Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
|
Posted - 2014.03.29 16:18:00 -
[61] - Quote
Vitharr Foebane wrote:You sad you can't run triple hardeners and be invincible anymore? My heart goes out to ya...
Actually you still can.
Tanks - Balancing Turrets
|
Glass Zeraki
The Phoenix Federation
40
|
Posted - 2014.03.29 16:44:00 -
[62] - Quote
Spkr4theDead wrote: CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
Medium Suit 514....I lol'd. You're a ******* idiot dude. LOL
Sub-Director of The Phoenix Federation. Shut up or I'll mute you.
|
SALH
Holdfast Syndicate Amarr Empire
6
|
Posted - 2014.03.29 16:54:00 -
[63] - Quote
Skihids wrote:He's right in a way. CCP doesn't know what to do with vehicles. They threw them in the game without giving them a clear role, maybe hoping for the "spontaneous generation of content" that they get in the sandbox of eve.
Only DUST is not a sandbox, it is a very limmited lobby shooter and the only thing people could do with it is slaughter infantry. So that's what they did. They used a main battle tank as a personal weapon in 1v1 duals with other mercs.
Unbalanced much?
You can't balance tanks in this environment. If you do they cease being what we think of as tanks. They become CoD tanks that get popped by free shoulder launchers that anyone can carry as a sidearm.
So yes, pull them until such a time as they get real roles of thier own an don't compete directly with infantry. Couldn't have said it better myself. |
Leonid Tybalt
Inner.Hell
396
|
Posted - 2014.03.29 16:56:00 -
[64] - Quote
Lorhak Gannarsein wrote:GHOSTLY ANNIHILATOR wrote:LOL SAYS THE RAILTANKER MAD cuz he cant shoot 500 meters Nobody cares about the rail nerf. i't's the hardener overnerf that's crippling. My regen, with my fully-complex fit Gunnlogi running a single complex hardener, which takes up nearly one quarter of my fitting resources, can be stopped by a militia swarm launcher. Even worse than that, blasters are now perfectly viable for CQC AV, where a rail was preferable previously and are still able to slaughter infantry all day long. Missiles are even more of a joke. Hardener nerf has barely decreased TTK, but TTK for rails and blasters has decreased dramatically. Hardeners are on the out. My current Gunnlogi fitting I'm tinkering with has an extender, a nitrous and and a damage mod in its highs, and a plate and a repper in its lows. I've turned down the gun from a PRO turret to an ADV one, because there's no need for the particle cannon's DPS, considering that I'm trying to maximise my own survivability more than minimizing the enemy's. I'll need to plug my numbers into a fitting calculator before I make any final decisions, but there it is: hardeners no longer have pride of place in a Gunnlogi fitting. In its place nothing has appeared save damage mods.
So go extenders instead? Or the overlooked shield booster (with hardeners out of vogue, perhaps it has some sort of use this time around).
Personally, i'm not bothering to fit my Gunnlogi with high slot shield modules. What I enjoy the most is killing other tanks, which now will become a lot easier with my trippel damage mod, proto railgun fit (I use plates in the low slots to be more survivable).
The only thing that truly scares me in that fit would be a missile tank. But having played with one for ages, I know their weaknesses. |
Leadfoot10
Molon Labe. General Tso's Alliance
970
|
Posted - 2014.03.29 16:57:00 -
[65] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield.
I stopped reading after the idiocy expressed in the first sentence, and I suspect CCP will be no different.
Nobody listens to assholes.
|
ZDub 303
TeamPlayers Negative-Feedback
2398
|
Posted - 2014.03.29 17:00:00 -
[66] - Quote
Played against Jason Pearson for the first time the other day in Dom. Yeah... threw two rail gunnlogis at him and watch him walk all over me. I'm not a terrible tanker I don't think, but he made me feel like one.
My advice to your Spkr, would be to get good. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12722
|
Posted - 2014.03.29 17:01:00 -
[67] - Quote
I have given up on achieving a state of balance in DUST, and the LAST place we should discuss balance is here on the forums.
How many intricately worded and well thought out, painstakingly calculated posts have just been swept under the rug these past 2 years? How much quality feedback has received little more than a nod of recognition, only to fade away into obscurity?
CCP has no desire to work with the community for balance, merely to do what appeases the most players and ensures a steady flow of boosters being sold.
This game isn't worth taking seriously, and it certainly isn't worth the effort it takes to provide meaningful feedback that won't ever leave the tiny little vacuum of interested viewers.
I don't even care about the changes necessarily, simply CCPs inability to convey their desires or alter things in a way that isn't incredibly disruptive to the game as a whole.
