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RINON114
B.S.A.A. General Tso's Alliance
577
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Posted - 2014.04.10 08:32:00 -
[1] - Quote
I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
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The-Beard
Dorsai Chaotix
152
|
Posted - 2014.04.10 08:39:00 -
[2] - Quote
RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? |
Korvin Lomont
United Pwnage Service RISE of LEGION
902
|
Posted - 2014.04.10 08:43:00 -
[3] - Quote
RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
To be honest I rarely see SG kills in the Killfeed its still Rifle,Rifle,Rifle HMG,HMG etc...
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1053
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Posted - 2014.04.10 08:46:00 -
[4] - Quote
In the spirit of EVE cloaks should deactivate when in range of another merc (still a bit friendlier than the ship cloaks that will deactivate within 2500m of any object).
So have cloaks deactivate when in range of others and you will suddenly have to make cloakers run different routes rather than straight through people.
/c
DUSTBoard
DUSTSearch
DUST Server Status
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Operative 1171 Aajli
Bragian Order Amarr Empire
1822
|
Posted - 2014.04.10 08:49:00 -
[5] - Quote
The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about?
Uh oh, somebody's I WIN button has been challenged.
Brick tanking a scout suit since April 2013!
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RINON114
B.S.A.A. General Tso's Alliance
577
|
Posted - 2014.04.10 09:12:00 -
[6] - Quote
Operative 1171 Aajli wrote:The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? Uh oh, somebody's I WIN button has been challenged. Scouts are anything but UP, they beat any medium frame at almost everything hands down lol. The solution should be to buff the mediums but scouts are still running around not scouting and instead slaying.
If you want to scout, be a scout. |
The-Beard
Dorsai Chaotix
153
|
Posted - 2014.04.10 09:22:00 -
[7] - Quote
RINON114 wrote:Operative 1171 Aajli wrote:The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? Uh oh, somebody's I WIN button has been challenged. Scouts are anything but UP, they beat any medium frame at almost everything hands down lol. The solution should be to buff the mediums but scouts are still running around not scouting and instead slaying. If you want to scout, be a scout.
Sarcasm.. you should both look that up some time. I really can't see how you couldn't pick up on that.
Just to clear you know who both of you are.. that was to RINON114 and Operative 1171 Aajli. Didn't want you to miss that like you missed the sarcasm. |
Korvin Lomont
United Pwnage Service RISE of LEGION
904
|
Posted - 2014.04.10 10:00:00 -
[8] - Quote
RINON114 wrote:Operative 1171 Aajli wrote:The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? Uh oh, somebody's I WIN button has been challenged. Scouts are anything but UP, they beat any medium frame at almost everything hands down lol. The solution should be to buff the mediums but scouts are still running around not scouting and instead slaying. If you want to scout, be a scout.
The sad part is We CAN'T scout as CCP took away our ability to do so. So CCP seems to want the scout role as a disturbing force for harassment. And that's what we do.
I don't think we are UP currently scouts in a good place. To say they beat a med in everything is outright wrong and you should know that. Just on a side note before 1.8 everything a scout could do a med could do with more HP... and this is still true to some degree.
As it is for ALL suits due to the sandbox approach of Dust you have the freedom to fit you suit of choice for nearly every role. If you don't like this freedom and prefer a strict role based system DUST may not be the game for you as this would require a complete overhaul of DUST. It would be a totally different system...
People just need to realize that DUST is quite different from most shooters where we have stricter roles....
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NAV HIV
The Generals General Tso's Alliance
1403
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Posted - 2014.04.10 13:00:00 -
[9] - Quote
RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
First of all you are calling something OP without even using it in a proper suit...
Then you say it's not OP
Then you sort of call for a Nerf...
If you can't see it in lower resolution then how is it anyone's fault ?!
If you have a Logi, then use other Modules than the conventional Shield extenders and Armor plates... Then you'll see how easy it is to Find a Cloaked scout...
All people do here is whine... Go and try out some suit setups with proper modules please
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1951
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Posted - 2014.04.10 14:26:00 -
[10] - Quote
ChribbaX wrote:In the spirit of EVE cloaks should deactivate when in range of another merc (still a bit friendlier than the ship cloaks that will deactivate within 2500m of any object).
So have cloaks deactivate when in range of others and you will suddenly have to make cloakers run different routes rather than straight through people.
/c +1 This idea has a lot going for it.
I've been spending time trying to come up with mechanics that promotes the cloak as a repositioning/avoidance tool but detract from it's camping ability - this 'decloak-via-proximity' mechanic kinda accomplishes that and in fact naturally promotes use of the cloak in its reposition/avoid role.
Would be tempted to set the proximity decloak range at ~8m.
I support SP rollover.
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Monkey MAC
Rough Riders..
2463
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Posted - 2014.04.10 14:31:00 -
[11] - Quote
Personally I think the only thing that needs to be changed with cloaks is to require MANUAL deactivation. So you can't quick-swap to a weapon, or even open the weapon wheel while you are cloaked.
You have to manually press the decloak button on the neocom BEFORE you canmchange to a weapon. Problem sorted, QQ will practically disapear over night.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1951
|
Posted - 2014.04.10 14:33:00 -
[12] - Quote
Monkey MAC wrote:Personally I think the only thing that needs to be changed with cloaks is to require MANUAL deactivation. So you can't quick-swap to a weapon, or even open the weapon wheel while you are cloaked.
You have to manually press the decloak button on the neocom BEFORE you canmchange to a weapon. Problem sorted, QQ will practically disapear over night. Definitely worth doing. Would go a long way towards getting the cloak to a good place.
I support SP rollover.
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NAV HIV
The Generals General Tso's Alliance
1407
|
Posted - 2014.04.10 14:51:00 -
[13] - Quote
Vrain Matari wrote:Monkey MAC wrote:Personally I think the only thing that needs to be changed with cloaks is to require MANUAL deactivation. So you can't quick-swap to a weapon, or even open the weapon wheel while you are cloaked.
You have to manually press the decloak button on the neocom BEFORE you canmchange to a weapon. Problem sorted, QQ will practically disapear over night. Definitely worth doing. Would go a long way towards getting the cloak to a good place.
This is a good idea... But all the cry babies would still cry no Matter what, till the day they spec into it... Dust Cry Baby Policy 101 |
Everything Dies
Chatelain Rapid Response Gallente Federation
637
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Posted - 2014.04.10 15:13:00 -
[14] - Quote
I admit to looking forward to the cloaks when they were first announced, as I thought they fit in perfectly with my defensive-ninja scout playstyle...but I don't use a single fitting that has a cloak equipped with any regularity. With the introduction of the cloak and the subsequent boosts to scout suits (increased CPU/PG, extra equipment slot) that resulted from it, I replaced all of my medium assault builds with scout suit versions. I lose a few EHP but gain lower profile, better scanning, increased movement AND the ability to perform more than one role at a time with the extra equipment slot. Combine this with the introduction of new (and cheap!!!) heavy suits and the cloak has become an afterthought. To the point--I'm still running with the cloaks CCP gave out for free when 1.8 dropped, and I have about 20 of them left. So yeah, I'm not using them very often...
Kein Mitleid Für Die Mehrheit.
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
50
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Posted - 2014.04.10 15:56:00 -
[15] - Quote
I wonder... what kind of TV's do you people have? I'm using an HD TV, and I see scouts just fine, whether I'm playing as a scout, medium, or heavy suit, with any weapon that I'm comfortable with. I really don't get why people think they're OP. I don't know if there is a large varying difference in cloak visibility between TVs and settings. Personally, I have my brightness way up. |
RINON114
B.S.A.A. General Tso's Alliance
580
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Posted - 2014.04.10 16:08:00 -
[16] - Quote
The-Beard wrote:RINON114 wrote:Operative 1171 Aajli wrote:The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? Uh oh, somebody's I WIN button has been challenged. Scouts are anything but UP, they beat any medium frame at almost everything hands down lol. The solution should be to buff the mediums but scouts are still running around not scouting and instead slaying. If you want to scout, be a scout. Sarcasm.. you should both look that up some time. I really can't see how you couldn't pick up on that. Just to clear you know who both of you are.. that was to RINON114 and Operative 1171 Aajli. Didn't want you to miss that like you missed the sarcasm. It is a truth, universally acknowledged that sarcasm doesn't work on the internet.
Anyway...
The cloak isn't super OP or anything but could simply do with a little balancing.
@NAV HIV: I also have an alt cal scout and I very rarely get discovered by amyone. I also use lots of different modules on my logi/scout fit. He is a hybrid for a reason as there is a fantastic feeling of reviving your buddies then watching them gun down the squad who thought they'd won the match.
As for sort of calling for a nerf, that's what I like to call balancing. It's not massively nerfing stuff, but tweaking the cloak slightly to make it fit with what it should be doing.
Please don't presume to know my fits and what I do and don't use. |
Chunky Munkey
Amarr Templars Amarr Empire
3832
|
Posted - 2014.04.10 16:14:00 -
[17] - Quote
The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about?
2/10 troll attempt.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
3832
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Posted - 2014.04.10 16:17:00 -
[18] - Quote
Temias Mercurial wrote:I wonder... what kind of TV's do you people have? I'm using an HD TV, and I see scouts just fine, whether I'm playing as a scout, medium, or heavy suit, with any weapon that I'm comfortable with. I really don't get why people think they're OP. I don't know if there is a large varying difference in cloak visibility between TVs and settings. Personally, I have my brightness way up.
I think this is a geniune issue. Sprinting scouts light up like christmas trees on my TV, but I sometimes play on a smaller one and I'm often getting caught out.
I suppose this is a general peril of lowD TVs though. We can't really expect CCP to feel obliged to do anything about it.
No.
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Yan Darn
Science For Death
564
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Posted - 2014.04.10 16:44:00 -
[19] - Quote
RINON114 wrote:I kind of agree with the cloak being OP. Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns. Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.that is of course partly because of the lacklustre state of assaults - of course the reason many 'scouts' played specially fitted min-logis/assaults pre 1.8 was the lacklustre state of scouts... I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place). It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does. can't argue against that - though whether CCP can manage it is another issues...Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least. I agree in principle - crouch walking should be similar to standing still and sprinting should provide more shimmer. I personally Only have issues against certain backgrounds/lighting (I'm ok with this, it's just like attacking from the direction on the blinding sun - using terrain to your advantage etc.) when spotting scouts, but I'm not unsympathetic to those who genuinely find it difficult to keep track of cloaked targets - this one is tricky to get right however due to the overall relative nature of perception.That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position. I honestly believe it's the not all due to the direct power of cloaks themselves - it is still partly due to unappealing assaults as well as the 'new and shiny' elements of cloaks. Also - cloaks encourage a type of gameplay that many previous non-scouts probably didn't know was possible - And probably still don't realise is possible without cloaks.
My hatemail helps prove people always hated getting shot in the back by an enemy they had no idea was there. Despite the cloak QQ it is quite ironic that my only hatemail in 1.8 is from another scout - the rest are GGs etc.
Anyway +1 for constructive debate instead of infantile QQ.
The Ghost of Bravo
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Sarus Rambo
Direct Action Resources
143
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Posted - 2014.04.10 16:49:00 -
[20] - Quote
ChribbaX wrote:In the spirit of EVE cloaks should deactivate when in range of another merc (still a bit friendlier than the ship cloaks that will deactivate within 2500m of any object).
So have cloaks deactivate when in range of others and you will suddenly have to make cloakers run different routes rather than straight through people.
/c
This is F--king genius! This would basically balance them perfectly as a tool used to get into a better position, not just run up to people and shoot them int he face point blank.
+1000 for you sir.
This sums up 75% of the forum posts.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1832
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Posted - 2014.04.10 17:26:00 -
[21] - Quote
The-Beard wrote:RINON114 wrote:Operative 1171 Aajli wrote:The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? Uh oh, somebody's I WIN button has been challenged. Scouts are anything but UP, they beat any medium frame at almost everything hands down lol. The solution should be to buff the mediums but scouts are still running around not scouting and instead slaying. If you want to scout, be a scout. Sarcasm.. you should both look that up some time. I really can't see how you couldn't pick up on that. Just to clear you know who both of you are.. that was to RINON114 and Operative 1171 Aajli. Didn't want you to miss that like you missed the sarcasm.
You are talking about my post right? Mine was sarcasm. Yours was bad.
Brick tanking a scout suit since April 2013!
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Rusty Shallows
1478
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Posted - 2014.04.10 17:32:00 -
[22] - Quote
I'd recommend posting cloak ideas or specific use concerns in IWS's thread. There is no guarantee a CPM or CCP employee will notice any specific thread.
Thread Linkage
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noobsniper the 2nd
Inner.Hell
384
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Posted - 2014.04.10 18:11:00 -
[23] - Quote
RINON114 wrote:Operative 1171 Aajli wrote:The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? Uh oh, somebody's I WIN button has been challenged. Scouts are anything but UP, they beat any medium frame at almost everything hands down lol. The solution should be to buff the mediums but scouts are still running around not scouting and instead slaying. If you want to scout, be a scout. Now why cant I do both I run around with a shotty but I still have a 65m passive range to "scout" people so what if I can kill people aswell why shouldn't I be able to its illogical to not allow us to kill its dumb by this logic your logi shouldn't be allowed to shoot people
"things are made of stuff"-Bill Nye
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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Medical Crash
CLONES AGAINST HUMANITY
254
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Posted - 2014.04.10 18:22:00 -
[24] - Quote
NAV HIV wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
First of all you are calling something OP without even using it in a proper suit... Then you say it's not OP Then you sort of call for a Nerf... If you can't see it in lower resolution then how is it anyone's fault ?! If you have a Logi, then use other Modules than the conventional Shield extenders and Armor plates... Then you'll see how easy it is to Find a Cloaked scout... All people do here is whine... Go and try out some suit setups with proper modules please And how do you propose he find the Maxed out Gallente Scouts with 2 Complex Dampners? That's a trick question, because nothing and I mean nothing can scan them.
