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KalOfTheRathi
Nec Tributis
1076
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Posted - 2014.03.30 11:41:00 -
[1] - Quote
Whether CCP/Shanghai Devs have played other FPSs isn't known. But what is known is that these huge changes done, seemingly on the spur of the moment or in response to Forum QQ Kittens is very divisive to the player base. The QQ Kittens feel vindicated while those being effected feel like they got the short end of the stick or a knife in the back.
Two items are on the current quick change list to get or have just received a Nerf Hammer of Doom from CCP/Shanghai.
First was the announcement that all Heavies would lose 20% of their armor. Then it was clarified that it was not immediate and might change a little, sort of, but not much. No specific ETA was mentioned.
Second was the truncating of the rail gun turrets range in half. That was done with no appreciable warning.
The armor Nerf might have been mentioned elsewhere but these forums were surprised that a patch that had been extremely slow in coming was going to get a Nerf almost immediately. This caused anguish to your customers and disdain by those by the same customers. These actions are unprofessional and ill thought out. Combined these actions are not those of a reasonable company in control of their own decision making progress.
I propose that you make smaller adjustments. Rail Guns decreased by 50m or 100m. Heavies get a 5% decrease. Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
Without this level of exchange CCP/Shanghai is being perceived as arbitrary and capricious.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. Many of us do not actively follow Twitter or the Devs and some of us actually avoid Facebook like the plague.
Welcome to Dust
And so it goes.
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CCP Saberwing
C C P C C P Alliance
3042
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Posted - 2014.03.30 12:14:00 -
[2] - Quote
KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. We do, and we do. :) Hotfix Announcement!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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KalOfTheRathi
Nec Tributis
1077
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Posted - 2014.03.30 12:26:00 -
[3] - Quote
CCP Saberwing wrote:KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. We do, and we do. :) Hotfix Announcement! When was the twitter/facebook announcement done versus the forum announcement.
If they preceded the forum they you have missed my point. If they were at the same time then why do the extreme adjustments?
If you do play other FPSs then why don't we have the most basic data from the game? How many kills this week? A histogram of kills by weapon type? Did the newest weapon jump to the top of the chart? Suits lost, clone revived, vehicles destroyed (by vehicles/by AV).
The list could go on but we have absolutely nothing and we are approaching the one year anniversary of Dust. Exactly how much longer is SOON(tm) supposed to cover?
Also I did note that you deleted my comments on being less dramatic in the violent changes to the game. Merely as a suggestion to reduce the rage and QQ on the forums if for no other reason.
And so it goes.
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ANON Cerberus
Tiny Toons
413
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Posted - 2014.03.30 12:31:00 -
[4] - Quote
CCP Saberwing always gets the short end of the stick on these forums and I do feel sorry for him. However people like him are our main "Go to" devs on the forums.
We dont blame you Saberwing, however it would be much appreciated if we could get more info out of the devs in shanghai and where ever else.
More than anything I just think people want to know the thinking behind changes and especially any stats backing up your theories. |
low genius
The Sound Of Freedom Dirt Nap Squad.
1439
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Posted - 2014.03.30 12:47:00 -
[5] - Quote
ccp, continue to make huge and epic changes.
eatsbabies cienfuegos
steward of the renegade alliance.
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BrownEye1129
Death In Xcess Corporation
260
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Posted - 2014.03.30 12:58:00 -
[6] - Quote
KalOfTheRathi wrote: Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
^That would go a long way to help the communication between CCP and the player! Not to mention cutting down the amount of, Nerf this, Buff that threads. Also if I may, any future "balancing for vehicles" should be looked at as such
- Tank vs Tank, Tank vs AV, AV vs DS
Any change to one inherently affects the other. Making one of the "3" OP/UP/Broken. Would like nothing more than to have balance with vehicles and infrantry.
When the time comes......
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Dalmont Legrand
351
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Posted - 2014.03.30 13:00:00 -
[7] - Quote
Undeniably misunderstood...
The best is yet to come
CPM1 Fabulous Candidate
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
398
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Posted - 2014.03.30 13:12:00 -
[8] - Quote
CCP seem to be very heavy handed when it comes to balancing. Vehicles were in a bad place so instead of buffing vehicles or nerfing AV , they did both!
