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Thread Statistics | Show CCP posts - 1 post(s) |
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
141
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Posted - 2014.03.30 13:22:00 -
[1] - Quote
I agree that CCP make too many game changing updates at the same time. I am getting tired of them moving the goalposts so to speak with every new patch. The last two patches especially have made it feel like I am a new player to the game and that I have to learn to play the game all over again with all the changes. A lot of people in my Corp feel the same way too. They have played one particular role in a particular style for so long and then with one fell swoop that role has changed and is no longer viable or is unplayable so you need to learn to play all over again to try to keep up with the changes and avoid being stomped.
It's getting really annoying and frustrating and I'm afraid that more people will just turn away from the game because they are unhappy with the new changes. I've seen lots of people saying they are going to sit out 1.8 until things are better and this is kinda sad because most of them have played the game for nearly 2 years since the very start of closed beta and now they've simply had enough.
CCP needs to make smaller changes more quickly, if something is OP or UP then fix it quickly with a small buff or nerf then do another small change shortly after that if the first one wasn't enough. The current trend of over buffing or nerfing things only serves to irritate people and make things either useless or too OP that it becomes game breaking. |
KaTaLy5t-87
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142
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Posted - 2014.03.30 16:50:00 -
[2] - Quote
RydogV wrote:I for one would be very interested to know the exact size of the Dust 514 Quality Assurance team and what their actual experience is. I don't need names or resumes but I'd be keen on knowing how many people and an rough tally of combined QA experience along with what games they tested prior to this one. Might go a little ways in restoring some confidence, no? I don't really expect to get it. Honestly at this point I think the 180 players we have in our parent Clan could do a better job testing the game and most of them would do it for free . EDIT: Here is a tip on how to handle changes in your game with your Community: http://community.killzone.com/t5/Killzone-Shadow-Fall-PS4/live-Insurgent-Q-amp-A-on-Twitch-31-Mar-2014-17-00-BST/td-p/1510546
I hear that brotha! It makes me kinda sad to see the lack of progress in the game in general. I started playing Dust because it had a lot of stuff to offer, things other shooters did not have. There were a lot of claims from CCP about persistent shooter this and massive integration with Eve that and I think most people would agree that the game has simply not delivered on almost all of those claims.
It has gone to the stage now that I just don't care about the link to Eve now, miniscule as it is! I think a lot of players share my feeling when I say I just want the game to function properly, I want the shooter and vehicle aspects to be balanced and enjoyable, I want a couple of new maps, a new game mode and for some of the ridiculous bugs to be eliminated. These are the some of the most important aspects of any shooter and I think CCP needs to focus on these things. Get the basics right and THEN work on the link with Eve!
I'm getting a sense of despair and frustration from the general player base. We still want to play Dust but my God do you guys (CCP) make it hard to keep coming back sometimes. When I jump on Dust in the evening after a long day in work I want to have some fun with my friends, shoot some people in the face and hopefully win a couple of matches. Dust is becoming less and less appealing because it is becoming more and more infuriating. I'm not one of those "I've had it with Dust and I'm leaving to play a different game" kind of guys but I see more and more good players turning away from the game and it makes me sad when good players who have been around a long time decide that they've had enough of the game.
I still have hope, however misplaced, that Dust can be a great game. I'm just not sure if CCP will be able to do it before they push their most loyal players away. A lot of early Eve Vets have said that Eve was crap for the first couple of years and now look at it! I think CCP made a huge mistake in thinking that console gamers would stick it out for a couple years until the game actually works right. Console gamers are not like that, if a game is crap we will just move on to the next game. Step it up CCP before it is too late! |
KaTaLy5t-87
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144
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Posted - 2014.03.30 18:35:00 -
[3] - Quote
Orion Vahid wrote:by the way CCP, it won't kill you if you made some close quarter maps. What good is a HMG when all your damn maps are so wide open?
I'd love to see some enclosed, infantry only maps. I think it would be great to have a change of pace to the wide open maps we have had for so long. Don't get me wrong, I do enjoy the big maps but I like to mix it up and have some close-quarters infantry on infantry combat as well. The Gallente Research facility when a short way towards giving us this kind of play and I really enjoy playing that map and socket but I'd really love to see an entire map of just the inside of some facility, tight corridors, adjoining rooms and all that good stuff. I think it'd be cool, no matter what role you play.
I hate to keep drawing comparisons between Dust and Battlefield but I think a map something like Operation Metro from Battlefield would be cool. Obviously with a Dust oriented twist, it could be like the underground part of the Gallente Research Facility or some other kind of weapons or supply facility. I think it would breath a bit of life into the map rotation and give everyone a change of pace.
A man can dream . . . |
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
146
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Posted - 2014.03.30 21:19:00 -
[4] - Quote
DRE PrEaCh wrote:I'm glad they nerf'd the rail gun range. That'll get the damn red line tankers outta there.
Forge guns range nerf should always = rail gun range nerf
EDIT: one more thing, stfu and quit ur whining, I like these quick hot fixes, let em' hot fix this baby all day long. It's better for the game, u try ****, it doesn't work, u try something new. None of this waitin' and talkin' to the player base for months before u decide to implement changes.
The thing is, this game changes very very rapidly, When u talk about things, most of the time these talks become irrelevant after a certain time period.
Fast pace changes + Fast pace game = faster progress
Are we playing the same game? I wouldn't call waiting 4 months for a patch fast paced changes! What changes did they make in the interim period between 1.7 and 1.8? Very few! People are sick of CCPs slowness to react to issues that crop up in the game. We've had World of Tanks for the last 4 months and did CCP do anything to alleviate that? No! They like to sit back and look at the data that shows up in their speadsheets about how many kills or how much damage was done with a particular weapon. Then after an excruciatingly long wait, they break out the nerf bat and mess up whatever weapon their data said was OP. I'm not just talking about railguns either, what about the laser rifle, mass driver, flaylock, Tac AR and others?
There seems to be no middle ground with CCP, something is either ridiculously OP or stupidly UP after they make changes.
If you took the time to actually read what most people are saying you would see that a lot of it is not just generic whining and QQ. Yes, there is plenty of whining but there is also a lot of constructive feedback and suggestions in the posts and threads. Do CCP listen to any of it? I don't think so.
That is what is annoying people the most.
If you read the OP you might realise that the guy was asking for smaller changes to be made more often to try to find that middle ground between OP and UP instead of making a big change that I have to say looks to me like a shot in the dark instead of a carefully weighed and calculated alteration. |
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