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Thread Statistics | Show CCP posts - 1 post(s) |
Orion Sanjeet
Fatal Absolution Negative-Feedback
53
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Posted - 2014.03.30 18:50:00 -
[31] - Quote
Orion Vahid wrote:by the way CCP, it won't kill you if you made some close quarter maps. What good is a HMG when all your damn maps are so wide open?
Dude, are you a heavy? I'm logi, I think it would be amusing to have Orion repping Orion. lol, I know WAY out of left field comment. |
Iron Wolf Saber
Den of Swords
14037
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Posted - 2014.03.30 18:58:00 -
[32] - Quote
I hate monthly patch restrictions but gotta live with it.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Leanna Boghin
B.O.D.A.S
36
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Posted - 2014.03.30 19:04:00 -
[33] - Quote
You know it would be nice if you guys actually stopped reading the garbage threads from QQers about this and that being over powered and actually started playing the crap game you guys created and start asking the actual players in that game what they think of it. All you have done is ruin a perfectly good game and its sickening. I have more fun AFKing than i do actually playing the game now because you wont give a full respec so i got a list of useless skills weaponry and so on i cant use in a real fight (dropulinks, nanohive, etc etc etc.) and its a boring game now. Heck i used to play dust everyday until you nerfed everything i skilled into so much that i just cant play it. Your gonna say just skill into something else problem is i do that every update and then next update comes and i have to skill into something else thanks to CCPs wonderful nerf hammer and their inability to listen to players who actually play Dust514
I let my sniper rifle bullet to your face do all the talking :P
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RINON114
B.S.A.A. General Tso's Alliance
560
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Posted - 2014.03.30 19:15:00 -
[34] - Quote
Iron Wolf Saber wrote:I hate monthly patch restrictions but gotta live with it. Patches: Fine.
Hotfixes: ?
Why can we not just see some healthy number balancing every day or two. It can't be that bad for one of the devs to just go into the game and change the damage on a weapon (for example). Surely foresight was not so short that they didn't implement an easy way of doing this? |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
755
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Posted - 2014.03.30 19:47:00 -
[35] - Quote
Sorry your tank isn't invincible anymore, but just deal with it.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
88
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Posted - 2014.03.30 20:21:00 -
[36] - Quote
CCP Saberwing wrote:KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. We do, and we do. :) Hotfix Announcement!
Can you explain the reasoning or lack thereof that led to a railgun more than a thousand times more powerful than any built to date having a meaningful maximum range, never mind one less than three hundred metres?
Besides the implications of the gun behaviour being absolutely absurd, I mean, there are rifles that shoot farther than that. Why would anybody ever replace their conventional tank guns with these railguns?
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1247
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Posted - 2014.03.30 20:40:00 -
[37] - Quote
KalOfTheRathi wrote: I propose that you make smaller adjustments. Rail Guns decreased by 50m or 100m. Heavies get a 5% decrease. Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
I disagree with this. The railgun turret function very well at current ranges. The redline sniping epidemic was out of control and had no reason to exist. People where destroying vast amount of wealth without putting their isk at risk.
Before the railgun turrets where balanced, we had other turrets that did have that same exact range with no ill side effects. By this I mean the missile turret, which, if we letouselves be guided by the missile turret instalations should have a much longer distance but it doesn'. This is a balancing factor CCP decided on and it works well for the missile turret.
The railgun turrets having 300 meter range does not affect the gameplay of anyone who was playing FAIRLY and did not exploit game mechanic. This means that railgun tanks have to actually risk their tank to kill thing now. This is balanced and there are now more engaging battles because, instead of scrubs being on the redline dominating the field, they have to no come out of the redline and fight a fair fight and possibly lose their tanks.
Plasma Cannon Advocate
Heavy event survivor
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1247
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Posted - 2014.03.30 20:41:00 -
[38] - Quote
KalOfTheRathi wrote: I propose that you make smaller adjustments. Rail Guns decreased by 50m or 100m. Heavies get a 5% decrease. Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
I disagree with this. The railgun turret function very well at current ranges. The redline sniping epidemic was out of control and had no reason to exist. People where destroying vast amount of wealth without putting their isk at risk.
