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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
489
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Posted - 2014.04.02 15:28:00 -
[1] - Quote
Now since Mimi suits are by far the weakest of all , with the exception of heavy suits ... it has dawned to me that they should have the 1HP armor repair replaced back into the fold for Mimi's .
To give it to the race that armor tanks , has the greatest ability to armor rep and have max armor seems kind of like an overkill . Series Gal suits in the five hundreds in armor while Mimi suits lack in every department with the exception of speed .
Weak shields in this game leaves that in want , only two low slots , for the most part leaves this race in a most unfortunate disposition . Only the heavy suits can truly compete .
Assaults , Logi's and of course basic suits find themselves on the lower end of the totem pole and this must be corrected .
The only thing that they truly had going for them was the HP repair and now that's gone , which makes these suits performance far below the rest .. when before it could have been argued that this was the case but at least they had the regenerative HP going for them .
Players can say that they are doing fine but for the most part , this race is in desperate need of some fine tuning .
Everyone doesn't have the skill points to compete and without having a full infantry refund , some who would have used the redistribution of their skill points to make their character better on the battlefield now are at a greater disadvantage because those who were fortunate to have two to three prototype suits replenished their campaign , while those who were in need of a boost remained on the outside looking in .
Please give them back their regenerative HP boost . Gal's are strong enough but their compatriots on the battlefield are lacking and lacking greatly .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Ander Thedas
Subdreddit Test Alliance Please Ignore
399
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Posted - 2014.04.02 15:31:00 -
[2] - Quote
Okay, and what's a Mimi?
FW lvl10 reward
Mobile Redlines
Default FWRace
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Ripley Riley
Incorruptibles
1359
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Posted - 2014.04.02 15:33:00 -
[3] - Quote
Minmatar != Mimi
And no innate armor repair rate except for Gallente. The other balancing issues with armor/shield HP can be discussed, but only Gallente get the repair bonuses. That is their thing.
He imposes order on the chaos of organic evolution...
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
489
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Posted - 2014.04.02 15:35:00 -
[4] - Quote
Ander Thedas wrote:Okay, and what's a Mimi? I always call Minmatar's Mimi's .
Use to be one ( Still one in sprit ) and have been doing it since I started to play .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1037
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Posted - 2014.04.02 15:37:00 -
[5] - Quote
Soon 11 years in New Eden, being Minmatar myself, I never heard me or anyone else been called Mimi until today, so far we've always been Minnie at the most...
/c
DUSTBoard
DUSTSearch
DUST Server Status
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Emperor1349
Molon Labe. General Tso's Alliance
77
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Posted - 2014.04.02 15:39:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Ander Thedas wrote:Okay, and what's a Mimi? I always call Minmatar's Mimi's . Use to be one ( Still one in sprit ) and have been doing it since I started to play .
Been a minmatar assault since Feb 2013, I never gave it up...
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
489
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Posted - 2014.04.02 15:40:00 -
[7] - Quote
Ripley Riley wrote:Minmatar != Mimi
And no innate armor repair rate except for Gallente. The other balancing issues with armor/shield HP can be discussed, but only Gallente get the repair bonuses. That is their thing. That is not a question ... that being " their thing " but Mimi suits needed that boost and it shouldn't have been taken away to give it to a race with the most low slots and the ability to armor tank and rep better than any other , they now have been made stronger with the Mimi's weakened even more than they already were to start out with .
As compatriot's Gal's should have lobbied to have Mimi's keep that regenerative boost but in their own selfishness , they seen an opportunity to become stronger at the expense of their allies .
This is wrong .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
489
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Posted - 2014.04.02 15:42:00 -
[8] - Quote
ChribbaX wrote:Soon 11 years in New Eden, being Minmatar myself, I never heard me or anyone else been called Mimi until today, so far we've always been Minnie at the most...
/c O.k. change is good and people and groups have several nic-names .
This is just mine's . Apologizing if I displease .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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lunatis orrak
Band of The Hawkx Lokun Listamenn
2
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Posted - 2014.04.02 15:45:00 -
[9] - Quote
Im a "mimi" lol i do not have this problem wrll exept for when im reppin then i get stuck with my pants down and my rep tool in my hand like its my junk but assaualt and scout hel use the speed bro its fast the point is not to get hit or hit them more before they hit you
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
489
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Posted - 2014.04.02 15:46:00 -
[10] - Quote
lunatis orrak wrote:Im a "mimi" lol i do not have this problem wrll exept for when im reppin then i get stuck with my pants down and my rep tool in my hand like its my junk but assaualt and scout hel use the speed bro its fast the point is not to get hit or hit them more before they hit you True but I bet you could use that 1HP regen couldn't you .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Nirwanda Vaughns
Death Firm.
511
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Posted - 2014.04.02 15:46:00 -
[11] - Quote
the matari suits just need about 10% base shield and armour added. yeah sure they have good movement speed but speed tanks simply don't work in DUST as they do in EVE so its pretty redundant and by adding plates to a matari sentinel to get anywhere near close to the other races you only end up with 0.3m/s sprint/movement faster at most. i have my skinweave militia amarr heavy and its base stats are higher than my matari sentinel
Rolling with the punches
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
715
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Posted - 2014.04.02 15:47:00 -
[12] - Quote
Higher recharge rate, or lower delay would seem better in my opinion.
Having specced only Minmatar suits with the arrival of 1.8 (Lvl 5 Scout and Logi, Lvl 3 Sentinel and Commando, Lvl 1 Assault), I have almost 0 use for Armor repair. My scouts have none, my Logi has one cause I have the slot, and 1/s would make no difference to my Heavy builds. The only one it would help would be the Assault.
Again, give me a higher recharge rate than the Caldari, or having less of a delay (depleted and regular, or just regular) would be beautiful in my opinion. But, to each his/her own.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Ripley Riley
Incorruptibles
1361
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Posted - 2014.04.02 15:48:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: That is not a question ... that being " their thing " but Mimi suits needed that boost and it shouldn't have been taken away to give it to a race with the most low slots and the ability to armor tank and rep better than any other , they now have been made stronger with the Mimi's weakened even more than they already were to start out with .
As compatriot's Gal's should have lobbied to have Mimi's keep that regenerative boost but in their own selfishness , they seen an opportunity to become stronger at the expense of their allies.
Balancing the dropsuits will require tweaking each race's tanking styles. Gallente get repairer bonuses, Amarr stack layer-upon-layer of armor, Caldari put up thick shielding, and Minmatar use speed/agility with some moderate shielding.
Should Amarr get shielding bonuses? No. Should Caldari get innate armor repairing? No. Should Gallente get higher movement/sprint/turn speeds? No.
Minmatar should not ever, and should not have never had, innate armor repair bonuses.
