehand on my alt, and I'm playing with a proto caldari scout now on my main, and I frequently run with 2 proto gallente scout friends (one of whom switched over to cal scout with the patch). Cloaks do need some balancing, but hitting scouts for 5 profile would fix some of the problems.
MINA...it's like you came from a parallel dimension where people have vastly different reasons to QQ about scouts...
I do agree that the ewar mechanics in general need some serious attention however.
The Ghost of Bravo
|
NAV HIV
The Generals General Tso's Alliance
1435
|
Posted - 2014.04.11 17:25:00 -
[62] - Quote
al nize mk2 wrote:NAV HIV wrote: Like i said before... Now that you need to set your squad up properly to be effective... People are crying cause Teamwork is OP and no more SOLO BS.... Soloist get stomped and should get stomped...
Here I disagree with you. Teamwork is king - there's no doubt. But there has to be a place for the solo player and that ties in with the NPE issue and keeping hold of casual players. In fairness - scouts are the solo player experience.
LOL Very true... I want to fight Drones... |
NAV HIV
The Generals General Tso's Alliance
1435
|
Posted - 2014.04.11 17:29:00 -
[63] - Quote
Adell Shinzumakami wrote:Revelations 514 wrote:-Long Quote past Ps3 text limit- Not "QQ" about anything. I point out different counters about the Op's "strategy" to counter cloaking, but most people automatically think I'm getting killed by cloakers everyday. Most of my post get taken the wrong way by people who I am arguing with (Even posts where I'm making a joke.) Most of my time playing is either driving an LAV or snipping. I rarely have any actual encounters with cloaking scouts. The whole "90% I die" was when I jump in to assist hack or hacking something to give my team an advantage while driving. I would also like to add I use cloaking in few occasions as a tactical way to get closer to objective rather than use it for kills....
I thought i saw everything... But i was wrong... Murder Taxi Heavy Sniper Calling other things OP and all .... |
Medical Crash
CLONES AGAINST HUMANITY
257
|
Posted - 2014.04.11 17:54:00 -
[64] - Quote
pagl1u M wrote:Armor plates.
But first let me explain why the cloak isn't OP. First of all: it doesn't make you invisible. If You pay attention you can See cloaked scouts when they are moving (you can See them while they stand still but it is harder).
If a cloaked scout wants to kill you he has to come near to you, he can do that in front of you or from behind. If he runs in front of you And You can't see him... Well... You have to be blind! If he approaches you from behind he is doing something he could do without a cloak, the cloak just helps him a bit. You couldnt have seen him anyway even if he was uncloaked.
Second: when I scout 9/10 of my Kills come from players that play all alone on the battlefield. If You are playing all alone in a medium or heavy suits you are doing it wrong. Scouts are supposed to play alone, other suits aren't. You should stick with your team and watch the back of your mates. This Way you can destroy a cloaked scout if he is stupid enough to engage.
3 the cloak isn't given for free. It is heavy. The Basic one occupies 40 cpu and 9 pg, the adv 58 cpu and 12 pg, the cmplx 82 cpu and 17 pg (on a scout suit with 5 in the skill) If you want to Fit a cloak you have to give up on something else. In a caldari or a Min scout if you want an adv cloak you better use low pg modules, no nades maybe and a low pg Secondary equipment.
What about Gallente and amarr? Using Basic armor plate to tank they are able to Fit Whatever they want because of the OPNESS of armor plates, they give you a lot of hp and they only uses 10 cpu and 1 pg.
I have fitted a gal scout with: 2 cmplx shield ext 2 Basic armor plates, a cmplx kincat, a cmplx cardiac regulator, boundless combat rifle, ishukone smg, m1 locus nades, adv cloak, allotek nanohives (proto). It has an Incredible fire power (2 proto weapons and adv nades) a lot of hp (580), tons of stamina and stamina recharge, a good passive scanner and invisibility, it is fast 8.66 speed, an innate armor repair rate of 3 helped by PROTO nanohives!!
The point of the thread is: cloak isn't OP, scouts aren't OP, armor plates are OP!
What do you think?
Defend the Scout crutch, do go on! Cloaks are not the problem, the weak scanners are. Buff Scanners -SLIGHTLY- and this all goes a way. So a Scout can see 24/7 on their radar, and this is not OP, but Active Scanners highlighting small areas is? Lol, no, apparently we can go kick rocks.
Either all Scouts Dampning gets nerfed a bit, or Scanners get a small boost (+5 for the Duvolle Focused, that would be enough I think, haven't done the math).
Also, reduce the effectiveness of Scouts Precision when their cloak is activated, as well as getting rid of that Dampning bonus with the Cloak. Scouts have too much Stealth as it is. |
MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
470
|
Posted - 2014.04.11 17:56:00 -
[65] - Quote
Yan Darn wrote:MINA...it's like you came from a parallel dimension where people have vastly different reasons to QQ about scouts...
