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Snake Sellors
Hellstorm Inc League of Infamy
16
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Posted - 2014.04.09 14:08:00 -
[1] - Quote
not sure if it was an oversight or not but the caldari heavy is seriously unbalanced against gallente heavies at the moment, it can't be effectively repaired by logi units due to being a shield heavy it's armour isn't high enough to be worth covering by a logi, also it could due with a bit more hit points on the shield sides or maybe an extra high slot because even complex extenders only offer 66 hit points, gallente heavies get over a thousand armour points with the right fit at advanced but caldari shield points go up to around 800 ish (not sure exactly not at complex shield mods yet)
I aim it at gallente because they're supposed to be sides of the same coin as it were. thoughts from other caldari sentinels please? |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
519
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Posted - 2014.04.09 14:19:00 -
[2] - Quote
All it needs is what all their heavies need and that's a second low slot .
It's silly to FORCE players to shield tank until you give them shield efficacy as a bonus .
Shields are in a poor state in this game , if it's vehicle's or personal .. shield dependency is poor to perform on this game at the moment .
To all who want to bring up lore and all , this game is not " lore correct " and your not the one gimped by a decision made for you and not in consideration .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Snake Sellors
Hellstorm Inc League of Infamy
16
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Posted - 2014.04.09 14:24:00 -
[3] - Quote
that would help out a lot it'd make it better for our logi guys and makes us last better after shields go, I didn't suggest it as I think they want caldari to be shield based, they're the opposite of the gallente the other two races are the middle grounds. but i would love another low slot |
BL4CKST4R
WarRavens League of Infamy
2441
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Posted - 2014.04.09 15:01:00 -
[4] - Quote
Snake Sellors wrote:not sure if it was an oversight or not but the caldari heavy is seriously unbalanced against gallente heavies at the moment, it can't be effectively repaired by logi units due to being a shield heavy it's armour isn't high enough to be worth covering by a logi, also it could due with a bit more hit points on the shield sides or maybe an extra high slot because even complex extenders only offer 66 hit points, gallente heavies get over a thousand armour points with the right fit at advanced but caldari shield points go up to around 800 ish (not sure exactly not at complex shield mods yet)
I aim it at gallente because they're supposed to be sides of the same coin as it were. thoughts from other caldari sentinels please?
What about giving it a 3/2 or 2/3 layout?
For the Federation!
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Dauth Jenkins
Ultramarine Corp
456
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Posted - 2014.04.09 15:25:00 -
[5] - Quote
Caldari sentinels are not meant to sit their and tank targets, just like all shield suits, they are meant to utilize cover
-Sincerely
--The Dual Swarm Commando
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Yisuki
Red Star. EoN.
32
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Posted - 2014.04.09 15:34:00 -
[6] - Quote
The only thing I think it needs is a little more base shield and higher shield regen, like 40 or something |
xSivartx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
58
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Posted - 2014.04.09 16:04:00 -
[7] - Quote
I think it need to go down to about 200 armor with skills and the rest put into shield amount. |
Taylor2313
NECROM0NGERS Caps and Mercs
4
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Posted - 2014.04.09 16:11:00 -
[8] - Quote
BL4CKST4R wrote:Snake Sellors wrote:not sure if it was an oversight or not but the caldari heavy is seriously unbalanced against gallente heavies at the moment, it can't be effectively repaired by logi units due to being a shield heavy it's armour isn't high enough to be worth covering by a logi, also it could due with a bit more hit points on the shield sides or maybe an extra high slot because even complex extenders only offer 66 hit points, gallente heavies get over a thousand armour points with the right fit at advanced but caldari shield points go up to around 800 ish (not sure exactly not at complex shield mods yet)
I aim it at gallente because they're supposed to be sides of the same coin as it were. thoughts from other caldari sentinels please? What about giving it a 3/2 or 2/3 layout? No it needs the 4 hi slots but it could use an extra low but that wont happen. Just my thought. Plus that's how i roll with it. 3 complex extenders and 1 Complex energizers. Works really well! |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1935
|
Posted - 2014.04.09 16:29:00 -
[9] - Quote
Caldari Sentinels have a built in shield regen that far exceeds what a full set of complex armor reps on a Gallente Sentinel. It is designed to take moderate damage and take cover to quickly regain that HP, where a Gallente is designed to take it to the face but is more reliant on logistics support. Overall the Caldari Sentinel makes for a fantastic mid-long range heavy unit that can run solo far more effectively than the other Sentinels can. Focus less on getting more HP and more on shield regeneration.