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3820
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Posted - 2014.03.30 13:18:00 -
[9] - Quote
KalOfTheRathi wrote: But what is known is that these huge changes done, seemingly on the spur of the moment or in response to Forum QQ Kittens is very divisive to the player base. The QQ Kittens feel vindicated while those being affected feel like they got the short end of the stick or a knife in the back.
^Above is one of my main concerns. I would like to see the vision of this game come forth. I do believe that some of the community holds the game back from its potential. We spent how long nerfing and buffing things? I understand its part of the process. Yet, we have the TTK change back and forth. Mercs saying the heavies need attention, now the forums say it needs a nerf. Folks wanting scouts to get their just due, now think the cloaks are OP.
It's so bad that you have threads where baseless concerns really has no merit. It's almost a trend to cry OP nowadays that most are hardly believable.
It's this push/pull thing that can be disappointing. I'm attempting to adapt, why aren't they?
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
141
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Posted - 2014.03.30 13:22:00 -
[10] - Quote
I agree that CCP make too many game changing updates at the same time. I am getting tired of them moving the goalposts so to speak with every new patch. The last two patches especially have made it feel like I am a new player to the game and that I have to learn to play the game all over again with all the changes. A lot of people in my Corp feel the same way too. They have played one particular role in a particular style for so long and then with one fell swoop that role has changed and is no longer viable or is unplayable so you need to learn to play all over again to try to keep up with the changes and avoid being stomped.
It's getting really annoying and frustrating and I'm afraid that more people will just turn away from the game because they are unhappy with the new changes. I've seen lots of people saying they are going to sit out 1.8 until things are better and this is kinda sad because most of them have played the game for nearly 2 years since the very start of closed beta and now they've simply had enough.
CCP needs to make smaller changes more quickly, if something is OP or UP then fix it quickly with a small buff or nerf then do another small change shortly after that if the first one wasn't enough. The current trend of over buffing or nerfing things only serves to irritate people and make things either useless or too OP that it becomes game breaking. |
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Ansiiis The Trustworthy
Mocking Bird Inc.
944
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Posted - 2014.03.30 13:49:00 -
[11] - Quote
Both of these changed were necessary. (Not counting armor which didn't change anyways.)
Scout survey.
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ANON Cerberus
Tiny Toons
416
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Posted - 2014.03.30 13:54:00 -
[12] - Quote
low genius wrote:ccp, continue to make huge and epic changes.
Are you a CCP employee? I never see you explain your reasoning to be honest.
Also I feel like your own personal definition of 'Huge' and 'epic' are quite far from actual definitions. |
Marston VC
SVER True Blood General Tso's Alliance
1661
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Posted - 2014.03.30 13:55:00 -
[13] - Quote
KalOfTheRathi wrote:CCP Saberwing wrote:KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. We do, and we do. :) Hotfix Announcement! When was the twitter/facebook announcement done versus the forum announcement. If they preceded the forum they you have missed my point. If they were at the same time then why do the extreme adjustments? If you do play other FPSs then why don't we have the most basic data from the game? How many kills this week? A histogram of kills by weapon type? Did the newest weapon jump to the top of the chart? Suits lost, clone revived, vehicles destroyed (by vehicles/by AV). The list could go on but we have absolutely nothing and we are approaching the one year anniversary of Dust. Exactly how much longer is SOON(tm) supposed to cover? Also I did note that you deleted my comments on being less dramatic in the violent changes to the game. Merely as a suggestion to reduce the rage and QQ on the forums if for no other reason.
why would they waste their time adding something like that when theres so much more missing right now?
Marston VC, STB Director
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The Terminator T-1000
Skynet Incorporated
276
|
Posted - 2014.03.30 14:13:00 -
[14] - Quote
This company is nothing but a roller coaster. They always seem to go to the extreme. I agree the railguns needed a nerf but 50% is just insane. When you are trying to balance a scale you add and take off weight in small amounts until it is balanced. By doing that you can get balance faster that adding or removing lots of weight. Get the picture? On another note, i was exicited to finally go proto in the heavy of my choice with the arrival of 1.8. After reading about a future nerf i still have not spent any SP in heavy suits and still using my Dren bpo. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
91
|
Posted - 2014.03.30 14:20:00 -
[15] - Quote
Despite my low opinion of most of Kaloftherathi's posts, I begrudgingly have to agree with him here.
