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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7946
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Posted - 2014.03.31 20:49:00 -
[31] - Quote
jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA
I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic".
Hint: Minmatar Heavy is fast, build it around that.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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bamboo x
Eternal Beings Proficiency V.
577
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Posted - 2014.03.31 20:50:00 -
[32] - Quote
jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5
No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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jerrmy12 kahoalii
799
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Posted - 2014.03.31 20:52:00 -
[33] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic". Hint: Minmatar Heavy is fast, build it around that. Caldari heavy, weak without 3 extenders since its pure shield
Closed beta vet
Tears, sweet delicious tears
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7946
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Posted - 2014.03.31 20:53:00 -
[34] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic". Hint: Minmatar Heavy is fast, build it around that. Caldari heavy, weak without 3 extenders since its pure shield Caldari heavy has insane regen potential. Build it around that.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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God Anpu TheImmortal
THE DARK PYRAMID
81
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Posted - 2014.03.31 20:53:00 -
[35] - Quote
Jade Dragonis wrote:Strange, I've killed Gal heavies in proto suits with my Gal Assault suit with my duvolle with out reloading.....
No idea why your personally having this problem.
It's apparent he can't shoot well
Dark Pyramid Order
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7946
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Posted - 2014.03.31 20:54:00 -
[36] - Quote
DO NOT think the new heavies are like the old one's.
The Gallente and the Amarr are what we're used to know from heavies.
Minmatar and Caldari are different beasts entirely, and it seems like everyone tries to use them in the Gallente/Amarr way.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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jerrmy12 kahoalii
799
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Posted - 2014.03.31 20:54:00 -
[37] - Quote
bamboo x wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right. In terms of tank vs mlt heavy its weaker
Closed beta vet
Tears, sweet delicious tears
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
54
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Posted - 2014.03.31 20:55:00 -
[38] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
Because your doing it wrong. An AR is a shield weapon vs. a CR or RR that is for armor. The heavy is fine, the HMG is fine and you need to read what a heavy is supposed to be. A heavy is supposed to be a tank for infantry and be a point defense. It is playing its role as it is supposed to. |
jerrmy12 kahoalii
799
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Posted - 2014.03.31 20:55:00 -
[39] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 HAHAHAHAHAHAHA *Breathes* HAHAHAHAHAHAHA I'm sorry but when a militia suit beats the crap out of my proto suit without trying in pretty much any way possible, then it's not "pathetic". Hint: Minmatar Heavy is fast, build it around that. Caldari heavy, weak without 3 extenders since its pure shield Caldari heavy has insane regen potential. Build it around that. Exept i do 626 shields means you will will die very fast
Closed beta vet
Tears, sweet delicious tears
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 20:57:00 -
[40] - Quote
jerrmy12 kahoalii wrote: At lvl 5 the cal heavy goes down faster than mlt heavy, totaly unfair
I would agree with you if the Amarr Heavy could rep its own armor at 50+HP/s like a Caldari does his shields, however it can't.
Keep in mind the values I listed are just for the base suit, modules are seperate. So that level 5 Caldari can slap on a ton of Complex Shield Extenders, and the Amarr can put on Militia Armor plates and get MORE EHP out of it because that AR hits those 66HP shield mods harder than they hit the 65HP armor plates.
Caldari are always going to traditionally have very low EHP (typically lower than Gallente and Amarr, but more than Minmatar) and Amarr will typically have the highest Effective HP. The fact that the Caldari can regenerate so much of their HP so quickly is the tradeoff they make for having less EHP than the Amarr. It's not unfair, its diversity.
Pokey Dravon for CPM1
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Kara Anschel
Tech Guard RISE of LEGION
94
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Posted - 2014.03.31 20:57:00 -
[41] - Quote
Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
239
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Posted - 2014.03.31 20:58:00 -
[42] - Quote
bamboo x wrote:jerrmy12 kahoalii wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. No the hmg needs a big nerf Big? I'm starting to dislike your opinion there. Any more than 10% is pushing it. The HMG is the only gun left that has the same TTK as before 1.8 it could be toned down just a bit.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 21:00:00 -
[43] - Quote
Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that.