And yes you SHOULD be forced to shield tank Caldari suits, I find the Sentinels' slot setup to be far more appropriate than most suits (Don't get me started on Caldari Logistics). Hybrid tanking is really something that should be discouraged in most cases, especially in cases such as the Caldari Sentinel. When it comes to armor/shield tanking, getting the best of both worlds is not conducive to good game design.
Like my ideas?
Pokey Dravon for CPM1
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1pawn dust
Algintal Core Gallente Federation
133
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Posted - 2014.04.09 17:49:00 -
[10] - Quote
Love these peeps telling a heavy to run for cover.
Shields are broke in Dust, until they start repping after 1shot of dmg they will never hold a candle to armor, also armor reps through all dmg and can utilitze logis
i would give the caldari sentinel an extra low slot just for the lols, wont make that much a difference to em |
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Nocturnal Soul
Immortal Retribution
2760
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Posted - 2014.04.09 20:24:00 -
[11] - Quote
Build it as a regain tank not a shield tank.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
523
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Posted - 2014.04.09 22:29:00 -
[12] - Quote
Pokey Dravon wrote:
And yes you SHOULD be forced to shield tank Caldari suits, I find the Sentinels' slot setup to be far more appropriate than most suits (Don't get me started on Caldari Logistics). Hybrid tanking is really something that should be discouraged in most cases, especially in cases such as the Caldari Sentinel. When it comes to armor/shield tanking, getting the best of both worlds is not conducive to good game design.
Part of the reason this crap is the way that it is . Bet you would love tiercide as well .
This is crap , when you eat threw the shield's what do you have left .. NOTHING !!!! , even a Gal sentinel has a shield regen but does a Caldari have a armor regen ..??.. NOPE and that's what's wrong with your brilliant plan .
You can't have it both ways . When a Gal is hit , their shield's regen ( all be it a little slower than any other than Ammar ) but the set up of Caldari ( just like the light suits ) forces you to sacrifice where most don't have to ... to the extent that the Caldari is forced to .
It would be cool if the Gal's couldn't regen their shield's ( without using a mod ) once they were down but playing Caldari and not putting a armor reper of some sorts on is suicide unless you don't care about clones or ISK's .
They need a second low slot . You can't force someone to play a role that no one else is forced to play by sacrificing so much to be productive .
Get off of your freaking high horse and play with JUST Caldari and nothing else and watch how gimped you would realize their making this race .
I bet you use other races .
I don't .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
523
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Posted - 2014.04.09 22:45:00 -
[13] - Quote
1pawn dust wrote:Love these peeps telling a heavy to run for cover.
The Caldari is the only one .
I had a Minmatar alt until last week , had Heavy suits and love the experience more than using my main .
The extra low slot makes a difference and I wasn't loaded in armor and shield's like on my main and I use to do so much better with basic mods .
Dam shame what they are doing and how people are just condoning it that are Caldari .
They are just like their Factional Warfare .. WEAK and ready to bend over and take it .
Not this one , I love a fight .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1938
|
Posted - 2014.04.09 23:02:00 -
[14] - Quote
Such rage...
And I use all 4 races, gives me a clearer view on how they all work and differ, instead of just sticking to one. I particularly like using Caldari suits at long range as it makes the shield playstyle work quite well.
Well anyways let's just take a look at the potential for HP regeneration for a moment.
Assume no modules
Gallente Sentinel 15 Shield HP/s 1 Armor HP/s 16 Total HP/s
Caldari Sentinel 30 Shield HP/s 0 Armor HP/s 30 Total HP/s
Alright so Caldari wins by nearly 200%
Let's factor in modules. If we just want to look at raw regeneration we can do some max skill fits here.
Gallente Sentinel Complex Shield Energizer Complex Armor Repairer x4
25.35 Shield HP/s 26 Armor HP/s 51.35 Total HP/s
Caldari Sentinel Lets try fitting just a single Complex Energizer
50.7 Shield HP/s 0 Armor HP/s 50.7 Shield HP/s
So...Caldari Sentinel can have similar amounts of HP regeneration with a single module that takes the Gallente Sentinel 5 modules to attain and still maintain similar amounts of total HP BEFORE shield extenders. That's not to mention that in the case your shields break, at worst you're waiting 1 second for recharge to start, and at best 0.75 seconds.