I do agree that the ewar mechanics in general need some serious attention however.
The Amarr scout is the most screwed in terms of its stamina - a minmatar scout is the the fastest thing on foot now, and it completely smashes any other suit in a footrace.
Scouts went from like ~10s stamina recharges that meant they actually had to stop for things down to 2-4 second stamina recharges, which completely screws the amarr scouts bonus entirely.
Cloaking is a fairly simple fix, but scout profile & stamina is really where they broke things. I'm fine with scouts having HP and the ability to sprint, I'm fine with scouts being able to use shotguns, I'm fine with them being able to cloak, I'm fine with scouts being able to dodge scanners. I'm not fine with them being able to get the best of all of these things without actually having to invest any real sp into it and cloaking in its current form is (as I have seen quite frequently) used by scouts to charge straight at you and whip out a shotgun and blast it before they finish decloaking because there is no delay between 'decloaking' and firing.
Add 4-5 points to scout profile so they're picked up by adv scanners unless they're cloaked, or they have a damp fitted, or they have profile dampening 5. Add a .5-2.5s delay to decloaking before you can fire (as a point of balance it should start at .5s and then be adjusted upwards if it needs to). Adjust the minmatar, gallente and caldari scout stamina amounts and recharges, the minmatar should win the 100-150m run, the amarr should win the 250m. |
Pisidon Gmen
Ivory Vanguard
39
|
Posted - 2014.04.11 18:29:00 -
[66] - Quote
cloaks are op 4 these reasons esp on scouts
1 able to shoot from cloak
2 able to recloak if is was not exhausted before uncloaking have seen it meany times where scout keeps disappearing and then shooting some 1 only to recloak in under 30 sec ( cool down before able to recloak not working)
both of these seem to be a glich( unintended effect) and are the biggest problem there should be a short delay of a sec or 2 before a player can shoot from being cloaked
3 combined near invisibility with added profile damping scouts all ready were near invisible on scans and with passive suit scans
4 the cpu is very high to use on any thing but a skilled scout over 100 cpu at lowest level try fitting it on any suit at a base or adv level with out having max skills that add cpu and pg then what can u put on the suit with it ? all most nothing
5 yes u can see a cloaked guy moving ( sprinting) but if he is walking or just standing in 1 spot they are close to invisible or a shadow or the sun is low in the sky it gives too much to 1 guy
combine all these things with a shot gun that at the lowest level will kill a proto heavy in 3 to 4 shots yes it makes a scout shot gun cloak very op
what a lot of players seem to forget is that not every one in the game has 20 mill sp invested in there guy or has 2 to 3 mill (extra) sp to just skill in to the next new thing with out new players in the game that stay with the game how long will dust last? unless ccp is relining on eve to support dust ?
|
GLOBAL RAGE
Consolidated Dust
39
|
Posted - 2014.04.11 18:37:00 -
[67] - Quote
post 1.8 this game is Charlie Foxtrot. |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1885
|
Posted - 2014.04.11 18:47:00 -
[68] - Quote
pagl1u M wrote:Adell Shinzumakami wrote:Cloak is not OP: From a guy who uses cloaking Can you please say something intelligent to prove that I m wrong instead of trying to troll? Thank you. Post something other than apologist whinges for cleaning, and I'm sure he'll try.
1.8 (!) forum warrior. SMG wielder. Mama's boy.
703rd for life! (or at least, for now).
|
pagl1u M
Maphia Clan Unit Unicorn
584
|
Posted - 2014.04.11 19:18:00 -
[69] - Quote
Pisidon Gmen wrote:cloaks are op 4 these reasons esp on scouts
1 able to shoot from cloak
2 able to recloak if is was not exhausted before uncloaking have seen it meany times where scout keeps disappearing and then shooting some 1 only to recloak in under 30 sec ( cool down before able to recloak not working)
both of these seem to be a glich( unintended effect) and are the biggest problem there should be a short delay of a sec or 2 before a player can shoot from being cloaked
3 combined near invisibility with added profile damping scouts all ready were near invisible on scans and with passive suit scans
4 the cpu is very high to use on any thing but a skilled scout over 100 cpu at lowest level try fitting it on any suit at a base or adv level with out having max skills that add cpu and pg then what can u put on the suit with it ? all most nothing
5 yes u can see a cloaked guy moving ( sprinting) but if he is walking or just standing in 1 spot they are close to invisible or a shadow or the sun is low in the sky it gives too much to 1 guy
combine all these things with a shot gun that at the lowest level will kill a proto heavy in 3 to 4 shots yes it makes a scout shot gun cloak very op
what a lot of players seem to forget is that not every one in the game has 20 mill sp invested in there guy or has 2 to 3 mill (extra) sp to just skill in to the next new thing with out new players in the game that stay with the game how long will dust last? unless ccp is relining on eve to support dust ?
