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Soldiersaint
Condotta Rouvenor Gallente Federation
801
|
Posted - 2014.04.03 16:36:00 -
[1] - Quote
Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing suit. how can you expect anyone to be a healer if you keep taking away the money that they worked hard for? Every match I play I am always the only healer. Its because nobody wants to deal with the exp cap. If you get rid of that cap more people will want to be healers. Also do not allow points from healing to count towards and ob. that will keep the whining kill players happy and I will help us healer logis. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1861
|
Posted - 2014.04.03 16:49:00 -
[2] - Quote
Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not go back to that.
Like my ideas?
Pokey Dravon for CPM1
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Soldiersaint
Condotta Rouvenor Gallente Federation
804
|
Posted - 2014.04.03 18:00:00 -
[3] - Quote
Pokey Dravon wrote:Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not go back to that. All they have to do is make it so you cant get an ob with heal points. You did not read my post did you? How about I take away your points for killing and hacking. I bet you will love that. CCP get rid of the cap. It needs to go. Im not going to stop posting about this. Im tired of getting the short end of the stick as a healer. |
Soldiersaint
Condotta Rouvenor Gallente Federation
804
|
Posted - 2014.04.03 18:09:00 -
[4] - Quote
The Repair tool Is what attracted me to this game. the idea of never having to fire your gun ever. The fact that you could turn a battle around solely from healing and reviving. The only game I ever played that was like that was Mag. I thought this game would put its own unique twist on that but instead it spits In the face of all dedicated healers. All because of some stupid Orbital attack. CCP this isn't right. Why have you changed this system yet? I need someone from CCP to tell me directly. I want to continue playing this game and I want to support it. If the game is going to continue going this way no one will want to be a healer. |
Harpyja
Molon Labe. General Tso's Alliance
1477
|
Posted - 2014.04.03 18:09:00 -
[5] - Quote
I thought CCP removed the cap for triage? Or have they brought it back? I stopped playing logi with 1.8 so I don't know.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Soldiersaint
Condotta Rouvenor Gallente Federation
804
|
Posted - 2014.04.03 18:10:00 -
[6] - Quote
Harpyja wrote:I thought CCP removed the cap for triage? Or have they brought it back? I stopped playing logi with 1.8 so I don't know. It never left. For dedicated healers its painful. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
40
|
Posted - 2014.04.03 18:28:00 -
[7] - Quote
+1 Remove the cut instead you can do one of this:
a) remove guardian war points from OB (i still see 5 ppl reping the SL when he drops the OB)
b)limited guardian war points from OB only to 1 person.
Other idea for preventing useless war point farming: Make every time only the first one with the repair tool get war paints all repair tools work but only the first guy gets the points.
The tactical advantage to keep you teammate alive with multiple remote repair tools is reward enough. Making it that the first one gets the WP end not the most powerful helps new players get SP. |
Meee One
Hello Kitty Commandos
692
|
Posted - 2014.04.03 19:01:00 -
[8] - Quote
Odigos Ellinas wrote:+1 Remove the cut instead you can do one of this:
a) remove guardian war points from OB (i still see 5 ppl reping the SL when he drops the OB)
b)limited guardian war points from OB only to 1 person.
Other idea for preventing useless war point farming: Make every time only the first one with the repair tool get war paints all repair tools work but only the first guy gets the points.
The tactical advantage to keep you teammate alive with multiple remote repair tools is reward enough. Making it that the first one gets the WP end not the most powerful helps new players get SP. NO.
There have been times when i've been following a heavy,pull out my rep tool to heal them only to find a scout with a basic rep tool has beat me to it.Yet i still use mine because if i don't the heavy would die. And you want me to get 0 rewards for it?
What your suggesting would effectively make my 25k+ investment for my Pro level rep tool worthless. And i'm a Min Logi,the one that's actually meant to heal
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Walter Blanch
THE REZISTANCE
0
|
Posted - 2014.04.03 20:06:00 -
[9] - Quote
Odigos Ellinas wrote:+1 Remove the cut instead you can do one of this:
a) remove guardian war points from OB (i still see 5 ppl reping the SL when he drops the OB)
b)limited guardian war points from OB only to 1 person.