You're trading easily self-repped armor in exchange for insane potential for shield HP regeneration. Even sticking a Complex Shield Recharge on top of the Energizer pushes your recharge to nearly 72 HP a second. When engaging outside the enemy's optimal range, even a couple seconds of avoiding fire is going to allow you to start regenerating your shields at rates that rival most repair tools. Now I understand that an effective longe range heavy weapon currently does not exist which does not suit the Caldari Sentinel all that well, however that is an issue with lack of content and not the suit itself.
So if you wanted to have a ton of HP and armor reps I have to ask...why did you pick Caldari? Sounds like what you really want is the gk.0 or ak.0.... 72 HP a second, that's equal to over 11 armor reppers. 2 Shield modules doing the work of 11 armor modules. Yeah, clearly the ck.0 is inferior. Clearly.
Like my ideas?
Pokey Dravon for CPM1
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
523
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Posted - 2014.04.09 23:40:00 -
[15] - Quote
I'm Caldari so I picked the race that I am .
Must be the reason we didn't get an infantry refund because of brains like such that throw out numbers using complex this and that for examples and always using the prototype as the measuring stick .
Well we all don't have prototype , I myself had only the experience of wearing an Aurum so my knowledge in that department is not much .
They should have another Heavy event where they count the number of kills by each race to see which heavy is the best .
That should settle it , I'm sure Caldari would be last .
You people keep talking about shields like it's the best thing besides mom's apple pie .
Keep with the number's . Hope to play a match with you and your using Caladri's , I'm sure you will be running and hiding while the Gal , Amarr and Minmatar's walking towards you .
Good luck with that .
I experience it myself but not a Prototype level's but at level two , working on advanced .
I just don't think that any one with any prototype suit should complain about anything .
Oh that is where most of the complaint's come from .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1938
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Posted - 2014.04.09 23:53:00 -
[16] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I'm Caldari so I picked the race that I am .
Must be the reason we didn't get an infantry refund because of brains like such that throw out numbers using complex this and that for examples and always using the prototype as the measuring stick .
Well we all don't have prototype , I myself had only the experience of wearing an Aurum so my knowledge in that department is not much .
They should have another Heavy event where they count the number of kills by each race to see which heavy is the best .
That should settle it , I'm sure Caldari would be last .
You people keep talking about shields like it's the best thing besides mom's apple pie .
Keep with the number's . Hope to play a match with you and your using Caladri's , I'm sure you will be running and hiding while the Gal , Amarr and Minmatar's walking towards you .
Good luck with that .
I experience it myself but not a Prototype level's but at level two , working on advanced .
I just don't think that any one with any prototype suit should complain about anything .
Oh that is where most of the complaint's come from .
Ok lets do it with standard gear.
Caldari Sentinel 1 Basic Recharger 1 Basic Energizer 1 Basic Regulator
44.42 Total HP/s
Gallente Sentinel
1 Basic Recharger 2 Basic Repairer
17.59 Shield HP/s 6 Armor HP/s 23.59 Total HP/s
Again, Caldari Sentinel has nearly double to HP regeneration capabilities that the Gallente has.
Like my ideas?
Pokey Dravon for CPM1
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
523
|
Posted - 2014.04.09 23:58:00 -
[17] - Quote
Hope when they do the changes for the heavies and the medium frames that they come to there senses and add " ONE " low slot to the Caldari heavies .
Don't have on but only having " ONE" low slot on a prototype suit wouldn't matter to many ( I guess ) but to me , makes it so not worth having .
Just like light frames but at least they have two slots ... three at prototype would have been so much better .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1938
|
Posted - 2014.04.10 00:09:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Hope when they do the changes for the heavies and the medium frames that they come to there senses and add " ONE " low slot to the Caldari heavies . Don't have one but only having " ONE " low slot on a prototype suit wouldn't matter to many ( I guess ) but to me , makes it so not worth having . Just like light frames but at least they have two slots ... three at prototype would have been so much better . Edit : I'm not thinking right , that's the only time that the suit is worth having . What was I thinking ???
