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Spkr4theDead
Red Star. EoN.
1958
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Posted - 2014.03.29 06:00:00 -
[1] - Quote
It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vitharr Foebane
Living Like Larry Schwag
916
|
Posted - 2014.03.29 06:03:00 -
[2] - Quote
You sad you can't run triple hardeners and be invincible anymore? My heart goes out to ya...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Sarus Rambo
Direct Action Resources
75
|
Posted - 2014.03.29 06:05:00 -
[3] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield.
Biomass yourself.
This sums up 75% of the forum posts.
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Luna Angelo
We Who Walk Alone
948
|
Posted - 2014.03.29 06:05:00 -
[4] - Quote
I do NOT feel sorry for you. I do not have the same problem you do when I run my tank. You just need to learn to play.
I don't need luck, I have a cloak.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Henchmen21
Planet Express LLC
816
|
Posted - 2014.03.29 06:08:00 -
[5] - Quote
Maybe you're just not that good. Hell I am not even that good but little concrete pillars get me killed more then anything in my tank.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Ander Thedas
Subdreddit Test Alliance Please Ignore
372
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Posted - 2014.03.29 06:09:00 -
[6] - Quote
Not this again.
FW lvl10 reward
Mobile Redlines
Default FWRace
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Luna Angelo
We Who Walk Alone
949
|
Posted - 2014.03.29 06:12:00 -
[7] - Quote
You remind me of someone who is jealous of me. I will not say his name, but the thought he was better than he was. You seem to be the same way.
I don't need luck, I have a cloak.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Storm Shelton
0uter.Heaven
196
|
Posted - 2014.03.29 06:12:00 -
[8] - Quote
CCPDrive>Directory>SocialSkills>Reason:Soon(TM)
GûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûéGûé Loading...GòíGûêGûêGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûôGûô 14% Gòá GûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûöGûö
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Medical Vending Machine^^Nanite Delight
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Nocturnal Soul
Immortal Retribution
2558
|
Posted - 2014.03.29 06:14:00 -
[9] - Quote
I now understand why people make fun of you...
Its alright everyone, no need to worry it's just an Amarr scout :(
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Boot Booter
Molon Labe. General Tso's Alliance
335
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Posted - 2014.03.29 06:15:00 -
[10] - Quote
Lol a tanker saying medium Suit 514.. You're a ******* joke dude. |
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3913
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Posted - 2014.03.29 06:15:00 -
[11] - Quote
Something Something Spkr is dumb and has no logic
Now give me likes you bastards!
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9033
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Posted - 2014.03.29 06:16:00 -
[12] - Quote
Where are the changes going into effect I haven't noticed any issues yet tbh.....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3913
|
Posted - 2014.03.29 06:17:00 -
[13] - Quote
Spkr4theDead wrote:
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
If my MLT fit Maddy can take out your Fully Fit Gunnlogi, then you must be a terrible tanker.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1704
|
Posted - 2014.03.29 06:17:00 -
[14] - Quote
Lol, someone is getting popped. Maybe you should have gotten better instead of running triple hardeners. Nobody respects you. I'm glad you are sad.
Who wants some?
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Garrett Blacknova
Codex Troopers
4649
|
Posted - 2014.03.29 06:22:00 -
[15] - Quote
*sees another "remove vehicles" thread* *sees the OP was Spkr*
...
*is not disappointed*
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Luna Angelo
We Who Walk Alone
950
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Posted - 2014.03.29 06:22:00 -
[16] - Quote
Let me see. Spkr mad? Check. No one is on his side? Check. Yep, this is the usual.
I don't need luck, I have a cloak.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
593
|
Posted - 2014.03.29 06:23:00 -
[17] - Quote
What a loser lol.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
72
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Posted - 2014.03.29 06:27:00 -
[18] - Quote
Awe are sad because your blaster tank designed for killing infantry falls short when fighting other tanks using rail guns? |
sebastian the huds
Legions of Infinite Dominion Zero-Day
61
|
Posted - 2014.03.29 06:28:00 -
[19] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right? I would agree with you, but then we would both be wrong.
Yes, I will see you
through the smoke and flames
on the frontlines of war
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Hecarim Van Hohen
823
|
Posted - 2014.03.29 06:28:00 -
[20] - Quote
http://cdn.gifbay.com/2012/10/there_is_no_need_to_be_upset-4390.gif
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
72
|
Posted - 2014.03.29 06:29:00 -
[21] - Quote
Ander Thedas wrote:Not this again.
Dude it's sad because they barley nerfed tanks.. OP have you even tried to take out a tank with tank ticklers aka swarms? |
Regnier Feros
Immortal Guides
68
|
Posted - 2014.03.29 06:31:00 -
[22] - Quote
http://www.youtube.com/watch?v=0WXhO_-e3bM i was bored sue me
I serve Queen Dabomb
*Original Royal Guard
*Weapon Of Choice: MH-82 HMG
*Current Goal:Destroy Adonis's Tank
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10180
|
Posted - 2014.03.29 06:34:00 -
[23] - Quote
This made me smile more than Tak's QQ thread. Anything less than complete supremacy is supposedly no longer having a role, and requires a tantrum.
Delicious tears
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Skihids
Bullet Cluster
3205
|
Posted - 2014.03.29 06:44:00 -
[24] - Quote
He's right in a way. CCP doesn't know what to do with vehicles. They threw them in the game without giving them a clear role, maybe hoping for the "spontaneous generation of content" that they get in the sandbox of eve.
Only DUST is not a sandbox, it is a very limmited lobby shooter and the only thing people could do with it is slaughter infantry. So that's what they did. They used a main battle tank as a personal weapon in 1v1 duals with other mercs.
Unbalanced much?
You can't balance tanks in this environment. If you do they cease being what we think of as tanks. They become CoD tanks that get popped by free shoulder launchers that anyone can carry as a sidearm.