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
138
|
Posted - 2014.03.29 17:10:00 -
[68] - Quote
i vote that this crybaby thread is more funny than that clack one
i fought in WW2, viet nam and in near future wars involving robots all in one lifetime just like MGS and COD characters!
|
Shijima Kuraimaru
WarRavens League of Infamy
458
|
Posted - 2014.03.30 02:24:00 -
[69] - Quote
KaTaLy5t-87 wrote:ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. I agree with the Battlefield kind of approach and I've been saying it for some time now. For the love of God CCP, buy a copy of Battlefield and play it a little bit. You will notice that the vehicles are FREE, yes FREE! And they are not OP! You can also fire a tank shell from one side of the map to the other without "redline sniping" being an issue. They have their strengths and weaknesses and a good tanker will know these and will play these strengths while knowing when to duck out when their position of strength suddenly changes. While you are playing Battlefield please please please take note of the air-vehicle controls and notice how they are not akin to flying a brick with another brick hanging off the bottom of it! The controls for vehicles in Dust are shockingly bad and how the vehicles handle is equally bad! Please change this! Also, I'm pretty sure that modern tank shells can fly for several miles, at what stage in the development of a railgun turret did you guys think 300m was a good max range? Don't get me wrong, I hate the redline rail tankers but nerfing the range to Civil War cannon range is not the way to fix it. Thank you for not reading this CCP. KaT
I'm all for HAV rails getting their 600 meter range back... Only if they boost the forge range to match.
The only reason for large rails to keep that range is to stay in the relative safety of the deep redline where nothing but another large rail can touch them.
With a 300 meter range, large rails now have to come into my area of engagement. Welcome to the battlefield.
I still can't find tanks on the market. All I see are those HAVs.
|
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
141
|
Posted - 2014.03.30 03:52:00 -
[70] - Quote
Shijima Kuraimaru wrote:KaTaLy5t-87 wrote:ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. I agree with the Battlefield kind of approach and I've been saying it for some time now. For the love of God CCP, buy a copy of Battlefield and play it a little bit. You will notice that the vehicles are FREE, yes FREE! And they are not OP! You can also fire a tank shell from one side of the map to the other without "redline sniping" being an issue. They have their strengths and weaknesses and a good tanker will know these and will play these strengths while knowing when to duck out when their position of strength suddenly changes. While you are playing Battlefield please please please take note of the air-vehicle controls and notice how they are not akin to flying a brick with another brick hanging off the bottom of it! The controls for vehicles in Dust are shockingly bad and how the vehicles handle is equally bad! Please change this! Also, I'm pretty sure that modern tank shells can fly for several miles, at what stage in the development of a railgun turret did you guys think 300m was a good max range? Don't get me wrong, I hate the redline rail tankers but nerfing the range to Civil War cannon range is not the way to fix it. Thank you for not reading this CCP. KaT I'm all for HAV rails getting their 600 meter range back... Only if they boost the forge range to match. The only reason for large rails to keep that range is to stay in the relative safety of the deep redline where nothing but another large rail can touch them. With a 300 meter range, large rails now have to come into my area of engagement. Welcome to the battlefield.
I'm all for stopping the redline rail sniping, nothing annoys me more than some dude sitting back in his tank sniping infantry and the odd tank and going 12/0 while making no meaningful contribution to the battle. I was just trying to draw some comparisons between tanking in Dust and tanking in Battlefield, obviously they are very different games but my observation was that redline tank sniping is almost nonexistent in Battlefield.
The main reason for this is because air vehicles can fly over the redzone in Battlefield. You can attempt to redline snipe in Battlefield but I can almost guarantee someone will come along in a jet or attack chopper and pound you into the ground.
I think CCP are tackling the redline tank sniping issue in the wrong way. Instead of nerfing the range of the rail why not give people a number of effective ways of countering a redline tank sniper? (other than just another rail tank).
I agree with the general consensus that CCP just can't seem to get vehicles right in Dust and I think part of the reason for this is because they are trying to do too much with too few vehicles. They are trying to cover a wide variety of roles with essentially just two combat vehicles, the HAV and Dropship. I hate to keep harking back to Battlefield but look at all the different vehicles they have to cover all the roles in thag game.
You have light transport vehicles in the form of jeeps and such, medium transport vehicles that are good against infantry and light armour targets in the form of IFVs and then the heavy armour that is best suited to fighting other heavy armour. In the air you have transport choppers for getting people from A to B, light attack choppers that can carry a small number of guys while being effective against infantry and light armour and then the heavy attack choppers and jets to combat heavy armour and other air vehicles. CCP are trying to fulfill all these roles with the same two vehicles just with different turrets or fittings.
