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Sir Dukey
KILL-EM-QUICK RISE of LEGION
523
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Posted - 2014.03.31 20:16:00 -
[1] - Quote
If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. |
bamboo x
Eternal Beings Proficiency V.
560
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Posted - 2014.03.31 20:17:00 -
[2] - Quote
inb4you'rean00b
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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jerrmy12 kahoalii
789
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Posted - 2014.03.31 20:18:00 -
[3] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. No the hmg needs a big nerf
Closed beta vet
Tears, sweet delicious tears
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bamboo x
Eternal Beings Proficiency V.
565
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Posted - 2014.03.31 20:20:00 -
[4] - Quote
jerrmy12 kahoalii wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. No the hmg needs a big nerf
Big? I'm starting to dislike your opinion there. Any more than 10% is pushing it.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Jacques Cayton II
Eternal Beings Proficiency V.
719
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Posted - 2014.03.31 20:22:00 -
[5] - Quote
Min and Caldari Heavies get nerfed = death to shielded heavies
We fight for the future of the State not our
personal goals
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Jade Dragonis
GRIM MARCH D.E.F.I.A.N.C.E
343
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Posted - 2014.03.31 20:22:00 -
[6] - Quote
Strange, I've killed Gal heavies in proto suits with my Gal Assault suit with my duvolle with out reloading.....
No idea why your personally having this problem.
Follow me on Youtube
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bamboo x
Eternal Beings Proficiency V.
565
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Posted - 2014.03.31 20:25:00 -
[7] - Quote
Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies
Yet I brought this up and you shouted garbage at me for being stupid.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1826
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Posted - 2014.03.31 20:26:00 -
[8] - Quote
Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit.
Pokey Dravon for CPM1
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Gotmy Tightpantson
S.e.V.e.N. General Tso's Alliance
17
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Posted - 2014.03.31 20:30:00 -
[9] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
Im calling BS on that one. I got killed by a freakin militia ar last night in my advanced heavey with advanced armor. Cut through it like buttah! And no he wasnt shooting me in the back.
Are you drinking my saki kimosabe?!
http://youtu.be/Nv7Ts4v5_Bs
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jerrmy12 kahoalii
793
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Posted - 2014.03.31 20:31:00 -
[10] - Quote
Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. Ironicly a lvl 5 cal sent goes down faster than a mlt amarr heavy from an ar...
Closed beta vet
Tears, sweet delicious tears
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Jade Dragonis
GRIM MARCH D.E.F.I.A.N.C.E
344
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Posted - 2014.03.31 20:32:00 -
[11] - Quote
Gotmy Tightpantson wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. Im calling BS on that one. I got killed by a freakin militia ar last night in my advanced heavey with advanced armor. Cut through it like buttah! And no he wasnt shooting me in the back.
Maybe OP has a crappy gun game and blames the weapon and not the user. lol
Follow me on Youtube
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Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
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Posted - 2014.03.31 20:32:00 -
[12] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. No it doesn't! Dust is a tactical game...change your fit!!!
BORN CALDARI
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Leonid Tybalt
Inner.Hell
414
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Posted - 2014.03.31 20:32:00 -
[13] - Quote
In short: no they do not.
They are called "heavies" for a reason. |
neausea 1987
R 0 N 1 N
96
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Posted - 2014.03.31 20:34:00 -
[14] - Quote
1. no 2. i can kill a heavy with little to moderate trouble it's not that hard 3. no
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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Kara Anschel
Tech Guard RISE of LEGION
92
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Posted - 2014.03.31 20:35:00 -
[15] - Quote
Duvolle is what 34 damage per shot, with a 60 round mag? That's straight 2046 damage per mag without takes any + / - .
Maxed Proto Gallente sentinel gets to about 1550 hp, and for ***** and giggles lets say it's all armor so the duvolle is at -10% per shot. This would bring the max damage per clip to 1,841. Thats still 291 damage in overkill assuming the ENTIRE health is armor. I did this mainly because I'm too lazy to do the real math. Anywhos, in a single clip you have over 300 damage in overkill, which actually using the actual modifiers would leave 10 ish bullets in your mag, so 1/6 left over.
This leads me to believe you need to learn to aim better |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
619
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Posted - 2014.03.31 20:38:00 -
[16] - Quote
ya and it takes two or three shotgun shots to kill us
Don't nerf heavies, instead do This
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The Terminator T-1000
Skynet Incorporated
283
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Posted - 2014.03.31 20:39:00 -
[17] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
So you are going 1 on 1 against a heavy and really expect to win? Go play COD |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
525
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Posted - 2014.03.31 20:39:00 -
[18] - Quote
bamboo x wrote:inb4you'rean00b
Edit: You need to realize the AR is a hybrid blaster which does +10% to shields and -10% to armor without proficiency. Which should be more apparent than ever to people who don't come on the Dust website because of the proficiency change to shield or armor based.
-.- Do you think I'm stupid? I have been here since closed beta..... I think I know what I'm doing. Stop trying to be a smartass on the forums. Anyway, 1.5 clips to take down a heavy is ridiculous... It takes me 50 seconds to kill him but him only .25 to kill me? That totally seems fair. HMG also needs a nerf. |
martinofski
Onsencaliss
329
|
Posted - 2014.03.31 20:39:00 -
[19] - Quote
It all depend on the number of bullet that actually hit...
50% of yours seems to have miss that huge butt |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
525
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Posted - 2014.03.31 20:40:00 -
[20] - Quote
Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit.
it was gallante... |
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Killar-12
OLDSPICE. Top Men.
2530
|
Posted - 2014.03.31 20:41:00 -
[21] - Quote
I mean it might take 1.5 Clips if you're aim isn't great...
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
312
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Posted - 2014.03.31 20:41:00 -
[22] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
Heavies don't need a nerf, your aim needs a buff.
CCP, buff this guy's aim! Put that aim assist back up there so he can kill things!
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 20:42:00 -
[23] - Quote
jerrmy12 kahoalii wrote:Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. Ironicly a lvl 5 cal sent goes down faster than a mlt amarr heavy from an ar...
Well there is a rather significant difference in Effective HP. I did quite a few calculations for the effective HP of each Sentinel for each damage type. https://forums.dust514.com/default.aspx?g=posts&t=137203
While the Amarr and Caldari are actually within 2EHP of each other for Blasters, keep in mind those calculations do not include the new proficiency bonus which only affects one damage over the other. Because of this the Amarr which has a lot more armor than shields will take less damage from AR Proficiency (which boosts shield damage) whereas the Shield-heavy Caldari will be affected by AR Proficiency greatly.
That being said it makes sense that the Caldari Sentinel go down faster than an Amarr.
Pokey Dravon for CPM1
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bamboo x
Eternal Beings Proficiency V.
575
|
Posted - 2014.03.31 20:42:00 -
[24] - Quote
shotguns already ruin a heavy's day, HP is fine where it is
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
525
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Posted - 2014.03.31 20:42:00 -
[25] - Quote
martinofski wrote:It all depend on the number of bullet that actually hit... 50% of yours seems to have miss that huge butt
im pretty sure I hit at least 70% of the bullets. The dude was standing still... |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
621
|
Posted - 2014.03.31 20:43:00 -
[26] - Quote
Crimson ShieId wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. Heavies don't need a nerf, your aim needs a buff. CCP, buff this guy's aim! Put that aim assist back up there so he can kill things!
mwahahahaha!!!!!!!!!!!!!!!!!!!!!!!!!!!
Don't nerf heavies, instead do This
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7945
|
Posted - 2014.03.31 20:44:00 -
[27] - Quote
I don't have any problems killing them, as long as I don't blindly rush them.
They're a *****, and I do mean a *****, but I can deal with them. They're doing their role.
Oh and I'm doing it in assault suits, in case you're wondering.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
|
Posted - 2014.03.31 20:45:00 -
[28] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. it was gallante...
Well this is pretty easy to figure out then. I dont have the information on me right now, so can someone tell me what the DPS of a Proto AR is (Before proficiency calcs, I just want the base damage and fire rate)
Pokey Dravon for CPM1
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jerrmy12 kahoalii
798
|
Posted - 2014.03.31 20:48:00 -
[29] - Quote
Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
799
|
Posted - 2014.03.31 20:49:00 -
[30] - Quote
Pokey Dravon wrote:jerrmy12 kahoalii wrote:Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. Ironicly a lvl 5 cal sent goes down faster than a mlt amarr heavy from an ar... Well there is a rather significant difference in Effective HP. I did quite a few calculations for the effective HP of each Sentinel for each damage type. https://forums.dust514.com/default.aspx?g=posts&t=137203While the Amarr and Caldari are actually within 2EHP of each other for Blasters, keep in mind those calculations do not include the new proficiency bonus which only affects one damage over the other. Because of this the Amarr which has a lot more armor than shields will take less damage from AR Proficiency (which boosts shield damage) whereas the Shield-heavy Caldari will be affected by AR Proficiency greatly. That being said it makes sense that the Caldari Sentinel go down faster than an Amarr. At lvl 5 the cal heavy goes down faster than mlt heavy, totaly unfair
Closed beta vet
Tears, sweet delicious tears
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7946
|
Posted - 2014.03.31 20:49:00 -
[31] - Quote
jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA
I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic".
Hint: Minmatar Heavy is fast, build it around that.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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bamboo x
Eternal Beings Proficiency V.
577
|
Posted - 2014.03.31 20:50:00 -
[32] - Quote
jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5
No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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jerrmy12 kahoalii
799
|
Posted - 2014.03.31 20:52:00 -
[33] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic". Hint: Minmatar Heavy is fast, build it around that. Caldari heavy, weak without 3 extenders since its pure shield
Closed beta vet
Tears, sweet delicious tears
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7946
|
Posted - 2014.03.31 20:53:00 -
[34] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic". Hint: Minmatar Heavy is fast, build it around that. Caldari heavy, weak without 3 extenders since its pure shield Caldari heavy has insane regen potential. Build it around that.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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God Anpu TheImmortal
THE DARK PYRAMID
81
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Posted - 2014.03.31 20:53:00 -
[35] - Quote
Jade Dragonis wrote:Strange, I've killed Gal heavies in proto suits with my Gal Assault suit with my duvolle with out reloading.....
No idea why your personally having this problem.
It's apparent he can't shoot well
Dark Pyramid Order
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7946
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Posted - 2014.03.31 20:54:00 -
[36] - Quote
DO NOT think the new heavies are like the old one's.
The Gallente and the Amarr are what we're used to know from heavies.
Minmatar and Caldari are different beasts entirely, and it seems like everyone tries to use them in the Gallente/Amarr way.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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jerrmy12 kahoalii
799
|
Posted - 2014.03.31 20:54:00 -
[37] - Quote
bamboo x wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right. In terms of tank vs mlt heavy its weaker
Closed beta vet
Tears, sweet delicious tears
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
54
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Posted - 2014.03.31 20:55:00 -
[38] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
Because your doing it wrong. An AR is a shield weapon vs. a CR or RR that is for armor. The heavy is fine, the HMG is fine and you need to read what a heavy is supposed to be. A heavy is supposed to be a tank for infantry and be a point defense. It is playing its role as it is supposed to. |
jerrmy12 kahoalii
799
|
Posted - 2014.03.31 20:55:00 -
[39] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic". Hint: Minmatar Heavy is fast, build it around that. Caldari heavy, weak without 3 extenders since its pure shield Caldari heavy has insane regen potential. Build it around that. Exept i do 626 shields means you will will die very fast
Closed beta vet
Tears, sweet delicious tears
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
|
Posted - 2014.03.31 20:57:00 -
[40] - Quote
jerrmy12 kahoalii wrote: At lvl 5 the cal heavy goes down faster than mlt heavy, totaly unfair
I would agree with you if the Amarr Heavy could rep its own armor at 50+HP/s like a Caldari does his shields, however it can't.
Keep in mind the values I listed are just for the base suit, modules are seperate. So that level 5 Caldari can slap on a ton of Complex Shield Extenders, and the Amarr can put on Militia Armor plates and get MORE EHP out of it because that AR hits those 66HP shield mods harder than they hit the 65HP armor plates.
Caldari are always going to traditionally have very low EHP (typically lower than Gallente and Amarr, but more than Minmatar) and Amarr will typically have the highest Effective HP. The fact that the Caldari can regenerate so much of their HP so quickly is the tradeoff they make for having less EHP than the Amarr. It's not unfair, its diversity.
Pokey Dravon for CPM1
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Kara Anschel
Tech Guard RISE of LEGION
94
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Posted - 2014.03.31 20:57:00 -
[41] - Quote
Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
239
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Posted - 2014.03.31 20:58:00 -
[42] - Quote
bamboo x wrote:jerrmy12 kahoalii wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. No the hmg needs a big nerf Big? I'm starting to dislike your opinion there. Any more than 10% is pushing it. The HMG is the only gun left that has the same TTK as before 1.8 it could be toned down just a bit.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 21:00:00 -
[43] - Quote
Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that.
Thank you, I didnt have the DPS values for the rifle otherwise I would have done it myself.
I also assume your calcs assume no headshots?
Pokey Dravon for CPM1
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
3
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Posted - 2014.03.31 21:00:00 -
[44] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. it was gallante...
GRUMBLE GRUMBLE I DONT LIKE HOW MY BONUS AGAINST SHIELD WEAPON FAILED AGAINST AN ARMOR TANK RABBLE RABBLE!!!
seriously though... damage type means something now... figure out how to play with/against it or stop complaining |
Kara Anschel
Tech Guard RISE of LEGION
94
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Posted - 2014.03.31 21:01:00 -
[45] - Quote
Pokey Dravon wrote:Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. Thank you, I didnt have the DPS values for the rifle otherwise I would have done it myself. I also assume your calcs assume no headshots?
Yep, no headshots, you can see the initial stuff on the first page, I did the math for fully proto heavy first. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
525
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Posted - 2014.03.31 21:03:00 -
[46] - Quote
Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that.
1.5 mags rough estimate... |
Kara Anschel
Tech Guard RISE of LEGION
94
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Posted - 2014.03.31 21:07:00 -
[47] - Quote
Sir Dukey wrote:Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. 1.5 mags rough estimate...
I know, I was just ******* with ya. For cereals though, using a shield weapon against an Armor heavy is a bad idea. Still though, you can kill even a proto in less than a mag if you land your shots, even less if you get headshots. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
|
Posted - 2014.03.31 21:07:00 -
[48] - Quote
Sir Dukey wrote:Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. 1.5 mags rough estimate...
Well if you don't land headshots and miss a dozen rounds, then yes you'll need to reload.
Pokey Dravon for CPM1
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bamboo x
Eternal Beings Proficiency V.
583
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Posted - 2014.03.31 21:11:00 -
[49] - Quote
jerrmy12 kahoalii wrote:bamboo x wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right. In terms of tank vs mlt heavy its weaker
Caldari and Minmatar heavies are theoretically the best at AV. Choose your poison: ranged weapon with cover, or running circles around a tank unskilled in turret speed.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Crashy Mc Boom-bewm
flame riders
17
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Posted - 2014.03.31 21:13:00 -
[50] - Quote
Does no one know what heavy means?and they aren't that hard to take out u liar, I get dropped in a proto heavy suit(gallente) pretty fast. Everyone needs to stop complaining about heavies, they're not OP.
If at first it doesn't work, beat it with a brick.
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jerrmy12 kahoalii
803
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Posted - 2014.03.31 21:13:00 -
[51] - Quote
bamboo x wrote:jerrmy12 kahoalii wrote:bamboo x wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right. In terms of tank vs mlt heavy its weaker Caldari and Minmatar heavies are theoretically the best at AV. Choose your poison: ranged weapon with cover, or running circles around a tank unskilled in turret speed. I have yet to use av this patch Although I did get out of a match with 81/s regen 702 shields, dat regen, only died once to proxies.
Ps Used a magsec for most kills...damm ambush maps
Closed beta vet
Tears, sweet delicious tears
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Tom Hamp
the third day Galactic Skyfleet Empire
14
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Posted - 2014.03.31 21:23:00 -
[52] - Quote
The Terminator T-1000 wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So you are going 1 on 1 against a heavy and really expect to win? Go play COD
seriously man these people want the easy way well guess what get good or get off not trying to offend anyone but this kind of demand for nerf this or nerf that has to end sometime soon its just plain stupidity the heavy was just a mess for a long time til the last 4 patches brought back from the grave and I tell you this its been a long time coming now you are gonna get your share that we heavies suffered.
sentinels revival your time has come
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The dark cloud
The Rainbow Effect Negative-Feedback
2636
|
Posted - 2014.03.31 21:24:00 -
[53] - Quote
Lol i kill heavys every day with a assault combat rifle. Which has a damage of like 20HP per bullet.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
134
|
Posted - 2014.03.31 21:25:00 -
[54] - Quote
Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
623
|
Posted - 2014.03.31 21:32:00 -
[55] - Quote
Chief-Shotty wrote:Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's.
nerf the HMG? fine then give me more range... that accuracy skill we had way back before, ( I wasn't a heavy back in chromosome)
Don't nerf heavies, instead do This
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Disturbingly Bored
Forum Warfare
2138
|
Posted - 2014.03.31 21:55:00 -
[56] - Quote
bamboo x wrote:Caldari and Minmatar heavies are theoretically the best at AV. Choose your poison: ranged weapon with cover, or running circles around a tank unskilled in turret speed.
My thoughts lately, too.
We have an interesting divide where Amarr and Gallente are better with the HMG, but the Caldari and Minmatar are much better when it comes to the Forge Gun.
It breaks out more interestingly from there.
Amarr can clearly beat any other HMG Sentinel. It's just math. But it's also the slowest, and can be picked off by shotgun Scouts easier.
Gallente loses to Amarr in one-on-one HMG fights, but double bonuses to one armor layer mean it's the best with Logi support. Which is very, very useful.
Caldari, with its huge shield rep, is best at hide and seek: which means it's absolutely the best FG blapper. You can eat a sniper shot or two, duck for cover, and be back Forge Sniping in seconds.
Minmatar is the best tank hunter, because your EHP doesn't mean shite when a tank has you in its guns. You need to be able to run to cover and play shooting games, and then run after tanks for that last killing shot when they head for the hills. It's much better than Caldari for this kind of Forge Gun play.
All in all, I'm really happy with how everything has worked out... and it isn't at all what I expected.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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The Terminator T-1000
Skynet Incorporated
289
|
Posted - 2014.03.31 22:01:00 -
[57] - Quote
right now scouts are the most OP suit, not heavies |
Dr PepperPoP
Bragian Order Amarr Empire
564
|
Posted - 2014.03.31 22:01:00 -
[58] - Quote
Disturbingly Bored wrote: Amarr can clearly beat any other HMG Sentinel. It's just math. But it's also the slowest, and can be picked off by shotgun Scouts easier. .
This is not true.
Galente is pretty much Amarrs better. With the extra PG Gal suit has with 4 lows - it's capable of making real use of that HMG on more versatile or stacked suits then the Amarr is capable of.
The damage mod nerf pretty much gave low slots extreme value.
Far as forge goes - Galente is also the best. Not because it can keep up with DPS *omg you do 5% more? Tell me how that changes how many shot it takes to kill a tank or ADS lol* But because the best forge suit right now is the speed forge, a suit that can out run danger from both tanks and ADS then turn around and kill you, and is also has an easier time dealing with infantry, especially with the extra PG, which means better side-arm then Amarr will have.
In almost every aspect, Gallente is the best. Amarr can just run for longer amounts and do more over-all damage with better scans and shield abilities. Compare that to better armor, reps, speed, and hacking. |
thesupertman
Better Hide R Die
258
|
Posted - 2014.03.31 22:04:00 -
[59] - Quote
Heavies would be UP with less HP.
Heavies deserve to be feared anyways!
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
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Disturbingly Bored
Forum Warfare
2139
|
Posted - 2014.03.31 22:06:00 -
[60] - Quote
Dr PepperPoP wrote:This is not true.
It is true, actually. I saved the math for your reference.
(You can ignore the first example with damage mods. Look at the second set of calculations.)
And I've backed it up since with plenty of in-game experience mowing Gallente down.
Not trying to be a ****, I'm usually on the same page as you SoTa.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
22
|
Posted - 2014.03.31 22:10:00 -
[61] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
So how much SHOULD it take to kill an ADV heavy?
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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jerrmy12 kahoalii
808
|
Posted - 2014.03.31 22:14:00 -
[62] - Quote
Apison Valusgeffen wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So how much SHOULD it take to kill an ADV heavy? Alot
Closed beta vet
Tears, sweet delicious tears
|
VALCORE72
NECROM0NGERS Caps and Mercs
103
|
Posted - 2014.03.31 22:21:00 -
[63] - Quote
ooook . 1 militia heavys need taken out .......2 the sp requirements need to be drop command 5 . proto lv 5 mill sp . some classes will need hight sp requirements for balance . assault suits should be most used . easyest to get in to . plz think about this it does make sense |
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
141
|
Posted - 2014.03.31 22:22:00 -
[64] - Quote
Gotmy Tightpantson wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. Im calling BS on that one. I got killed by a freakin militia ar last night in my advanced heavey with advanced armor. Cut through it like buttah! And no he wasnt shooting me in the back.
Same here. I've been gunned down by Dren Assault AR's in less than 2 secs in my Minmatar Sentinel. My heavy doesn't have the projectile resistance bonuses. |
Rusty Shallows
1336
|
Posted - 2014.03.31 22:31:00 -
[65] - Quote
Chief-Shotty wrote:Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's. The proficiency no longer counts against shields and the old standard one Complex Damage Mod is half as effective. How is that the same as before?
Don't fret too much. Some kind of HP nerf is on the way. However I would strongly recommend not trying to understand or rationalize CCP nerfing, they have a history of blindly doing it without any sort of data or serious numbers. The 20% originally listed is a great example of this negative behavior.
If that isn't a good enough example then consider Uprising 1.0 or 1.7. Mass Drivers went extinct after Fanfest 2013 until they finally received a buff mid-year. Most vehicles got a faster emergency HP buff. The Laser Rifle stayed nerfed until a few weeks ago. We are still waiting on a reason why all Infantry AV had to be nerfed with Large Rails being buffed past the pre-1.7 Anti-Vehicle Damage Levels.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
22
|
Posted - 2014.03.31 22:39:00 -
[66] - Quote
jerrmy12 kahoalii wrote:Apison Valusgeffen wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So how much SHOULD it take to kill an ADV heavy? Alot
You would think so, but it seems some people want us heavies to go back to the way we were ie. big targets (as we should be), slow (again, understandable, we have a lot of extra bulk), easily out ranged (HMG) by other weapons (fine, that's the natural counter to the HMG's CQC ferocity), taken down as quickly, or sometimes more quickly than smaller suits (see, now therein lies the rub)!
For far too long heavies were way too easily outmatched for what their role was SUPPOSED to be. We were supposed to be huge meat shields that could dish a lot AND withstand a lot.
They finally fixed the HMG to address the aforementioned dishing issue. And now they've addressed the latter withstanding issue with the new heavies. The fact is, there are some who don't like the fact that you have to actually work AND think now to kill a heavy.
Heavies and scouts are like those kids who for months on end were bullied day after day on the playground. Then one day those kids had had enough, acquired some skills, and learned how to fight back. But bullies don't like kids who now know how to fight back now do they?
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Tom Hamp
the third day Galactic Skyfleet Empire
16
|
Posted - 2014.03.31 23:02:00 -
[67] - Quote
Apison Valusgeffen wrote:jerrmy12 kahoalii wrote:Apison Valusgeffen wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So how much SHOULD it take to kill an ADV heavy? Alot You would think so, but it seems some people want us heavies to go back to the way we were ie. big targets (as we should be), slow (again, understandable, we have a lot of extra bulk), easily out ranged (HMG) by other weapons (fine, that's the natural counter to the HMG's CQC ferocity), taken down as quickly, or sometimes more quickly than smaller suits (see, now therein lies the rub)! For far too long heavies were way too easily outmatched for what their role was SUPPOSED to be. We were supposed to be huge meat shields that could dish a lot AND withstand a lot. They finally fixed the HMG to address the aforementioned dishing issue. And now they've addressed the latter withstanding issue with the new heavies. The fact is, there are some who don't like the notion that you have to actually work AND think now to kill a heavy. Heavies and scouts are like those kids who for months on end were bullied day after day on the playground. Then one day those kids had had enough, acquired some skills, and learned how to fight back. But bullies don't like kids who know how to fight back now do they? nicely put
sentinels revival your time has come
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Jacques Cayton II
Eternal Beings Proficiency V.
727
|
Posted - 2014.03.31 23:14:00 -
[68] - Quote
Cat Merc wrote:I don't have any problems killing them, as long as I don't blindly rush them.
They're a *****, and I do mean a *****, but I can deal with them. They're doing their role.
Oh and I'm doing it in assault suits, in case you're wondering. This guy was screaming nerf in 1.7
We fight for the future of the State not our
personal goals
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Vesperz
D3ATH CARD
63
|
Posted - 2014.03.31 23:33:00 -
[69] - Quote
For some reason, reading this OP's complaint really annoys me, and I don't even run heavy suits. I think its the "I should kill everything without any tactics, nothing should kill me" mentality that I've been seeing more and more. I don't have a problem with heavies, I for damn sure don't go 1v1 against them unless I have the surprise advantage. If I don't, I avoid them like the plague.
Live by honor, kill by stealth.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7950
|
Posted - 2014.04.01 04:11:00 -
[70] - Quote
Jacques Cayton II wrote:Cat Merc wrote:I don't have any problems killing them, as long as I don't blindly rush them.
They're a *****, and I do mean a *****, but I can deal with them. They're doing their role.
Oh and I'm doing it in assault suits, in case you're wondering. This guy was screaming nerf in 1.7 The cloaked scouts with shottys running around everywhere are kind of their hard counter
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Gaurdian Satyr
Glitched Connection
71
|
Posted - 2014.04.01 04:15:00 -
[71] - Quote
=ƒÄ¦All I see is QQ=ƒÄ¦
No proto in public matches!!
https://www.youtube.com/watch?v=ThWFhoB8kS8&feature=youtu.be
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1599
|
Posted - 2014.04.01 04:16:00 -
[72] - Quote
Everything about the Heavies health is perfect.
If Anything on the battlefield of DUST needs changing for the Sentinel... it's That Their HMG DPS is to much...
They should have twice(number out of my butt) the clip size... But considerably less DPS.... they can still down a 600 HP suit in under a second... Then have the DPS and clip size to do it to his 4 other buddies...
Again... Everything about Heavies Health pools and survivability is PERFECT. |
Tek Hound
Crux Special Tasks Group Gallente Federation
180
|
Posted - 2014.04.01 04:18:00 -
[73] - Quote
No |
Adam Taurus
Osmon Surveillance Caldari State
6
|
Posted - 2014.04.01 05:27:00 -
[74] - Quote
Use "Remote Trap" is very effective against everything.
Hello, world!
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NEO Arbiter
Red Hand Syndicate
90
|
Posted - 2014.04.01 05:31:00 -
[75] - Quote
Waaaah, this thing that I'm not using killed me!
Since I am perfect in absolutely every f**king way, it MUST be OP and therefore MUST be NERFED NOW!!!!
Lol
Tears4Life
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Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
25
|
Posted - 2014.04.01 15:10:00 -
[76] - Quote
CUSE TOWN333 wrote:bamboo x wrote:jerrmy12 kahoalii wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. No the hmg needs a big nerf Big? I'm starting to dislike your opinion there. Any more than 10% is pushing it. The HMG is the only gun left that has the same TTK as before 1.8 it could be toned down just a bit.
Tell that to the tree!
This is what this gun does... what it was MADE to do... http://youtu.be/QC8jnSaCqxY
It's whole purpose is to mercilessly mow things down! I believe if you look in the dictionary under "theexactpolaroppositeoftoneddown" you will find a picture of an HMG.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Leonid Tybalt
Inner.Hell
423
|
Posted - 2014.04.01 16:04:00 -
[77] - Quote
Sir Dukey wrote:bamboo x wrote:inb4you'rean00b
Edit: You need to realize the AR is a hybrid blaster which does +10% to shields and -10% to armor without proficiency. Which should be more apparent than ever to people who don't come on the Dust website because of the proficiency change to shield or armor based. -.- Do you think I'm stupid? I have been here since closed beta..... I think I know what I'm doing. Stop trying to be a smartass on the forums. Anyway, 1.5 clips to take down a heavy is ridiculous... It takes me 50 seconds to kill him but him only .25 to kill me? That totally seems fair. HMG also needs a nerf.
50 seconds my ass.
Check the rate of fire of your AR. It's physically impossible to keep sustained fire for 50 seconds without running out of ammo.
You sir are nothing short of a liar! |
Chibi Andy
Forsaken Immortals Top Men.
1144
|
Posted - 2014.04.01 16:10:00 -
[78] - Quote
Vesperz wrote:For some reason, reading this OP's complaint really annoys me, and I don't even run heavy suits. I think its the "I should kill everything without any tactics, nothing should kill me" mentality that I've been seeing more and more. I don't have a problem with heavies, I for damn sure don't go 1v1 against them unless I have the surprise advantage. If I don't, I avoid them like the plague.
im pretty sure the OP has s-h-i-t-t-y gun game. most likely he was like spray and pray and then AFTER spending so much ammo he kills the heavy and then goes and QQ's about how tough the heavy is. that or the OP was shooting at like 120m and all his shots were doing reduced dmg
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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boba's fetta
Dead Man's Game
496
|
Posted - 2014.04.01 16:12:00 -
[79] - Quote
thats only because you missed with the entire first clip...
amarr fat suit here. not that resistant to ar fire.
ccp you broke the forge. skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
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Awesome Pantaloons
Lokapalas.
406
|
Posted - 2014.04.01 16:18:00 -
[80] - Quote
Sir Dukey wrote:bamboo x wrote:inb4you'rean00b
Edit: You need to realize the AR is a hybrid blaster which does +10% to shields and -10% to armor without proficiency. Which should be more apparent than ever to people who don't come on the Dust website because of the proficiency change to shield or armor based. -.- Do you think I'm stupid? I have been here since closed beta..... I think I know what I'm doing. Stop trying to be a smartass on the forums. Anyway, 1.5 clips to take down a heavy is ridiculous... It takes me 50 seconds to kill him but him only .25 to kill me? That totally seems fair. HMG also needs a nerf.
If it takes that much for you to kill a heavy, we're assuming that you are. At the least you can't aim.
Yes, the heavy should win. You probably engaged in CQC. ARs are crap anyway. Heavy health is exactly as it should be, and the HMG cuts through mercs like a hot knife through butter...in CQC... just as it should.
This is 1.8, kiddo. It's a whole new game.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Zaaeed Massani
RisingSuns
83
|
Posted - 2014.04.01 16:35:00 -
[81] - Quote
No, actually they don't.
Have a nice day.
3/10 Federal Marines
1/10 Republic Command
Commando Pride
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1387
|
Posted - 2014.04.01 16:56:00 -
[82] - Quote
After doing a bit of skimming here, most of what I see is either "nerf HMG" or "nerf heavy suits". The thing is.... scouts and Logi's are dying to them about as fast as they are SUPPOSED to. Logi units are supposed to be severely gimped assault suits that are masters of maintaining support for the frontline fighters (the Heavies and the Assaults). The scouts are supposed to be recon units that are supposed to flank and outmaneuver the enemy, causing damage where they can and getting out. The heavy is supposed to be a point defense and room breaching suit that obliterated things in CQC. And the Assault is supposed to be the guys on the front line leading the charge, able to stand his ground and hold it's own in any situation.