So yes, pull them until such a time as they get real roles of thier own an don't compete directly with infantry. |
sebastian the huds
Legions of Infinite Dominion Zero-Day
61
|
Posted - 2014.03.29 06:47:00 -
[25] - Quote
Skihids wrote:He's right in a way. CCP doesn't know what to do with vehicles. They threw them in the game without giving them a clear role, maybe hoping for the "spontaneous generation of content" that they get in the sandbox of eve.
Only DUST is not a sandbox, it is a very limmited lobby shooter and the only thing people could do with it is slaughter infantry. So that's what they did. They used a main battle tank as a personal weapon in 1v1 duals with other mercs.
Unbalanced much?
You can't balance tanks in this environment. If you do they cease being what we think of as tanks. They become CoD tanks that get popped by free shoulder launchers that anyone can carry as a sidearm.
So yes, pull them until such a time as they get real roles of thier own an don't compete directly with infantry. Shushush, he isn't supposed to know he is right!!!
Yes, I will see you
through the smoke and flames
on the frontlines of war
|
Ansiiis The Trustworthy
Mocking Bird Inc.
943
|
Posted - 2014.03.29 07:03:00 -
[26] - Quote
I did not read this thread but is it somehow related to the minmatar AV weapon?
Scout survey.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7840
|
Posted - 2014.03.29 07:41:00 -
[27] - Quote
*Enters thread* HAAHAAHHAHAHAHAHAHAHAHAHAHAHA OH GOD THIS IS HILARIOUS *Leaves thread*
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Solitar Stormwatch
Capital Acquisitions LLC Dirt Nap Squad.
32
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Posted - 2014.03.29 08:01:00 -
[28] - Quote
Luna Angelo wrote:I do NOT feel sorry for you. I do not have the same problem you do when I run my tank. You just need to learn to play. I love it when this guy post something because he QQs about how game breaking this is and what not. The forums were boring for most of the day, thanks for the entertainment frog.
Proud Caldari Loyalist, I stare at those 4 eyes with a smirk as I get taken down. For The State and her allies o7
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ANON Cerberus
Tiny Toons
396
|
Posted - 2014.03.29 08:09:00 -
[29] - Quote
I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. |
GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1169
|
Posted - 2014.03.29 08:09:00 -
[30] - Quote
LOL SAYS THE RAILTANKER MAD cuz he cant shoot 500 meters
30 Mil SP VET , TANK / DS PILOT
CLICK HERE FOR ACTIVE DUST 514 YOUTUBE VIDEOS
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Operative 1171 Aajli
Bragian Order Amarr Empire
1680
|
Posted - 2014.03.29 08:21:00 -
[31] - Quote
Let's make tanks NPC autopilots. You call one in and just let it go. It rolls around at random shooting up the place.
"Stay stealthy scouts."
GÇô Ron Burgundy
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Rusty Shallows
1310
|
Posted - 2014.03.29 08:42:00 -
[32] - Quote
Henchmen21 wrote:Maybe you're just not that good. Hell I am not even that good but little concrete pillars get me killed more then anything in my tank. Same here. I've driven LAVs in Death-Race 514 too long, played too much GTA. HAVs may respond better post-1.7 but it still isn't enough for my speed addiction.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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thomas mak
THE-TITANS
59
|
Posted - 2014.03.29 08:45:00 -
[33] - Quote
Ya CCP return my 10 000 000 SP WASTED on vehicles!!!
Why tank rule the sky
Why tanks are so cheap
Why all the vehicle module are GONE!!!!!!!!
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
702
|
Posted - 2014.03.29 08:51:00 -
[34] - Quote
BIind Shot wrote:Ander Thedas wrote:Not this again. Dude it's sad because they barley nerfed tanks.. OP have you even tried to take out a tank with tank ticklers aka swarms?
Swarms are assistant weapons. Minor damage like mass drivers could be if balanced correctly... You want to kill a tank, it should be Forge Gun or Remotes/Proximities.
If you insist on doing swarms damage, then you have to equip some AV nades, chuck them both out, THEN blast away... but swarms are mostly to support a forge gun etc..
If you can read this, it means you are reading.
Unless you are skimming
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Lorhak Gannarsein
Science For Death
2471
|
Posted - 2014.03.29 08:52:00 -
[35] - Quote
GHOSTLY ANNIHILATOR wrote:LOL SAYS THE RAILTANKER MAD cuz he cant shoot 500 meters
Nobody cares about the rail nerf.
It's the hardener overnerf that's crippling.
My regen, with my fully-complex fit Gunnlogi running a single complex hardener, which takes up nearly one quarter of my fitting resources, can be stopped by a militia swarm launcher.
Even worse than that, blasters are now perfectly viable for CQC AV, where a rail was preferable previously and are still able to slaughter infantry all day long. Missiles are even more of a joke. Hardener nerf has barely decreased TTK, but TTK for rails and blasters has decreased dramatically.
Hardeners are on the out.
My current Gunnlogi fitting I'm tinkering with has an extender, a nitrous and and a damage mod in its highs, and a plate and a repper in its lows. I've turned down the gun from a PRO turret to an ADV one, because there's no need for the particle cannon's DPS, considering that I'm trying to maximise my own survivability more than minimizing the enemy's.
I'll need to plug my numbers into a fitting calculator before I make any final decisions, but there it is: hardeners no longer have pride of place in a Gunnlogi fitting. In its place nothing has appeared save damage mods.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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iTbagyou
Capital Acquisitions LLC Dirt Nap Squad.
252
|
Posted - 2014.03.29 11:10:00 -
[36] - Quote
The hardner nerf was expected, and likely needed. Stacking penalty would've been better. The range nerf was too much. My tank is AV, yet I couldn't get in range to even hit a dropship. At least increase the vertical range my rail can see.
Official spokesman of Lipton Tea.
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The dark cloud
The Rainbow Effect Negative-Feedback
2617
|
Posted - 2014.03.29 11:13:00 -
[37] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right? lol you complain that you are not invincible anymore with perma running hardeners? How about you balance your fit with shield extenders/shield boosters. And not just tripple hardener all the way. And You seem forget that tanks are dirt cheap so what is your point?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Denchlad 7
Molon Labe. General Tso's Alliance
126
|
Posted - 2014.03.29 11:13:00 -
[38] - Quote
This threads a rather amusing train wreck.
