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Snake Sellors
Hellstorm Inc League of Infamy
16
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Posted - 2014.04.09 14:08:00 -
[1] - Quote
not sure if it was an oversight or not but the caldari heavy is seriously unbalanced against gallente heavies at the moment, it can't be effectively repaired by logi units due to being a shield heavy it's armour isn't high enough to be worth covering by a logi, also it could due with a bit more hit points on the shield sides or maybe an extra high slot because even complex extenders only offer 66 hit points, gallente heavies get over a thousand armour points with the right fit at advanced but caldari shield points go up to around 800 ish (not sure exactly not at complex shield mods yet)
I aim it at gallente because they're supposed to be sides of the same coin as it were. thoughts from other caldari sentinels please? |
Snake Sellors
Hellstorm Inc League of Infamy
16
|
Posted - 2014.04.09 14:24:00 -
[2] - Quote
that would help out a lot it'd make it better for our logi guys and makes us last better after shields go, I didn't suggest it as I think they want caldari to be shield based, they're the opposite of the gallente the other two races are the middle grounds. but i would love another low slot |
Snake Sellors
Hellstorm Inc League of Infamy
22
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Posted - 2014.04.14 19:02:00 -
[3] - Quote
There's some really well though out posts here which i find helpful, yes caldari sheilds regen faster but the total hp can't go anywhere near that of the gallente, you did numbers for regen now look at what happens when you try fitting for high hp. And the other point is a gallente can do logibro a caldari can't which means a gallente gets more orbital strikes and is better as part of a squad therefore unbalanced and someone pointed out armour reps constantly sheilds only start to repair a couple of seconds after you stop being shot.
I hope you're right about the long range heavy weapon, makes sense caldari are'nt known for their cqc and as yet they don't have heavy weapons, but if They're for long range that Would imply open ground and less cover making it less likely to use that regen stat, also meaning getting shot by alot of people simultaneously,the low total hp won't help.
I agree that you should play to strengths and also mean to try the 2 extennder 2 regen and a regulator, but i think i'll try energizers first to boost that regen, but you made a Good point about not reducing total sheilds, thanks
I do like the caldari it suits my play style better than standing in front of bullets, but cover in this game ain't easy to findall the time, and i can't help notice when i'm in squad and my gallente squadmates don't die anywhere near as easily as i do or i have to leave our logi vulnerable while i try to repair sheilds that it just seems a little off. |
Snake Sellors
Hellstorm Inc League of Infamy
22
|
Posted - 2014.04.14 20:18:00 -
[4] - Quote
"caldari sentinel is the solo sentinel" in a team based fps, so 6 v 1 assuming the other side has a single decent squad..... That is a slight unbalance i think. |
Snake Sellors
Hellstorm Inc League of Infamy
22
|
Posted - 2014.04.18 20:30:00 -
[5] - Quote
Sometimes i find that it works really well, i do use it for hit and run, but then other times i find that i die before theres a chance to get to cover and again the real issue is it's weakness in a squad a gallente sentinel with a couple of logibros is bloody hard to put down but a caldari doesn't get that benefit, i think another high slot would be nice but it would be met with another high slit for gallente, maybe more hp on shield extenders? Nice to know that others find the caldari sentinel worthwhile though.
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Snake Sellors
Hellstorm Inc League of Infamy
27
|
Posted - 2014.04.19 07:12:00 -
[6] - Quote
Thanks thor, it's good advice already level 5 for everything except regulators, don't have proto suit yet, was unsure if it would be qorth it glad to say it looks like it will be but istill think that it's weaker in squad and not helpful for logies. |
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