Other idea for preventing useless war point farming: Make every time only the first one with the repair tool get war paints all repair tools work but only the first guy gets the points.
The tactical advantage to keep you teammate alive with multiple remote repair tools is reward enough. Making it that the first one gets the WP end not the most powerful helps new players get SP.
I really like this idea. I was never fond of the fact that if you get 5 rep tools on the squad leader, have the bubble on him and get 6 kills with your orbital, you've earned another orbital. I have no problems with this situation if the person being repped is using his weaponry to do the killing, but this many points from dropping an orbital just feels wrong to me. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
42
|
Posted - 2014.04.03 20:12:00 -
[10] - Quote
Meee One wrote:Odigos Ellinas wrote:+1 Remove the cut instead you can do one of this:
a) remove guardian war points from OB (i still see 5 ppl reping the SL when he drops the OB)
b)limited guardian war points from OB only to 1 person.
Other idea for preventing useless war point farming: Make every time only the first one with the repair tool get war paints all repair tools work but only the first guy gets the points.
The tactical advantage to keep you teammate alive with multiple remote repair tools is reward enough. Making it that the first one gets the WP end not the most powerful helps new players get SP. NO. There have been times when i've been following a heavy,pull out my rep tool to heal them only to find a scout with a basic rep tool has beat me to it.Yet i still use mine because if i don't the heavy would die. And you want me to get 0 rewards for it? What your suggesting would effectively make my 25k+ investment for my Pro level rep tool worthless. And i'm a Min Logi,the one that's actually meant to heal
The heavy has the advantage of both repair tools. Your reward is your heavy will live longer make more kills. Its a tactical reward. |
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Soldiersaint
Condotta Rouvenor Gallente Federation
807
|
Posted - 2014.04.03 22:18:00 -
[11] - Quote
Keep giving ideas you guys! But also make sure the idea results in getting rid of the stupid wp cap please. |
Soldiersaint
Condotta Rouvenor Gallente Federation
807
|
Posted - 2014.04.03 22:19:00 -
[12] - Quote
Meee One wrote:Odigos Ellinas wrote:+1 Remove the cut instead you can do one of this:
a) remove guardian war points from OB (i still see 5 ppl reping the SL when he drops the OB)
b)limited guardian war points from OB only to 1 person.
Other idea for preventing useless war point farming: Make every time only the first one with the repair tool get war paints all repair tools work but only the first guy gets the points.
The tactical advantage to keep you teammate alive with multiple remote repair tools is reward enough. Making it that the first one gets the WP end not the most powerful helps new players get SP. NO. There have been times when i've been following a heavy,pull out my rep tool to heal them only to find a scout with a basic rep tool has beat me to it.Yet i still use mine because if i don't the heavy would die. And you want me to get 0 rewards for it? What your suggesting would effectively make my 25k+ investment for my Pro level rep tool worthless. And i'm a Min Logi,the one that's actually meant to heal I agree with this. I am thankful but I cant stand It when some guy playing as a scout with a militia repair tool comes around because he doesn't know what he wants to do. |
MoonEagle A
Subsonic Synthesis RISE of LEGION
162
|
Posted - 2014.04.03 22:20:00 -
[13] - Quote
Soldiersaint wrote:The Repair tool Is what attracted me to this game. the idea of never having to fire your gun ever. The fact that you could turn a battle around solely from healing and reviving. The only game I ever played that was like that was Mag. I thought this game would put its own unique twist on that but instead it spits In the face of all dedicated healers. All because of some stupid Orbital attack. CCP this isn't right. Why have you changed this system yet? I need someone from CCP to tell me directly. I want to continue playing this game and I want to support it. If the game is going to continue going this way no one will want to be a healer.
