Monkey MAC
Rough Riders..
2463
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Posted - 2014.04.10 14:31:00 -
[1] - Quote
Personally I think the only thing that needs to be changed with cloaks is to require MANUAL deactivation. So you can't quick-swap to a weapon, or even open the weapon wheel while you are cloaked.
You have to manually press the decloak button on the neocom BEFORE you canmchange to a weapon. Problem sorted, QQ will practically disapear over night.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2480
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Posted - 2014.04.11 11:33:00 -
[2] - Quote
Kierkegaard Soren wrote:I seem to recall, sometime after cloaks had been confirmed as a feature for 1.8, that the CPM had demanded from CCP that cloaks would not function as a fire-from-unseen weapon, and were designed solely to be used as a tactical piece of equipment that facilitated stealthy movement around the map. I seem to recall -and I could well be incorrect on this- that the demand was met, and CCP promised that cloaks would not amount to weaponised invisibility.
My experience with cloaked scouts causes me to reconsider whether any of the above ever actually occurred.
I actually like cloaks, though I don't use them myself. I like the idea of them. But I'm getting really tired of being obliterated by them match in, match out. Simply put, in the time it takes for th scout to fully decloak, they have already fired. I run a brick-tanked Amarr commando suit and advanced-gear SG's are comfortably polishing me off I. Two rounds, the first of which I never knew about. Bad scouts might die after the first kill. Good scouts might take out half a squad before they get taken out. A proper scout is truly monstrous.
To those of you who say "the hard counter is situational awareness": both true and untrue. I have knocked many cloaked suits out by watching out for them, seeing the shimmer, and melting them accordingly. The problem arises when you are pressed to deal with in cloaked suits; at that moment, you are focusing, perhaps ADS'ing, on another target, and then BLAP. You have died. How did the scout know when to strike so precisely? Because the tacnet told them what direction you were facing and so they had every advantage they required, whilst you had no way of countering it.
I have no concrete idea how to fix that, or even if it actually needs to be fixed. On a whim, I'd say give firing from cloaked both a buff and a nerf: buff the damage from firing from cloaked slightly, bit massively nerf the ROF of your weapon for a few seconds after you I cloak. In this sense the scout becomes a one-hit-kill specialist, but god help it if it misses or tries to take on multiple suits.
Thought?
You are correct those events did indeed transpire. The orginal cloak allowed you to equip a weapon and fire while cloaked, equipping the weapon would not result in decloaking. However a penalty would ensue for firing while cloaked such that 1 SG slug or sniper bullet would be enough to COMPLETLY drain your energy.
This meant firing from the cloak would leave you exposed for nearly 30secs and more pften than not as a scout, seal your doom. When the community decided against this, CCP agreed to change it, and they did.
HOWEVER as per usual CCP style they overlooked something which the community is now abusing . You look through the history amd you can find evidence of abused mechanics.
TAC Rifle at Full Auto Machine Gun Punch Lag Bombed Mass Drivers Cal Logis Mlt fuel injectors
And so on, its just the way gaming community roll unfortunately.
Gaming Community wrote:Victory, by any means
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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