What should Minmatar get? A bump to movement speed and perhaps shield recharge rates. Maybe a small bump to stamina regeneration. How about something a little off the wall, like higher/longer jump distances for all Minmatar dropsuits.
He imposes order on the chaos of organic evolution...
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Dauth Jenkins
Ultramarine Corp
361
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Posted - 2014.04.02 15:50:00 -
[14] - Quote
lunatis orrak wrote:Im a "mimi" lol i do not have this problem wrll exept for when im reppin then i get stuck with my pants down and my rep tool in my hand like its my junk but assaualt and scout hel use the speed bro its fast the point is not to get hit or hit them more before they hit you
Try repping a heavy with a core focused rep tool. You don't have much room to maneuver, you just gotta try and bunny hop behind the heavy... they need a small rep per second
-Sincerely
--The Dual Swarm Commando
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
489
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Posted - 2014.04.02 15:55:00 -
[15] - Quote
Ripley Riley wrote:Shinobi MumyoSakanagare ZaShigurui wrote: That is not a question ... that being " their thing " but Mimi suits needed that boost and it shouldn't have been taken away to give it to a race with the most low slots and the ability to armor tank and rep better than any other , they now have been made stronger with the Mimi's weakened even more than they already were to start out with .
As compatriot's Gal's should have lobbied to have Mimi's keep that regenerative boost but in their own selfishness , they seen an opportunity to become stronger at the expense of their allies.
Balancing the dropsuits will require tweaking each race's tanking styles. Gallente get repairer bonuses, Amarr stack layer-upon-layer of armor, Caldari put up thick shielding, and Minmatar use speed/agility with some moderate shielding. Should Amarr get shielding bonuses? No. Should Caldari get innate armor repairing? No. Should Gallente get higher movement/sprint/turn speeds? No. Minmatar should not ever, and should not have never had, innate armor repair bonuses. What should Minmatar get? A bump to movement speed and perhaps shield recharge rates. Maybe a small bump to stamina regeneration. How about something a little off the wall, like higher/longer jump distances for all Minmatar dropsuits. A reduction to falling damage; which allows them to more quickly get to ground levels without suffering damage. When/if jump jets get introduced have Minmatar get innate bonuses with them. Now that's what I'm talking about .
Something because right now they are lacking . Caldari's putting up thick shielding ... now that's a laugh . Shields in this game need some fine tuning .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
489
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Posted - 2014.04.02 15:57:00 -
[16] - Quote
Now that's what I'm getting at . Some ideal's to help them become better .
Anything is better than where they are at the moment .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Ripley Riley
Incorruptibles
1361
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Posted - 2014.04.02 15:57:00 -
[17] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Now that's what I'm talking about . Something because right now they are lacking . Caldari's putting up thick shielding ... now that's a laugh . Shields in this game need some fine tuning .
At least in Eve Online, the Caldari fit powerful shield tanks that can sustain truly impressive amounts of punishment. In Dust... not so much.
He imposes order on the chaos of organic evolution...
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VikingCheech iBUN
Third Rock From The Sun
36
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Posted - 2014.04.02 16:45:00 -
[18] - Quote
+1 Min Assaults need either hp buff or their passive armour reps back. they are the weakest suit on the field by far. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
659
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Posted - 2014.04.02 16:53:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Now since Mimi suits are by far the weakest of all , with the exception of heavy suits ... it has dawned to me that they should have the 1HP armor repair replaced back into the fold for Mimi's .
To give it to the race that armor tanks , has the greatest ability to armor rep and have max armor seems kind of like an overkill . Series Gal suits in the five hundreds in armor while Mimi suits lack in every department with the exception of speed .
Weak shields in this game leaves that in want , only two low slots , for the most part leaves this race in a most unfortunate disposition . Only the heavy suits can truly compete .
Assaults , Logi's and of course basic suits find themselves on the lower end of the totem pole and this must be corrected .
The only thing that they truly had going for them was the HP repair and now that's gone , which makes these suits performance far below the rest .. when before it could have been argued that this was the case but at least they had the regenerative HP going for them .
Players can say that they are doing fine but for the most part , this race is in desperate need of some fine tuning .
Everyone doesn't have the skill points to compete and without having a full infantry refund , some who would have used the redistribution of their skill points to make their character better on the battlefield now are at a greater disadvantage because those who were fortunate to have two to three prototype suits replenished their campaign , while those who were in need of a boost remained on the outside looking in .
Please give them back their regenerative HP boost . Gal's are strong enough but their compatriots on the battlefield are lacking and lacking greatly . LOL
So what minmatar suit is the weakest again?
Scout: No that is the amarr scout Logi: No, they are all pretty balances Assault: No, caldari is the worst Sentinel: Maybe, the jury is still out on this one Commando: Nope, it is the amarr sentinel and it is not even close.
Things that the matari are the bet at: Sprinting Jumping Strafing Hacking Repping Area Denial assasination DPS (HMG and CR >>>>>>>> everything) Damage profiles Stamina regen (double everyone else??? lol)
Things the matari at bad at: HP (which doesn't matter because slots minimize any starting HP difference)
God I swear minmatards are the biggest whiners in new eden (yes they will always claim they are underpowered in eve too, even when they are obviously OP)
Fixing swarms
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
492
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Posted - 2014.04.02 16:59:00 -
[20] - Quote
I am not whining for Minmatar's . Where you say that they are great at is only because of role bonuses , besides speed and hacking but everything else is a non factor without a role bonus and it's mainly because of their heavies .
Jumping ??? Not really .
Not even going to go down the line like you have but your giving logi and heavy role bonuses and that's it .