You are like my Dust twin. :) Valor on MAG? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1874
|
Posted - 2014.04.03 22:29:00 -
[14] - Quote
Soldiersaint wrote:Pokey Dravon wrote:Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not go back to that. All they have to do is make it so you cant get an ob with heal points. You did not read my post did you? How about I take away your points for killing and hacking. I bet you will love that. CCP get rid of the cap. It needs to go. Im not going to stop posting about this. Im tired of getting the short end of the stick as a healer.
War Points are War Points, there are no "Heal Points" or "Kill Points" or "Hack Points"
Also you do realize that experience gained is primarily based off of time spent in battle and not off War Points? Even ISK payout is based more around Fiscal Damage dealt to the enemy team. War points are just used to calculate slight modifiers, but they are not the primary variable.
And even so, Logistics with repair tools typically are on the top of the Leaderboard because of it, I would know since I run Minmatar Logistics 90% of the time and use the hell out of the repair tool. So yes, I did read your post, I just disagree with you.
Like my ideas?
Pokey Dravon for CPM1
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Meee One
Hello Kitty Commandos
703
|
Posted - 2014.04.03 22:55:00 -
[15] - Quote
Odigos Ellinas wrote:Meee One wrote:Odigos Ellinas wrote:+1 Remove the cut instead you can do one of this:
a) remove guardian war points from OB (i still see 5 ppl reping the SL when he drops the OB)
b)limited guardian war points from OB only to 1 person.
Other idea for preventing useless war point farming: Make every time only the first one with the repair tool get war paints all repair tools work but only the first guy gets the points.
The tactical advantage to keep you teammate alive with multiple remote repair tools is reward enough. Making it that the first one gets the WP end not the most powerful helps new players get SP. NO. There have been times when i've been following a heavy,pull out my rep tool to heal them only to find a scout with a basic rep tool has beat me to it.Yet i still use mine because if i don't the heavy would die. And you want me to get 0 rewards for it? What your suggesting would effectively make my 25k+ investment for my Pro level rep tool worthless. And i'm a Min Logi,the one that's actually meant to heal The heavy has the advantage of both repair tools. Your reward is your heavy will live longer make more kills. Its a tactical reward. Will you be paying for my suits because i can't score high enough to afford them anymore? I think not.
Your version of "loltactics" are worthless to my bottom line. I would go 100% broke if this retardation was implemented.
I bet you don't even logi,you're probably just a pissed off assault using a forum ALT because you're mad someone with 0 kills is beat you in WP.
And stop using the word "tactical" you're obviously too stupid to understand what it really means.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Soraya Xel
Abandoned Privilege Top Men.
1847
|
Posted - 2014.04.04 01:34:00 -
[16] - Quote
Even with the cap, healer logis have a disproportionately high WP value compared to other players. I don't see a huge problem with the cap at this time. If healer logis are ever undervalued in WP, they can always nudge the cap upwards, but there's no need to at this juncture.
(I say this as someone who does a lot of healer logi'ing.)
I'd like to be your CPM1 candidate
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Vaux Karn
The Mercenary Collective
51
|
Posted - 2014.04.04 01:37:00 -
[17] - Quote
Here is an idea that could fix the issues...
1. Make WP earned for triage proportional to how much you repair, such as X amount of armor repaired earns a triage bonus (meaning prototype gains WP faster than standard as they rep faster). Also different values for dropsuits and vehicles would be required for balance to prevent abuse. 2. Separate WP for triage and guardian (25 WP for triage, 10 WP for guardian). 3. Divide WP for guardian between all repairers (thus 5 guys repairing squad leader when he calls in orbital results in 2 WP per kill for each repairer). 4. Add a notification of some kind for the guy getting repaired...it is pointless to try to repair the guy that always runs away from you (this is just good for everyone).
Step 4 is optional, but would be greatly appreciated by everyone. The other 3 steps could fix the problem though and allow for removal of the cap. WP rewards could be adjusted to reflect the changes, maybe some other tweaks as well, but this may be a good solution. Feedback would be great. |
Meee One
Hello Kitty Commandos
704
|
Posted - 2014.04.04 02:56:00 -
[18] - Quote
Soraya Xel wrote:Even with the cap, healer logis have a disproportionately high WP value compared to other players. I don't see a huge problem with the cap at this time. If healer logis are ever undervalued in WP, they can always nudge the cap upwards, but there's no need to at this juncture.