Was attempting to proto every weapon a bad idea? Yes. 10 so far
If you can't accept change, you will fail in this world
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C Saunders
Tech Guard RISE of LEGION
598
|
Posted - 2014.03.29 11:14:00 -
[39] - Quote
Spkr4theDead wrote: I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514.
Your late to the party buddy.
Its now apparently scout 514 because we are so overpowered.
https://www.youtube.com/watch?v=UneSP3iltQU
// Fully Speced Mass Driver Expert // Proto Min Scout // Closed Beta Vet // Tech Guards Sexy Beast //
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Reign Omega
BurgezzE.T.F General Tso's Alliance
254
|
Posted - 2014.03.29 11:19:00 -
[40] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
You're late bud, we've crossed into cloakshotty514: return of the shotty scout
Lol didn't read the above post....great minds |
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Takahiro Kashuken
Red Star. EoN.
3148
|
Posted - 2014.03.29 11:21:00 -
[41] - Quote
Lorhak Gannarsein wrote:GHOSTLY ANNIHILATOR wrote:LOL SAYS THE RAILTANKER MAD cuz he cant shoot 500 meters Nobody cares about the rail nerf. It's the hardener overnerf that's crippling. My regen, with my fully-complex fit Gunnlogi running a single complex hardener, which takes up nearly one quarter of my fitting resources, can be stopped by a militia swarm launcher. Even worse than that, blasters are now perfectly viable for CQC AV, where a rail was preferable previously and are still able to slaughter infantry all day long. Missiles are even more of a joke. Hardener nerf has barely decreased TTK, but TTK for rails and blasters has decreased dramatically. Hardeners are on the out. My current Gunnlogi fitting I'm tinkering with has an extender, a nitrous and and a damage mod in its highs, and a plate and a repper in its lows. I've turned down the gun from a PRO turret to an ADV one, because there's no need for the particle cannon's DPS, considering that I'm trying to maximise my own survivability more than minimizing the enemy's. I'll need to plug my numbers into a fitting calculator before I make any final decisions, but there it is: hardeners no longer have pride of place in a Gunnlogi fitting. In its place nothing has appeared save damage mods.
Im in the same boat
I deleted all my gunlogis which i prob had about 15 diff fits
The 1 hardener now can no longer give decent resistance to basic swarms so resistance to a FG or a rail is next to non existant which means i either have to run 2 hardeners at the same time which funny enough is what infantry complained about but now has forced me to do or i try a radical new fit with no resistances
Any fits with 1 hardener means i defo need and extender but also a booster now for lost shield or maybe a nitro
All i can do is theory craft a few fits but everytime i compare a fit to a maddy it doesnt look as good
Intelligence is OP
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Will Driver
Eyniletti Rangers Minmatar Republic
30
|
Posted - 2014.03.29 11:28:00 -
[42] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
Sorry, but zero sympathy here. Even though you are being facetious, I'd love to have a no vehicle mode.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Takahiro Kashuken
Red Star. EoN.
3148
|
Posted - 2014.03.29 11:29:00 -
[43] - Quote
As for OP generally everyone trolls the thread, its the norm
But hes right, this is the 2nd complete overhaul of vehicles, the vehicles originally back in chromo were fine and in pre 1.7 okay against other tanks but AV needed a big tweek but instead they overhauled the vehicles again to what we have now
What we have now is another vehicle overhaul where 0SP pilots is nearly on par with 20mil SP pilots and again most of the complaints about vehicles came from infantry and the TTK is even shorter between tanks
Id like to see proto pilots suits and hulls but infantry keep saying no while they run around in all proto gear with the suit/mods and AV weapon
The pilot community is damn small, its vastly outnumbered by infantry and no matter what happens CCP will always do what they want
I dont think id miss vehicles too much if they removed them, its not that to shoot at someone but cod in space 514 edition doesnt really intrest me either
Intelligence is OP
|
BrownEye1129
Death In Xcess Corporation
242
|
Posted - 2014.03.29 11:31:00 -
[44] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
Didn't even read pass the first segment B4 I started LOLing. I use full Proto AV Swarms with 3 damage mods and can't pop MLT tanks with out help. SO reducing Infranty AV (damage mods) and leaving tanks at their "GOD LIKE" state is fair? Get off your, I drive a tank and it should take 6 proto AVers to "SCARE" me into falling back. (Notice I didn't say destroy)
As far as your QQ goes tanks are still effective and ARE NOT pre 1.7 insta popped. The nerf is minor and MAKES YOU DUMB tankers stop and actually OMG "THINK" before parking in a hot zone with infantry AV.
This is just too unbelievable. You have to be trolling and can't be serious. Nobody can be this....(how to put this) outta his fucken mind.
If you are serious Maybe CCP can make every suit/vehicle indestructible. CCP please put drones/PVE into the game so cry babies like the OP can enjoy a no skill, no worry game.
LOL "Easy Mode" Logi QQ
|
Reign Omega
BurgezzE.T.F General Tso's Alliance
254
|
Posted - 2014.03.29 11:33:00 -
[45] - Quote
Takahiro Kashuken wrote:As for OP generally everyone trolls the thread, its the norm
But hes right, this is the 2nd complete overhaul of vehicles, the vehicles originally back in chromo were fine and in pre 1.7 okay against other tanks but AV needed a big tweek but instead they overhauled the vehicles again to what we have now
What we have now is another vehicle overhaul where 0SP pilots is nearly on par with 20mil SP pilots and again most of the complaints about vehicles came from infantry and the TTK is even shorter between tanks
Id like to see proto pilots suits and hulls but infantry keep saying no while they run around in all proto gear with the suit/mods and AV weapon
The pilot community is damn small, its vastly outnumbered by infantry and no matter what happens CCP will always do what they want
I dont think id miss vehicles too much if they removed them, its not that to shoot at someone but cod in space 514 edition doesnt really intrest me either
In this case shouldn't the module bonuses apply to the pilot suit and not the hulls? The core calibration etc, should it be multiplied to the suit or the tank core or both? |
Takahiro Kashuken
Red Star. EoN.