As a whole , their suits lack a lot .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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lunatis orrak
Band of The Hawkx Lokun Listamenn
2
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Posted - 2014.04.02 17:12:00 -
[21] - Quote
Nirwanda Vaughns wrote:the matari suits just need about 10% base shield and armour added. yeah sure they have good movement speed but speed tanks simply don't work in DUST as they do in EVE so its pretty redundant and by adding plates to a matari sentinel to get anywhere near close to the other races you only end up with 0.3m/s sprint/movement faster at most. i have my skinweave militia amarr heavy and its base stats are higher than my matari sentinel
You sure have apparently not run into the scout suits rocking as much hp as a logi and move so quick its crazy maybe you should skill up into armor plating and try the reactive (basic armor sucks man)
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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lunatis orrak
Band of The Hawkx Lokun Listamenn
2
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Posted - 2014.04.02 17:23:00 -
[22] - Quote
Dauth Jenkins wrote:lunatis orrak wrote:Im a "mimi" lol i do not have this problem wrll exept for when im reppin then i get stuck with my pants down and my rep tool in my hand like its my junk but assaualt and scout hel use the speed bro its fast the point is not to get hit or hit them more before they hit you Try repping a heavy with a core focused rep tool. You don't have much room to maneuver, you just gotta try and bunny hop behind the heavy... they need a small rep per second
Lol i already do thanks tho i got a 1.13 kd because im good at jump rope. But also im minmitar i get rep bonus distance and bonus rps at full proto reps with a minmatar suit core focused gives 156 rps, 31, above above base for any other race ive not done the math for the distance but ill do t later and post but with the minmatar you might think it harder to stay alive but really when your heavy drops like they usually do once or twice a match i drop a grenade like a smoke bomb and poof me and my magical minmatar vanish lol cuz i mean really who wants to stay aaround when somethings coming that just dropped a heavy with reps onhim
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Kane Fyea
2626
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Posted - 2014.04.02 17:30:00 -
[23] - Quote
Emperor1349 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Ander Thedas wrote:Okay, and what's a Mimi? I always call Minmatar's Mimi's . Use to be one ( Still one in sprit ) and have been doing it since I started to play . Been a minmatar assault since Feb 2013, I never gave it up... You had the minmatar assault 3 months before it was released? |
lunatis orrak
Band of The Hawkx Lokun Listamenn
2
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Posted - 2014.04.02 17:44:00 -
[24] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:lunatis orrak wrote:Im a "mimi" lol i do not have this problem wrll exept for when im reppin then i get stuck with my pants down and my rep tool in my hand like its my junk but assaualt and scout hel use the speed bro its fast the point is not to get hit or hit them more before they hit you True but I bet you could use that 1HP regen couldn't you .
I could hel ide love it but i do not believe its necessary the minmatar is not helpless without it
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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knight of 6
SVER True Blood General Tso's Alliance
1673
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Posted - 2014.04.02 17:50:00 -
[25] - Quote
Mimi will not catch on.
Minmatar innate rep didn't make sense now is gone. It shouldn't come back
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Atiim
Living Like Larry Schwag
6346
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Posted - 2014.04.02 17:55:00 -
[26] - Quote
Magnus Amadeuss wrote: God I swear minmatards are the biggest whiners in new eden (yes they will always claim they are underpowered in eve too, even when they are obviously OP)
Weren't you the one crying about being worse than the Gallente by 0.01m/s and (at most) 100 eHP?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1259
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Posted - 2014.04.02 17:56:00 -
[27] - Quote
Matari suits have the best speed and ridiculous stamina regen (4 seconds or less for every suit). I'd say that's pretty darn useful. |
Meee One
Hello Kitty Commandos
685
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Posted - 2014.04.02 18:21:00 -
[28] - Quote
Sana Rayya wrote:Matari suits have the best speed and ridiculous stamina regen (4 seconds or less for every suit). I'd say that's pretty darn useful. Have you tried playing as one?
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Nirwanda Vaughns
Death Firm.
512
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Posted - 2014.04.02 18:29:00 -
[29] - Quote
lunatis orrak wrote:Nirwanda Vaughns wrote:the matari suits just need about 10% base shield and armour added. yeah sure they have good movement speed but speed tanks simply don't work in DUST as they do in EVE so its pretty redundant and by adding plates to a matari sentinel to get anywhere near close to the other races you only end up with 0.3m/s sprint/movement faster at most. i have my skinweave militia amarr heavy and its base stats are higher than my matari sentinel You sure have apparently not run into the scout suits rocking as much hp as a logi and move so quick its crazy maybe you should skill up into armor plating and try the reactive (basic armor sucks man)
you mean i can buy or train things to increase my shield and armour? where does one find these items of magic and wonder?!?!
but your comment is kinda pointless. i said the base shield/armour is more, so skills or not the difference is still the same. matari suits in 1.8 are far too thin on HP. its only a small increase but with the skills trained it would build up and bring them more in line with other suits. personally i'm suprised the large difference in hipoints between the new heavy frames
Rolling with the punches
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NomaDz 2K
The Rainbow Effect Negative-Feedback
136
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Posted - 2014.04.02 18:37:00 -
[30] - Quote
I agree with anything to give Minmatar a buff
But i think U should suggest this on the "Features and Ideas Discussion" forum, cause in this "General" forum CCP wont make ANY changes.
DON'T SPEND CA$H ON DUST 514
CCP WILL ONLY GIVE YOU AUR AFTER THEY REMOVE YOUR BPOs WHICH U SPENT REAL MONGé¼Y ON!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
661
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Posted - 2014.04.02 21:24:00 -
[31] - Quote
Atiim wrote:Magnus Amadeuss wrote: LOL
So what minmatar suit is the weakest again?
Scout: No that is the amarr scout Logi: No, they are all pretty balances Assault: No, caldari is the worst Sentinel: Maybe, the jury is still out on this one Commando: Nope, it is the amarr sentinel and it is not even close.
Caldari Assault is far better than Minmatar Assault, as they have the ability to reach a higher eHP ceiling while still being faster than Gallente & Amarr frames, and they have a 4/3 layout, allowing for far better dual tanking, and even the ability to armor tank if they are going against LR or SCR spam. All of the Logistics got the shaft, though I will admit that the Matari's 5% Repair Rate & Tool Range is nice. How is it hung? You can have similar speed on the Caldari Sentinel, while having far greater eHP. Being the fastest Sentinel is like being the smartest kid on the Short Bus. The only thing the Minmatar commando has going for it is AV. The Speed of a Heavy Frame, yet the eHP of a Medium Frame. I could dispute your claim about the Amarr Commando, but I've already done so in another thread. Magnus Amadeuss wrote: Things that the matari are the best at: Sprinting Jumping Strafing Hacking Repping Area Denial assasination DPS (HMG and CR >>>>>>>> everything) Damage profiles Stamina regen (double everyone else??? lol)
- Sprinting? Yeah by 0.03m/s.
- Jumping? All that's good for is fighting a vehicle.
- Strafing? That's negated by Aim Assist, and the fact that being hit reduces your speed significantly.
- Hacking? That's far too situational to make a difference
- Repping? I'll give you that one
- Assassination? The only time the Nova Knife bonus makes a difference is when your fighting a Sentinel.
- Alpha GëÑ DPS. Would you rather kill your enemy quickly or instantly?
- The Explosive profile is the inverse of the Laser profile, and we only have 3 Projectile weapons in the game.
- Stamina? Who needs that when you can use your eHP to pull a Leroy Jenkins on everyone?