(I say this as someone who does a lot of healer logi'ing.) Well,i don't like the cap but i can understand why it's there.
There have been many battles where i was repping the only two people fighting on the front line preventing us from being pushed back,and getting 0 wp because of that cap.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Boot Booter
Molon Labe. General Tso's Alliance
376
|
Posted - 2014.04.04 03:37:00 -
[19] - Quote
The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion.
But because nothing else makes sense in this game I will say, Dear OP, get gud... the cap is there because you as a 'healer' would abuse getting unlimited WP. The rep tool already automatically puts you in first place, why do you need more? |
Meee One
Hello Kitty Commandos
716
|
Posted - 2014.04.04 07:24:00 -
[20] - Quote
Boot Booter wrote:The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion.
But because nothing else makes sense in this game I will say, Dear OP, get gud... the cap is there because you as a 'healer' would abuse getting unlimited WP. The rep tool already automatically puts you in first place, why do you need more? Says an ignorant non-logi. Tell ya what,you go do it for a few matches,them come back here and report to us how many times you were killed first for simply being a logi. Then try it with a rep tool.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Lorhak Gannarsein
Science For Death
2577
|
Posted - 2014.04.04 07:37:00 -
[21] - Quote
Soldiersaint wrote:Keep giving ideas you guys! But also make sure the idea results in getting rid of the stupid wp cap please.
When I'm glued to a heavy I regularly pull 3k WP. I spend more than half the match capped.
Try shooting people. A kill seems to reset the counter.
ak.0 4 LYFE
Give me a reason to dampen my Assault, CCP!
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Meee One
Hello Kitty Commandos
717
|
Posted - 2014.04.04 09:56:00 -
[22] - Quote
Lorhak Gannarsein wrote:Soldiersaint wrote:Keep giving ideas you guys! But also make sure the idea results in getting rid of the stupid wp cap please. When I'm glued to a heavy I regularly pull 3k WP. I spend more than half the match capped. Try shooting people. A kill seems to reset the counter. It doesn't,there is an overall WP cap.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Arx Ardashir
Imperium Aeternum
738
|
Posted - 2014.04.04 11:41:00 -
[23] - Quote
Meee One wrote:Lorhak Gannarsein wrote:Soldiersaint wrote:Keep giving ideas you guys! But also make sure the idea results in getting rid of the stupid wp cap please. When I'm glued to a heavy I regularly pull 3k WP. I spend more than half the match capped. Try shooting people. A kill seems to reset the counter. It doesn't,there is an overall WP cap. Well it can't be too low, because this happened.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Soldiersaint
Condotta Rouvenor Gallente Federation
814
|
Posted - 2014.04.04 14:24:00 -
[24] - Quote
MoonEagle A wrote:Soldiersaint wrote:The Repair tool Is what attracted me to this game. the idea of never having to fire your gun ever. The fact that you could turn a battle around solely from healing and reviving. The only game I ever played that was like that was Mag. I thought this game would put its own unique twist on that but instead it spits In the face of all dedicated healers. All because of some stupid Orbital attack. CCP this isn't right. Why have you changed this system yet? I need someone from CCP to tell me directly. I want to continue playing this game and I want to support it. If the game is going to continue going this way no one will want to be a healer. You are like my Dust twin. :) Valor on MAG? I was actually in Sver but its good to know that there were other soldiers who were dedicated to healing there brothers in arms. |
Soldiersaint
Condotta Rouvenor Gallente Federation
814
|
Posted - 2014.04.04 14:29:00 -
[25] - Quote
Boot Booter wrote:The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion.
