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Awry Barux
Ametat Security Amarr Empire
1617
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Posted - 2014.04.05 04:39:00 -
[1] - Quote
Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all.
Nerdier than thou
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4850
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Posted - 2014.04.05 04:43:00 -
[2] - Quote
Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all.
Running ina scout with -400HP is never Easy mode.
Me Myself dual wield SMG's because i dedicate myself to hunting down scouts...
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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tander09
KILL-EM-QUICK RISE of LEGION
70
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Posted - 2014.04.05 04:46:00 -
[3] - Quote
Who da hell needs shottys when you have a toxin SMG?!?!
Touch my BPO Gear, and you shall perish in the thrusters of a AMARR TITAN!!!!!!!
AMARRIAN4LYFE!
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Awry Barux
Ametat Security Amarr Empire
1618
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Posted - 2014.04.05 04:52:00 -
[4] - Quote
KING CHECKMATE wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Running ina scout with -400HP is never Easy mode. Me Myself dual wield SMG's because i dedicate myself to hunting down scouts...
Totally is easy mode. 440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage.
Nerdier than thou
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Leadfoot10
Molon Labe. General Tso's Alliance
1031
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Posted - 2014.04.05 04:54:00 -
[5] - Quote
The combination of cloaking and high alpha of the shotgun have made this playstyle extremely effective.
If that's ultimately good for the game or not, I'll leave for others to decide...but in the meantime, I've got to look over my shoulder to check if one of those sneaky bastards is stalking me before I can hit "POST".
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Leadfoot10
Molon Labe. General Tso's Alliance
1031
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Posted - 2014.04.05 04:56:00 -
[6] - Quote
Awry Barux wrote:440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage.
While I'm not sure I'd use the word idiot, that last part is certainly key.
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Awry Barux
Ametat Security Amarr Empire
1618
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Posted - 2014.04.05 05:07:00 -
[7] - Quote
Leadfoot10 wrote:Awry Barux wrote:440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage. While I'm not sure I'd use the word idiot, that last part is certainly key.
I would use the word idiot (obviously). Shields low? Multiple enemies nearby and not much cover to kite them around? Time to disengage. Seems patently obvious to me. Just as in EVE, running from a fight you cannot win = a victory.
Nerdier than thou
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Jackof All-Trades
The Black Renaissance
545
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Posted - 2014.04.05 05:24:00 -
[8] - Quote
As one who has always enjoyed the shotgun, and has admittedly been running the cloak + shotgun fit quite a lot, I must say that yes, the pair is one of the most deadly combinations you can think of.
I have trouble deciding with myself whether this is the way it should be however. The cloak is meant to give the user the tactical advantage of deciding where the battle must take place, and who you have to face. The shotgun allows you to quickly and easily deal high alpha damage. It's no wonder that they make such a good pair...
I still think they need to give a hot fix the cloak delay, its shotguns going off before you properly decloak that's the worst.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Mossellia Delt
Militaires Sans Jeux
1147
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Posted - 2014.04.05 05:41:00 -
[9] - Quote
Try it with aim assist off. 80% of your shots do not register, even on stationary targets.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Awry Barux
Ametat Security Amarr Empire
1619
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Posted - 2014.04.05 05:47:00 -
[10] - Quote
Mossellia Delt wrote:Try it with aim assist off. 80% of your shots do not register, even on stationary targets. Right, because things are balanced around having aim-assist off. Puh-lease, it's a console shooter, AA is part and parcel of literally 100% of controller FPS games.
Nerdier than thou
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Garrett Blacknova
Codex Troopers
4899
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Posted - 2014.04.05 05:59:00 -
[11] - Quote
Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Going to stop you right there.
Awry Barux wrote:Now that it's trivial to get in to that range No. It isn't. You need to stay far enough away from enemies to avoid being seen (YES, YOU CAN SEE A CLOAKED PLAYER MOVING) while also getting in close enough to use your Shotgun.
What's ACTUALLY trivial is countering a cloaked Scout who's relying on their "crutch" (cloak) to let them move in close. They trust in their partial invisibility, and a competent and alert player WILL see them moving, and if you don't kill them immediately, you know where they are and where they're going. Watch for the flanking approach, and watch as it fails miserably because you saw them coming. |
Mossellia Delt
Militaires Sans Jeux
1147
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Posted - 2014.04.05 06:02:00 -
[12] - Quote
Awry Barux wrote:Mossellia Delt wrote:Try it with aim assist off. 80% of your shots do not register, even on stationary targets. Right, because things are balanced around having aim-assist off. Puh-lease, it's a console shooter, AA is part and parcel of literally 100% of controller FPS games.
If you use as , you're bad and should feel bad
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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m twiggz
Pradox One Proficiency V.
