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Pokey Dravon
OSG Planetary Operations Covert Intervention
1826
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Posted - 2014.03.31 20:26:00 -
[1] - Quote
Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit.
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 20:42:00 -
[2] - Quote
jerrmy12 kahoalii wrote:Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. Ironicly a lvl 5 cal sent goes down faster than a mlt amarr heavy from an ar...
Well there is a rather significant difference in Effective HP. I did quite a few calculations for the effective HP of each Sentinel for each damage type. https://forums.dust514.com/default.aspx?g=posts&t=137203
While the Amarr and Caldari are actually within 2EHP of each other for Blasters, keep in mind those calculations do not include the new proficiency bonus which only affects one damage over the other. Because of this the Amarr which has a lot more armor than shields will take less damage from AR Proficiency (which boosts shield damage) whereas the Shield-heavy Caldari will be affected by AR Proficiency greatly.
That being said it makes sense that the Caldari Sentinel go down faster than an Amarr.
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 20:45:00 -
[3] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. it was gallante...
Well this is pretty easy to figure out then. I dont have the information on me right now, so can someone tell me what the DPS of a Proto AR is (Before proficiency calcs, I just want the base damage and fire rate)
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 20:57:00 -
[4] - Quote
jerrmy12 kahoalii wrote: At lvl 5 the cal heavy goes down faster than mlt heavy, totaly unfair
I would agree with you if the Amarr Heavy could rep its own armor at 50+HP/s like a Caldari does his shields, however it can't.
Keep in mind the values I listed are just for the base suit, modules are seperate. So that level 5 Caldari can slap on a ton of Complex Shield Extenders, and the Amarr can put on Militia Armor plates and get MORE EHP out of it because that AR hits those 66HP shield mods harder than they hit the 65HP armor plates.
Caldari are always going to traditionally have very low EHP (typically lower than Gallente and Amarr, but more than Minmatar) and Amarr will typically have the highest Effective HP. The fact that the Caldari can regenerate so much of their HP so quickly is the tradeoff they make for having less EHP than the Amarr. It's not unfair, its diversity.
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 21:00:00 -
[5] - Quote
Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that.
Thank you, I didnt have the DPS values for the rifle otherwise I would have done it myself.
I also assume your calcs assume no headshots?
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 21:07:00 -
[6] - Quote
Sir Dukey wrote:Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. 1.5 mags rough estimate...
Well if you don't land headshots and miss a dozen rounds, then yes you'll need to reload.
Pokey Dravon for CPM1
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