But because nothing else makes sense in this game I will say, Dear OP, get gud... the cap is there because you as a 'healer' would abuse getting unlimited WP. The rep tool already automatically puts you in first place, why do you need more? I dont care about stats but that cap needs to go. the only game in the world that puts a cap on healers is this game. and get good? Really? i dont play to kill like you. I play to heal and revive. all of my money comes from that ok. The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits. |
Soldiersaint
Condotta Rouvenor Gallente Federation
814
|
Posted - 2014.04.04 14:47:00 -
[26] - Quote
Remember the idea has to lead to the eventual removal of the logi repair tool cap. Unless that cap is removed no one will want to play as a healer logi. 9 times out of 10 im the only guy playing as a healer logi. That is not good. |
Dauth Jenkins
Ultramarine Corp
404
|
Posted - 2014.04.04 15:10:00 -
[27] - Quote
As a proto mini logi, I believe I have some experience in repping. I haven't hit the cap in a long time, it does seem like I only get rep points in combat... then again, I may just be dying before I can hit the cap, as the mini logi is pretty weak ehp wise.
-Sincerely
--The Dual Swarm Commando
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Soldiersaint
Condotta Rouvenor Gallente Federation
814
|
Posted - 2014.04.04 21:21:00 -
[28] - Quote
Dauth Jenkins wrote:As a proto mini logi, I believe I have some experience in repping. I haven't hit the cap in a long time, it does seem like I only get rep points in combat... then again, I may just be dying before I can hit the cap, as the mini logi is pretty weak ehp wise. Indeed. I use a tech 1 minnie logi with a tech 3 rep tool but as long as i have a fluffy heavy next to me i never seem to die. but lately every one has been shooting at only me because they know im a dedicated healer. Its really hurting my ability to help my team. |
Mordecai Sanguine
What The French Red Whines.
549
|
Posted - 2014.04.04 21:23:00 -
[29] - Quote
Soldiersaint wrote:Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing suit. how can you expect anyone to be a healer if you keep taking away the money that they worked hard for? Every match I play I am always the only healer. Its because nobody wants to deal with the exp cap. If you get rid of that cap more people will want to be healers. Also do not allow points from healing to count towards and ob. that will keep the whining kill players happy and I will help us healer logis.
Agree, if WP from rep is cut by 20 points.
(Triage will grants : 5 WP, but endlessly.) |
Soldiersaint
Condotta Rouvenor Gallente Federation
814
|
Posted - 2014.04.04 21:54:00 -
[30] - Quote
Mordecai Sanguine wrote:Soldiersaint wrote:Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing suit. how can you expect anyone to be a healer if you keep taking away the money that they worked hard for? Every match I play I am always the only healer. Its because nobody wants to deal with the exp cap. If you get rid of that cap more people will want to be healers. Also do not allow points from healing to count towards and ob. that will keep the whining kill players happy and I will help us healer logis. Agree, if WP from rep is cut by 20 points. (Triage will grants : 5 WP, but endlessly.) I agree with this completely. Anything is better then getting our points locked. |
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deepfried salad gilliam
Sanguine Knights
611
|
Posted - 2014.04.04 23:35:00 -
[31] - Quote
id prefer just a max points for a single 3 minute time period
It'll help define roles, i promise:)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1886
|
Posted - 2014.04.04 23:42:00 -
[32] - Quote
Soldiersaint wrote: The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits.
I think you're still confused. War Points have close to no effect on how much ISK or SP you make in a match, so you're not losing any benefit from the cap. All it prevents you from doing is farming orbitals.
Like my ideas?
Pokey Dravon for CPM1
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SgtMajSquish MLBJ
Consolidated Dust
83
|
Posted - 2014.04.05 02:05:00 -
[33] - Quote
Soldiersaint wrote:Pokey Dravon wrote:Because way back in Closed beta players found ways to endlessly farm points and were able to do it very easily. This lead to excessive Orbital Drops, we're talking like 20+ in a match. I'd rather not go back to that. All they have to do is make it so you cant get an ob with heal points. You did not read my post did you? How about I take away your points for killing and hacking. I bet you will love that. CCP get rid of the cap. It needs to go. Im not going to stop posting about this. Im tired of getting the short end of the stick as a healer. I agree we already got screwed because people were abusing the passive armor rep, dont keep f*cking us
Favoring High Latency Is A Load Of Poo
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SgtMajSquish MLBJ
Consolidated Dust
83
|
Posted - 2014.04.05 02:07:00 -
[34] - Quote
Mordecai Sanguine wrote:Soldiersaint wrote:Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing suit. how can you expect anyone to be a healer if you keep taking away the money that they worked hard for? Every match I play I am always the only healer. Its because nobody wants to deal with the exp cap. If you get rid of that cap more people will want to be healers. Also do not allow points from healing to count towards and ob. that will keep the whining kill players happy and I will help us healer logis. Agree, if WP from rep is cut by 20 points. (Triage will grants : 5 WP, but endlessly.) 5 is a bit low but i agree with what you are saying. we put our suits in danger because we are defenseless when repping
Favoring High Latency Is A Load Of Poo
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Boot Booter
Molon Labe. General Tso's Alliance
377
|
Posted - 2014.04.05 03:57:00 -
[35] - Quote
Soldiersaint wrote:Boot Booter wrote:The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion.
But because nothing else makes sense in this game I will say, Dear OP, get gud... the cap is there because you as a 'healer' would abuse getting unlimited WP. The rep tool already automatically puts you in first place, why do you need more? I dont care about stats but that cap needs to go. the only game in the world that puts a cap on healers is this game. and get good? Really? i dont play to kill like you. I play to heal and revive. all of my money comes from that ok. The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits.
Ignores everything logical I say... Point proven.
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Soldiersaint
Condotta Rouvenor Gallente Federation
816
|
Posted - 2014.04.05 14:58:00 -
[36] - Quote
I just dont understand why CCP is taking so long to find a solution to this. Im guessing its because they could care less about people who want to really help out the team instead of being selfish and playing for kills. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
53
|
Posted - 2014.04.06 00:14:00 -
[37] - Quote
Pokey Dravon wrote:Soldiersaint wrote: The cap needs to go so dedicated healers can benefit. At the same time we have to find a way to get rid of stat padding assault players who use the logi suits.
I think you're still confused. War Points have close to no effect on how much ISK or SP you make in a match, so you're not losing any benefit from the cap. All it prevents you from doing is farming orbitals.
Are you sure about that??? Tell me if I'm wrong. But i believe the amount of ISK your team makes comes from the amount of clones you destroy(not kills) and the as longer the game the higher the ISK payout. But the personal personal share of the team wallet depends on the WP. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
53
|
Posted - 2014.04.06 00:19:00 -
[38] - Quote
Meee One wrote:Boot Booter wrote:The only thing that makes sense is that if you lock to one person for an extending amount of time, you get diminishing WP.. i.e instead of hitting the cap the amount of WP slows down, probably in some parabolic fashion.
But because nothing else makes sense in this game I will say, Dear OP, get gud... the cap is there because you as a 'healer' would abuse getting unlimited WP. The rep tool already automatically puts you in first place, why do you need more? Says an ignorant non-logi. Tell ya what,you go do it for a few matches,them come back here and report to us how many times you were killed first for simply being a logi. Then try it with a rep tool.
First of all. I am sorry for my bad english its my 3rd language.
Meee One you are just rude against anyone who's putting his WP behind the repair tool WP farming. You are acting like a little stupid boy.
Oh and TACTICAL TACTICAL TACTICAL |
Soldiersaint
Condotta Rouvenor Gallente Federation
822
|
Posted - 2014.04.06 04:35:00 -
[39] - Quote
I just dont understand why people who play for kills even touch the logi suits. Its really hurting the true logis ability to do his job. let me guess the next update is going to completely take away our exp gain from healing and reviving and the reason why......*to prevent ob spam* same excuse every single time. |
zzZaXxx
The Phoenix Federation
294
|
Posted - 2014.04.06 05:44:00 -
[40] - Quote
Soldiersaint wrote:Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing suit. how can you expect anyone to be a healer if you keep taking away the money that they worked hard for? Every match I play I am always the only healer. Its because nobody wants to deal with the exp cap. If you get rid of that cap more people will want to be healers. Also do not allow points from healing to count towards and ob. that will keep the whining kill players happy and I will help us healer logis. Ummm...the thing that's costing me money is the fact that I have no survivability and scouts hunt me. Talk about that. |
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Beeeees
KILL-EM-QUICK RISE of LEGION
509
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Posted - 2014.04.06 06:19:00 -
[41] - Quote
Jesus christ man. You-¦re so obnoxiously whiney, I woudnt let you in six kin radius of my bumblebee ass. Next you complain that militia-sticking and standart-repping is more WP efficient than proto prod and hands of jebus.
You really dont need more WP than that, believe me.
A lone logi-¦s performance is usually antiproportionally corelated to his teams level of coordination. A lone logi-¦s duty is to indirecty guide the blueberries with droplinks to a letter, with hives to cover and with reps to victory.
Performing those simple tasks nets you 2k+ WP in a pub match. Thats an OB earned solo, what do you need more?
TOLD514
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zzZaXxx
The Phoenix Federation
294
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Posted - 2014.04.06 06:28:00 -
[42] - Quote
Beeeees wrote:Jesus christ man. You-¦re so obnoxiously whiney, I woudnt let you in six kin radius of my bumblebee ass. Next you complain that militia-sticking and standart-repping is more WP efficient than proto prod and hands of jebus.
You really dont need more WP than that, believe me.
A lone logi-¦s performance is usually antiproportionally corelated to his teams level of coordination. A lone logi-¦s duty is to indirecty guide the blueberries with droplinks to a letter, with hives to cover and with reps to victory.
Performing those simple tasks nets you 2k+ WP in a pub match. Thats an OB earned solo, what do you need more? "A lone logi"! ROFLMAO!!! Go play "lone logi" for a while and see how far you get. Yes, please go run by yourself to that good spot for the uplinks. See how that works out. |
Beeeees
KILL-EM-QUICK RISE of LEGION
509
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Posted - 2014.04.06 06:43:00 -
[43] - Quote
zzZaXxx wrote: "A lone logi"! ROFLMAO!!! Go play "lone logi" for a while and see how far you get. Yes, please go run by yourself to that good spot for the uplinks. See how that works out.
When you get beaten in the meta, you change the meta. When the spot-¦s taken, you flaylock it and look for another spot. Use your brain.
TOLD514
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bogeyman m
Krusual Covert Operators Minmatar Republic
155
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Posted - 2014.04.06 16:51:00 -
[44] - Quote
Vaux Karn wrote:Here is an idea that could fix the issues...
1. Make WP earned for triage proportional to how much you repair, such as X amount of armor repaired earns a triage bonus (meaning prototype gains WP faster than standard as they rep faster). Also different values for dropsuits and vehicles would be required for balance to prevent abuse. 2. Separate WP for triage and guardian (25 WP for triage, 10 WP for guardian). 3. Divide WP for guardian between all repairers (thus 5 guys repairing squad leader when he calls in orbital results in 2 WP per kill for each repairer). 4. Add a notification of some kind for the guy getting repaired...it is pointless to try to repair the guy that always runs away from you (this is just good for everyone).
Step 4 is optional, but would be greatly appreciated by everyone. The other 3 steps could fix the problem though and allow for removal of the cap. WP rewards could be adjusted to reflect the changes, maybe some other tweaks as well, but this may be a good solution. Feedback would be great. ^THIS^
Duct tape 2.0 > Have WD-40; will travel.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
577
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Posted - 2014.04.06 21:08:00 -
[45] - Quote
It is not that I feel I need more WP for what I do, only that I dont want the cap. I usually hit that cap right when the battle is getting really intense and none of know if we will live through it, and I'm having my best repair run ever - .... and then it all stops. That small reward that I get so excited over leaves and I'm left with no reward for my contribution.
The rewards should have no cap. The rewards should increase with repaired amount given (equipment level) The subject should always know when they are being repped
If there needs to be re-balancing about the war points earned that is acceptable, but the cap is not.
The Logi Code. The Way of the Logibro
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RKKR
The Southern Legion League of Infamy
886
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Posted - 2014.04.06 21:17:00 -
[46] - Quote
Having lots of WP is nice because it increases my ISK-payout.
Having more ISK is actually the only thing I care about with all this overpriced equipment. |
Vaux Karn
The Mercenary Collective
59
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Posted - 2014.04.06 21:46:00 -
[47] - Quote
bogeyman m wrote:Vaux Karn wrote:Here is an idea that could fix the issues...
1. Make WP earned for triage proportional to how much you repair, such as X amount of armor repaired earns a triage bonus (meaning prototype gains WP faster than standard as they rep faster). Also different values for dropsuits and vehicles would be required for balance to prevent abuse. 2. Separate WP for triage and guardian (25 WP for triage, 10 WP for guardian). 3. Divide WP for guardian between all repairers (thus 5 guys repairing squad leader when he calls in orbital results in 2 WP per kill for each repairer). 4. Add a notification of some kind for the guy getting repaired...it is pointless to try to repair the guy that always runs away from you (this is just good for everyone).
Step 4 is optional, but would be greatly appreciated by everyone. The other 3 steps could fix the problem though and allow for removal of the cap. WP rewards could be adjusted to reflect the changes, maybe some other tweaks as well, but this may be a good solution. Feedback would be great. ^THIS^ Thank you, it is nice to know my suggestion didn't just fall on deaf ears. Maybe I should point out some benefits of this proposed system...
This system would invalidate most farming as the WP gain would be limited to actually doing something, no repairs=no WP. Next guardian bonuses would be limited to whatever the standard WP value is, meaning no more 15 guys repairing 1 guy as he calls in his OB (ok this is a little bit of an exaggeration, but you get the idea). The lowering of the guardian bonus will further discourage that and also eliminate that random blue berry from repairing me the entire game because he saw my Thale's in the kill feed. It will also mean higher rewards for higher level equipment, because the current system of same WP for militia repair tool as proto is just kittening broken. Step 4 will help people realize that the guy repairing them is doing something to benefit the team, which will help to get rid of the QQ about how unfair it is that a logi got more WP than the guy that he kept alive the entire game. And most importantly, it will unconditionally reward people for helping the team.
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Soldiersaint
Condotta Rouvenor Gallente Federation
834
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Posted - 2014.04.12 20:50:00 -
[48] - Quote
RedBleach LeSanglant wrote:It is not that I feel I need more WP for what I do, only that I dont want the cap. I usually hit that cap right when the battle is getting really intense and none of know if we will live through it, and I'm having my best repair run ever - .... and then it all stops. That small reward that I get so excited over leaves and I'm left with no reward for my contribution.
The rewards should have no cap. The rewards should increase with repaired amount given (equipment level) The subject should always know when they are being repped
If there needs to be re-balancing about the war points earned that is acceptable, but the cap is not. Exactly. |
Chesyre Armundsen
Thanes Of Dust
493
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Posted - 2014.04.13 06:53:00 -
[49] - Quote
+1 for the thread
Full time Logi, but I dabble in other roles to fill gaps on the field. I would love to earn more ISK in my Logi fits.
Mihi gravato Deus - "Let God lay the burden on me!"
The Space Hippie
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Shadow Archeus
OSG Planetary Operations Covert Intervention
374
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Posted - 2014.04.13 13:29:00 -
[50] - Quote
I only read the first couple posts because I'm pressed for time.
Maybe increase wp needed for an ob....or make obs not dependant on wp but based on something else
Ob points Certain actions on the battlefield will provide a op (orbital points) one orbital costs 50 op Kills give 1 op Killing an enemy squad leader 2 op Hacks on Crus, depots and turrets give 1 op Hacks on objectives gives 2 op Destroying lavs 1 op Destroying dropship 2 op Destroying havs 3 op
I know resupply isn't on there or spawn points or scans or revives but those are ways to make wp....not op
IMO when you use equipment YOU are not completing a task...the equipment is.....op would be given for DIRECT player actions
Real heavies use lasers
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