445
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Posted - 2014.04.05 06:06:00 -
[13] - Quote
Eh, scouts and cloaks are easy mode all around. Doesn't matter if they have a SG in their hand or not, they're just more annoying. All the other weapons, despite a select few, are just as deadly. |
Awry Barux
Ametat Security Amarr Empire
1620
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Posted - 2014.04.05 06:19:00 -
[14] - Quote
Garrett Blacknova wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Going to stop you right there. Awry Barux wrote:Now that it's trivial to get in to that range No. It isn't. You need to stay far enough away from enemies to avoid being seen (YES, YOU CAN SEE A CLOAKED PLAYER MOVING) while also getting in close enough to use your Shotgun. What's ACTUALLY trivial is countering a cloaked Scout who's relying on their "crutch" (cloak) to let them move in close. They trust in their partial invisibility, and a competent and alert player WILL see them moving, and if you don't kill them immediately, you know where they are and where they're going. Watch for the flanking approach, and watch as it fails miserably because you saw them coming. Going to have to disagree completely. What you're saying may be true in PC or whatever, but do you know what percentage of pub players are "competent and alert"? In my estimation it's <10%.
As long as you follow pre-1.8 flanking strategies/routes, the cloak will increase your flanking success rate to upwards of 90%. If you didn't know how to flank before, the cloak won't save you, but if you were already flanking before 1.8, it's just too easy. The vast majority of my deaths now come from over-estimating how many reds I can successfully ambush in group, as opposed to getting picked off by that one red who happened to look behind the blob.
Mossellia Delt wrote: If you use as , you're bad and should feel bad
No. It's built into the game and turned on by default, at a dev-determined level of strength. The idea that I should turn it off out of some sort of internet honor is truly hilarious. Your injunction to feel bad is ineffective.
Nerdier than thou
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Alena Ventrallis
PAND3M0N1UM Lokun Listamenn
1140
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Posted - 2014.04.05 06:20:00 -
[15] - Quote
As a scout that runs a magsec and nova knives, i support this.
Best PVE idea I've seen.
Fixed link.
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Garrett Blacknova
Codex Troopers
4901
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Posted - 2014.04.05 06:40:00 -
[16] - Quote
Awry Barux wrote:Going to have to disagree completely. What you're saying may be true in PC or whatever, but do you know what percentage of pub players are "competent and alert"? In my estimation it's <10%. That doesn't mean the cloak is OP, or that Shotguns are OP. It means that competence and alertness are OP. If you're a Shotgun Scout and not competent or alert, you'll be dead before you start.
Quote:As long as you follow pre-1.8 flanking strategies/routes, the cloak will increase your flanking success rate to upwards of 90%. If you didn't know how to flank before, the cloak won't save you, but if you were already flanking before 1.8, it's just too easy. The vast majority of my deaths now come from over-estimating how many reds I can successfully ambush in group, as opposed to getting picked off by that one red who happened to look behind the blob. As long as you follow pre-1.8 flanking strategies and routes, YOU DON'T NEED A CLOAK ANYWAY.
If you didn't know how to flank before, the cloak won't save you.
If you were flanking before 1.8, you're good and the guy you killed deserved to die because they are bad.
The vast majority of your deaths come from you overestimating your own abilities. The times where you die because someone turned around or was actively aware of the threat of a cloaked Scout may be rare, but they're also the times where you DESERVE to die.
People need to learn that cloaking is in the game, and that it's really, really, REALLY easy to counter if you're actually paying attention to what you're doing. Cloaking should not be balanced around the current state of pub matches, because the new players WILL learn to look for cloaks, just like skilled players - whether in PC or not - already have.
Shotguns are only OP against bad players who are slow to adapt, or new players who haven't had time to do so yet. |
ANON Cerberus
Tiny Toons
466
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Posted - 2014.04.05 07:28:00 -
[17] - Quote
Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all.
Mate the shotgun in this game is a total joke. Have you ever used a shotgun in like any other FPS game ever? The lack of range with shotguns in this game is lol worthy. If you let a shotgunner get within 4 or 5 meters of you, you deserve to be shot down. |
Kira Takizawa
uptown456 Proficiency V.
186
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Posted - 2014.04.05 07:53:00 -
[18] - Quote
ANON Cerberus wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Mate the shotgun in this game is a total joke. Have you ever used a shotgun in like any other FPS game ever? The lack of range with shotguns in this game is lol worthy. If you let a shotgunner get within 4 or 5 meters of you, you deserve to be shot down.
14m+ "Mate"
Story of the Merc
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Scout Registry
Nos Nothi
2020
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Posted - 2014.04.05 08:09:00 -
[19] - Quote
The title is presently held by Tankers. The title was previously held by Gal Logi + Fine Rifle. The Gal Logi was preceded by Cal Logi + Fine Rifle, of course.