...I just showed you how the Standard suit has double the HP regeneration that a Gallente Standard can have. So yeah, having a standard is worth it.
I'm not really sure why you're being hostile, I'm not even stating an opinion, these are just the numbers which clearly show that the Caldari suit has a significantly higher potential for HP regeneration than the Gallente suit does. No opinions, just the facts buddy.
Like my ideas?
Pokey Dravon for CPM1
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Kigurosaka Laaksonen
DUST University Ivy League
745
|
Posted - 2014.04.10 00:37:00 -
[19] - Quote
A few things I noticed and want to share my thoughts on in no particular order.
Cover It's been said that a CalSent should run for cover. If you're not hugging cover at every second you could get shot (that's every second), you're screwed. You can't exactly sprint very fast. I don't see anything wrong here, except the idea that 'cover' is this omnipresent amorphous entity that is everywhere at all times that we can just 'get to' whenever we get shot. Sometimes there just isn't adequate cover. You're gonna get shot. You're probably gonna die.
HP As for HP totals, meh. They feel fine where they're at now. When total HP is added up, the CalSent and GalSent both have 1144 (rounded up, no skills, no mods.) CalSent and GalSent have 525 shield/armor respectively, and 390 armor/shield respectively. That's literally 'opposite sides of the same coin.' That's the pattern for HP totals in all of DUST. That being said, I wouldn't mind shaking that pattern up. It's shallow and restrictive. In this case, reducing the CalSent's armor HP and raising the shield HP by an equal (or very minimally larger) amount.
Solo / Mid-Long Range Someone mentioned that the CalSent is better suited for solo work and mid-long range. That's fine, but it means you won't be using an HMG and likely not a Forge Gun. That means a Rail Rifle, baby! Seriously though, let's get some more Heavy Weapon variety (not variants of existing weapons) in the game. I like heavies. I like heavy weapons. I want to use heavy weapons on my heavy suit. There's only so long I can run with an HMG or Forge Gun, though, before it gets dull.
My CalSent My preferred style is to make strengths stronger and try to avoid situations where weaknesses come in to play. The CalSent's strength is a large shield HP pool, lots of shield regen, and short recharge delays. My PRO CalSent fit (when I get there) will look like this.
2x Complex Shield Recharger 2x Complex Shield Extender
1x Complex Shield Regulator
PRO Assault HMG PRO Magsec SMG ADV M8 Packed Locus grenade
Fit made in protofits with max skills.
-The Assault HMG has an effective range just shy of 75m but much less DPS than the other HMGs. I would likely swap the Assault HMG for a Burst HMG. But the Assault HMG is harder to fit, so I fit it just to show it could be done.
-The Rechargers are iffy, they could easily be Energizers (but downgrade the Assault HMG to a Burst or normal to get the CPU.) I'm not a fan of the Energizers because the ~12% penalty (a little less due to stacking penalties) to shield HP would be a huge amount of the CalSent's large shield HP pool. This fit would lose ~75 shield HP for only 18HP/s more regen. So I lean to the Rechargers, but when I get to this fit I would try the Energizers, and if my survivability is better, I would have no problems running energizers.
-Extenders play up it's high shield HP. Simple.
-The Regulator plays up the CalSent's biggest strength, the low recharge delays. This is critical. Extenders penalize only depleted shield recharge delay. Your depleted delay is 1s (penalized by the Extenders, so a tiny bit higher) and normal delay is 4s. Generally, if your shields get depleted, you're taking armor damage. You won't last long, either in that single fight or getting chipped away at. If you win the fire fight, generally, your shields won't get depleted, so that 1 depleted delay is no help. The key is the normal delay. The Regulator brings the depleted delay down to 0.83s, compensating for the Extender penalty and going further to improve it, but more importantly it brings the normal recharge delay down to 2.9s. That's huge.
On a side note, buff complex regulators from 25% to 30%. Also, get this new stuff in the LP stores!
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Kigurosaka Laaksonen
DUST University Ivy League
745
|
Posted - 2014.04.10 00:41:00 -
[20] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:prototype as the measuring stick
The 'measuring stick' I have available is max skills in protofits and use prototype, or zero skills and have protofits tell me I'm not skilled into anything. I'm not going through the effort of entering some custom skill set that the community could agree is a good standard.
Yeah, I used max skills and prototype. That's the highest bar. Everything else compares to that. I make a CalSent fit with max skills and prototype, and I make a GalSent with max skills and prototype to compare. Strangely, the standard is to use max skills in EVE's fitting tool and work backwards from there. Deal with it.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
523
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Posted - 2014.04.10 03:06:00 -
[21] - Quote
Kigurosaka Laaksonen wrote:Shinobi MumyoSakanagare ZaShigurui wrote:prototype as the measuring stick The 'measuring stick' I have available is max skills in protofits and use prototype, or zero skills and have protofits tell me I'm not skilled into anything. I'm not going through the effort of entering some custom skill set that the community could agree is a good standard. Yeah, I used max skills and prototype. That's the highest bar. Everything else compares to that. I make a CalSent fit with max skills and prototype, and I make a GalSent with max skills and prototype to compare. Strangely, the standard is to use max skills in EVE's fitting tool and work backwards from there. Deal with it.
Who the **** are you and I wasn't aware that WE were in a conversation .
Wasn't about YOU then and will not make it about you NOW .
Go e-peen somewhere else .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Alena Ventrallis
PAND3M0N1UM Top Men.
1161
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Posted - 2014.04.10 03:29:00 -
[22] - Quote
Pokey Dravon wrote:Such rage...
And I use all 4 races, gives me a clearer view on how they all work and differ, instead of just sticking to one. I particularly like using Caldari suits at long range as it makes the shield playstyle work quite well.
Well anyways let's just take a look at the potential for HP regeneration for a moment.
Assume no modules
Gallente Sentinel 15 Shield HP/s 1 Armor HP/s 16 Total HP/s
Caldari Sentinel 30 Shield HP/s 0 Armor HP/s 30 Total HP/s
Alright so Caldari wins by nearly 200%
Let's factor in modules. If we just want to look at raw regeneration we can do some max skill fits here.
Gallente Sentinel Complex Shield Energizer Complex Armor Repairer x4
25.35 Shield HP/s 26 Armor HP/s 51.35 Total HP/s
Caldari Sentinel Lets try fitting just a single Complex Energizer
50.7 Shield HP/s 0 Armor HP/s 50.7 Shield HP/s
So...Caldari Sentinel can have similar amounts of HP regeneration with a single module that takes the Gallente Sentinel 5 modules to attain and still maintain similar amounts of total HP BEFORE shield extenders. That's not to mention that in the case your shields break, at worst you're waiting 1 second for recharge to start, and at best 0.75 seconds.
You're trading easily self-repped armor in exchange for insane potential for shield HP regeneration. Even sticking a Complex Shield Recharge on top of the Energizer pushes your recharge to nearly 72 HP a second. When engaging outside the enemy's optimal range, even a couple seconds of avoiding fire is going to allow you to start regenerating your shields at rates that rival most repair tools. Now I understand that an effective longe range heavy weapon currently does not exist which does not suit the Caldari Sentinel all that well, however that is an issue with lack of content and not the suit itself.
So if you wanted to have a ton of HP and armor reps I have to ask...why did you pick Caldari? Sounds like what you really want is the gk.0 or ak.0.... 72 HP a second, that's equal to over 11 armor reppers. 2 Shield modules doing the work of 11 armor modules. Yeah, clearly the ck.0 is inferior. Clearly. 1. Gallente and Amarr also have logo tools to boost their rep beyond what any shield suit can do. Shields havenothing but their personal modules to rely on. A gallente can fit no reps at all and still get higher regen than a caldari sentinel.
2. Until shields regen under fire no matter what like armor, your entire argument is invalidated. Shield needs to be able to duck into cover quickly to allow the shield to begin regening. Something a sentinel suit cannot do.
That's what you get!! - DA Rick
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1938
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Posted - 2014.04.10 03:38:00 -
[23] - Quote
1. I was speaking in terms of a suits ability to regenerate its own HP. So while yes a logi can support an armor heavy far better, in terms of individual repping ability, the caldari is superior.
2. This is due to the fact that Caldari heavies are forced to engage in close quarters due to the short optimal range of the HMG. However, given a longer ranged weapon where the Caldari heavy can stay outside the optimal range of its target but still hit the enemy for full damage, incoming dps is low enough for the heavy to get behind cover. Again this is due to a lack of longer range AP heav weapons but it is not tue failure of the suit. The reason the suit feels weak is because its effectivly forced to fight in close quarters which is where it is weakest.