1 You cant shoot while invisible, when you switch to a weapon it starts going down so even if you cant perfectly see the player you will see the animation of the cloak.
2 I dont understand this.
3 a cloaked scout without radar invisibility would be as visibile as everyone else, it d be a bad idea.
4this doesn't make it OP.
5 it makes you almost invisible while standing still, it requires an equipment slot and a lot of pg cpu. It seems balanced to me. None ever remember that you actually have to Fit it |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
34
|
Posted - 2014.04.11 19:30:00 -
[70] - Quote
Guy above me (Quote **** wont work)
5. Bro, you have tons of low slots and high slots to remedy that. Scouts have too much of everything.
Amarr Victor
|
|
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
697
|
Posted - 2014.04.11 19:34:00 -
[71] - Quote
There are multiple problems.
Cloak is op because you can shot 1/2 hit before actually decloacking (Glitch)
People can ISTANT recloack, and the cloak don't turn off when you get hit.
Another source of the problem are the CAL/GAL scout and the fact that they seem balanced on 1,7 stat.
The Caldari can passive scan( 360-24/24) at 27DB in 37M with skill only. They don't need to sacrifice nothing for this result. This with the lowest shield regen except for the Cal.sent ( in one case is the best), with a 50HP per sec recharge (no need for charger o energ.)
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
|
pagl1u M
Maphia Clan Unit Unicorn
587
|
Posted - 2014.04.11 20:23:00 -
[72] - Quote
Jastad wrote:There are multiple problems.
Cloak is op because you can shot 1/2 hit before actually decloacking (Glitch)
People can ISTANT recloack, and the cloak don't turn off when you get hit.
Another source of the problem are the CAL/GAL scout and the fact that they seem balanced on 1,7 stat.
The Caldari can passive scan( 360-24/24) at 27DB in 37M with skill only. They don't need to sacrifice nothing for this result. This with the lowest shield regen except for the Cal.sent ( in one case is the best), with a 50HP per sec recharge (no need for charger o energ.)
Your first point can be easily Fixed by forcing players to press R1 and decloak before they can change weapon.
You cant instantly decloak you have to change equipment and wait Till it put the cloak on. I also think that it is not wrong that you can stay cloaked while being hitted. We have to remember that a scout have to give up to better weapons and modules to have this cloak, it have to give us some bonuses
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1396
|
Posted - 2014.04.11 20:43:00 -
[73] - Quote
pagl1u M wrote: We have to remember that a scout have to give up to better weapons and modules to have this cloak, it have to give us some bonuses
Ummm, no you don't. Hop onto protofits turn on max skills, and you can completely proto out a gal scout gk.0. I already posted on this in another thread but I'll restate it here. A fully skilled gal gk.0 wearer can fit: 989 ehp, a proto RR (specialist), a proto Magsec SMG, a cloak, and flux nades.
The problem here isn't necessarily the tanking but the fact that the scout does not really need to make any sacrifices here. With the fit that I described the scout can cloak, out DPS almost any suit at pretty long ranges (though they could easily fit a proto-SG and NK as well), have an extremely damaging mid-short range side arm, run faster than any med frame, be invisble to almost all scans (passive cal scouts would need to fit complex precision enhancers to see it and gal logis would need a proto scanner), its flux lets it easily take out eq and do serious damage to infantry. Heck, the flux even makes it a worry for shield tanks as 1500 damage is enough to scare most shield tankers. I can find absolutely no sacrifices of a meaningful sort in this fit.
Fun > Realism
|
pagl1u M
Maphia Clan Unit Unicorn
588
|
Posted - 2014.04.11 20:49:00 -
[74] - Quote
Mobius Kaethis wrote:pagl1u M wrote: We have to remember that a scout have to give up to better weapons and modules to have this cloak, it have to give us some bonuses
Ummm, no you don't. Hop onto protofits turn on max skills, and you can completely proto out a gal scout gk.0. I already posted on this in another thread but I'll restate it here. A fully skilled gal gk.0 wearer can fit: 989 ehp, a proto RR (specialist), a proto Magsec SMG, a cloak, and flux nades. The problem here isn't necessarily the tanking but the fact that the scout does not really need to make any sacrifices here. With the fit that I described the scout can cloak, out DPS almost any suit at pretty long ranges (though they could easily fit a proto-SG and NK as well), have an extremely damaging mid-short range side arm, run faster than any med frame, be invisble to almost all scans (passive cal scouts would need to fit complex precision enhancers to see it and gal logis would need a proto scanner), its flux lets it easily take out eq and do serious damage to infantry. Heck, the flux even makes it a worry for shield tanks as 1500 damage is enough to scare most shield tankers. I can find absolutely no sacrifices of a meaningful sort in this fit. Try to Fit a Min scout and you ll see that you have to give up to something, the same for the cal scout. I already said that the problem is that armor plates require no cpu and pg(almost) |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |