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Joel II X
Dah Gods O Bacon
2230
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Posted - 2014.04.10 19:10:00 -
[31] - Quote
I don't think they're too OP because you can see them if they're standing completely still.
That 25% to profile dampning, though... that has got to go, or at least nerf it to 10% or something. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1951
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Posted - 2014.04.10 21:54:00 -
[32] - Quote
Ghost Kaisar wrote:Vrain Matari wrote:ChribbaX wrote:In the spirit of EVE cloaks should deactivate when in range of another merc (still a bit friendlier than the ship cloaks that will deactivate within 2500m of any object).
So have cloaks deactivate when in range of others and you will suddenly have to make cloakers run different routes rather than straight through people.
/c +1 This idea has a lot going for it. I've been spending time trying to come up with mechanics that promotes the cloak as a repositioning/avoidance tool but detract from it's camping ability - this 'decloak-via-proximity' mechanic kinda accomplishes that and in fact naturally promotes use of the cloak in its reposition/avoid role. Would be tempted to set the proximity decloak range at ~8m. I would be fine with this honestly, but then they need to get rid of the shimmer. Right now, cloaks are meant to be used as camping devices, due to the huger movement shimmer. If you make them deactivate on proximity, you ruin it in all honesty (in their current form). I can't run because the shimmer gives me away, and I can't stay still and hope you don't see me. However, if you let me run away with a good cloak, and force it to decloak on proximity, you can turn the cloak into a escape or flanking tool. Useless up close, but fantastic at hiding your movements at range. I want this. I've only ever wanted the cloak to be like this, but the stupid shimmer mechanic ruined it. Agree completely. The shimmer mechanic is backwards, and should promote moving over camping.
I support SP rollover.
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RINON114
B.S.A.A. General Tso's Alliance
583
|
Posted - 2014.04.10 22:05:00 -
[33] - Quote
Maybe the cloak should be used as a more defensive (or offensive, depending how you see it) role. Scouts and the cloak should be primarily for scouting, calling targets and hacking points etc. It shouldn't be the GÇ£get up close without being seen because I have a shotgunGÇ¥ button that it is now. Maybe even just a longer delay on shooting after decloak is in order, 3 or 4 seconds maybe? |
Dimmu Borgir II
The New Age Outlaws WINMATAR.
315
|
Posted - 2014.04.10 22:13:00 -
[34] - Quote
RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
It just makes it boring! I want to play a game where my opponents aren't invisible, simple as that!
Blue is good, red is bad, orange you glad you're not red?
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Medical Crash
CLONES AGAINST HUMANITY
256
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Posted - 2014.04.10 22:23:00 -
[35] - Quote
Yan Darn wrote:Medical Crash wrote:NAV HIV wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
First of all you are calling something OP without even using it in a proper suit... Then you say it's not OP Then you sort of call for a Nerf... If you can't see it in lower resolution then how is it anyone's fault ?! If you have a Logi, then use other Modules than the conventional Shield extenders and Armor plates... Then you'll see how easy it is to Find a Cloaked scout... All people do here is whine... Go and try out some suit setups with proper modules please And how do you propose he find the Maxed out Gallente Scouts with 2 Complex Dampners? That's a trick question, because nothing and I mean nothing can scan them. Buff Scanners, Increase Scouts Profile a few dB's Until that happens, Scout- in particular the Gallente Scout=crutch. I don't care what anyone says, it is what it is. Eyes man. Gal scout was always the ones that was able to avoid any scan - it's just now they don't have to sacrifice all four low slots anymore. I agree however that a cool down nerf on top of the precision nerf on the proto-focused (after fixing 360 scanning) was overkill. It's not worth equipping one to even force a Gal scout to use half their lows for dampeners.
Eyes? No, with as buggy as Dust is, and how you can't be watching all four sides at once a more viable counter is needed. Either Scanners get buffed or Scouts Dampning gets nerfed.
The point of scanning is you don't want suits to get that close in the first place.
Undetectable suit=broken game.
All suits must be scannable, but the suit doing the scanning must give up something as well to balance it. The Gal Logi does that, you have to equip dampners yourself or enemies will take yout out. Also, scanning full time takes you out of combat, since you'd want to be at certain areas to scan to the fullest.
Not to mention how resource intensive it is to fit Duvolle Focused Scanners in the first place. |
RINON114
B.S.A.A. General Tso's Alliance
584
|
Posted - 2014.04.11 08:57:00 -
[36] - Quote
Confirmed, cloak is broke. I just saw a guy running toward me, pull out his shotgun and blow me away: ALL WITHOUT DECLOAKING.
Wtf. |
Kierkegaard Soren
Forsaken Immortals Top Men.
267
|
Posted - 2014.04.11 10:01:00 -
[37] - Quote
I seem to recall, sometime after cloaks had been confirmed as a feature for 1.8, that the CPM had demanded from CCP that cloaks would not function as a fire-from-unseen weapon, and were designed solely to be used as a tactical piece of equipment that facilitated stealthy movement around the map. I seem to recall -and I could well be incorrect on this- that the demand was met, and CCP promised that cloaks would not amount to weaponised invisibility.
My experience with cloaked scouts causes me to reconsider whether any of the above ever actually occurred.
I actually like cloaks, though I don't use them myself. I like the idea of them. But I'm getting really tired of being obliterated by them match in, match out. Simply put, in the time it takes for th scout to fully decloak, they have already fired. I run a brick-tanked Amarr commando suit and advanced-gear SG's are comfortably polishing me off I. Two rounds, the first of which I never knew about. Bad scouts might die after the first kill. Good scouts might take out half a squad before they get taken out. A proper scout is truly monstrous.
To those of you who say "the hard counter is situational awareness": both true and untrue. I have knocked many cloaked suits out by watching out for them, seeing the shimmer, and melting them accordingly. The problem arises when you are pressed to deal with in cloaked suits; at that moment, you are focusing, perhaps ADS'ing, on another target, and then BLAP. You have died. How did the scout know when to strike so precisely? Because the tacnet told them what direction you were facing and so they had every advantage they required, whilst you had no way of countering it.
I have no concrete idea how to fix that, or even if it actually needs to be fixed. On a whim, I'd say give firing from cloaked both a buff and a nerf: buff the damage from firing from cloaked slightly, bit massively nerf the ROF of your weapon for a few seconds after you I cloak. In this sense the scout becomes a one-hit-kill specialist, but god help it if it misses or tries to take on multiple suits.
Thought?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Pvt Numnutz
R 0 N 1 N
1084
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Posted - 2014.04.11 10:21:00 -
[38] - Quote
Well at least you know what you have to train for, personal skill wise, to do better in dust |
Korvin Lomont
United Pwnage Service RISE of LEGION
909
|
Posted - 2014.04.11 10:21:00 -
[39] - Quote
Ghost Kaisar wrote:Vrain Matari wrote:ChribbaX wrote:In the spirit of EVE cloaks should deactivate when in range of another merc (still a bit friendlier than the ship cloaks that will deactivate within 2500m of any object).
So have cloaks deactivate when in range of others and you will suddenly have to make cloakers run different routes rather than straight through people.
/c +1 This idea has a lot going for it. I've been spending time trying to come up with mechanics that promotes the cloak as a repositioning/avoidance tool but detract from it's camping ability - this 'decloak-via-proximity' mechanic kinda accomplishes that and in fact naturally promotes use of the cloak in its reposition/avoid role. Would be tempted to set the proximity decloak range at ~8m. I would be fine with this honestly, but then they need to get rid of the shimmer. Right now, cloaks are meant to be used as camping devices, due to the huger movement shimmer. If you make them deactivate on proximity, you ruin it in all honesty (in their current form). I can't run because the shimmer gives me away, and I can't stay still and hope you don't see me. However, if you let me run away with a good cloak, and force it to decloak on proximity, you can turn the cloak into a escape or flanking tool. Useless up close, but fantastic at hiding your movements at range. I want this. I've only ever wanted the cloak to be like this, but the stupid shimmer mechanic ruined it.