Now, which one of those doesn't fall into it's supposed role?
Assault suits need comparable (not equivilent, but comparable) EHP to their heavy counterparts. When the only reason a racial heavy looses to it's racial assault counterpart in a 1v1 at 40m is because the heavy couldn't aim, the balance is OFF. with two good players fighting it out, 0-10m the heavy should win, hands down. 10-20, heavy should still win 90% of the time. 20-30, it should be a 60-70% shot. But if you are 40m out and a heavy drops you to nothing in a blink when you are in the one suit in the game that is supposed to stand a chance against them, some balancing is in order.
Right now logi's are still pretty much as good as assaults if run like one (with one equip slot), and brick tanked scouts are just as good too. Assaults need to have an EHP buff and perhaps even an additional module slot added to each suit. (And I swear to god CCP, if you give Minmatar a 6th high slot, the forums will BURN!)
MAG ~ Raven
I GÖú puppies.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
633
|
Posted - 2014.04.01 17:00:00 -
[83] - Quote
Rusty Shallows wrote:Chief-Shotty wrote:Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's. The proficiency no longer counts against shields and the old standard one Complex Damage Mod is half as effective. How is that the same as before? Don't fret too much. Some kind of HP nerf is on the way. However I would strongly recommend not trying to understand or rationalize CCP nerfing, they have a history of blindly doing it without any sort of data or serious numbers. The 20% originally listed is a great example of this negative behavior. If that isn't a good enough example then consider Uprising 1.0 or 1.7. Mass Drivers went extinct after Fanfest 2013 until they finally received a buff mid-year. Most vehicles got a faster emergency HP buff. The Laser Rifle stayed nerfed until a few weeks ago. We are still waiting on a reason why all Infantry AV had to be nerfed with Large Rails being buffed past the pre-1.7 Anti-Vehicle Damage Levels.
Heavies don't need nerfing, assaults just need to get buffed.
Don't nerf heavies, instead do This
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Spkr4theDead
Red Star. EoN.
1976
|
Posted - 2014.04.01 17:31:00 -
[84] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut
TTK is faster with the damage proficiency.
Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zaaeed Massani
RisingSuns
85
|
Posted - 2014.04.01 17:38:00 -
[85] - Quote
Spkr4theDead wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut TTK is faster with the damage proficiency. Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy.
Plasma AR proficiency only helps damage against armor. OP was referring to an Armor heavy.
3/10 Federal Marines
1/10 Republic Command
Commando Pride
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Spkr4theDead
Red Star. EoN.
1976
|
Posted - 2014.04.01 17:51:00 -
[86] - Quote
Zaaeed Massani wrote:Spkr4theDead wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut TTK is faster with the damage proficiency. Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy. Plasma AR proficiency only helps damage against armor. OP was referring to an Armor heavy. And a Duvolle has proficiency against armor heavies...............................
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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jerrmy12 kahoalii
829
|
Posted - 2014.04.01 17:52:00 -
[87] - Quote
Spkr4theDead wrote:Zaaeed Massani wrote:Spkr4theDead wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut TTK is faster with the damage proficiency. Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy. Plasma AR proficiency only helps damage against armor. OP was referring to an Armor heavy. And a Duvolle has proficiency against armor heavies............................... No it doesn't
Closed beta vet
Tears, sweet delicious tears
|
Atiim
Living Like Larry Schwag
6335
|
Posted - 2014.04.01 17:57:00 -
[88] - Quote
The Terminator T-1000 wrote: So you are going 1 on 1 against a heavy and really expect to win? Go play COD
While I don't agree with the original post, this statement is a fallacy.
It is one person, and therefore should be killed by one person. You should be able to go against one player (assuming equal skill level) and expect to win.
The difficulty of said kill however, should depend on what suit and/or weapon(s) are being used.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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JP Acuna
Pendejitos Canis Eliminatus Operatives
107
|
Posted - 2014.04.01 18:49:00 -
[89] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
Depends on who you're shooting at. If it was an armor tanked heavy, the AR (proficient or not) is not going to work so well, because its proficiency doesn't apply to armor damage anymore. You'll have to rely on a sidearm that's good against armor once you've taken out their shields.
Against shield heavies a Duvolle should work better, but keep your distance. |
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