The title will never be held by a class which weighs in at an average of 400 HP. Good effort, but no dice. Too many things can instagib a Scout.
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Kira Takizawa
uptown456 Proficiency V.
186
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Posted - 2014.04.05 08:16:00 -
[20] - Quote
Scout Registry wrote:The title is presently held by Tankers. The title was previously held by Gal Logi + Fine Rifle. The Gal Logi was preceded by Cal Logi + Fine Rifle, of course.
The title will never be held by a class which weighs in at an average of 400 HP. Good effort, but no dice. Too many things can instagib a Scout.
"Can" but honestly scouts are OP if you pick your battles.
Story of the Merc
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Awry Barux
Ametat Security Amarr Empire
1622
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Posted - 2014.04.05 08:26:00 -
[21] - Quote
Scout Registry wrote:The title is presently held by Tankers. The title was previously held by Gal Logi + Fine Rifle. The Gal Logi was preceded by Cal Logi + Fine Rifle, of course.
The title will never be held by a class which weighs in at an average of 400 HP. Good effort, but no dice. Too many things can instagib a Scout.
Regen > brick tank. After 3 engage/disengage cycles my scout has tanked more damage than most heavies can take, and that's without counting all the DPS avoided by fast strafing + small hitbox.
ANON Cerberus wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Mate the shotgun in this game is a total joke. Have you ever used a shotgun in like any other FPS game ever? The lack of range with shotguns in this game is lol worthy. If you let a shotgunner get within 4 or 5 meters of you, you deserve to be shot down.
Did you read the words I wrote? 1. IDGAF about other FPSes. Their shotguns don't shoot plasma. 2. Yes, the range is "lol worthy"- that's what balances the high alpha. The cloak has thrown this balance off by allowing scouts too much freedom to dictate range.
Nerdier than thou
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Theresa Rohk
The Cuddlefish Templis CALSF
46
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Posted - 2014.04.05 09:03:00 -
[22] - Quote
Garrett Blacknova wrote:Awry Barux wrote:Going to have to disagree completely. What you're saying may be true in PC or whatever, but do you know what percentage of pub players are "competent and alert"? In my estimation it's <10%. That doesn't mean the cloak is OP, or that Shotguns are OP. It means that competence and alertness are OP. If you're a Shotgun Scout and not competent or alert, you'll be dead before you start. Quote:As long as you follow pre-1.8 flanking strategies/routes, the cloak will increase your flanking success rate to upwards of 90%. If you didn't know how to flank before, the cloak won't save you, but if you were already flanking before 1.8, it's just too easy. The vast majority of my deaths now come from over-estimating how many reds I can successfully ambush in group, as opposed to getting picked off by that one red who happened to look behind the blob. As long as you follow pre-1.8 flanking strategies and routes, YOU DON'T NEED A CLOAK ANYWAY. If you didn't know how to flank before, the cloak won't save you. If you were flanking before 1.8, you're good and the guy you killed deserved to die because they are bad. The vast majority of your deaths come from you overestimating your own abilities. The times where you die because someone turned around or was actively aware of the threat of a cloaked Scout may be rare, but they're also the times where you DESERVE to die. People need to learn that cloaking is in the game, and that it's really, really, REALLY easy to counter if you're actually paying attention to what you're doing. Cloaking should not be balanced around the current state of pub matches, because the new players WILL learn to look for cloaks, just like skilled players - whether in PC or not - already have. Shotguns are only OP against bad players who are slow to adapt, or new players who haven't had time to do so yet.
Right, so when we're fighting other people, we're also supposed to be scanning around and watching for scouts. You let me know how you got that double monitor and split attention rig working. Even looking around, you often can't see them before they're in range, and if they are in range, you die. It isn't learning to look for them, it's the brokenness of having 2 proto scouts decimate an entire team because you can't do anything else.
It would be fine if once you found them, you could fight them, but it's basically instant death if you're in a non heavy suit, and a 2 second one in anything sub proto-heavy.
Chopping it up to player skill is just asinine. I've caught a few, but that doesn't negate the people going 40/0 in a single match because you can't fight the tactic. The new best tactic is to pull a Team Fortress 2, and just spin around firing constantly to see if you hit someone. |
Rich o
United Pwnage Service RISE of LEGION
186
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Posted - 2014.04.05 09:34:00 -
[23] - Quote
Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all.
Following your logic it's not the shotgun (nothing changed from 1.7 to 1.8 as i know) but the cloak you should refer to. So what is it now? Scouts with shotguns but without cloaks are balanced, but when using a cloak it's ez-mode? Or scouts + shotgun in general = OP?