Yes this would be cool and I would love to have this as well, but If we get this people would whine even more. Because then we would REALLY be invisible and there is little to nothing they could do to find us.
The ones dying to cloaked SG scouts would still die and we could use still Rifles to fight from a distance the CR/RR is still way more deadly than the SG ever will be (that the reason you still see CR,CR,CR,RR,RR,RR in the killfeed).
Honestly cloaks are mostly fine, the only changes I could see is a slightly louder decloaking sound and maybe a faster decloaking animation..
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m twiggz
Pradox One Proficiency V.
481
|
Posted - 2014.04.11 11:23:00 -
[40] - Quote
Temias Mercurial wrote:I wonder... what kind of TV's do you people have? I'm using an HD TV, and I see scouts just fine, whether I'm playing as a scout, medium, or heavy suit, with any weapon that I'm comfortable with. I really don't get why people think they're OP. I don't know if there is a large varying difference in cloak visibility between TVs and settings. Personally, I have my brightness way up. I lost the majority of my vision in my left eye in a freak chemical accident at work. With that being said I still don't have too much of an issue seeing cloaked scouts. I think most people lack general awareness as opposed to not actually seeing them. I use a 32" Samsung HDTV on low graphic settings (helps with the FPS drops). |
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Monkey MAC
Rough Riders..
2480
|
Posted - 2014.04.11 11:33:00 -
[41] - Quote
Kierkegaard Soren wrote:I seem to recall, sometime after cloaks had been confirmed as a feature for 1.8, that the CPM had demanded from CCP that cloaks would not function as a fire-from-unseen weapon, and were designed solely to be used as a tactical piece of equipment that facilitated stealthy movement around the map. I seem to recall -and I could well be incorrect on this- that the demand was met, and CCP promised that cloaks would not amount to weaponised invisibility.
My experience with cloaked scouts causes me to reconsider whether any of the above ever actually occurred.
I actually like cloaks, though I don't use them myself. I like the idea of them. But I'm getting really tired of being obliterated by them match in, match out. Simply put, in the time it takes for th scout to fully decloak, they have already fired. I run a brick-tanked Amarr commando suit and advanced-gear SG's are comfortably polishing me off I. Two rounds, the first of which I never knew about. Bad scouts might die after the first kill. Good scouts might take out half a squad before they get taken out. A proper scout is truly monstrous.
To those of you who say "the hard counter is situational awareness": both true and untrue. I have knocked many cloaked suits out by watching out for them, seeing the shimmer, and melting them accordingly. The problem arises when you are pressed to deal with in cloaked suits; at that moment, you are focusing, perhaps ADS'ing, on another target, and then BLAP. You have died. How did the scout know when to strike so precisely? Because the tacnet told them what direction you were facing and so they had every advantage they required, whilst you had no way of countering it.
I have no concrete idea how to fix that, or even if it actually needs to be fixed. On a whim, I'd say give firing from cloaked both a buff and a nerf: buff the damage from firing from cloaked slightly, bit massively nerf the ROF of your weapon for a few seconds after you I cloak. In this sense the scout becomes a one-hit-kill specialist, but god help it if it misses or tries to take on multiple suits.
Thought?
You are correct those events did indeed transpire. The orginal cloak allowed you to equip a weapon and fire while cloaked, equipping the weapon would not result in decloaking. However a penalty would ensue for firing while cloaked such that 1 SG slug or sniper bullet would be enough to COMPLETLY drain your energy.
This meant firing from the cloak would leave you exposed for nearly 30secs and more pften than not as a scout, seal your doom. When the community decided against this, CCP agreed to change it, and they did.
HOWEVER as per usual CCP style they overlooked something which the community is now abusing . You look through the history amd you can find evidence of abused mechanics.
TAC Rifle at Full Auto Machine Gun Punch Lag Bombed Mass Drivers Cal Logis Mlt fuel injectors
And so on, its just the way gaming community roll unfortunately.