Like my ideas?
Pokey Dravon for CPM1
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Kigurosaka Laaksonen
DUST University Ivy League
745
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Posted - 2014.04.10 12:26:00 -
[24] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:
Who the **** are you and I wasn't aware that WE were in a conversation .
Wasn't about YOU then and will not make it about you NOW .
Go e-peen somewhere else .
Oh man, this guy is great. I'm sorry, we're posting on a public forum. I didn't realize you had some kind of exclusivity agreement with the other posters. Parson me if I stepped on your tender toes.
You're wrong. The way you think things should work is not the way they actually work. I told you how they worked. You're a twit, and you stand behind your principles. Your actions support the fact that you have an empty head.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Snake Sellors
Hellstorm Inc League of Infamy
22
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Posted - 2014.04.14 19:02:00 -
[25] - Quote
There's some really well though out posts here which i find helpful, yes caldari sheilds regen faster but the total hp can't go anywhere near that of the gallente, you did numbers for regen now look at what happens when you try fitting for high hp. And the other point is a gallente can do logibro a caldari can't which means a gallente gets more orbital strikes and is better as part of a squad therefore unbalanced and someone pointed out armour reps constantly sheilds only start to repair a couple of seconds after you stop being shot.
I hope you're right about the long range heavy weapon, makes sense caldari are'nt known for their cqc and as yet they don't have heavy weapons, but if They're for long range that Would imply open ground and less cover making it less likely to use that regen stat, also meaning getting shot by alot of people simultaneously,the low total hp won't help.
I agree that you should play to strengths and also mean to try the 2 extennder 2 regen and a regulator, but i think i'll try energizers first to boost that regen, but you made a Good point about not reducing total sheilds, thanks
I do like the caldari it suits my play style better than standing in front of bullets, but cover in this game ain't easy to findall the time, and i can't help notice when i'm in squad and my gallente squadmates don't die anywhere near as easily as i do or i have to leave our logi vulnerable while i try to repair sheilds that it just seems a little off. |
Piercing Serenity
PFB Pink Fluffy Bunnies
612
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Posted - 2014.04.14 19:29:00 -
[26] - Quote
As someone has mentioned in a long dead thread, one of the main problems between armor and shields is that:
- Armor is balanced around teamwork
- Shields are 'balanced' around solo play
This is very detrimental to individual players, especially in a team-based shooter. Further, I'd like to comment on one of the points that Dravon made.
- Yes, Shields have a higher numeric regen rate, but they have much fewer options to boost regen
If a Galente heavy wants to fit all armor plates, he is running of the risk of being a one and done heavy. If his (or her) suit takes too much damage, they won't be able to repair. Luckily, that heavy can pair up with a Logi (or any suit with an equipment slot for that matter) to help shore up his fitting's weaknesses. In this way, the galente suit encourages team play and squad composition to achieve much greater effects than either individual could do alone.
If a Caldari heavy were to fit all shield extenders, they run the risk of longer depleted shield regeneration, and when the shields do regenerate, they will do so with less HP per pulse. However, there is no way for a Caldari suit to shore up the weaknesses of his or her fitting with a squad. This effectively puts the Caldari suit at a disadvantage when compared to a galente suit if both suits are in a diverse squad.
This is one of the major imbalances I see - barring poor armor plate fitting balancing and poor scaling of shield extenders. To ignore this point would be remiss, in my opinion
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8384
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Posted - 2014.04.14 19:37:00 -
[27] - Quote
Caldari sentinel is the solo sentinel.
Overlord of all humans CAT MERC
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Snake Sellors
Hellstorm Inc League of Infamy
22
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Posted - 2014.04.14 20:18:00 -
[28] - Quote
"caldari sentinel is the solo sentinel" in a team based fps, so 6 v 1 assuming the other side has a single decent squad..... That is a slight unbalance i think. |
a brackers
Vanguardian Remnant
16
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Posted - 2014.04.18 11:57:00 -
[29] - Quote
Caldari are hit and run. You hit the gallante heavy for half his hp, duck behind a corner and your almost fully regen before he's got there, then you can kill him easily. If anything I almost find it too easy killing enemy heavies and I only run adv
Proto dropship pilot
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Abraham Baby Fish
LATINOS KILLERS CORP Caps and Mercs
7
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Posted - 2014.04.18 16:29:00 -
[30] - Quote
well, im a prototype cal sentinel, and i must say, i survive almost all scouts because the 10% damage reduction from hybrid weapons, also i can reach about 950 shields, and i put a complex plate on my low,other option than adding another module would be a HP bonus to shield extenders to cal sentinel, or another high slot
.i.
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Snake Sellors
Hellstorm Inc League of Infamy
22
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Posted - 2014.04.18 20:30:00 -
[31] - Quote
Sometimes i find that it works really well, i do use it for hit and run, but then other times i find that i die before theres a chance to get to cover and again the real issue is it's weakness in a squad a gallente sentinel with a couple of logibros is bloody hard to put down but a caldari doesn't get that benefit, i think another high slot would be nice but it would be met with another high slit for gallente, maybe more hp on shield extenders? Nice to know that others find the caldari sentinel worthwhile though.
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Sad Heavy
Eternal Beings Proficiency V.
39
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Posted - 2014.04.18 21:27:00 -
[32] - Quote
Pokey Dravon wrote: That's not to mention that in the case your shields break, at worst you're waiting 1 second for recharge to start, and at best 0.75 seconds. That **** hardly ever happens, if your armor gets hit the delay is reset to the normal
Scrubby Python Pilot,
Corp Chat Troll,
Elite Scrub
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The dark cloud
The Rainbow Effect
2826
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Posted - 2014.04.18 21:45:00 -
[33] - Quote
The caldari heavy has the highest regen rate out of all dropsuits in the game. Use 1 complex recharger and 1 energiser and you get over 70HP/s back which is alot. It is very good if you dont have logi support who follows you around to rep ya. It is very good aswell for defending objectives cause when you get shot you just have to hide for a few secs and pop back out and start fighting again. You have to remember that other heavies either need a logi to work or they have to stack armor repairs which have extreme low repair rates. For example a Gallente heavy will have only marginal more HP then the caldari when he is using 2 plates and 2 reppers.
Head of public relations from The Rainbow Effect.
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Kelbec Illidarie
The Forlorn Hope.
0
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Posted - 2014.04.19 02:19:00 -
[34] - Quote
Snake Sellors wrote:not sure if it was an oversight or not but the caldari heavy is seriously unbalanced against gallente heavies at the moment, it can't be effectively repaired by logi units due to being a shield heavy it's armour isn't high enough to be worth covering by a logi, also it could due with a bit more hit points on the shield sides or maybe an extra high slot because even complex extenders only offer 66 hit points, gallente heavies get over a thousand armour points with the right fit at advanced but caldari shield points go up to around 800 ish (not sure exactly not at complex shield mods yet)
I aim it at gallente because they're supposed to be sides of the same coin as it were. thoughts from other caldari sentinels please? i am not a heavy how ever i am a logi and i understand where you are coming from.
please help support my thread here
Primary role: Logi
Secondary role: Pilot/Tanker
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Thor Odinson42
Molon Labe. General Tso's Alliance
3458
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Posted - 2014.04.19 02:40:00 -
[35] - Quote
It's a high SP suit. Just like a Min Heavy. To make them shine requires skills that many heavies could have ignored until 1.8.
Shields are a more extensive SP sink than armor. My Cal Heavy has one shield extender, two energizers, one recharger, and a regulator.
Anyway long story short, it's a great suit with the right skills. Think about using a Burst HMG and plenty of cover to deal high damage in short bursts.
Level 3 Forum Warrior
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Snake Sellors
Hellstorm Inc League of Infamy
27
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Posted - 2014.04.19 07:12:00 -
[36] - Quote
Thanks thor, it's good advice already level 5 for everything except regulators, don't have proto suit yet, was unsure if it would be qorth it glad to say it looks like it will be but istill think that it's weaker in squad and not helpful for logies. |
Zunist Tae
Ivory Vanguard
49
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Posted - 2014.04.19 07:19:00 -
[37] - Quote
Folks keep hitting the 1 second depleted delay, which would be fantastic if it worked. (not saying we should balance around a bug, just putting it out there) Currently if you take any armor damage default delay kicks in (yes it's tested, use yer search function.) |
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