3148
|
Posted - 2014.03.29 11:43:00 -
[46] - Quote
Reign Omega wrote:Takahiro Kashuken wrote:As for OP generally everyone trolls the thread, its the norm
But hes right, this is the 2nd complete overhaul of vehicles, the vehicles originally back in chromo were fine and in pre 1.7 okay against other tanks but AV needed a big tweek but instead they overhauled the vehicles again to what we have now
What we have now is another vehicle overhaul where 0SP pilots is nearly on par with 20mil SP pilots and again most of the complaints about vehicles came from infantry and the TTK is even shorter between tanks
Id like to see proto pilots suits and hulls but infantry keep saying no while they run around in all proto gear with the suit/mods and AV weapon
The pilot community is damn small, its vastly outnumbered by infantry and no matter what happens CCP will always do what they want
I dont think id miss vehicles too much if they removed them, its not that to shoot at someone but cod in space 514 edition doesnt really intrest me either In this case shouldn't the module bonuses apply to the pilot suit and not the hulls? The core calibration etc, should it be multiplied to the suit or the tank core or both?
Id prob say the pilot suit but how long will it be before infantry cry OP at the suit? the hull may have a bonus anyways
Id like to see pilot suits and proto hulls but infantry wont have any of it even tho they dont use em
Intelligence is OP
|
BrownEye1129
Death In Xcess Corporation
242
|
Posted - 2014.03.29 11:49:00 -
[47] - Quote
The issue is simple really:
Tank vs Tank and Tank vs AV is two different beast.
Only way to fix one with out breaking the other is look at them different. I seen a post about returning the hardners where they were but in doing so giving Infrantry AV weapon a pierce effect (whatever you want to call it) but in short it ignores a percentage of a hardener.
Tanks would still have their Tank vs Tank battles and AV would still be usefull against tanks. Nobody enjoys being a LOL-AVer. Not being able to tickle a tank.
Fair enough? Tanks get what they want and AV feels like they are useful again.
LOL "Easy Mode" Logi QQ
|
Takahiro Kashuken
Red Star. EoN.
3148
|
Posted - 2014.03.29 11:57:00 -
[48] - Quote
BrownEye1129 wrote:The issue is simple really:
Tank vs Tank and Tank vs AV is two different beast.
Only way to fix one with out breaking the other is look at them different. I seen a post about returning the hardners where they were but in doing so giving Infrantry AV weapon a pierce effect (whatever you want to call it) but in short it ignores a percentage of a hardener.
Tanks would still have their Tank vs Tank battles and AV would still be usefull against tanks. Nobody enjoys being a LOL-AVer. Not being able to tickle a tank.
Fair enough? Tanks get what they want and AV feels like they are useful again.
There was a pierce weapon
It was a FG - Hurt like hell tbh and if it hit the weakspot you run or your dead, even with a ahradener on you had to kill em or move but FG is bugged atm
Problem is that Tanks are there just because, there is no reason, if tanks were around because of other tanks then great but what happens if there is no more tanks? well we shoot infantry which infantry dont like so they want a weapon which will get rid of us and the FG is the best one but everyone skilled into swarms instead because FOTY and it required no aim or skill
Even in PC tanks are there to fight other tanks and shoot down DS well that is if they can but if no more tanks are in then they roam about hitting infantry
Intelligence is OP
|
Yeeeuuuupppp
200
|
Posted - 2014.03.29 12:02:00 -
[49] - Quote
If you don't like vehicles don't use vehicles or don't cry when a double damage modded sica killed you. You know all infantry av is broken and 2 av grenades don't do ****.
CCP Saberwing: " War elephants for 1.9"
I really want the templar set
Feel the wrath of my troll
|
Shijima Kuraimaru
WarRavens League of Infamy
458
|
Posted - 2014.03.29 12:08:00 -
[50] - Quote
So let me get this straight. The better HAVs are being threatened by lesser HAVs and this is a problem? HAVs may have to start worrying just a tiny bit about infantry based AV and this is a problem?
The only problem I see is that there are some HAV pilots that feel that nothing should threaten them in their machine.
I still can't find tanks on the market. All I see are those HAVs.
|
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ReGnYuM
Dirt Nap Squad.
2619
|
Posted - 2014.03.29 12:09:00 -
[51] - Quote
Hmmmm,
The rate at which a Militia Blaster turret cuts through infantry. Somehow the image of AV destroying vehicles is not an unpleasant thought.
My SP GAP carries me.
|
Shijima Kuraimaru
WarRavens League of Infamy
458
|
Posted - 2014.03.29 12:35:00 -
[52] - Quote
How would this be for balance?
Two basic* AV grenades to take out a basic* LAV of the same level.
Approximately twenty percent of base total basic* SWARM ammo capacity to take out a basic* DS of the same level.
Approximately twenty percent of base total basic* Forge ammo capacity to take out a basic* HAV of the same level.
If this were the principle of balance, I wouldn't mind AV set ups being about the same price as what they should counter or vehicles being made cheaper.
Don't bother answering, I already know many vehicle pilots would be ranting and raving that Infantry AV would be OP.
*Basic meaning no bonuses figured into the equation, just the raw base unmodified numbers.
I still can't find tanks on the market. All I see are those HAVs.
|
Takahiro Kashuken
Red Star. EoN.
3149
|
Posted - 2014.03.29 12:46:00 -
[53] - Quote
Shijima Kuraimaru wrote:How would this be for balance?
Two basic* AV grenades to take out a basic* LAV of the same level.
Approximately twenty percent of base total basic* SWARM ammo capacity to take out a basic* DS of the same level.
Approximately twenty percent of base total basic* Forge ammo capacity to take out a basic* HAV of the same level.
If this were the principle of balance, I wouldn't mind AV set ups being about the same price as what they should counter or vehicles being made cheaper.