Gaming Community wrote:Victory, by any means
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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NAV HIV
The Generals General Tso's Alliance
1421
|
Posted - 2014.04.11 12:27:00 -
[42] - Quote
Medical Crash wrote:NAV HIV wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
First of all you are calling something OP without even using it in a proper suit... Then you say it's not OP Then you sort of call for a Nerf... If you can't see it in lower resolution then how is it anyone's fault ?! If you have a Logi, then use other Modules than the conventional Shield extenders and Armor plates... Then you'll see how easy it is to Find a Cloaked scout... All people do here is whine... Go and try out some suit setups with proper modules please And how do you propose he find the Maxed out Gallente Scouts with 2 Complex Dampners? That's a trick question, because nothing and I mean nothing can scan them. Buff Scanners, Increase Scouts Profile a few dB's Until that happens, Scout- in particular the Gallente Scout=crutch. I don't care what anyone says, it is what it is.
Squad up with a Cal Scout... Solo Gungho BS would only get someone killed...
Dust Currently has Dropsuits Which complement each other... No More Jack of all Trades with just One Suit, No Heavy, assault, Commando, Scout or Logi can do it all alone... Which is what most people can't fathom or the main reason behind all the butthurt QQ.... Corps should have made a Roster of which player is running what suit. Not everyone spec into Gal Scout! Most Corps did it, so did most players... Players who are not crying about things...
Every suit Has it's limits now, the same way each suit has different purpose and bonus... Spend The SP wisely |
Marc Rime
373
|
Posted - 2014.04.12 19:46:00 -
[43] - Quote
m twiggz wrote:Temias Mercurial wrote:I wonder... what kind of TV's do you people have? I'm using an HD TV, and I see scouts just fine, whether I'm playing as a scout, medium, or heavy suit, with any weapon that I'm comfortable with. I really don't get why people think they're OP. I don't know if there is a large varying difference in cloak visibility between TVs and settings. Personally, I have my brightness way up. I lost the majority of my vision in my left eye in a freak chemical accident at work. With that being said I still don't have too much of an issue seeing cloaked scouts. I think most people lack general awareness as opposed to not actually seeing them. I use a 32" Samsung HDTV on low graphic settings (helps with the FPS drops). The visibility of the cloak's shimmer depends on the what background it's set against and, it seems to me, the ambient light on the planet you're on. Sometimes you see them, sometimes you don't. I get the feeling that people who like cloaks think back to a game where they clearly saw some cloaker, while those who don't like 'em remember games where they didn't ;). |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1013
|
Posted - 2014.04.12 20:25:00 -
[44] - Quote
Operative 1171 Aajli wrote:The-Beard wrote:RINON114 wrote:I kind of agree with the cloak being OP.
Nearly every match I'm in that's pretty much all that kills me no matter what suit I'm using: Proto scouts with proto cloaks and proto shotguns.
Now usually I don't post much and I post even less about OP stuff, but I think cloaks are just a little too common.
I have a cloaked logi that I like to use as a slightly hardened scout/medic combo and he is fun to use, but I'm not going and destroying everything in my path because I don't feel that a cloak should be used like that (which is why I put it on the logi in the first place).
It's not like anything huge needs to change but the main thing is to make the shimmer more noticeable on a lower resolution. I find the shimmer very difficult to see playing on low texture and graphical detail, especially when the framerate drops as it often does.
Another change I would make is to make it so the shimmer is incremental: moving slowly and carefully should be rewarded, whereas moving quickly should bring you to 50% visibility at least.
That's all, no QQ, just a bit tired of seeing so many cloaks be used to put scouts into the dominant power position.
What are you talking about? Scouts are so UP even with cloaks.. and the times on cloaks are to short as well. I won't even get into the lack of HP you can fit on scouts now either.. really dude, wtf are you talking about? Uh oh, somebody's I WIN button has been challenged.
There is no "I WIN" button on scouts. Just read any kill feed as has been stated: "RR RR RR AR SC HMG HMG"
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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