Magnus Amadeuss wrote: Things the matari at bad at: HP (which doesn't matter because slots minimize any starting HP difference)
God I swear minmatards are the biggest whiners in new eden (yes they will always claim they are underpowered in eve too, even when they are obviously OP)
25% less eHP for 0.03m/s? Yeah, that's not a problem. At least the Minmatar actually acknowledge when they're OP (for reference, see the Flaylock Pistol and Locus Grenade). Now what about the massive amount of Amarr Loyalists who were defending their crutch (1.4 - 1.7 Scrambler Rifle) and were protesting the nerf for the TTK changes? Weren't you the one crying about being worse than the Gallente by 0.01m/s and (at most) 100 eHP?
Um, you remember the fact that there is absolutely no reason to ever choose the amarrian scout over the gallente ever right? Yeah, totally crying there.
Uhh... I am not aware of any amarrians protesting the TTK changes. Oh, maybe you mean protesting the fact that now the scrambler rifle doesn't have enough damage to kill a heavy before overheat? Or that our overheat amount didn't get changed? Or maybe the fact that 2 out of 3 amarrian weapons are only competitive using one suit (that has a broken bonus right now?)
Please enlighten me. Maybe use some math, some proof, something other than bullsh-t?
Cal assault 1148 ehp vs minmatar assault at 1016 eHP if you brick tank both, with the minmatar assault being almost 0.5 m/sec faster, 0.7 m/sec faster sprinter, double the stamina regen, more stamina, faster hacking, more fitting left over, and a very useful bonus (the cal assault only has the EHP, thats it.) Minmatar assault >>> Caldari assault.
So, minmatar suits are all 0.2m/sec faster than cal/gal suits, and 0.4 m/sec faster than amarr suits. This translates into a 0.24 m/sec increase over those suits. In the case of sentinel and commandos, that is roughly a 6% difference, or the equivelent of a basic kinetic catalyzer.
Jumping is incredibly useful, ever try using an amarrian suit versus it's counterparts? Notice how terrain is much more difficult to navigate? Of course not, why would you want to have even the appearance of impartiality.
Strafing most definately is not negated by aim assists. This is a bullsh-t statement and you know it.
Hacking is incredibly useful in all game mods but ambush, and even then it might be (enemy vehicle, supply depot). To say otherwise is to lie.
Nova knife damage w/ and w/o minmitard bonus: Std 360 vs 450 Adv 600 vs 750 Pro 800 vs 1000
I would say it makes a difference at ALL levels. Of course you wouldn't though, because no advantage is ever to great for minmatards.
Uhhh... no weapon kills as fastand consistently as HMG or CR. See PC. No rifle does more damage per trigger pull (not even close actually). Once again, just ignoring facts here aren't you?
Lol "We only have 3 projectile weapons in game" ORLY? How many amarrian weapons in total are in-game?
Stamina regen is incredibly more useful than stamina. IF you can't figure out why, just leave the conversation to the adults then.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
661
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Posted - 2014.04.02 21:39:00 -
[32] - Quote
Atiim wrote: 25% less eHP for 0.03m/s? Yeah, that's not a problem.
At least the Minmatar actually acknowledge when they're OP (for reference, see the Flaylock Pistol and Locus Grenade). Now what about the massive amount of Amarr Loyalists who were defending their crutch (1.4 - 1.7 Scrambler Rifle) and were protesting the nerf for the TTK changes?
Weren't you the one crying about being worse than the Gallente by 0.01m/s and (at most) 100 eHP?
I want to address the specifically, because this is a bald face lie. This is completely indicative of the Bullsh-t I deal with in responses, and the reason why I am an a--hole to people, because I F-ING HATE LIARS.
There is NO MINMATAR SUIT THAT SACRIFICES 25% eHP, no there isn't, nope, your dumb.
Here are the HP difference from standard (standard = cal/gal HP): scout : -30 HP (-15% HP) assault: - 45 HP (-13.6%) logi: -30 HP (-11.1%) commando: -90 HP (-16% HP) senitel: -90 HP (-10%)
there is no minmatar suit that doesn't have a 0.2 m/sec advantage over the standard speed.
There is no minmatar suit that doesn't have AT LEAST 2.5X the stamina regen of the standard.
There is no minmatar suit that doesn't have above standard stamina.
There is no minmatar suit that is slower at hacking than it's contemporaries.
There is no minmatar suit that has less slots than it's contemporaries.
Now please pull yourself off of that cross that minmitards like to hang on, and stop lying.
Fixing swarms
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Zahle Undt
Bullet Cluster Lokun Listamenn
1202
|
Posted - 2014.04.02 21:42:00 -
[33] - Quote
I solved this problem by sacrificing a little EHP and putting a reactive plate in one of my 2 lows on my adv and proto minnie assaults. So far, so good.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Emperor1349
Molon Labe. General Tso's Alliance
77
|
Posted - 2014.04.02 21:44:00 -
[34] - Quote
Magnus Amadeuss wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Now since Mimi suits are by far the weakest of all , with the exception of heavy suits ... it has dawned to me that they should have the 1HP armor repair replaced back into the fold for Mimi's .
To give it to the race that armor tanks , has the greatest ability to armor rep and have max armor seems kind of like an overkill . Series Gal suits in the five hundreds in armor while Mimi suits lack in every department with the exception of speed .
Weak shields in this game leaves that in want , only two low slots , for the most part leaves this race in a most unfortunate disposition . Only the heavy suits can truly compete .
Assaults , Logi's and of course basic suits find themselves on the lower end of the totem pole and this must be corrected .
The only thing that they truly had going for them was the HP repair and now that's gone , which makes these suits performance far below the rest .. when before it could have been argued that this was the case but at least they had the regenerative HP going for them .
Players can say that they are doing fine but for the most part , this race is in desperate need of some fine tuning .
Everyone doesn't have the skill points to compete and without having a full infantry refund , some who would have used the redistribution of their skill points to make their character better on the battlefield now are at a greater disadvantage because those who were fortunate to have two to three prototype suits replenished their campaign , while those who were in need of a boost remained on the outside looking in .
Please give them back their regenerative HP boost . Gal's are strong enough but their compatriots on the battlefield are lacking and lacking greatly . LOL So what minmatar suit is the weakest again? Scout: No that is the amarr scout Logi: No, they are all pretty balances Assault: No, caldari is the worst Sentinel: Maybe, the jury is still out on this one Commando: Nope, it is the amarr sentinel and it is not even close. Things that the matari are the bet at: Sprinting Jumping Strafing Hacking Repping Area Denial assasination DPS (HMG and CR >>>>>>>> everything) Damage profiles Stamina regen (double everyone else??? lol) Things the matari at bad at: HP (which doesn't matter because slots minimize any starting HP difference) God I swear minmatards are the biggest whiners in new eden (yes they will always claim they are underpowered in eve too, even when they are obviously OP)
None of those weapons are a minmatar suit. Lmao "minmatards are the biggest whiners in new eden" coming from an Amarr, you guys will always have that title, you guys can't even get new stuff without crying its not the best weeks in advanced.
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
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lunatis orrak
Band of The Hawkx Lokun Listamenn
3
|
Posted - 2014.04.02 21:50:00 -
[35] - Quote
Nirwanda Vaughns wrote:lunatis orrak wrote:Nirwanda Vaughns wrote:the matari suits just need about 10% base shield and armour added. yeah sure they have good movement speed but speed tanks simply don't work in DUST as they do in EVE so its pretty redundant and by adding plates to a matari sentinel to get anywhere near close to the other races you only end up with 0.3m/s sprint/movement faster at most. i have my skinweave militia amarr heavy and its base stats are higher than my matari sentinel You sure have apparently not run into the scout suits rocking as much hp as a logi and move so quick its crazy maybe you should skill up into armor plating and try the reactive (basic armor sucks man) you mean i can buy or train things to increase my shield and armour? where does one find these items of magic and wonder?!?! but your comment is kinda pointless. i said the base shield/armour is more, so skills or not the difference is still the same. matari suits in 1.8 are far too thin on HP. its only a small increase but with the skills trained it would build up and bring them more in line with other suits. personally i'm suprised the large difference in hipoints between the new heavy frames
No buddy i do believe you said (( see above) that the speed of the minmatar was mitigated by adding armor and what i said is no it doesnt please tell me where you find matches where everyone is running no modules and continueing this conversation with you might be worthwhile now no offence not saying you dont know what your doing but if you would like to try out some different style fits for minmatar then mail me in game maybe i can hook you up with something that will more fit your playstyle thats where most people go wrong is just thinking the strongest suit isthe best suit i do not care how strong your suit is if you get shot in the back and just turn around blasting youll get messed up unless your a heavy sometimes lol
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Rusty Shallows
1373
|
Posted - 2014.04.02 21:57:00 -
[36] - Quote
Ripley Riley wrote:Minmatar != Mimi
And no innate armor repair rate except for Gallente. The other balancing issues with armor/shield HP can be discussed, but only Gallente get the repair bonuses. That is their thing. Dogma and/or stringent ideology are terrible mechanisms for game design.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
661
|
Posted - 2014.04.02 22:09:00 -
[37] - Quote
Emperor1349 wrote:Magnus Amadeuss wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Now since Mimi suits are by far the weakest of all , with the exception of heavy suits ... it has dawned to me that they should have the 1HP armor repair replaced back into the fold for Mimi's .
To give it to the race that armor tanks , has the greatest ability to armor rep and have max armor seems kind of like an overkill . Series Gal suits in the five hundreds in armor while Mimi suits lack in every department with the exception of speed .
Weak shields in this game leaves that in want , only two low slots , for the most part leaves this race in a most unfortunate disposition . Only the heavy suits can truly compete .
Assaults , Logi's and of course basic suits find themselves on the lower end of the totem pole and this must be corrected .
The only thing that they truly had going for them was the HP repair and now that's gone , which makes these suits performance far below the rest .. when before it could have been argued that this was the case but at least they had the regenerative HP going for them .
Players can say that they are doing fine but for the most part , this race is in desperate need of some fine tuning .
Everyone doesn't have the skill points to compete and without having a full infantry refund , some who would have used the redistribution of their skill points to make their character better on the battlefield now are at a greater disadvantage because those who were fortunate to have two to three prototype suits replenished their campaign , while those who were in need of a boost remained on the outside looking in .
Please give them back their regenerative HP boost . Gal's are strong enough but their compatriots on the battlefield are lacking and lacking greatly . LOL So what minmatar suit is the weakest again? Scout: No that is the amarr scout Logi: No, they are all pretty balances Assault: No, caldari is the worst Sentinel: Maybe, the jury is still out on this one Commando: Nope, it is the amarr sentinel and it is not even close. Things that the matari are the bet at: Sprinting Jumping Strafing Hacking Repping Area Denial assasination DPS (HMG and CR >>>>>>>> everything) Damage profiles Stamina regen (double everyone else??? lol) Things the matari at bad at: HP (which doesn't matter because slots minimize any starting HP difference) God I swear minmatards are the biggest whiners in new eden (yes they will always claim they are underpowered in eve too, even when they are obviously OP) None of those weapons are a minmatar suit. Lmao "minmatards are the biggest whiners in new eden" coming from an Amarr, you guys will always have that title, you guys can't even get new stuff without crying its not the best weeks in advanced. So sorry we bothered you with our facts and math and reasoned debate. Maybe we should just do the minmatard thing and kick and cry like little babies with no evidence, facts, or math to back up anything at all.... ever.
Fixing swarms
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CRNWLLC
Screwy Rabbit ULC
162
|
Posted - 2014.04.02 22:15:00 -
[38] - Quote
Magnus Amadeuss wrote:[...] your dumb. Hmm... for some reason, I'm having trouble taking you seriously.
Magnus Amadeuss wrote:Here are the HP difference from standard (standard = cal/gal HP): scout : -30 HP (-15% HP) assault: - 45 HP (-13.6%) logi: -30 HP (-11.1%) commando: -90 HP (-16% HP) senitel: -90 HP (-10%)
there is no minmatar suit that doesn't have a 0.2 m/sec advantage over the standard speed.
There is no minmatar suit that doesn't have AT LEAST 2.5X the stamina regen of the standard.
There is no minmatar suit that doesn't have above standard stamina.
There is no minmatar suit that is slower at hacking than it's contemporaries.
There is no minmatar suit that has less slots than it's contemporaries.
Now please pull yourself off of that cross that minmitards like to hang on, and stop lying. I started another thread on this cuz my post was hecka long, but it explains why your first three points don't really make up for the EHP disparity. The gist of it is:
CRNWLLC wrote:[...] the Minnie suits are disadvantaged compared to their counterparts as their tanking style is outcompeted by those of their rivals. Their slightly improved speed will never make up for their serious lack of EHP. It roughly shakes out like this:
Min vs. Cal/Gal: 5-6% better speed for 10-14% less EHP Min vs. Amarr: 9-10% better speed for 15-20+% less EHP
To quote Johnnie Cochran and the Wookie Defense: GÇ£This does not make senseGÇ¥. As Atiim pointed out, hacking it too situational to be considered a "great" bonus, and though all suits have the same number of slots, the layout of the slots on the Minnie assault suit is ridiculous and should be swapped with the Caldari's.
The EHP difference you point out (ranging from between 30 and 90, depending on the suits) is equal to 1 - 2.5 rounds that the other suits can tank over the Minnie suits; taking into account AA and the fact that the relevant projectile travels significantly faster than standard speed + 0.2, the speed bonus isn't that impressive.
My other dropsuit is a Python.
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lunatis orrak
Band of The Hawkx Lokun Listamenn
3
|
Posted - 2014.04.02 22:15:00 -
[39] - Quote
lunatis orrak wrote:Nirwanda Vaughns wrote:lunatis orrak wrote:Nirwanda Vaughns wrote:the matari suits just need about 10% base shield and armour added. yeah sure they have good movement speed but speed tanks simply don't work in DUST as they do in EVE so its pretty redundant and by adding plates to a matari sentinel to get anywhere near close to the other races you only end up with 0.3m/s sprint/movement faster at most. i have my skinweave militia amarr heavy and its base stats are higher than my matari sentinel You sure have apparently not run into the scout suits rocking as much hp as a logi and move so quick its crazy maybe you should skill up into armor plating and try the reactive (basic armor sucks man) you mean i can buy or train things to increase my shield and armour? where does one find these items of magic and wonder?!?! but your comment is kinda pointless. i said the base shield/armour is more, so skills or not the difference is still the same. matari suits in 1.8 are far too thin on HP. its only a small increase but with the skills trained it would build up and bring them more in line with other suits. personally i'm suprised the large difference in hipoints between the new heavy frames No buddy i do believe you said (( see above) that the speed of the minmatar was mitigated by adding armor and what i said is no it doesnt please tell me where you find matches where everyone is running no modules and continueing this conversation with you might be worthwhile now no offence not saying you dont know what your doing but if you would like to try out some different style fits for minmatar then mail me in game maybe i can hook you up with something that will more fit your playstyle thats where most people go wrong is just thinking the strongest suit isthe best suit i do not care how strong your suit is if you get shot in the back and just turn around blasting youll get messed up unless your a heavy sometimes lol
My apologies if that came out like a @ss my point is that the minmatar is not spose to be thestrongest
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
Lynn Beck
Wake N' Bake Inc Top Men.
998
|
Posted - 2014.04.02 22:21:00 -
[40] - Quote
Minmatar suits need better shield recharge rates OR timers than caldari.
For ****'s sake, they need SOMETHING.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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The Robot Devil
Brave Bunnies Brave Collective
2260
|
Posted - 2014.04.02 22:34:00 -
[41] - Quote
Magnus Amadeuss wrote:Atiim wrote:Magnus Amadeuss wrote: LOL
So what minmatar suit is the weakest again?
Scout: No that is the amarr scout Logi: No, they are all pretty balances Assault: No, caldari is the worst Sentinel: Maybe, the jury is still out on this one Commando: Nope, it is the amarr sentinel and it is not even close.
Caldari Assault is far better than Minmatar Assault, as they have the ability to reach a higher eHP ceiling while still being faster than Gallente & Amarr frames, and they have a 4/3 layout, allowing for far better dual tanking, and even the ability to armor tank if they are going against LR or SCR spam. All of the Logistics got the shaft, though I will admit that the Matari's 5% Repair Rate & Tool Range is nice. How is it hung? You can have similar speed on the Caldari Sentinel, while having far greater eHP. Being the fastest Sentinel is like being the smartest kid on the Short Bus. The only thing the Minmatar commando has going for it is AV. The Speed of a Heavy Frame, yet the eHP of a Medium Frame. I could dispute your claim about the Amarr Commando, but I've already done so in another thread. Magnus Amadeuss wrote: Things that the matari are the best at: Sprinting Jumping Strafing Hacking Repping Area Denial assasination DPS (HMG and CR >>>>>>>> everything) Damage profiles Stamina regen (double everyone else??? lol)
- Sprinting? Yeah by 0.03m/s.
- Jumping? All that's good for is fighting a vehicle.
- Strafing? That's negated by Aim Assist, and the fact that being hit reduces your speed significantly.
- Hacking? That's far too situational to make a difference
- Repping? I'll give you that one
- Assassination? The only time the Nova Knife bonus makes a difference is when your fighting a Sentinel.
- Alpha GëÑ DPS. Would you rather kill your enemy quickly or instantly?
- The Explosive profile is the inverse of the Laser profile, and we only have 3 Projectile weapons in the game.
- Stamina? Who needs that when you can use your eHP to pull a Leroy Jenkins on everyone?
Magnus Amadeuss wrote: Things the matari at bad at: HP (which doesn't matter because slots minimize any starting HP difference)
God I swear minmatards are the biggest whiners in new eden (yes they will always claim they are underpowered in eve too, even when they are obviously OP)
25% less eHP for 0.03m/s? Yeah, that's not a problem. At least the Minmatar actually acknowledge when they're OP (for reference, see the Flaylock Pistol and Locus Grenade). Now what about the massive amount of Amarr Loyalists who were defending their crutch (1.4 - 1.7 Scrambler Rifle) and were protesting the nerf for the TTK changes? Weren't you the one crying about being worse than the Gallente by 0.01m/s and (at most) 100 eHP? Um, you remember the fact that there is absolutely no reason to ever choose the amarrian scout over the gallente ever right? Yeah, totally crying there. Uhh... I am not aware of any amarrians protesting the TTK changes. Oh, maybe you mean protesting the fact that now the scrambler rifle doesn't have enough damage to kill a heavy before overheat? Or that our overheat amount didn't get changed? Or maybe the fact that 2 out of 3 amarrian weapons are only competitive using one suit (that has a broken bonus right now?) Please enlighten me. Maybe use some math, some proof, something other than bullsh-t? Cal assault 1148 ehp vs minmatar assault at 1016 eHP if you brick tank both, with the minmatar assault being almost 0.5 m/sec faster, 0.7 m/sec faster sprinter, double the stamina regen, more stamina, faster hacking, more fitting left over, and a very useful bonus (the cal assault only has the EHP, thats it.) Minmatar assault >>> Caldari assault. So, minmatar suits are all 0.2m/sec faster than cal/gal suits, and 0.4 m/sec faster than amarr suits. This translates into a 0.24 m/sec increase over those suits. In the case of sentinel and commandos, that is roughly a 6% difference, or the equivelent of a basic kinetic catalyzer. Jumping is incredibly useful, ever try using an amarrian suit versus it's counterparts? Notice how terrain is much more difficult to navigate? Of course not, why would you want to have even the appearance of impartiality. Strafing most definately is not negated by aim assists. This is a bullsh-t statement and you know it. Hacking is incredibly useful in all game mods but ambush, and even then it might be (enemy vehicle, supply depot). To say otherwise is to lie. Nova knife damage w/ and w/o minmitard bonus: Std 360 vs 450 Adv 600 vs 750 Pro 800 vs 1000 I would say it makes a difference at ALL levels. Of course you wouldn't though, because no advantage is ever to great for minmatards. Uhhh... no weapon kills as fastand consistently as HMG or CR. See PC. No rifle does more damage per trigger pull (not even close actually). Once again, just ignoring facts here aren't you? Lol "We only have 3 projectile weapons in game" ORLY? How many amarrian weapons in total are in-game? Stamina regen is incredibly more useful than stamina. IF you can't figure out why, just leave the conversation to the adults then.
I have to agree with everything you said Magnus. The only suit I have SP in is a Min logi and the suit is good, if I were a better shot I'd be very dangerous. I often lead the leader board at the end and it is because of the rep bonus, shield regen and speed that I use to get to cover. I honestly feel like the Min logi is in a good spot and I usually only push the advanced.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
662
|
Posted - 2014.04.02 22:40:00 -
[42] - Quote
CRNWLLC wrote:Magnus Amadeuss wrote:[...] your dumb. Hmm... for some reason, I'm having trouble taking you seriously. Magnus Amadeuss wrote:Here are the HP difference from standard (standard = cal/gal HP): scout : -30 HP (-15% HP) assault: - 45 HP (-13.6%) logi: -30 HP (-11.1%) commando: -90 HP (-16% HP) senitel: -90 HP (-10%)
there is no minmatar suit that doesn't have a 0.2 m/sec advantage over the standard speed.
There is no minmatar suit that doesn't have AT LEAST 2.5X the stamina regen of the standard.
There is no minmatar suit that doesn't have above standard stamina.
There is no minmatar suit that is slower at hacking than it's contemporaries.
There is no minmatar suit that has less slots than it's contemporaries.
Now please pull yourself off of that cross that minmitards like to hang on, and stop lying. I started another thread on this cuz my post was hecka long, but it explains why your first three points don't really make up for the EHP disparity. The gist of it is: CRNWLLC wrote:[...] the Minnie suits are disadvantaged compared to their counterparts as their tanking style is outcompeted by those of their rivals. Their slightly improved speed will never make up for their serious lack of EHP. It roughly shakes out like this:
Min vs. Cal/Gal: 5-6% better speed for 10-14% less EHP Min vs. Amarr: 9-10% better speed for 15-20+% less EHP
To quote Johnnie Cochran and the Wookie Defense: GÇ£This does not make senseGÇ¥. As Atiim pointed out, hacking it too situational to be considered a "great" bonus, and though all suits have the same number of slots, the layout of the slots on the Minnie assault suit is ridiculous and should be swapped with the Caldari's. The EHP difference you point out (ranging from between 30 and 90, depending on the suits) is equal to 1 - 2.5 rounds that the other suits can tank over the Minnie suits; taking into account AA and the fact that the relevant projectile travels significantly faster than standard speed + 0.2, the speed bonus isn't that impressive.
So, what evidence do you have that being significantly faster is not at all beneficial? As far as I can tell, strafing in CQC is way more effective than standing still, and people constantly make threads about people being unhittable because of mouse/keyboard strafing (its the strafing speed, not the controller....).
You can't just randomly discount a bonus as if it doesn't exist because you don't like it, you need to have some type of tangible evidence.
For instance:
Difference between amarr and minmatar sentienl HP: 135 HP (1 complex armor plate) Difference between amarr and minmatar movement: 0.2(0.28) (1 complex kincat, can't make up for walk/jump/strafe) Difference between amarr and minmatar stamina: +40% amarr (less than an enhanced mod) Difference between amarr and minmatar stamina regen: +100% minmatar (1 complex mod)
So, we can without a doubt say that altogether minmatar have large ups than downs than the amarr here. The only downside to the minmatar is lower total eHP. This means in a straight up, no one moves at all fight they loose.
The upside is that the minmatar sentinel will not be a sitting duck when trying to move anywhere. The minmatar suit can move from cover to cover much faster, and on maps that are 90% open terrain, this is very beneficial.It will be able to go everywhere at any time faster, every time.
Here is what you are complaining about:
Minmatar sentenel cannot out eHP other suits.
Is that the minmatar sentinel role? Do you ever hear amarr complain that the amarr suit of the same level cannot go faster than the minmatar? Oh thats right you don't because we don't think we should be the very best at everything, or even most things, actually just 1-2 things.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
662
|
Posted - 2014.04.02 22:47:00 -
[43] - Quote
Lynn Beck wrote:Minmatar suits need better shield recharge rates OR timers than caldari.
For ****'s sake, they need SOMETHING.
See this is something I can get behind.
Saying the minmatar suits should have -1 high +1 low compared to caldari makes sense.
Saying shield extenders need to be worth it below prototype, and that all shield extenders need to take more CPU and less PG makes sense.
Saying that stun-locking needs to be toned down makes sense.
Saying minmatar suits are the worst in-game is just insulting because it isn't true. There is no evidence to back this assertion up, and no one even attempts to provide any.
Fixing swarms
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Lynn Beck
Wake N' Bake Inc Top Men.
998
|
Posted - 2014.04.02 23:36:00 -
[44] - Quote
Magnus Amadeuss wrote:Lynn Beck wrote:Minmatar suits need better shield recharge rates OR timers than caldari.
For ****'s sake, they need SOMETHING. See this is something I can get behind. Saying the minmatar suits should have -1 high +1 low compared to caldari makes sense. Saying shield extenders need to be worth it below prototype, and that all shield extenders need to take more CPU and less PG makes sense. Saying that stun-locking needs to be toned down makes sense. Saying minmatar suits are the worst in-game is just insulting because it isn't true. There is no evidence to back this assertion up, and no one even attempts to provide any. The thing is though. They ARE worse.
Gallente scout is currently the best 'speed tanker' Amarr sentinel is the best sentinel for doing sentinel things. Caldari assault (bonuses aside) is the best at... Assaulting.
Minmatar gets... Rep tool bonus? Hacking bonus? A bonus that doesn't support the 'ht n run' playstyle for assault?
Seriously. We lose 100 Hp, AND shield rgen/timers... AND PG.
For... .2 m/s speed and a bonus for 'stand and deliver' tactics?
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
497
|
Posted - 2014.04.02 23:48:00 -
[45] - Quote
Lynn Beck wrote:[quote=Magnus Amadeuss][quote=Lynn Beck]
For... .2 m/s speed and a bonus for 'stand and deliver' tactics?
And the regen helped to do that .
Hacking and speed doesn't help when you have low HP's , shield regen , now no rep ( it's a shame but that 1 HP meant something ) . Yeah you can flank but you have NO survivability . That's the real thing that's missing from assaults . Yes you can punch ( all be it a little more than lower class frames ) but you can't take a punch .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Monkey MAC
Rough Riders..
2365
|
Posted - 2014.04.02 23:51:00 -
[46] - Quote
Nope, not the Minmatar thang.
Our Assaults need a better layout 4H 4L Suit Bonuses need to include our explosive weapons.
Armour Rep is gallante we are hit and run, we should take eithercaldari rep speed OR shield delay and swap it with ours. Its hardly fair they have a moderate tank, +plus lowest shield delay +highest shield rep rate.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
664
|
Posted - 2014.04.02 23:55:00 -
[47] - Quote
Lynn Beck wrote:Magnus Amadeuss wrote:Lynn Beck wrote:Minmatar suits need better shield recharge rates OR timers than caldari.
For ****'s sake, they need SOMETHING. See this is something I can get behind. Saying the minmatar suits should have -1 high +1 low compared to caldari makes sense. Saying shield extenders need to be worth it below prototype, and that all shield extenders need to take more CPU and less PG makes sense. Saying that stun-locking needs to be toned down makes sense. Saying minmatar suits are the worst in-game is just insulting because it isn't true. There is no evidence to back this assertion up, and no one even attempts to provide any. The thing is though. They ARE worse. Gallente scout is currently the best 'speed tanker' Amarr sentinel is the best sentinel for doing sentinel things. Caldari assault (bonuses aside) is the best at... Assaulting. Minmatar gets... Rep tool bonus? Hacking bonus? A bonus that doesn't support the 'ht n run' playstyle for assault? Seriously. We lose 100 Hp, AND shield rgen/timers... AND PG. For... .2 m/s speed and a bonus for 'stand and deliver' tactics?
Numbers, use numbers.
How is the gallente the best speed tanker? Is this because it would have to sacrifice every single low-slot to compete with the minmatar speed tanking, and then have one less high-slot to use at that point? Or is it because it will always get beat by the minmatar suit to every single spot on the map, always?
Need clarification on amarr sentinel. Caldari assault is the best at assaulting? Since 1.8? ORLY? How about elaborating on that. Just because that is your opinion doesn't make it so.
Rep tool bonus is extremely useful if you are a repping logi. Oh and it at least has all of the slots... amarr still missing a slot for no reason at all. Hacking bonus is not only on the scout, all minmatar suit that get a hacking bonus hack faster than any of the other suits, you know, for no reason at all. This means, just like how minmatar suits are designed, they are out of cover the least amount of time of any suit.
Where do you loose 100 HP and some PG? On the heavy suits? What do you get in return? 2.5 times more stamina regen, 5-10% faster? Sound fair. Oh wait, you want the minmatar to be stand an deliver suits... something that they ARE NOT MEANT TO DO. The minmatar heavies can move from cover to cover (you know, where most heavies just get obliterated) faster and more often than any other suit.
No they are not the worst suits by a long shot.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
664
|
Posted - 2014.04.02 23:57:00 -
[48] - Quote
Monkey MAC wrote:Nope, not the Minmatar thang.
Our Assaults need a better layout 4H 4L Suit Bonuses need to include our explosive weapons.
Armour Rep is gallante we are hit and run, we should take eithercaldari rep speed OR shield delay and swap it with ours. Its hardly fair they have a moderate tank, +plus lowest shield delay +highest shield rep rate.
I know it is almost like the minmatar use a different style of gameplay rather than slugging it out???
Why do the minmatar players think that they should be able to win in a slugging competition when that is not the deisgn of thier suits?
Oh and did someone just complain about having more slots than the amarr assault? What next, are you going to complain about how you can use minmatar weapons on any suit, where as the amarr weapons (2/3rds anyway) are only decent on ONE SUIT. Or maybe you were going to complain about having a free complex cardiac regulator and then some? Or half a free hacking mod?
Yeah... so underpowered.........
Fixing swarms
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
261
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Posted - 2014.04.03 00:02:00 -
[49] - Quote
so are minmataar suits udnerpowered when thier medium frames move as fast as scouts form other races????
Elite Gallenten Soldier
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
664
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Posted - 2014.04.03 00:14:00 -
[50] - Quote
Racro 01 Arifistan wrote:so are minmataar suits udnerpowered when thier medium frames move as fast as scouts form other races????
Of course because they can't have more eHP while being faster and running longer and regen faster and hacking faster while having the most cpu......
Fixing swarms
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4747
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Posted - 2014.04.03 00:28:00 -
[51] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Now since Mimi suits are by far the weakest of all , with the exception of heavy suits ... it has dawned to me that they should have the 1HP armor repair replaced back into the fold for Mimi's .
To give it to the race that armor tanks , has the greatest ability to armor rep and have max armor seems kind of like an overkill . Series Gal suits in the five hundreds in armor while Mimi suits lack in every department with the exception of speed .
Weak shields in this game leaves that in want , only two low slots , for the most part leaves this race in a most unfortunate disposition . Only the heavy suits can truly compete .
Assaults , Logi's and of course basic suits find themselves on the lower end of the totem pole and this must be corrected .
The only thing that they truly had going for them was the HP repair and now that's gone , which makes these suits performance far below the rest .. when before it could have been argued that this was the case but at least they had the regenerative HP going for them .
Players can say that they are doing fine but for the most part , this race is in desperate need of some fine tuning .
Everyone doesn't have the skill points to compete and without having a full infantry refund , some who would have used the redistribution of their skill points to make their character better on the battlefield now are at a greater disadvantage because those who were fortunate to have two to three prototype suits replenished their campaign , while those who were in need of a boost remained on the outside looking in .
Please give them back their regenerative HP boost . Gal's are strong enough but their compatriots on the battlefield are lacking and lacking greatly .
NO. ARMOR REPAIR BELONGS TO GALLENTE and SHOULD belong to AMARR too>
''MIMIS'' (BTW thats a horrible way to refer to Minmatar/Mataris, so bad an humiliating i'll be using it myself) are speed based, Not designed for tank, not designed for ''regen''.
So F off mimi lover.
You want armor regen ? play gallente, but cant have both speed AND armor regen,even if it is only by 1. MIMIS and Gallentes have different play-styles. If you cannot pull it through with a MIMI suit, then its not for you.
They MIGHT need a buff, but armor repair is not it.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
262
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Posted - 2014.04.03 01:43:00 -
[52] - Quote
Magnus Amadeuss wrote:Racro 01 Arifistan wrote:so are minmataar suits udnerpowered when thier medium frames move as fast as scouts form other races???? Of course because they can't have more eHP while being faster and running longer and regen faster and hacking faster while having the most cpu...... while their weapons use the least fitting...... and do the most DPS and sustained DPS without overheating......
dont forget about huge clipsizes. that minmatar assault suit and a combat rife.........................
Elite Gallenten Soldier
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4603
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Posted - 2014.04.03 01:59:00 -
[53] - Quote
Ander Thedas wrote:Okay, and what's a Mimi? Screaming mimis, the *****, diarrhea, etc
I'm from the weird side of the internet
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