Thank you, I didnt have the DPS values for the rifle otherwise I would have done it myself.
I also assume your calcs assume no headshots?
Pokey Dravon for CPM1
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
3
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Posted - 2014.03.31 21:00:00 -
[44] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. it was gallante...
GRUMBLE GRUMBLE I DONT LIKE HOW MY BONUS AGAINST SHIELD WEAPON FAILED AGAINST AN ARMOR TANK RABBLE RABBLE!!!
seriously though... damage type means something now... figure out how to play with/against it or stop complaining |
Kara Anschel
Tech Guard RISE of LEGION
94
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Posted - 2014.03.31 21:01:00 -
[45] - Quote
Pokey Dravon wrote:Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. Thank you, I didnt have the DPS values for the rifle otherwise I would have done it myself. I also assume your calcs assume no headshots?
Yep, no headshots, you can see the initial stuff on the first page, I did the math for fully proto heavy first. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
525
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Posted - 2014.03.31 21:03:00 -
[46] - Quote
Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that.
1.5 mags rough estimate... |
Kara Anschel
Tech Guard RISE of LEGION
94
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Posted - 2014.03.31 21:07:00 -
[47] - Quote
Sir Dukey wrote:Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. 1.5 mags rough estimate...
I know, I was just ******* with ya. For cereals though, using a shield weapon against an Armor heavy is a bad idea. Still though, you can kill even a proto in less than a mag if you land your shots, even less if you get headshots. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.31 21:07:00 -
[48] - Quote
Sir Dukey wrote:Kara Anschel wrote:Since Op has confirmed it was a Gallente ADV sentinel. I redid the math for that, so 3 complex plates and a complex shield extender. Shields stay the same as the proto I did earlier, but it has about 150 less armor. The math totals out to 52 rounds to kill. Still less than a mag. OP fired a mag and a half, and reckons he hit 70%, that would be 63. He actually hit about 58%. Come on OP, gotta shoot better than that. 1.5 mags rough estimate...
Well if you don't land headshots and miss a dozen rounds, then yes you'll need to reload.
Pokey Dravon for CPM1
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bamboo x
Eternal Beings Proficiency V.
583
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Posted - 2014.03.31 21:11:00 -
[49] - Quote
jerrmy12 kahoalii wrote:bamboo x wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right. In terms of tank vs mlt heavy its weaker
Caldari and Minmatar heavies are theoretically the best at AV. Choose your poison: ranged weapon with cover, or running circles around a tank unskilled in turret speed.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Crashy Mc Boom-bewm
flame riders
17
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Posted - 2014.03.31 21:13:00 -
[50] - Quote
Does no one know what heavy means?and they aren't that hard to take out u liar, I get dropped in a proto heavy suit(gallente) pretty fast. Everyone needs to stop complaining about heavies, they're not OP.
If at first it doesn't work, beat it with a brick.
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jerrmy12 kahoalii
803
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Posted - 2014.03.31 21:13:00 -
[51] - Quote
bamboo x wrote:jerrmy12 kahoalii wrote:bamboo x wrote:jerrmy12 kahoalii wrote:Jacques Cayton II wrote: Min and Caldari Heavies get nerfed = death to shielded heavies They are already dead and patheticly weak even at lvl 5 No man, Jac is beast with that thing. It's supposed to be weak if you're not using it right. In terms of tank vs mlt heavy its weaker Caldari and Minmatar heavies are theoretically the best at AV. Choose your poison: ranged weapon with cover, or running circles around a tank unskilled in turret speed. I have yet to use av this patch Although I did get out of a match with 81/s regen 702 shields, dat regen, only died once to proxies.
Ps Used a magsec for most kills...damm ambush maps
Closed beta vet
Tears, sweet delicious tears
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Tom Hamp
the third day Galactic Skyfleet Empire
14
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Posted - 2014.03.31 21:23:00 -
[52] - Quote
The Terminator T-1000 wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So you are going 1 on 1 against a heavy and really expect to win? Go play COD
seriously man these people want the easy way well guess what get good or get off not trying to offend anyone but this kind of demand for nerf this or nerf that has to end sometime soon its just plain stupidity the heavy was just a mess for a long time til the last 4 patches brought back from the grave and I tell you this its been a long time coming now you are gonna get your share that we heavies suffered.
sentinels revival your time has come
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The dark cloud
The Rainbow Effect Negative-Feedback
2636
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Posted - 2014.03.31 21:24:00 -
[53] - Quote
Lol i kill heavys every day with a assault combat rifle. Which has a damage of like 20HP per bullet.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
134
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Posted - 2014.03.31 21:25:00 -
[54] - Quote
Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
623
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Posted - 2014.03.31 21:32:00 -
[55] - Quote
Chief-Shotty wrote:Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's.
nerf the HMG? fine then give me more range... that accuracy skill we had way back before, ( I wasn't a heavy back in chromosome)
Don't nerf heavies, instead do This
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Disturbingly Bored
Forum Warfare
2138
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Posted - 2014.03.31 21:55:00 -
[56] - Quote
bamboo x wrote:Caldari and Minmatar heavies are theoretically the best at AV. Choose your poison: ranged weapon with cover, or running circles around a tank unskilled in turret speed.
My thoughts lately, too.
We have an interesting divide where Amarr and Gallente are better with the HMG, but the Caldari and Minmatar are much better when it comes to the Forge Gun.
It breaks out more interestingly from there.
Amarr can clearly beat any other HMG Sentinel. It's just math. But it's also the slowest, and can be picked off by shotgun Scouts easier.
Gallente loses to Amarr in one-on-one HMG fights, but double bonuses to one armor layer mean it's the best with Logi support. Which is very, very useful.
Caldari, with its huge shield rep, is best at hide and seek: which means it's absolutely the best FG blapper. You can eat a sniper shot or two, duck for cover, and be back Forge Sniping in seconds.
Minmatar is the best tank hunter, because your EHP doesn't mean shite when a tank has you in its guns. You need to be able to run to cover and play shooting games, and then run after tanks for that last killing shot when they head for the hills. It's much better than Caldari for this kind of Forge Gun play.
All in all, I'm really happy with how everything has worked out... and it isn't at all what I expected.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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The Terminator T-1000
Skynet Incorporated
289
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Posted - 2014.03.31 22:01:00 -
[57] - Quote
right now scouts are the most OP suit, not heavies |
Dr PepperPoP
Bragian Order Amarr Empire
564
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Posted - 2014.03.31 22:01:00 -
[58] - Quote
Disturbingly Bored wrote: Amarr can clearly beat any other HMG Sentinel. It's just math. But it's also the slowest, and can be picked off by shotgun Scouts easier. .
This is not true.
Galente is pretty much Amarrs better. With the extra PG Gal suit has with 4 lows - it's capable of making real use of that HMG on more versatile or stacked suits then the Amarr is capable of.
The damage mod nerf pretty much gave low slots extreme value.
Far as forge goes - Galente is also the best. Not because it can keep up with DPS *omg you do 5% more? Tell me how that changes how many shot it takes to kill a tank or ADS lol* But because the best forge suit right now is the speed forge, a suit that can out run danger from both tanks and ADS then turn around and kill you, and is also has an easier time dealing with infantry, especially with the extra PG, which means better side-arm then Amarr will have.
In almost every aspect, Gallente is the best. Amarr can just run for longer amounts and do more over-all damage with better scans and shield abilities. Compare that to better armor, reps, speed, and hacking. |
thesupertman
Better Hide R Die
258
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Posted - 2014.03.31 22:04:00 -
[59] - Quote
Heavies would be UP with less HP.
Heavies deserve to be feared anyways!
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
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Disturbingly Bored
Forum Warfare
2139
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Posted - 2014.03.31 22:06:00 -
[60] - Quote
Dr PepperPoP wrote:This is not true.
It is true, actually. I saved the math for your reference.
(You can ignore the first example with damage mods. Look at the second set of calculations.)
And I've backed it up since with plenty of in-game experience mowing Gallente down.
Not trying to be a ****, I'm usually on the same page as you SoTa.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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