Buff Scanners, Increase Scouts Profile a few dB's
Until that happens, Scout- in particular the Gallente Scout=crutch. I don't care what anyone says, it is what it is. |
Scheherazade VII
404
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Posted - 2014.04.10 18:29:00 -
[25] - Quote
The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about?
i hope you're trolling as you can fit 670 armour on a gk0 scout
ive seen scouts with 500 armour with cloaks, now that's scary |
Yan Darn
Science For Death
565
|
Posted - 2014.04.10 18:36:00 -
[26] - Quote
Medical Crash wrote:NAV HIV wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
First of all you are calling something OP without even using it in a proper suit... Then you say it's not OP Then you sort of call for a Nerf... If you can't see it in lower resolution then how is it anyone's fault ?! If you have a Logi, then use other Modules than the conventional Shield extenders and Armor plates... Then you'll see how easy it is to Find a Cloaked scout... All people do here is whine... Go and try out some suit setups with proper modules please And how do you propose he find the Maxed out Gallente Scouts with 2 Complex Dampners? That's a trick question, because nothing and I mean nothing can scan them. Buff Scanners, Increase Scouts Profile a few dB's Until that happens, Scout- in particular the Gallente Scout=crutch. I don't care what anyone says, it is what it is.
Eyes man. Gal scout was always the ones that was able to avoid any scan - it's just now they don't have to sacrifice all four low slots anymore.
I agree however that a cool down nerf on top of the precision nerf on the proto-focused (after fixing 360 scanning) was overkill. It's not worth equipping one to even force a Gal scout to use half their lows for dampeners.
The Ghost of Bravo
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4127
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Posted - 2014.04.10 18:36:00 -
[27] - Quote
Vrain Matari wrote:ChribbaX wrote:In the spirit of EVE cloaks should deactivate when in range of another merc (still a bit friendlier than the ship cloaks that will deactivate within 2500m of any object).
So have cloaks deactivate when in range of others and you will suddenly have to make cloakers run different routes rather than straight through people.
/c +1 This idea has a lot going for it. I've been spending time trying to come up with mechanics that promotes the cloak as a repositioning/avoidance tool but detract from it's camping ability - this 'decloak-via-proximity' mechanic kinda accomplishes that and in fact naturally promotes use of the cloak in its reposition/avoid role. Would be tempted to set the proximity decloak range at ~8m.
I would be fine with this honestly, but then they need to get rid of the shimmer.
Right now, cloaks are meant to be used as camping devices, due to the huger movement shimmer.
If you make them deactivate on proximity, you ruin it in all honesty (in their current form). I can't run because the shimmer gives me away, and I can't stay still and hope you don't see me.
However, if you let me run away with a good cloak, and force it to decloak on proximity, you can turn the cloak into a escape or flanking tool. Useless up close, but fantastic at hiding your movements at range.
I want this. I've only ever wanted the cloak to be like this, but the stupid shimmer mechanic ruined it.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Buddha Brown
Factory Fresh
516
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Posted - 2014.04.10 18:40:00 -
[28] - Quote
Cloaks and scouts are beyond broken.
just uninstall, it fixes all the other bugs too |
Boot Booter
Molon Labe. General Tso's Alliance
425
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Posted - 2014.04.10 19:00:00 -
[29] - Quote
To whoever said "why can't my scout kill people too!".. You are an idiot. Yes scouts are supposed to kill people and yes they are supposed to scout enemies too. The issue is that scouts are better assualts than assaults.
Yesterday I encountered a proto caldari scout. I'm pretty sure that he didn't have a cloak so this is a bit off topic but he had 450 shields and 220 ish armor. To put this in perspective my min assault at pro has around 470 shield and 162 armor. At least how I fit it. So eHP is comparable except the Cal scout gets an absurd passive e-war bonus (passive scanning and profile), has way better regen capabilities, and is just as fast if not faster.. How in the hell is that balanced? Oh wait plus two equipments... Do you think heavy frames would be sad if we could tank medium frames up to their HP and be faster and have better e-warfare? The answer is yes.
The issue isn't the cloak or scouts... If you wanna brick tank your scout, go for it. If you wanna sneak around d shotgun ing people, go for it. The only problem I have with cloaks is that they can decloak and shoot at the same time. But, the real issue is that medium frames are terrible, specifically assaults. |
Marc Rime
371
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Posted - 2014.04.10 19:03:00 -
[30] - Quote
ChribbaX wrote:In the spirit of EVE cloaks should deactivate when in range of another merc (still a bit friendlier than the ship cloaks that will deactivate within 2500m of any object). I wouldn't go quite that far, at least not for starters.
They could start off by merely increasing the amount of shimmer on cloakers within, say, 15m -- meaning that a target within shotgun range has a better chance of spotting a cloaker. It would fix the what seems to be the main issues people have with cloaks, without nerfing them in other situations.
...and the cloak should flare up for a few seconds after taking damage. |
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