Don't bother answering, I already know many vehicle pilots would be ranting and raving that Infantry AV would be OP.
*Basic meaning no bonuses figured into the equation, just the raw base unmodified numbers.
Your saying basic
Problem is proto AV vs basic tank with proto mods on it
That only works if we get adv/proto hulls
Intelligence is OP
|
Orion Vahid
Molon Labe. General Tso's Alliance
270
|
Posted - 2014.03.29 13:18:00 -
[54] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right? Lol. Are you mad that you are no longer invincible? |
Mortedeamor
Imperfects Negative-Feedback
1468
|
Posted - 2014.03.29 13:31:00 -
[55] - Quote
ur joking right? i think my tank kill streak undefeated is 14 then i got popped by a rail finally was ok was out of ammo anyways..
but besides the point..what it comes down to is lower end tanks have relative strength to higher end tanks this could be seen as a bad thing or it could be seen as a good thing. let me explain
i have been tanking in dust for a long time...i made an alt as of 1.7 with the intention of making a purely tanking character in my hand maiden Sanxit Interfectorem i had great success with very little sp starting out with a fresh alt i managed to keep my character proffiting from tanks only. the character has maybe 3 mill sp now maybe 5 im not sure...but she held her own...because i have a few things other fresh characters dont knowledge in game exp and gun game.
not my main Mort well she is about 8 mill sp back into tanks
she only really has proto blaster large and complex madrugars...her optimizations are not beyond 3 in anything.
but thankfully gear and sp spent into vehicles account for allot less than actual in game skill..and because of that my main manages to tank with such little sp as does my alt.
in short if taken seriously tanking as a role is 100% viable..because as you specc your tanks they get only marginally better...
and the overall strength of the tank doesnt really increase much ...its waves of opportunity do which is just wonderful.
nub tankers dont stand a chance against skilled vet tankers...they waist they're moments...we do not..(unless we are shitfaced dust makes me drink)
and now with the railgun nef they have to leave the redline so no unskilled sniping anymore..its all line of sight dueling now woowoo
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1889
|
Posted - 2014.03.29 13:43:00 -
[56] - Quote
Spkr, I honestly have no ******* clue what you are on about. I watched a gunnloggi drive straight over a minefield I had just laid not 30 seconds earlier and drive off like nothing happened. I've hit them with remotes and swarms and to me it seems nothing has really changed since 1.7, you still need teamwork to take down HAVs.
Well, except for jihad jeeps, they can be done solo and they're fun as ****.
They work better when you do use teamwork though, that way you have the driver in the danger zone and the navigator somewhere safe with the map open.
Jihad Jeeps are seriously the best AV weapon in terms of efficiency.
So I, a humble infantry scrub, must disagree, I want for vehicles to remain in Dust.
After all, if they weren't in the game, I (along with everyone else) would need to hoof it everywhere and with these maps you know people would start threads demanding that map sizes be nerfed cause it takes too long to get anywhere on foot.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
|
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
141
|
Posted - 2014.03.29 14:10:00 -
[57] - Quote
ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go.
I agree with the Battlefield kind of approach and I've been saying it for some time now. For the love of God CCP, buy a copy of Battlefield and play it a little bit. You will notice that the vehicles are FREE, yes FREE! And they are not OP! You can also fire a tank shell from one side of the map to the other without "redline sniping" being an issue. They have their strengths and weaknesses and a good tanker will know these and will play these strengths while knowing when to duck out when their position of strength suddenly changes.
While you are playing Battlefield please please please take note of the air-vehicle controls and notice how they are not akin to flying a brick with another brick hanging off the bottom of it! The controls for vehicles in Dust are shockingly bad and how the vehicles handle is equally bad! Please change this!
Also, I'm pretty sure that modern tank shells can fly for several miles, at what stage in the development of a railgun turret did you guys think 300m was a good max range? Don't get me wrong, I hate the redline rail tankers but nerfing the range to Civil War cannon range is not the way to fix it.
Thank you for not reading this CCP.
KaT |
Echo 1991
WarRavens League of Infamy
167
|
Posted - 2014.03.29 14:20:00 -
[58] - Quote
Takahiro Kashuken wrote:Lorhak Gannarsein wrote:GHOSTLY ANNIHILATOR wrote:LOL SAYS THE RAILTANKER MAD cuz he cant shoot 500 meters Nobody cares about the rail nerf. It's the hardener overnerf that's crippling. My regen, with my fully-complex fit Gunnlogi running a single complex hardener, which takes up nearly one quarter of my fitting resources, can be stopped by a militia swarm launcher. Even worse than that, blasters are now perfectly viable for CQC AV, where a rail was preferable previously and are still able to slaughter infantry all day long. Missiles are even more of a joke. Hardener nerf has barely decreased TTK, but TTK for rails and blasters has decreased dramatically. Hardeners are on the out. My current Gunnlogi fitting I'm tinkering with has an extender, a nitrous and and a damage mod in its highs, and a plate and a repper in its lows. I've turned down the gun from a PRO turret to an ADV one, because there's no need for the particle cannon's DPS, considering that I'm trying to maximise my own survivability more than minimizing the enemy's. I'll need to plug my numbers into a fitting calculator before I make any final decisions, but there it is: hardeners no longer have pride of place in a Gunnlogi fitting. In its place nothing has appeared save damage mods. Im in the same boat I deleted all my gunlogis which i prob had about 15 diff fits The 1 hardener now can no longer give decent resistance to basic swarms so resistance to a FG or a rail is next to non existant which means i either have to run 2 hardeners at the same time which funny enough is what infantry complained about but now has forced me to do or i try a radical new fit with no resistances Any fits with 1 hardener means i defo need and extender but also a booster now for lost shield or maybe a nitro All i can do is theory craft a few fits but everytime i compare a fit to a maddy it doesnt look as good Seriously? Because av can now hurt you tanks are useless? Are you kidding? That hardener nerf was necessary, tanks were running rampant and because you lost 20% of your resist you moan. Swarm lost more than half of their range and 33% of their damage and now dmg mods are almost useless. If you are a competant tanker this should not effect you much. |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1715
|
Posted - 2014.03.29 14:28:00 -
[59] - Quote
Does anyone else have more than a thousand likes from spkr bashing?