2nd place in EU Squad Cup
Master Shinobi
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
1115
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Posted - 2014.04.05 10:09:00 -
[24] - Quote
Rich o wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Following your logic it's not the shotgun (nothing changed from 1.7 to 1.8 as i know) but the cloak you should refer to. So what is it now? Scouts with shotguns but without cloaks are balanced, but when using a cloak it's ez-mode? Or scouts + shotgun in general = OP?
Shotgun is worse than 1.7 as rof took a hit. But paired with the cloak your firsr shotgun blast counts as a freebie and the second shot being the one you turn visible.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
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Garrett Blacknova
Codex Troopers
4915
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Posted - 2014.04.05 10:16:00 -
[25] - Quote
Theresa Rohk wrote:Right, so when we're fighting other people, we're also supposed to be scanning around and watching for scouts. You let me know how you got that double monitor and split attention rig working. Even looking around, you often can't see them before they're in range, and if they are in range, you die. It isn't learning to look for them, it's the brokenness of having 2 proto scouts decimate an entire team because you can't do anything else. When you're fighting other people, you should have SOMEONE ELSE watching your back, because you're busy. If you're good, you can keep an eye on the peripherals to watch for the blue shimmer and know there are cloakers nearby. When you realise that, it might be time to reassess the situation and possibly fall back or divert someone from the fight to go shadow-hunting.
If enemy Scouts are out there unimpeded, that means your team outnumbers the non-sneaking players on the enemy team. This, in turn, means that if you're competent, you should be beating the enemies easily because of your numerical superiority, and when the Scouts show up, they'll be showing up in a fight which is already turning to your advantage. If the enemy team has less people putting pressure on, then you have less pressure and need to devote less of your effort to countering the distracting enemies, which frees you up to watch for Scouts.
Quote:It would be fine if once you found them, you could fight them, but it's basically instant death if you're in a non heavy suit, and a 2 second one in anything sub proto-heavy. If you find a Scout and are dying that soon afterwards, YOU DIDN'T FIND THEM. You caught sight of them too late for it to matter, so it doesn't count. If you "find" a Shotgun Scout, then you're outside of Shotgun range, and they die before they get to you. If you "find" any other kind of Scout, then you fight them as normal, and you probably have the eHP advantage, so unless they're better equipped (or just better at the game) than you, either they retreat or you win.
Quote:Chopping it up to player skill is just asinine. I've caught a few, but that doesn't negate the people going 40/0 in a single match because you can't fight the tactic. The new best tactic is to pull a Team Fortress 2, and just spin around firing constantly to see if you hit someone. I have yet to see anyone go 40/0 in DUST since 1.8, and the best K/D I've seen outside of a vehicle was a HEAVY who went 30/0 thanks to 2 good Logis keeping him alive (who went 0/2 and 0/3). I'm yet to see a Scout who earned more than 5 kills without dying once. Usually it's 12 - 15 kills and 2 - 7 deaths for a competent Scout, and the reverse for someone who's bad at the role.
There's a BIG difference between "you can't fight that tactic" and "I don't know how to fight that tactic". You're using the wrong one. Learn how to counter Shotgun Scouts and this won't be a problem. |
Garrett Blacknova
Codex Troopers
4915
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Posted - 2014.04.05 10:18:00 -
[26] - Quote
noob cavman wrote:Shotgun is worse than 1.7 as rof took a hit. But paired with the cloak your firsr shotgun blast counts as a freebie and the second shot being the one you turn visible. In most cases, a competent Scout will be getting a "freebie" with their first shot anyway, because it's usually taken from behind the victim. |
Jimmy McNaulty
NECROM0NGERS Caps and Mercs
64
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Posted - 2014.04.05 10:38:00 -
[27] - Quote
All this talk of shotguns makes me miss the shotty in MAG. That cannon was an absolute beast out to 50m. hahahaa. If only I had treasured that hate mail a little more. *sigh* |
hold that
Krusual Covert Operators Minmatar Republic
90
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Posted - 2014.04.05 11:16:00 -
[28] - Quote
hope to god ccp aren't dipshts and nerf shotgun b/c of the recent flux of threads like this. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
269
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Posted - 2014.04.05 11:56:00 -
[29] - Quote
yes because getting behind someone witha shotgun is easy
Elite Gallenten Soldier
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Arx Ardashir
Imperium Aeternum
748
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Posted - 2014.04.05 11:59:00 -
[30] - Quote
As a near-constantly solo-player who's been bumbling around in a Commando suit with dual ScPs, I've seen a lot more shotgun scouts recently then I have before, and just more scouts in general.
Sadly for me, the areas where I'm best effective with my ScPs (closed spaces) is also the best place for the SG Scouts, and they can see me coming far before I ever can, as I'm suer my Commando glows on their radar as if I munch on uranium bars.
That's not a judgement on the topic either way, just a couple of pennies related to the subject matter.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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