I know CCP probably don't give a monkeys what we think anyway and that I have probably wasted several minutes of my life writing this but I like when there is a reasonable and somewhat constructive conversation going on about something. Perhaps the OP might take heed from some of the replies on this thread and instead of QQ-ing like a ***** in future he might come up with something constructive to say or, failing that, refrain from posting his QQ crap in the first place.
|
|
J0LLY R0G3R
Escrow Removal and Acquisition Dirt Nap Squad.
674
|
Posted - 2014.03.30 06:20:00 -
[71] - Quote
Spkr4theDead wrote:QQ with a side of QQ XD
++++Gimme Back my SG RoF++++
XD Indeed, chase me friend XD
|
ROMULUS H3X
research lab
108
|
Posted - 2014.03.30 06:46:00 -
[72] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
Dropships and LAVs are usefull. HAVs are usefull for killing usefull vehicles. That is your only role on the battlefield.
AV has a purpose because Vehicles have a purpose... you are just IGNORANT. Really Really Reallllly ignorant and CHILDISH.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
|
Adam Taurus
Osmon Surveillance Caldari State
6
|
Posted - 2014.03.30 07:36:00 -
[73] - Quote
We need news GROUND DRONE INFESTATION
Hello, world!
|
The Headless Horseman
Paladin Survey Force Amarr Empire
126
|
Posted - 2014.03.30 13:46:00 -
[74] - Quote
Operative 1171 Aajli wrote:Let's make tanks NPC autopilots. You call one in and just let it go. It rolls around at random shooting up the place. This idea already has a patent. Send 25mill for trying to steal my idea(auto pilot)
Signed, Sealed, Delivered
|
LAVALLOIS Nash
QcGOLD
59
|
Posted - 2014.03.30 14:05:00 -
[75] - Quote
Spkr4theDead wrote:
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
No offense, but that just means you're bad. Its means that you dont have skill as an advantage, only SP.
Take away your SP advantage and you are worse than a guy with less experience.
Why should other people be punished because you dont make the cut? |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2438
|
Posted - 2014.03.30 14:34:00 -
[76] - Quote
And I thought Tankahiros tears would be the best I would ever taste...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2712
|
Posted - 2014.03.30 14:39:00 -
[77] - Quote
Ghost Kaisar wrote:Something Something Spkr is dumb and has no logic
Now give me likes you bastards!
There you go
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
|
Doc Browner
Subsonic Synthesis RISE of LEGION
226
|
Posted - 2014.03.30 15:07:00 -
[78] - Quote
ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go.
Cheaper??? Blood vessel in brain bursts spewing brain matter across my merc quarters
I spill my Blood for Freedom and righteousness
|
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
92
|
Posted - 2014.03.30 15:14:00 -
[79] - Quote
Spkr4theDead wrote:It's painfully clear you don't want them to have any kind of role on the battlefield. Now it's painfully easy for Joe Scrub to easily destroy me because lol, infantry can't do a damn thing about vehicles, and needs to have them nerfed all the damn time to cause a single little scratch to them.
I've been tanking for damn near a year, and now any worthless baby can easily destroy me, whether it be 0 SP AV or a completely MLT tank with 0 SP into it.
CCP, if you're going to go the route of Call of Duty, which 99% of the forums seems to want you to go, then just bow down to them already and remove vehicles. If you're going to make them that worthless, then I want no part in them, and I'd rather use the SP to make a fullscrub lolassault suit and participate in Medium Suit 514.
There's literally no point to tanking anymore. I used to be able to take on a bunch of really bad tankers and make a joke out of them. Now some idiot using tanks for the first time makes my experience completely useless.
For the first time ever, a tanker is starting a petition to remove vehicles. CCP, I've lost faith in your ability to make vehicles worth something. Now, I just want my SP in vehicles back so I can at least try to keep up with the status quo of Medium Suit 514. Remove vehicles, and show the world where you stand.
Alcohol may or may not have had a role in this thread. At either rate, the hell with my remaining SP, I'll get it without a booster because it's just not worth the damn effort. If you're going to incrementally nerf an entire playstyle, then goddamn remove it and to hell with all the pilots. Right?
Translation:
WAAAAAAAAAHHHHHHHHH CCP I SHOULD BE INVINCIBLE WAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!
grow up you big baby. Starter fits kill proto suits all of the time.
Watch your back because I might be there.
|
Kn1qht
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2014.03.30 15:17:00 -
[80] - Quote
Disappointing ..
Hey , Kn1qht here !
A$AP Ferg
|
|
Shijima Kuraimaru
WarRavens League of Infamy
459
|
Posted - 2014.03.31 01:07:00 -
[81] - Quote
KaTaLy5t-87 wrote:Shijima Kuraimaru wrote:I'm all for HAV rails getting their 600 meter range back... Only if they boost the forge range to match.