Who wants some?
|
Skihids
Bullet Cluster
3206
|
Posted - 2014.03.29 15:41:00 -
[60] - Quote
CCP needs to decide what each vehicle is for, and balance it on that mision(s).
It needs to be good at the mission, but not good for others. It needs sepertion from infantry missions to give people a reason to skill into the vehice.
Take the dropship for example. Say you decide its mision is in the name. It drops a squad to assault an objective.
Ok, so now you need assaultable objectives that can't be better approached on foot or by jeep. You need game mechanics to facilitate organizing that squad. The ship needs enough eHP and maneuverability for its mission.
Then you start thinking about disadvantages, reasons why it might not be good at missions that compete directly with infantry. The best missions would complement infantry rather than replace them. It would add variety rather than simply replace something else. |
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
|
Posted - 2014.03.29 16:18:00 -
[61] - Quote
Vitharr Foebane wrote:You sad you can't run triple hardeners and be invincible anymore? My heart goes out to ya...
Actually you still can.
Tanks - Balancing Turrets
|
Glass Zeraki
The Phoenix Federation
40
|
Posted - 2014.03.29 16:44:00 -
[62] - Quote
Spkr4theDead wrote: CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
Medium Suit 514....I lol'd. You're a ******* idiot dude. LOL
Sub-Director of The Phoenix Federation. Shut up or I'll mute you.
|
SALH
Holdfast Syndicate Amarr Empire
6
|
Posted - 2014.03.29 16:54:00 -
[63] - Quote
Skihids wrote:He's right in a way. CCP doesn't know what to do with vehicles. They threw them in the game without giving them a clear role, maybe hoping for the "spontaneous generation of content" that they get in the sandbox of eve.
Only DUST is not a sandbox, it is a very limmited lobby shooter and the only thing people could do with it is slaughter infantry. So that's what they did. They used a main battle tank as a personal weapon in 1v1 duals with other mercs.
Unbalanced much?
You can't balance tanks in this environment. If you do they cease being what we think of as tanks. They become CoD tanks that get popped by free shoulder launchers that anyone can carry as a sidearm.
So yes, pull them until such a time as they get real roles of thier own an don't compete directly with infantry. Couldn't have said it better myself. |
Leonid Tybalt
Inner.Hell
396
|
Posted - 2014.03.29 16:56:00 -
[64] - Quote
Lorhak Gannarsein wrote:GHOSTLY ANNIHILATOR wrote:LOL SAYS THE RAILTANKER MAD cuz he cant shoot 500 meters Nobody cares about the rail nerf. i't's the hardener overnerf that's crippling. My regen, with my fully-complex fit Gunnlogi running a single complex hardener, which takes up nearly one quarter of my fitting resources, can be stopped by a militia swarm launcher. Even worse than that, blasters are now perfectly viable for CQC AV, where a rail was preferable previously and are still able to slaughter infantry all day long. Missiles are even more of a joke. Hardener nerf has barely decreased TTK, but TTK for rails and blasters has decreased dramatically. Hardeners are on the out. My current Gunnlogi fitting I'm tinkering with has an extender, a nitrous and and a damage mod in its highs, and a plate and a repper in its lows. I've turned down the gun from a PRO turret to an ADV one, because there's no need for the particle cannon's DPS, considering that I'm trying to maximise my own survivability more than minimizing the enemy's. I'll need to plug my numbers into a fitting calculator before I make any final decisions, but there it is: hardeners no longer have pride of place in a Gunnlogi fitting. In its place nothing has appeared save damage mods.
So go extenders instead? Or the overlooked shield booster (with hardeners out of vogue, perhaps it has some sort of use this time around).
Personally, i'm not bothering to fit my Gunnlogi with high slot shield modules. What I enjoy the most is killing other tanks, which now will become a lot easier with my trippel damage mod, proto railgun fit (I use plates in the low slots to be more survivable).
The only thing that truly scares me in that fit would be a missile tank. But having played with one for ages, I know their weaknesses. |
Leadfoot10
Molon Labe. General Tso's Alliance
970
|
Posted - 2014.03.29 16:57:00 -
[65] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield.
I stopped reading after the idiocy expressed in the first sentence, and I suspect CCP will be no different.
Nobody listens to assholes.
|
ZDub 303
TeamPlayers Negative-Feedback
2398
|
Posted - 2014.03.29 17:00:00 -
[66] - Quote
Played against Jason Pearson for the first time the other day in Dom. Yeah... threw two rail gunnlogis at him and watch him walk all over me. I'm not a terrible tanker I don't think, but he made me feel like one.
My advice to your Spkr, would be to get good. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12722
|
Posted - 2014.03.29 17:01:00 -
[67] - Quote
I have given up on achieving a state of balance in DUST, and the LAST place we should discuss balance is here on the forums.
How many intricately worded and well thought out, painstakingly calculated posts have just been swept under the rug these past 2 years? How much quality feedback has received little more than a nod of recognition, only to fade away into obscurity?
CCP has no desire to work with the community for balance, merely to do what appeases the most players and ensures a steady flow of boosters being sold.
This game isn't worth taking seriously, and it certainly isn't worth the effort it takes to provide meaningful feedback that won't ever leave the tiny little vacuum of interested viewers.
I don't even care about the changes necessarily, simply CCPs inability to convey their desires or alter things in a way that isn't incredibly disruptive to the game as a whole.
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
138
|
Posted - 2014.03.29 17:10:00 -
[68] - Quote
i vote that this crybaby thread is more funny than that clack one
i fought in WW2, viet nam and in near future wars involving robots all in one lifetime just like MGS and COD characters!
