Medical Crash
CLONES AGAINST HUMANITY
257
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Posted - 2014.04.11 17:54:00 -
[1] - Quote
pagl1u M wrote:Armor plates.
But first let me explain why the cloak isn't OP. First of all: it doesn't make you invisible. If You pay attention you can See cloaked scouts when they are moving (you can See them while they stand still but it is harder).
If a cloaked scout wants to kill you he has to come near to you, he can do that in front of you or from behind. If he runs in front of you And You can't see him... Well... You have to be blind! If he approaches you from behind he is doing something he could do without a cloak, the cloak just helps him a bit. You couldnt have seen him anyway even if he was uncloaked.
Second: when I scout 9/10 of my Kills come from players that play all alone on the battlefield. If You are playing all alone in a medium or heavy suits you are doing it wrong. Scouts are supposed to play alone, other suits aren't. You should stick with your team and watch the back of your mates. This Way you can destroy a cloaked scout if he is stupid enough to engage.
3 the cloak isn't given for free. It is heavy. The Basic one occupies 40 cpu and 9 pg, the adv 58 cpu and 12 pg, the cmplx 82 cpu and 17 pg (on a scout suit with 5 in the skill) If you want to Fit a cloak you have to give up on something else. In a caldari or a Min scout if you want an adv cloak you better use low pg modules, no nades maybe and a low pg Secondary equipment.
What about Gallente and amarr? Using Basic armor plate to tank they are able to Fit Whatever they want because of the OPNESS of armor plates, they give you a lot of hp and they only uses 10 cpu and 1 pg.
I have fitted a gal scout with: 2 cmplx shield ext 2 Basic armor plates, a cmplx kincat, a cmplx cardiac regulator, boundless combat rifle, ishukone smg, m1 locus nades, adv cloak, allotek nanohives (proto). It has an Incredible fire power (2 proto weapons and adv nades) a lot of hp (580), tons of stamina and stamina recharge, a good passive scanner and invisibility, it is fast 8.66 speed, an innate armor repair rate of 3 helped by PROTO nanohives!!
The point of the thread is: cloak isn't OP, scouts aren't OP, armor plates are OP!
What do you think?
Defend the Scout crutch, do go on! Cloaks are not the problem, the weak scanners are. Buff Scanners -SLIGHTLY- and this all goes a way. So a Scout can see 24/7 on their radar, and this is not OP, but Active Scanners highlighting small areas is? Lol, no, apparently we can go kick rocks.
Either all Scouts Dampning gets nerfed a bit, or Scanners get a small boost (+5 for the Duvolle Focused, that would be enough I think, haven't done the math).
Also, reduce the effectiveness of Scouts Precision when their cloak is activated, as well as getting rid of that Dampning bonus with the Cloak. Scouts have too much Stealth as it is. |