Before the railgun turrets where balanced, we had other turrets that did have that same exact range with no ill side effects. By this I mean the missile turret, which, if we letouselves be guided by the missile turret instalations should have a much longer distance but it doesn'. This is a balancing factor CCP decided on and it works well for the missile turret.
The railgun turrets having 300 meter range does not affect the gameplay of anyone who was playing FAIRLY and did not exploit game mechanic. This means that railgun tanks have to actually risk their tank to kill thing now. This is balanced and there are now more engaging battles because, instead of scrubs being on the redline dominating the field, they have to no come out of the redline and fight a fair fight and possibly lose their tanks.
Plasma Cannon Advocate
Heavy event survivor
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Rusty Shallows
1330
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Posted - 2014.03.30 20:44:00 -
[39] - Quote
ANON Cerberus wrote:CCP Saberwing always gets the short end of the stick on these forums and I do feel sorry for him. However people like him are our main "Go to" devs on the forums.
We dont blame you Saberwing, however it would be much appreciated if we could get more info out of the devs in shanghai and where ever else.
More than anything I just think people want to know the thinking behind changes and especially any stats backing up your theories. *Frames the hangs it on the wall*
A perfect to the point summery.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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DRE PrEaCh
Subsonic Synthesis RISE of LEGION
61
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Posted - 2014.03.30 20:48:00 -
[40] - Quote
I'm glad they nerf'd the rail gun range. That'll get the damn red line tankers outta there.
Forge guns range nerf should always = rail gun range nerf |
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KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
146
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Posted - 2014.03.30 21:19:00 -
[41] - Quote
DRE PrEaCh wrote:I'm glad they nerf'd the rail gun range. That'll get the damn red line tankers outta there.
Forge guns range nerf should always = rail gun range nerf
EDIT: one more thing, stfu and quit ur whining, I like these quick hot fixes, let em' hot fix this baby all day long. It's better for the game, u try ****, it doesn't work, u try something new. None of this waitin' and talkin' to the player base for months before u decide to implement changes.
The thing is, this game changes very very rapidly, When u talk about things, most of the time these talks become irrelevant after a certain time period.
Fast pace changes + Fast pace game = faster progress
Are we playing the same game? I wouldn't call waiting 4 months for a patch fast paced changes! What changes did they make in the interim period between 1.7 and 1.8? Very few! People are sick of CCPs slowness to react to issues that crop up in the game. We've had World of Tanks for the last 4 months and did CCP do anything to alleviate that? No! They like to sit back and look at the data that shows up in their speadsheets about how many kills or how much damage was done with a particular weapon. Then after an excruciatingly long wait, they break out the nerf bat and mess up whatever weapon their data said was OP. I'm not just talking about railguns either, what about the laser rifle, mass driver, flaylock, Tac AR and others?
There seems to be no middle ground with CCP, something is either ridiculously OP or stupidly UP after they make changes.
If you took the time to actually read what most people are saying you would see that a lot of it is not just generic whining and QQ. Yes, there is plenty of whining but there is also a lot of constructive feedback and suggestions in the posts and threads. Do CCP listen to any of it? I don't think so.
That is what is annoying people the most.
If you read the OP you might realise that the guy was asking for smaller changes to be made more often to try to find that middle ground between OP and UP instead of making a big change that I have to say looks to me like a shot in the dark instead of a carefully weighed and calculated alteration. |
TODDSTER024
Revive Repair Resupply
190
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Posted - 2014.03.30 21:43:00 -
[42] - Quote
Im just upset that all my min suit lost their auto reps |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
88
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Posted - 2014.03.31 02:18:00 -
[43] - Quote
DRE PrEaCh wrote:I'm glad they nerf'd the rail gun range.
I don't suppose you'd bat an eyelash if a game had flashlights that had a hard falloff at 2 feet as long as it balanced gameplay somehow.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Shion Typhon
Intara Direct Action Caldari State
453
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Posted - 2014.03.31 04:40:00 -
[44] - Quote
Michael Arck wrote:KalOfTheRathi wrote: But what is known is that these huge changes done, seemingly on the spur of the moment or in response to Forum QQ Kittens is very divisive to the player base. The QQ Kittens feel vindicated while those being affected feel like they got the short end of the stick or a knife in the back.
^Above is one of my main concerns. I would like to see the vision of this game come forth. I do believe that some of the community holds the game back from its potential. We spent how long nerfing and buffing things? I understand its part of the process. Yet, we have the TTK change back and forth. Mercs saying the heavies need attention, now the forums say it needs a nerf. Folks wanting scouts to get their just due, now think the cloaks are OP. It's so bad that you have threads where baseless concerns really has no merit. It's almost a trend to cry OP nowadays that most are hardly believable. It's this push/pull thing that can be disappointing. I'm attempting to adapt, why aren't they?
The very nature of the game with the SP system and specialisations promotes tribalism. People specialise then gravitate to camps because no one except extremely SP-rich vets can ford to omni-soldier.
If they redesigned the SP system to be more like EVE where unlocks happen at L3 in a skill for the next tier then you'd find more people spreading out so everyone was psychologically invested in all sides of the balance "map".
Sadly that will never happen because CCP and the vets are too heavily emotionally attached to the current system. So, we'll continue in this endless cycles of no agreement on balance. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2227
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Posted - 2014.03.31 05:15:00 -
[45] - Quote
RydogV wrote:I for one would be very interested to know the exact size of the Dust 514 Quality Assurance team and what their actual experience is. I don't need names or resumes but I'd be keen on knowing how many people and an rough tally of combined QA experience along with what games they tested prior to this one. Might go a little ways in restoring some confidence, no? I don't really expect to get it. Honestly at this point I think the 180 players we have in our parent Clan could do a better job testing the game and most of them would do it for free . EDIT: Here is a tip on how to handle changes in your game with your Community: http://community.killzone.com/t5/Killzone-Shadow-Fall-PS4/live-Insurgent-Q-amp-A-on-Twitch-31-Mar-2014-17-00-BST/td-p/1510546
When they post threads asking for feedback and comments we give them but most are "Hire better programmers", "Port to PS4", "Fix the bugs", "Play the game", "Release the core because we're still in beta" and every nerf this and buff that post you can think of. Asking this community of constructive feed back is like trying to teach a cat sign language, it just isn't going to happen and if it does it is far and few between.
I would also bet that QA is more than just shooting the guns and finding sticky spots on maps. I am not there I and I don't know their process but I would say that it is more than just playing the game.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2228
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Posted - 2014.03.31 05:24:00 -
[46] - Quote
KaTaLy5t-87 wrote:DRE PrEaCh wrote:I'm glad they nerf'd the rail gun range. That'll get the damn red line tankers outta there.
Forge guns range nerf should always = rail gun range nerf
EDIT: one more thing, stfu and quit ur whining, I like these quick hot fixes, let em' hot fix this baby all day long. It's better for the game, u try ****, it doesn't work, u try something new. None of this waitin' and talkin' to the player base for months before u decide to implement changes.
The thing is, this game changes very very rapidly, When u talk about things, most of the time these talks become irrelevant after a certain time period.
Fast pace changes + Fast pace game = faster progress Are we playing the same game? I wouldn't call waiting 4 months for a patch fast paced changes! What changes did they make in the interim period between 1.7 and 1.8? Very few! People are sick of CCPs slowness to react to issues that crop up in the game. We've had World of Tanks for the last 4 months and did CCP do anything to alleviate that? No! They like to sit back and look at the data that shows up in their speadsheets about how many kills or how much damage was done with a particular weapon. Then after an excruciatingly long wait, they break out the nerf bat and mess up whatever weapon their data said was OP. I'm not just talking about railguns either, what about the laser rifle, mass driver, flaylock, Tac AR and others? There seems to be no middle ground with CCP, something is either ridiculously OP or stupidly UP after they make changes. If you took the time to actually read what most people are saying you would see that a lot of it is not just generic whining and QQ. Yes, there is plenty of whining but there is also a lot of constructive feedback and suggestions in the posts and threads. Do CCP listen to any of it? I don't think so. That is what is annoying people the most. If you read the OP you might realise that the guy was asking for smaller changes to be made more often to try to find that middle ground between OP and UP instead of making a big change that I have to say looks to me like a shot in the dark instead of a carefully weighed and calculated alteration.
Name some other games that are two years old and still have new things introduced throughout the year with plans to release more. I would say there are a few but not too many. Most games are box and sell with some DLC later that should have been in at release but they know they can make more money by selling a few maps three months later.
I agree that some of the changes should have been done in smaller increments but we all don't know how the deal with SONY works or how much work and data it takes to make a change that we think is good or bad. They do listen to the feedback and many of the problems we have are because of suggestions we have made. Just because they can't please you individually doesn't mean that they are taking our input into consideration.
CCP is not a traditional game developer and by forcing your idea about how they should develop the game on them sets yourself up for constant disappointment.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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bamboo x
Eternal Beings Proficiency V.
549
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Posted - 2014.03.31 05:24:00 -
[47] - Quote
What armor nerf? The hardeners?
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Shion Typhon
Intara Direct Action Caldari State
453
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Posted - 2014.03.31 05:37:00 -
[48] - Quote
The Robot Devil wrote:
Name some other games that are two years old and still have new things introduced throughout the year with plans to release more. I would say there are a few but not too many. Most games are box and sell with some DLC later that should have been in at release but they know they can make more money by selling a few maps three months later.
What??
Every MMO ever made?
Half the games released today have new content added, some for money, some for free. Please don't pretend CCP are special princesses for deigning to release content.
To be perfectly blunt CCP have a successful record of 1 (one) game that's proven itself. Not really a statistical sample size or repeat track record. I also note that Dust has chosen to ignore many of the hard learnt lessons the EVE devs realised long ago. CCP Shanghai is the misshapen drooling younger brother that the embarrassed Icelandic older brother doesn't bring out in polite company. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2228
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Posted - 2014.03.31 05:57:00 -
[49] - Quote
Shion Typhon wrote:The Robot Devil wrote:
Name some other games that are two years old and still have new things introduced throughout the year with plans to release more. I would say there are a few but not too many. Most games are box and sell with some DLC later that should have been in at release but they know they can make more money by selling a few maps three months later.
What?? Every MMO ever made? Half the games released today have new content added, some for money, some for free. Please don't pretend CCP are special princesses for deigning to release content. To be perfectly blunt CCP have a successful record of 1 (one) game that's proven itself. Not really a statistical sample size or repeat track record. I also note that Dust has chosen to ignore many of the hard learnt lessons the EVE devs realised long ago. CCP Shanghai is the misshapen drooling younger brother that the embarrassed Icelandic older brother doesn't bring out in polite company.
Some content added yes but the game usually doesn't last longer than a year and usually not even that, FPS are yearly releases and most MMOs are on six month cycles that require a subscription or purchase of the content. Other games may release content every six months but it is not a the pace at which we receive here.
Make the list of games that plan on living more that a year or have actually done it and have content released more often than every six months. I would wager the list is very small. Most games don't last because they are finished products when they ship and only offer content for a while after that. Yes other games do receive content release but not like CCP does it, for the most part.
I am basing my post off their one game because CCP doesn't work like other game companies and I am not comparing them to other games because that is where your problem is. You can not compare how they work with how EA works or for any other game company. They are the odd one out and if you are trying to make the comparison to another company then that is the problem.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Altina McAlterson
Pure Innocence. EoN.
977
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Posted - 2014.03.31 06:17:00 -
[50] - Quote
RINON114 wrote:Iron Wolf Saber wrote:I hate monthly patch restrictions but gotta live with it. Patches: Fine. Hotfixes: ? Why can we not just see some healthy number balancing every day or two. It can't be that bad for one of the devs to just go into the game and change the damage on a weapon (for example). Surely foresight was not so short that they didn't implement an easy way of doing this?
Altina McAlterson wrote:Obviously no one at CCP has ever directly said this but I get the impression that Sony's QA policies have a lot to do with it. Every time they want to change something they have to submit it to Sony for approval so constantly making small changes isn't really feasible. Nothing is ever as simple as "just changing a single value".
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2228
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Posted - 2014.03.31 06:20:00 -
[51] - Quote
Altina McAlterson wrote:RINON114 wrote:Iron Wolf Saber wrote:I hate monthly patch restrictions but gotta live with it. Patches: Fine. Hotfixes: ? Why can we not just see some healthy number balancing every day or two. It can't be that bad for one of the devs to just go into the game and change the damage on a weapon (for example). Surely foresight was not so short that they didn't implement an easy way of doing this? Altina McAlterson wrote:Obviously no one at CCP has ever directly said this but I get the impression that Sony's QA policies have a lot to do with it. Every time they want to change something they have to submit it to Sony for approval so constantly making small changes isn't really feasible. Nothing is ever as simple as "just changing a single value".
Yes, this is probably the most accurate answer.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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DeeJay One
Guardian Solutions DARKSTAR ARMY
248
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Posted - 2014.03.31 07:01:00 -
[52] - Quote
BrownEye1129 wrote:KalOfTheRathi wrote: Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
^That would go a long way to help the communication between CCP and the player! Not to mention cutting down the amount of, Nerf this, Buff that threads. Also if I may, any future "balancing for vehicles" should be looked at as such [list] Also that would be a lot more than any other company is doing. These things need a terrible amount of work to be usable by the public, work that usually is spent better otherwise. I'd appreciate a post or two on the economics of Dust (yes, economics - as it includes all the K/D ratios, as economics in an FPS was one of the promises of Dust) like http://community.eveonline.com/news/dev-blogs/mineral-trade-in-the-wake-of-the-battle-of-b-r5rb-price-indices-february-2014/ But even in EVE these post a rare and the CSM doesn't get to see all the data either.
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2230
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Posted - 2014.03.31 07:06:00 -
[53] - Quote
DeeJay One wrote:BrownEye1129 wrote:KalOfTheRathi wrote: Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
^That would go a long way to help the communication between CCP and the player! Not to mention cutting down the amount of, Nerf this, Buff that threads. Also if I may, any future "balancing for vehicles" should be looked at as such [list] Also that would be a lot more than any other company is doing. These things need a terrible amount of work to be usable by the public, work that usually is spent better otherwise. I'd appreciate a post or two on the economics of Dust (yes, economics - as it includes all the K/D ratios, as economics in an FPS was one of the promises of Dust) like http://community.eveonline.com/news/dev-blogs/mineral-trade-in-the-wake-of-the-battle-of-b-r5rb-price-indices-february-2014/But even in EVE these post a rare and the CSM doesn't get to see all the data either.
Agree on the graphporn, I would love to see how many dollars are destroyed if you were buy it with AUR or any thing like that. We need more maths n' graphs. We're nerds and we like things like that.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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G Torq
ALTA B2O
540
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Posted - 2014.03.31 07:30:00 -
[54] - Quote
KalOfTheRathi wrote:If you do play other FPSs then why don't we have the most basic data from the game? How many kills this week? A histogram of kills by weapon type? Did the newest weapon jump to the top of the chart? Suits lost, clone revived, vehicles destroyed (by vehicles/by AV).
Can I suggest everyone to support the earlier call for an aggregated Kill-feed API, that allows us (amongst other things) to compile these types of graphs and charts?
While not exactly what you're looking for, see the recently-announced market statistics and data endpoints and implementations? Should at least help you determine what weapons are popular, what equipment is used etc.
https://forums.dust514.com/default.aspx?g=posts&t=147095&find=unread https://forums.dust514.com/default.aspx?g=posts&m=2003490#post2003490 https://forums.dust514.com/default.aspx?g=posts&t=152548&find=unread
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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KalOfTheRathi
Nec Tributis
1110
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Posted - 2014.03.31 18:02:00 -
[55] - Quote
Meee One wrote:TL;DR You're a rail tanker that wears a fat suit inside their vehicle,and you're upset you have to leave the redline to get any kills and that you may die.
Big words or not this can be summarized with two letters "QQ". I drive Maddy Rail Gun or Blaster depending on what the state of the battlefield is. I only do the Rail Gun Red Line dance when being a lone wolf against multiple tanks with ADV or PRO gear. I prefer to get in closer and slug it out with tanks, blasters are for wiping all the Red Belles off the map.
Since 1.8 I dropped my standard suit (never have run a heavy in a tank, always try to kill them that do). I run a free scout suit with an uplink or a repair tool. Again, depending on the battlefield. My last one cost me 25k and this one Zero.
I have hammered QQ Kittens on these forums plenty. I hammer CCP/Shanghai as well. I was a software developer for 25+ years and am now retired. The near mythical failure of this game would make a good book on what not to do. Although one would have to flip a coin to determine if it was a comedy or a tragedy.
Not everything is as you would make it out to be. Maybe you aren't what you seem to be either. Closed minded does look like a perfect fit so far.
And so it goes.
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KalOfTheRathi
Nec Tributis
1110
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Posted - 2014.03.31 18:10:00 -
[56] - Quote
Altina McAlterson wrote:Obviously no one at CCP has ever directly said this but I get the impression that Sony's QA policies have a lot to do with it. Every time they want to change something they have to submit it to Sony for approval so constantly making small changes isn't really feasible. Nothing is ever as simple as "just changing a single value". Small disagreement. If Sony makes them do this massive testing how did the last to hot fixes come through to bite us in the butt?
Sony does some testing and those are tied to the patches, I would guess so anyway. Their previous statements regarding their own QA was that the next patch would be in QA when the current one dropped. If QA said it needed to continue then the patch slipped. The 1.7 tank reboot was delayed for many months as I am sure all tankers remember.
Much of the big deal Sony (and MS) testing is on original games and major patches.
I would suspect that changing something like the rail gun range was relatively simple. There are only four turrets in the game, with the additional version the turret installations use. So, not one but not major code changes. Otherwise we would be at 1.7 stats until 1.9 dropped.
And so it goes.
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KalOfTheRathi
Nec Tributis
1110
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Posted - 2014.03.31 18:36:00 -
[57] - Quote
Shion Typhon wrote:The very nature of the game with the SP system and specialisations promotes tribalism. People specialise then gravitate to camps because no one except extremely SP-rich vets can ford to omni-soldier.
I seriously haven't experience that in my squads, a full mix of suit types and play styes*.
In fact the only time I have seen the tribalism you mentioned was with squads of dual wielding Flaylock pistols were devastating everything before them.
EVE and Dust have different customer bases. EVE is a point and click space ship game played on PCs with a spreadsheet at its core and a space ship UI. Dust was supposed to be about Mercs in Spaaace that had some interesting tie ins to EVE but the average player is a controller wielding console players. Some of my friends are loyal PS3 owners that never play on a PC.
Making the SP system more like EVE would mean SP was Only Passive. How would you get RPG/FPS/MMO players to even download it when there is no SP reward for actually playing the game? ISK, AUR nor LP matter in Dust, only SP matters.
* KR started as a sniper, switched to Minmatar Logi, added Heavy then HAVs. Is considering Assault Derps but is waiting to spend SP in suits until they Say they are finished Nerf Hammering Heavies while waiting until all the medium suits are updated to their actual CPU/PG/Slot configurations.
And so it goes.
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TYCHUS MAXWELL
The Fun Police
117
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Posted - 2014.03.31 19:39:00 -
[58] - Quote
KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known. But what is known is that these huge changes done, seemingly on the spur of the moment or in response to Forum QQ Kittens is very divisive to the player base. The QQ Kittens feel vindicated while those being effected feel like they got the short end of the stick or a knife in the back.
Two items are on the current quick change list to get or have just received a Nerf Hammer of Doom from CCP/Shanghai.
First was the announcement that all Heavies would lose 20% of their armor. Then it was clarified that it was not immediate and might change a little, sort of, but not much. No specific ETA was mentioned.
Second was the truncating of the rail gun turrets range in half. That was done with no appreciable warning.
The armor Nerf might have been mentioned elsewhere but these forums were surprised that a patch that had been extremely slow in coming was going to get a Nerf almost immediately. This caused anguish to your customers and disdain by those by the same customers. These actions are unprofessional and ill thought out. Combined these actions are not those of a reasonable company in control of their own decision making progress.
I propose that you make smaller adjustments. Rail Guns decreased by 50m or 100m. Heavies get a 5% decrease. Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
Without this level of exchange CCP/Shanghai is being perceived as arbitrary and capricious.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. Many of us do not actively follow Twitter or the Devs and some of us actually avoid Facebook like the plague.
Welcome to Dust
Who on the forums who weren't FOTM tanks were asking for nothing to happen to tanks? Asking for a scrambler pistol nerf? Asking for heavy nerf? As far as I can tell this update was a Genie Update, IE. CCP took everyone's complaints and then implemented buff/nerfs that weren't what people wanted. They nerfed rail and CR which didn't matter since they nerfed the rest. They committed the cardinal sin they do every time where they nerfed weapon damage across the board while simoltaenously buffing mass drivers, which is why we are always seeing endless buff nerf cycles.
They skimmed through the forums and did what they wanted to do anyways, don't blame us. |
TYCHUS MAXWELL
The Fun Police
117
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Posted - 2014.03.31 19:40:00 -
[59] - Quote
The Robot Devil wrote:KaTaLy5t-87 wrote:DRE PrEaCh wrote:I'm glad they nerf'd the rail gun range. That'll get the damn red line tankers outta there.
Forge guns range nerf should always = rail gun range nerf
EDIT: one more thing, stfu and quit ur whining, I like these quick hot fixes, let em' hot fix this baby all day long. It's better for the game, u try ****, it doesn't work, u try something new. None of this waitin' and talkin' to the player base for months before u decide to implement changes.
The thing is, this game changes very very rapidly, When u talk about things, most of the time these talks become irrelevant after a certain time period.
Fast pace changes + Fast pace game = faster progress Are we playing the same game? I wouldn't call waiting 4 months for a patch fast paced changes! What changes did they make in the interim period between 1.7 and 1.8? Very few! People are sick of CCPs slowness to react to issues that crop up in the game. We've had World of Tanks for the last 4 months and did CCP do anything to alleviate that? No! They like to sit back and look at the data that shows up in their speadsheets about how many kills or how much damage was done with a particular weapon. Then after an excruciatingly long wait, they break out the nerf bat and mess up whatever weapon their data said was OP. I'm not just talking about railguns either, what about the laser rifle, mass driver, flaylock, Tac AR and others? There seems to be no middle ground with CCP, something is either ridiculously OP or stupidly UP after they make changes. If you took the time to actually read what most people are saying you would see that a lot of it is not just generic whining and QQ. Yes, there is plenty of whining but there is also a lot of constructive feedback and suggestions in the posts and threads. Do CCP listen to any of it? I don't think so. That is what is annoying people the most. If you read the OP you might realise that the guy was asking for smaller changes to be made more often to try to find that middle ground between OP and UP instead of making a big change that I have to say looks to me like a shot in the dark instead of a carefully weighed and calculated alteration. Name some other games that are two years old and still have new things introduced throughout the year with plans to release more. I would say there are a few but not too many. Most games are box and sell with some DLC later that should have been in at release but they know they can make more money by selling a few maps three months later. I agree that some of the changes should have been done in smaller increments but we all don't know how the deal with SONY works or how much work and data it takes to make a change that we think is good or bad. They do listen to the feedback and many of the problems we have are because of suggestions we have made. Just because they can't please you individually doesn't mean that they are taking our input into consideration. CCP is not a traditional game developer and by forcing your idea about how they should develop the game on them sets yourself up for constant disappointment.
In the Free to play market, every game is constantly releasing new content. This is the standard business model for f2p games, to constantly update to encourage micro transactions. Have a look around, I'll wait here. |
Testing Turbo
Bragian Order Amarr Empire
48
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Posted - 2014.03.31 20:46:00 -
[60] - Quote
ANON Cerberus wrote:CCP Saberwing always gets the short end of the stick on these forums and I do feel sorry for him. However people like him are our main "Go to" devs on the forums.
We dont blame you Saberwing, however it would be much appreciated if we could get more info out of the devs in shanghai and where ever else.
More than anything I just think people want to know the thinking behind changes and especially any stats backing up your theories.
My Cat could give me more info than Saberwing .. NDA n all that ... Saberwing tells us what we already know or lies with looking into it or soon .. |
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