The only reason for large rails to keep that range is to stay in the relative safety of the deep redline where nothing but another large rail can touch them.
With a 300 meter range, large rails now have to come into my area of engagement. Welcome to the battlefield. I'm all for stopping the redline rail sniping, nothing annoys me more than some dude sitting back in his tank sniping infantry and the odd tank and going 12/0 while making no meaningful contribution to the battle. I was just trying to draw some comparisons between tanking in Dust and tanking in Battlefield, obviously they are very different games but my observation was that redline tank sniping is almost nonexistent in Battlefield. The main reason for this is because air vehicles can fly over the redzone in Battlefield. You can attempt to redline snipe in Battlefield but I can almost guarantee someone will come along in a jet or attack chopper and pound you into the ground. I think CCP are tackling the redline tank sniping issue in the wrong way. Instead of nerfing the range of the rail why not give people a number of effective ways of countering a redline tank sniper? (other than just another rail tank). I agree with the general consensus that CCP just can't seem to get vehicles right in Dust and I think part of the reason for this is because they are trying to do too much with too few vehicles. They are trying to cover a wide variety of roles with essentially just two combat vehicles, the HAV and Dropship. I hate to keep harking back to Battlefield but look at all the different vehicles they have to cover all the roles in thag game. You have light transport vehicles in the form of jeeps and such, medium transport vehicles that are good against infantry and light armour targets in the form of IFVs and then the heavy armour that is best suited to fighting other heavy armour. In the air you have transport choppers for getting people from A to B, light attack choppers that can carry a small number of guys while being effective against infantry and light armour and then the heavy attack choppers and jets to combat heavy armour and other air vehicles. CCP are trying to fulfill all these roles with the same two vehicles just with different turrets or fittings. I know CCP probably don't give a monkeys what we think anyway and that I have probably wasted several minutes of my life writing this but I like when there is a reasonable and somewhat constructive conversation going on about something. Perhaps the OP might take heed from some of the replies on this thread and instead of QQ-ing like a ***** in future he might come up with something constructive to say or, failing that, refrain from posting his QQ crap in the first place.
Besides dropships actually being meant to be an air transport, except for assault dropships, I agree with you.
I used to be a tanker in Warhawk known for dropping rounds through sniper tower and bunker windows, and on running jeeps, from across the map. The zone limit for air units was much larger than that of the ground units. Dust had that for a short while but players complained that the dropships had an advantage of being able to fly into the ground redline and rep. We had less redline rail sniping then because dropships could harass them, and as the aerial redline was the same for both sides, it made for some interesting dropship vs dropship fights.
I still can't find tanks on the market. All I see are those HAVs.
|
Pvt Numnutz
R 0 N 1 N
1058
|
Posted - 2014.03.31 01:23:00 -
[82] - Quote
No sprk, I'd like to keep playing the rolls I skilled into. Yesterday I took on a mlt soma with a rail and a shield blaster tank with my missile tank and won. I'm sorry you need to get good, the hardener Nerf is fine and has balanced vehicles a bit. |
Atiim
Living Like Larry Schwag
6303
|
Posted - 2014.03.31 01:29:00 -
[83] - Quote
Dovallis Martan JenusKoll wrote: Swarms are assistant weapons. Minor damage like mass drivers could be if balanced correctly... You want to kill a tank, it should be Forge Gun or Remotes/Proximities.
If you insist on doing swarms damage, then you have to equip some AV nades, chuck them both out, THEN blast away... but swarms are mostly to support a forge gun etc..
Link a quote from a CCP DEV or your entire argument falls apart.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
ANON Cerberus
Tiny Toons
427
|
Posted - 2014.03.31 01:42:00 -
[84] - Quote
Doc Browner wrote:ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. Cheaper??? Blood vessel in brain bursts spewing brain matter across my merc quarters
There is totally nothing wrong with cheaper vehicles all around if they all become as straight forwards to kill like vehicles are in Battlefield.
Like I said, I dont want this game to be a Battlefield 3 / 4 ~clone~ but there are certainly good things DUST could take notice from.
Also I honestly prefer vehicles being way more expensive and acting like ships do in EVE with capacitors as this leads way for more EWAR roles. However that would require significant change on CCP`s part.
That's why I am suggesting cheaper vehicles but they die more easily. So yes tanks come, but tanks go too. Think how things work in battlefield, something along those lines. |
neausea 1987
R 0 N 1 N
91
|
Posted - 2014.03.31 01:48:00 -
[85] - Quote
im almost fully satisfied
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |