Vaux Karn
The Mercenary Collective
51
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Posted - 2014.04.04 01:37:00 -
[1] - Quote
Here is an idea that could fix the issues...
1. Make WP earned for triage proportional to how much you repair, such as X amount of armor repaired earns a triage bonus (meaning prototype gains WP faster than standard as they rep faster). Also different values for dropsuits and vehicles would be required for balance to prevent abuse. 2. Separate WP for triage and guardian (25 WP for triage, 10 WP for guardian). 3. Divide WP for guardian between all repairers (thus 5 guys repairing squad leader when he calls in orbital results in 2 WP per kill for each repairer). 4. Add a notification of some kind for the guy getting repaired...it is pointless to try to repair the guy that always runs away from you (this is just good for everyone).
Step 4 is optional, but would be greatly appreciated by everyone. The other 3 steps could fix the problem though and allow for removal of the cap. WP rewards could be adjusted to reflect the changes, maybe some other tweaks as well, but this may be a good solution. Feedback would be great. |
Vaux Karn
The Mercenary Collective
59
|
Posted - 2014.04.06 21:46:00 -
[2] - Quote
bogeyman m wrote:Vaux Karn wrote:Here is an idea that could fix the issues...
1. Make WP earned for triage proportional to how much you repair, such as X amount of armor repaired earns a triage bonus (meaning prototype gains WP faster than standard as they rep faster). Also different values for dropsuits and vehicles would be required for balance to prevent abuse. 2. Separate WP for triage and guardian (25 WP for triage, 10 WP for guardian). 3. Divide WP for guardian between all repairers (thus 5 guys repairing squad leader when he calls in orbital results in 2 WP per kill for each repairer). 4. Add a notification of some kind for the guy getting repaired...it is pointless to try to repair the guy that always runs away from you (this is just good for everyone).
Step 4 is optional, but would be greatly appreciated by everyone. The other 3 steps could fix the problem though and allow for removal of the cap. WP rewards could be adjusted to reflect the changes, maybe some other tweaks as well, but this may be a good solution. Feedback would be great. ^THIS^ Thank you, it is nice to know my suggestion didn't just fall on deaf ears. Maybe I should point out some benefits of this proposed system...
This system would invalidate most farming as the WP gain would be limited to actually doing something, no repairs=no WP. Next guardian bonuses would be limited to whatever the standard WP value is, meaning no more 15 guys repairing 1 guy as he calls in his OB (ok this is a little bit of an exaggeration, but you get the idea). The lowering of the guardian bonus will further discourage that and also eliminate that random blue berry from repairing me the entire game because he saw my Thale's in the kill feed. It will also mean higher rewards for higher level equipment, because the current system of same WP for militia repair tool as proto is just kittening broken. Step 4 will help people realize that the guy repairing them is doing something to benefit the team, which will help to get rid of the QQ about how unfair it is that a logi got more WP than the guy that he kept alive the entire game. And most importantly, it will unconditionally reward people for helping the team.
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