Joseph Ridgeson
WarRavens Final Resolution.
1916
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Posted - 2014.05.26 21:18:00 -
[91] - Quote
Some more numbers. All other skills are set to zero, so AUR gear was used.
Dropsuit Core Upgrades at 2, each Scout at level 1, no engineering/electronics. Bare minimum to use a Cloak: * Amarr: 136/173 CPU and 30/36 PG. Enough for a light weapon and, depending on the weapon, some modules. * Caldari: 136/177 CPU and 30/34 PG. Enough for a light weapon. * Gallente: 136/168 CPU and 30/38 PG. Enough for a light weapon and either a sidearm or some modules. Still a lot of empty slots. * Minmatar:136/187 CPU and 30/32 PG. Enough for a sidearm. 2 PG...
Dropsuit Core Upgrades 3, Electronics/Engineering 3, Scout 1: * Amarr: 136/201 CPU and 30/41 PG. Probably the closest to be fit. Shotgun, 3 Basic Plates, leaving 5 free CPU, empty grenade, sidearm, high slot, and equipment. * Caldari: 136/206 CPU and 30/ 39PG. Lots of CPU but not much PG. A Shotgun and a Basic Shield Extender leaves 2 whole PG. * Gallente: 136/195 CPU and 30/44 PG. Shotgun puts the suit to 166/195 and 34/44. Basically, with a point or two in light weapon operation, it could do Shotgun and 3 Basic Plates. Empty sidearm, grenade, high slot, and equipment. * Minmatar: 136/217 CPU and 30/37 PG. Enough for a light weapon and either a sidearm or some modules. Still a lot of empty slots
Maxed Core Upgrades and Electronics/Engineering: * Amarr: 136/223 CPU and 30/46 PG. With the same build as above, they have 27 free CPU and 9 free PG. * Caldari: 136/228 CPU and 30/43PG. A Shotgun, three basic shield extenders. 43/43 PG. * Gallente: 136/217 CPU and 30/49 PG. Shotgun, SMG, 3 basic plates. 9 PG left, 6 CPU. Empty grenade, high slot, and equipment. * Minmatar: 136/240 CPU and 30/41 PG. Combat Rifle and Nova Knife leave 6 PG left and 71 CPU. That's two basic shield extenders, still lots of empty slots.
No basic Scout suit can fill all their slots with those skills if they use a cloak, something that is no intrinsically attached to the Scout. Empty slots and nothing above basic. So what if Scout was 5? Well, they are saving a lot of space. Like, turning a "Basic Suit into an Advanced Suit" for the amount of PG/CPU saved. First off, the Cloak only takes 40 CPU and 9 PG instead of 136 and 30. That means that each suit gets 21 free PG and 96 free CPU. Here are the difference in PG/CPU between Basic and Advanced Scouts for each race:
Amarr: * Basic: 223 / 46 * Adv: 312 / 64 Difference: 89 / 18.
Caldari: * Basic: 228 / 43 * Adv: 320 / 60 Difference: 92 / 17
Gallente: * Basic: 217 / 43 * Adv: 303 / 68 Difference: 86 / 25. This is the only Suit that gets more PG from being Advanced rather than Basic Suit with Scout 5.
Minmatar: * Basic: 240 / 41 * Adv: 336 / 56 Difference: 96 / 15. This is the only Suit that equals CPU from being Advanced rather than Basic Suit with Scout 5.
At the moment, you are basically going to be unable to fit yourself properly until you have Scout 5.
This is not a case of the bonus being too powerful. No. It is a case of "This bonus is far too important for it to be so difficult to achieve." If it were just a Flat 75%, it would allow a Basic Scout to fit a Basic Cloak and still fill their slots decently. Same goes for Advanced and Prototype with the same level of Cloak. However, a Basic Scout could grab an Advanced Cloak and lower various modules that attribute to damage, defense, or E-War such as weapon, plate/extender, or scanner meta level. The only difference is that going Prototype Scout no longer means a Basic Scout can be fit and instead means that you can unlock higher level Suits and get a moderate bonus for that suit. The same as every other Suit Role.
I know I have been verbose on this but I can do a tl;dr.
Tl;dr : it is unfair that fitting Basic suits properly is only in the hands of those with 4 or 5 points in Scout suit.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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