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Shijima Kuraimaru
WarRavens League of Infamy
458
|
Posted - 2014.03.30 02:24:00 -
[69] - Quote
KaTaLy5t-87 wrote:ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. I agree with the Battlefield kind of approach and I've been saying it for some time now. For the love of God CCP, buy a copy of Battlefield and play it a little bit. You will notice that the vehicles are FREE, yes FREE! And they are not OP! You can also fire a tank shell from one side of the map to the other without "redline sniping" being an issue. They have their strengths and weaknesses and a good tanker will know these and will play these strengths while knowing when to duck out when their position of strength suddenly changes. While you are playing Battlefield please please please take note of the air-vehicle controls and notice how they are not akin to flying a brick with another brick hanging off the bottom of it! The controls for vehicles in Dust are shockingly bad and how the vehicles handle is equally bad! Please change this! Also, I'm pretty sure that modern tank shells can fly for several miles, at what stage in the development of a railgun turret did you guys think 300m was a good max range? Don't get me wrong, I hate the redline rail tankers but nerfing the range to Civil War cannon range is not the way to fix it. Thank you for not reading this CCP. KaT
I'm all for HAV rails getting their 600 meter range back... Only if they boost the forge range to match.
The only reason for large rails to keep that range is to stay in the relative safety of the deep redline where nothing but another large rail can touch them.
With a 300 meter range, large rails now have to come into my area of engagement. Welcome to the battlefield.
I still can't find tanks on the market. All I see are those HAVs.
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KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
141
|
Posted - 2014.03.30 03:52:00 -
[70] - Quote
Shijima Kuraimaru wrote:KaTaLy5t-87 wrote:ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. I agree with the Battlefield kind of approach and I've been saying it for some time now. For the love of God CCP, buy a copy of Battlefield and play it a little bit. You will notice that the vehicles are FREE, yes FREE! And they are not OP! You can also fire a tank shell from one side of the map to the other without "redline sniping" being an issue. They have their strengths and weaknesses and a good tanker will know these and will play these strengths while knowing when to duck out when their position of strength suddenly changes. While you are playing Battlefield please please please take note of the air-vehicle controls and notice how they are not akin to flying a brick with another brick hanging off the bottom of it! The controls for vehicles in Dust are shockingly bad and how the vehicles handle is equally bad! Please change this! Also, I'm pretty sure that modern tank shells can fly for several miles, at what stage in the development of a railgun turret did you guys think 300m was a good max range? Don't get me wrong, I hate the redline rail tankers but nerfing the range to Civil War cannon range is not the way to fix it. Thank you for not reading this CCP. KaT I'm all for HAV rails getting their 600 meter range back... Only if they boost the forge range to match. The only reason for large rails to keep that range is to stay in the relative safety of the deep redline where nothing but another large rail can touch them. With a 300 meter range, large rails now have to come into my area of engagement. Welcome to the battlefield.
I'm all for stopping the redline rail sniping, nothing annoys me more than some dude sitting back in his tank sniping infantry and the odd tank and going 12/0 while making no meaningful contribution to the battle. I was just trying to draw some comparisons between tanking in Dust and tanking in Battlefield, obviously they are very different games but my observation was that redline tank sniping is almost nonexistent in Battlefield.
The main reason for this is because air vehicles can fly over the redzone in Battlefield. You can attempt to redline snipe in Battlefield but I can almost guarantee someone will come along in a jet or attack chopper and pound you into the ground.
I think CCP are tackling the redline tank sniping issue in the wrong way. Instead of nerfing the range of the rail why not give people a number of effective ways of countering a redline tank sniper? (other than just another rail tank).
I agree with the general consensus that CCP just can't seem to get vehicles right in Dust and I think part of the reason for this is because they are trying to do too much with too few vehicles. They are trying to cover a wide variety of roles with essentially just two combat vehicles, the HAV and Dropship. I hate to keep harking back to Battlefield but look at all the different vehicles they have to cover all the roles in thag game.
You have light transport vehicles in the form of jeeps and such, medium transport vehicles that are good against infantry and light armour targets in the form of IFVs and then the heavy armour that is best suited to fighting other heavy armour. In the air you have transport choppers for getting people from A to B, light attack choppers that can carry a small number of guys while being effective against infantry and light armour and then the heavy attack choppers and jets to combat heavy armour and other air vehicles. CCP are trying to fulfill all these roles with the same two vehicles just with different turrets or fittings.
I know CCP probably don't give a monkeys what we think anyway and that I have probably wasted several minutes of my life writing this but I like when there is a reasonable and somewhat constructive conversation going on about something. Perhaps the OP might take heed from some of the replies on this thread and instead of QQ-ing like a ***** in future he might come up with something constructive to say or, failing that, refrain from posting his QQ crap in the first place.
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J0LLY R0G3R
Escrow Removal and Acquisition Dirt Nap Squad.
674
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Posted - 2014.03.30 06:20:00 -
[71] - Quote
Spkr4theDead wrote:QQ with a side of QQ XD
++++Gimme Back my SG RoF++++
XD Indeed, chase me friend XD
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ROMULUS H3X
research lab
108
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Posted - 2014.03.30 06:46:00 -
[72] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
Dropships and LAVs are usefull. HAVs are usefull for killing usefull vehicles. That is your only role on the battlefield.
AV has a purpose because Vehicles have a purpose... you are just IGNORANT. Really Really Reallllly ignorant and CHILDISH.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Adam Taurus
Osmon Surveillance Caldari State
6
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Posted - 2014.03.30 07:36:00 -
[73] - Quote
We need news GROUND DRONE INFESTATION
Hello, world!
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The Headless Horseman
Paladin Survey Force Amarr Empire
126
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Posted - 2014.03.30 13:46:00 -
[74] - Quote
Operative 1171 Aajli wrote:Let's make tanks NPC autopilots. You call one in and just let it go. It rolls around at random shooting up the place. This idea already has a patent. Send 25mill for trying to steal my idea(auto pilot)
Signed, Sealed, Delivered
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LAVALLOIS Nash
QcGOLD
59
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Posted - 2014.03.30 14:05:00 -
[75] - Quote
Spkr4theDead wrote:
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
No offense, but that just means you're bad. Its means that you dont have skill as an advantage, only SP.
Take away your SP advantage and you are worse than a guy with less experience.
Why should other people be punished because you dont make the cut? |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2438
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Posted - 2014.03.30 14:34:00 -
[76] - Quote
And I thought Tankahiros tears would be the best I would ever taste...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
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Posted - 2014.03.30 14:39:00 -
[77] - Quote
Ghost Kaisar wrote:Something Something Spkr is dumb and has no logic
Now give me likes you bastards!
There you go
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Doc Browner
Subsonic Synthesis RISE of LEGION
226
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Posted - 2014.03.30 15:07:00 -
[78] - Quote
ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go.
Cheaper??? Blood vessel in brain bursts spewing brain matter across my merc quarters
I spill my Blood for Freedom and righteousness
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
92
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Posted - 2014.03.30 15:14:00 -
[79] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
Translation:
WAAAAAAAAAHHHHHHHHH CCP I SHOULD BE INVINCIBLE WAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!
grow up you big baby. Starter fits kill proto suits all of the time.
Watch your back because I might be there.
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Kn1qht
Crux Special Tasks Group Gallente Federation
1
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Posted - 2014.03.30 15:17:00 -
[80] - Quote
Disappointing ..
Hey , Kn1qht here !
A$AP Ferg
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Shijima Kuraimaru
WarRavens League of Infamy
459
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Posted - 2014.03.31 01:07:00 -
[81] - Quote
KaTaLy5t-87 wrote:Shijima Kuraimaru wrote:I'm all for HAV rails getting their 600 meter range back... Only if they boost the forge range to match.
The only reason for large rails to keep that range is to stay in the relative safety of the deep redline where nothing but another large rail can touch them.
With a 300 meter range, large rails now have to come into my area of engagement. Welcome to the battlefield. I'm all for stopping the redline rail sniping, nothing annoys me more than some dude sitting back in his tank sniping infantry and the odd tank and going 12/0 while making no meaningful contribution to the battle. I was just trying to draw some comparisons between tanking in Dust and tanking in Battlefield, obviously they are very different games but my observation was that redline tank sniping is almost nonexistent in Battlefield. The main reason for this is because air vehicles can fly over the redzone in Battlefield. You can attempt to redline snipe in Battlefield but I can almost guarantee someone will come along in a jet or attack chopper and pound you into the ground. I think CCP are tackling the redline tank sniping issue in the wrong way. Instead of nerfing the range of the rail why not give people a number of effective ways of countering a redline tank sniper? (other than just another rail tank). I agree with the general consensus that CCP just can't seem to get vehicles right in Dust and I think part of the reason for this is because they are trying to do too much with too few vehicles. They are trying to cover a wide variety of roles with essentially just two combat vehicles, the HAV and Dropship. I hate to keep harking back to Battlefield but look at all the different vehicles they have to cover all the roles in thag game. You have light transport vehicles in the form of jeeps and such, medium transport vehicles that are good against infantry and light armour targets in the form of IFVs and then the heavy armour that is best suited to fighting other heavy armour. In the air you have transport choppers for getting people from A to B, light attack choppers that can carry a small number of guys while being effective against infantry and light armour and then the heavy attack choppers and jets to combat heavy armour and other air vehicles. CCP are trying to fulfill all these roles with the same two vehicles just with different turrets or fittings. I know CCP probably don't give a monkeys what we think anyway and that I have probably wasted several minutes of my life writing this but I like when there is a reasonable and somewhat constructive conversation going on about something. Perhaps the OP might take heed from some of the replies on this thread and instead of QQ-ing like a ***** in future he might come up with something constructive to say or, failing that, refrain from posting his QQ crap in the first place.
Besides dropships actually being meant to be an air transport, except for assault dropships, I agree with you.
I used to be a tanker in Warhawk known for dropping rounds through sniper tower and bunker windows, and on running jeeps, from across the map. The zone limit for air units was much larger than that of the ground units. Dust had that for a short while but players complained that the dropships had an advantage of being able to fly into the ground redline and rep. We had less redline rail sniping then because dropships could harass them, and as the aerial redline was the same for both sides, it made for some interesting dropship vs dropship fights.
I still can't find tanks on the market. All I see are those HAVs.
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Pvt Numnutz
R 0 N 1 N
1058
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Posted - 2014.03.31 01:23:00 -
[82] - Quote
No sprk, I'd like to keep playing the rolls I skilled into. Yesterday I took on a mlt soma with a rail and a shield blaster tank with my missile tank and won. I'm sorry you need to get good, the hardener Nerf is fine and has balanced vehicles a bit. |
Atiim
Living Like Larry Schwag
6303
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Posted - 2014.03.31 01:29:00 -
[83] - Quote
Dovallis Martan JenusKoll wrote: Swarms are assistant weapons. Minor damage like mass drivers could be if balanced correctly... You want to kill a tank, it should be Forge Gun or Remotes/Proximities.
If you insist on doing swarms damage, then you have to equip some AV nades, chuck them both out, THEN blast away... but swarms are mostly to support a forge gun etc..
Link a quote from a CCP DEV or your entire argument falls apart.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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ANON Cerberus
Tiny Toons
427
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Posted - 2014.03.31 01:42:00 -
[84] - Quote
Doc Browner wrote:ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. Cheaper??? Blood vessel in brain bursts spewing brain matter across my merc quarters
There is totally nothing wrong with cheaper vehicles all around if they all become as straight forwards to kill like vehicles are in Battlefield.
Like I said, I dont want this game to be a Battlefield 3 / 4 ~clone~ but there are certainly good things DUST could take notice from.
Also I honestly prefer vehicles being way more expensive and acting like ships do in EVE with capacitors as this leads way for more EWAR roles. However that would require significant change on CCP`s part.
That's why I am suggesting cheaper vehicles but they die more easily. So yes tanks come, but tanks go too. Think how things work in battlefield, something along those lines. |
neausea 1987
R 0 N 1 N
91
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Posted - 2014.03.31 01:48:00 -
[85] - Quote
im almost fully satisfied
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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