I can understand CCP's motive making huge balance changes, to keep the game fresh, and encourage aurum sales. But I hope they understand the downside to making these horrible balance overreactions. Why should I spend aurum on the flavor of the month, when I can expect it to be nerfed into oblivion next patch? I don't.
I'm an older game player, with a huge disposable income to spend on entertainment. Every time you overreact to an imbalance by creating an imbalance in the opposite direction, you convince me a little more, that I should never spend money on this game.
If you want me to become a paying customer, you need to do much much better,i.e. smaller steps when correcting imbalances is necessary if you really want to build a triple-A shooter. I would love it, if you could win me over in to spending money on Dust514.
I'm about to go build a cloaky shotgun scout, with remote explosives, to see if it requires as little skill as I imagine. A free build, with no aurum, of course. I'm not that stupid. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
727
|
Posted - 2014.03.30 15:15:00 -
[16] - Quote
KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known. But what is known is that these huge changes done, seemingly on the spur of the moment or in response to Forum QQ Kittens is very divisive to the player base. The QQ Kittens feel vindicated while those being effected feel like they got the short end of the stick or a knife in the back.
Two items are on the current quick change list to get or have just received a Nerf Hammer of Doom from CCP/Shanghai.
First was the announcement that all Heavies would lose 20% of their armor. Then it was clarified that it was not immediate and might change a little, sort of, but not much. No specific ETA was mentioned.
Second was the truncating of the rail gun turrets range in half. That was done with no appreciable warning.
The armor Nerf might have been mentioned elsewhere but these forums were surprised that a patch that had been extremely slow in coming was going to get a Nerf almost immediately. This caused anguish to your customers and disdain by those by the same customers. These actions are unprofessional and ill thought out. Combined these actions are not those of a reasonable company in control of their own decision making progress.
I propose that you make smaller adjustments. Rail Guns decreased by 50m or 100m. Heavies get a 5% decrease. Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
Without this level of exchange CCP/Shanghai is being perceived as arbitrary and capricious.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. Many of us do not actively follow Twitter or the Devs and some of us actually avoid Facebook like the plague.
Welcome to Dust
I totally agree man. I don't know why they have to use big nerf numbers to achieve balance (or the attempt at it). Smaller steps get you closer to the goal, where big leaps leave a lot of room for over shooting it.
Not to even mention they didn't address the root of the problems on a lot of these issues. Triple reps on the blaster maddie ftw! Stacked damage mods and reps and a plate for my rail gunnlogi. Or sica WOO.
Rails are OP in tank engagements, maddies stacking reps are still invincible to anything but a proto forge or rail (not counting RE's, GG scout, you got me good, after dying to me 8 times.)
I'm losing hope here CCP, at the very least you could provide reasoning for your actions, as we are the ones getting the short end of the stick. Is it right to let us sit here and wonder, because if your past actions prove anything, things are only going to get worse.
If you play the game as you say, what made you think hardeners as a whole were the problem. Or more specifically the strength of hardeners. That was something people who had no experience with tanks say.
I'm still butthurt.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
727
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Posted - 2014.03.30 15:21:00 -
[17] - Quote
CCP Saberwing wrote:KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. We do, and we do. :) Hotfix Announcement!
You need to make this information visable for the huge number of players that give 0 **** about your forums, or your twitter, or your facebook.
This is info that should be on that lovely information screen at the start. Hell man, the entirety of my corp, and some of the alliance, never pay attention to your social media. We actually have a person that mails out all this information to keeps us updated and ahead of the curb, as you are failing in that aspect.
Remember, in game, is your best bet for conveying such important information like this.
Tanks - Balancing Turrets
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Garrett Blacknova
Codex Troopers
4686
|
Posted - 2014.03.30 15:40:00 -
[18] - Quote
Another big problem with CCP's attempts at balancing DUST is the way they consistently buff one side while also nerfing the other.
1.6 problem: Vehicles are too easy to kill with AV, making them UP, or AV weapons OP. 1.7 solution: Revamp vehicles to make them significantly more powerful AND nerf AV while doing so.
What SHOULD have happened: ONE SIDE OR THE OTHER. Buff vehicles, leave AV alone, or nerf AV, leave vehicles alone.
Closed beta problem: Breach AR is OP, has great range, damage and accuracy. Too many advantages, no disadvantages. Solution to problem: Nerf EVERYTHING about the weapon so hard that it's still the worst weapon with Rifle in the name.
What SHOULD have happened: Pick ONE aspect of the weapon to nerf, then see how it performs. Nerf another if needed.
Closed beta problem: Missile Turrets OP. large splash radius with high damage and good rate of fire at pinpoint accuracy. Open beta solution: Nerf range (which wasn't complained about), nerf splash radius, nerf direct AND splash damage, and add such a severe scatter effect that you literally can't hit a Dropsuit standing 10m in front of you.
What SHOULD have happened: Reduce splash damage, but raise direct damage proportionally. Add scatter, but leave range and splash radius alone. This would have allowed Missiles to be used against infantry, but not as an instakill at any range weapon, and would have kept them as viable anti-vehicle weapons instead of turning them into peashooters that literally couldn't hit a dropsuit while it was standing 10m in front of them and not moving. |
RydogV
Shadow Company HQ Lokun Listamenn
707
|
Posted - 2014.03.30 15:41:00 -
[19] - Quote
I for one would be very interested to know the exact size of the Dust 514 Quality Assurance team and what their actual experience is. I don't need names or resumes but I'd be keen on knowing how many people and an rough tally of combined QA experience along with what games they tested prior to this one. Might go a little ways in restoring some confidence, no?
I don't really expect to get it. Honestly at this point I think the 180 players we have in our parent Clan could do a better job testing the game and most of them would do it for free . |
JARREL THOMAS
Dead Man's Game
237
|
Posted - 2014.03.30 15:45:00 -
[20] - Quote
Wait so you want rail guns to shoot across the map?
Caldari Loyalist
I speak for the rabbits
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Takahiro Kashuken
Red Star. EoN.
3156
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Posted - 2014.03.30 15:48:00 -
[21] - Quote
I dont think they have ever made small incremental changes and seen how they worked for like a week before they change something else
Its always lets nerf this hard and then change these 5 other things so its all ****** up
Intelligence is OP
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Meee One
Hello Kitty Commandos
639
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Posted - 2014.03.30 16:04:00 -
[22] - Quote
KalOfTheRathi wrote:Whether CCP/Shanghai Devs have played other FPSs isn't known. But what is known is that these huge changes done, seemingly on the spur of the moment or in response to Forum QQ Kittens is very divisive to the player base. The QQ Kittens feel vindicated while those being effected feel like they got the short end of the stick or a knife in the back.
Two items are on the current quick change list to get or have just received a Nerf Hammer of Doom from CCP/Shanghai.
First was the announcement that all Heavies would lose 20% of their armor. Then it was clarified that it was not immediate and might change a little, sort of, but not much. No specific ETA was mentioned.
Second was the truncating of the rail gun turrets range in half. That was done with no appreciable warning.
The armor Nerf might have been mentioned elsewhere but these forums were surprised that a patch that had been extremely slow in coming was going to get a Nerf almost immediately. This caused anguish to your customers and disdain by those by the same customers. These actions are unprofessional and ill thought out. Combined these actions are not those of a reasonable company in control of their own decision making progress.
I propose that you make smaller adjustments. Rail Guns decreased by 50m or 100m. Heavies get a 5% decrease. Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
Without this level of exchange CCP/Shanghai is being perceived as arbitrary and capricious.
In addition, if you announce something on Twitter or Facebook please announce on these forums as well. Many of us do not actively follow Twitter or the Devs and some of us actually avoid Facebook like the plague.
Welcome to Dust TL;DR You're a rail tanker that wears a fat suit inside their vehicle,and you're upset you have to leave the redline to get any kills and that you may die.
Big words or not this can be summarized with two letters "QQ".
I game over like a boss.
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Altina McAlterson
Pure Innocence. EoN.
975
|
Posted - 2014.03.30 16:19:00 -
[23] - Quote
Obviously no one at CCP has ever directly said this but I get the impression that Sony's QA policies have a lot to do with it. Every time they want to change something they have to submit it to Sony for approval so constantly making small changes isn't really feasible. Nothing is ever as simple as "just changing a single value".
If they make a small change to something only to find out it wasn't enough they have to go through the QA process all over again to try and fix it. But since new content and changes made by other teams are also going through QA if you have to go back a second time to change it again it messes everybody up. When you have several small groups simultaneously working on individual components of a larger whole those kinds of delays tend to snowball. Everybody else can't just sit around and wait because they have their own deadlines to meet so even a small unexpected delay from one team can cause major problems for everyone.
CCP has a reputation for doing the exact same thing in EVE as well so I'm not saying it isn't their fault. What I am saying is that Sony's QA process only serves to exacerbate CCP's natural tendency to overreact. Unfortunately CCP has always been like that so I doubt it will change any time soon.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
142
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Posted - 2014.03.30 16:50:00 -
[24] - Quote
RydogV wrote:I for one would be very interested to know the exact size of the Dust 514 Quality Assurance team and what their actual experience is. I don't need names or resumes but I'd be keen on knowing how many people and an rough tally of combined QA experience along with what games they tested prior to this one. Might go a little ways in restoring some confidence, no? I don't really expect to get it. Honestly at this point I think the 180 players we have in our parent Clan could do a better job testing the game and most of them would do it for free . EDIT: Here is a tip on how to handle changes in your game with your Community: http://community.killzone.com/t5/Killzone-Shadow-Fall-PS4/live-Insurgent-Q-amp-A-on-Twitch-31-Mar-2014-17-00-BST/td-p/1510546
I hear that brotha! It makes me kinda sad to see the lack of progress in the game in general. I started playing Dust because it had a lot of stuff to offer, things other shooters did not have. There were a lot of claims from CCP about persistent shooter this and massive integration with Eve that and I think most people would agree that the game has simply not delivered on almost all of those claims.
It has gone to the stage now that I just don't care about the link to Eve now, miniscule as it is! I think a lot of players share my feeling when I say I just want the game to function properly, I want the shooter and vehicle aspects to be balanced and enjoyable, I want a couple of new maps, a new game mode and for some of the ridiculous bugs to be eliminated. These are the some of the most important aspects of any shooter and I think CCP needs to focus on these things. Get the basics right and THEN work on the link with Eve!
I'm getting a sense of despair and frustration from the general player base. We still want to play Dust but my God do you guys (CCP) make it hard to keep coming back sometimes. When I jump on Dust in the evening after a long day in work I want to have some fun with my friends, shoot some people in the face and hopefully win a couple of matches. Dust is becoming less and less appealing because it is becoming more and more infuriating. I'm not one of those "I've had it with Dust and I'm leaving to play a different game" kind of guys but I see more and more good players turning away from the game and it makes me sad when good players who have been around a long time decide that they've had enough of the game.
I still have hope, however misplaced, that Dust can be a great game. I'm just not sure if CCP will be able to do it before they push their most loyal players away. A lot of early Eve Vets have said that Eve was crap for the first couple of years and now look at it! I think CCP made a huge mistake in thinking that console gamers would stick it out for a couple years until the game actually works right. Console gamers are not like that, if a game is crap we will just move on to the next game. Step it up CCP before it is too late! |
see see-pee
A.O.D. VP Gaming Alliance
10
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Posted - 2014.03.30 17:05:00 -
[25] - Quote
this topic is on point .. & I feel not enough blue tags have responded
u make new add ons to the game... when we spend our time playing and skill into those items .. the following update seems to always get them nerfed... no sh!t that anything new is gonna be "op" .. be cause everyone is gonna be using them to try them out so the chances of u being killed by the new item... goes up triple fold .. in reality its not "op" its just over used.. so .. when your being shot by 5 guys in a match and 3 are using said "op" item... and u are killed by 1 then these forums fill with the cry babies .. who scream "op" then the nerd devs come along .. who im sure DO NOT PLAY THE GAME .. they come along read these meaningless threads.. n take it upon them selves to save these babies.
1.8 update gave us all the necessary variants we been waiting for.. THANK YOU u did a good job on that .. and it should not be over looked... thank you ccp for that... but stop the stupid nerf hammer .. and start buffing...
wanted shorter ttk .. why take from what we have grown used to .. and why not buff... leave the heavies alone .. raise medium suits up 100 hp = 50 to shields .. 50 to armor... round the board.. scouts raise 50 hp = 25 shields .. 25 armor .. round the boards.. n that's that.. y would u lower the output damage on weapons some have been using since the start of closed beta? it makes no sense... no one wants to have wasted their time playing something that as time goes on is less effective and less effective what in the hell did u do to the av class? av grenades .. down to 2 .. really.. the forge is completely unusable ... it fires maybe 2/5 times u shoot it .. u lowered its damage silently .. like wtf? swarms suck .. proximity are a joke if not in a cluster.. I mean .. WHAT ARE YOU DOING TO THIS GAME? then your answer to that is more nerfing.. & u nerf the tanks... come on.. u just did a vehicle respect.. after "redoing tanks" only for a few weeks to pass & then there u come... NERF NERF AWAY!... wake up and save your game..
all weapons nerfs ... undo them .. do the buff to meds & lights as I said above .. leave heavies alone!!! heavies have 2 weapons and had 1 suit up until last week .. are u really already ready to destroy the class cuz of these unskilled cry babies.? STOP NERFING & START BUFFING
this has been a see see-pee certified statement
See See-Pee On U Fools~
see see-pee or not to pee ... that's the question
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Orion Sanjeet
Fatal Absolution Negative-Feedback
53
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Posted - 2014.03.30 17:11:00 -
[26] - Quote
Nerfing the range of something by 50% (large railguns) is definitely not doing something incrementally, doing it incrementally would be reducing it by 5% a week until you find balance, do not start thinking you are smart enough to just know the magic number, otherwise why the hell are you developing a game you should be a god of the stock market with that kind of intuition. |
Dauth Jenkins
Ultramarine Corp
331
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Posted - 2014.03.30 17:16:00 -
[27] - Quote
BrownEye1129 wrote:KalOfTheRathi wrote: Each change should be documented as to why it was being done and what the hoped for outcome would be. Then a time period could pass and some statistics could be published to explain why there was more needed if they had gone too far.
^That would go a long way to help the communication between CCP and the player! Not to mention cutting down the amount of, Nerf this, Buff that threads. Also if I may, any future "balancing for vehicles" should be looked at as such
- Tank vs Tank, Tank vs AV, AV vs DS
Any change to one inherently affects the other. Making one of the "3" OP/UP/Broken. Would like nothing more than to have balance with vehicles and infrantry.
Honestly, the hardener nerf +rail turret nerf was all up needed. I'm shredding hardened tanks with my mini commando dual wyrkomi swarm launchers. And the swarms corrected efficiency against dropships keeps them from being OP. I can come in second place, solely by running available the entire match. It's now reached a good risk/reward balance
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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RINON114
B.S.A.A. General Tso's Alliance
559
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Posted - 2014.03.30 17:24:00 -
[28] - Quote
I couldn't agree more. I always look at the TAC AR when thinking about sweeping changes, they managed to get a few things right but ended up ruining the gun.
I don't understand why it's so hard to change things quickly in hotfixes. Buff or nerf a single stat at one time and see what happens, then we will find balance.
What CCP does to balance now is essentially putting two children on a seesaw (do the North Americas say teeter-totter?) where one child is a hamster and the other is an elephant dropped from a great height. |
Orion Vahid
Molon Labe. General Tso's Alliance
270
|
Posted - 2014.03.30 17:27:00 -
[29] - Quote
by the way CCP, it won't kill you if you made some close quarter maps. What good is a HMG when all your damn maps are so wide open? |
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
144
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Posted - 2014.03.30 18:35:00 -
[30] - Quote
Orion Vahid wrote:by the way CCP, it won't kill you if you made some close quarter maps. What good is a HMG when all your damn maps are so wide open?
I'd love to see some enclosed, infantry only maps. I think it would be great to have a change of pace to the wide open maps we have had for so long. Don't get me wrong, I do enjoy the big maps but I like to mix it up and have some close-quarters infantry on infantry combat as well. The Gallente Research facility when a short way towards giving us this kind of play and I really enjoy playing that map and socket but I'd really love to see an entire map of just the inside of some facility, tight corridors, adjoining rooms and all that good stuff. I think it'd be cool, no matter what role you play.
I hate to keep drawing comparisons between Dust and Battlefield but I think a map something like Operation Metro from Battlefield would be cool. Obviously with a Dust oriented twist, it could be like the underground part of the Gallente Research Facility or some other kind of weapons or supply facility. I think it would breath a bit of life into the map rotation and give everyone a change of pace.
A man can dream . . . |
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