ANON Cerberus
Tiny Toons
396
|
Posted - 2014.03.29 08:09:00 -
[1] - Quote
I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. |
ANON Cerberus
Tiny Toons
427
|
Posted - 2014.03.31 01:42:00 -
[2] - Quote
Doc Browner wrote:ANON Cerberus wrote:I don't think anyone on the forums has said that they want DUST to be like call of duty.
In fact if anything I would propose CCP take a Battlefield-esq approach to vehicles. By this I mean, make vehicles both cheaper and less tanky, however give them some form of countermeasures so that good tanking comes down to awareness and precise timing of ~modules~. I assume changes like this would mean tanks in general would die more / quicker - however this is a good thing. At the same time CCP could make tanks / vehicles cheaper and thus you then have a situation similar to battlefield where for the most part - vehicles are balanced vs infantry.
The only other option as I see it is to take the other route and make vehicles / tanks akin to ships in eve. However for that to truely work, vehicles would need capacitors. (A pool of energy that is used up as modules and stuff are turned on / activated.)
I honestly do prefer the second option and I do think with a bit of input from the CCP EVE devs, could be awesome. However we know what CCP DUST is like and they are prone to make mistakes so for the sake of good gameplay, the first option of making ~Battlefield-esq~ tank gameplay is probably the way to go. Cheaper??? Blood vessel in brain bursts spewing brain matter across my merc quarters
There is totally nothing wrong with cheaper vehicles all around if they all become as straight forwards to kill like vehicles are in Battlefield.
Like I said, I dont want this game to be a Battlefield 3 / 4 ~clone~ but there are certainly good things DUST could take notice from.
Also I honestly prefer vehicles being way more expensive and acting like ships do in EVE with capacitors as this leads way for more EWAR roles. However that would require significant change on CCP`s part.
That's why I am suggesting cheaper vehicles but they die more easily. So yes tanks come, but tanks go too. Think how things work in battlefield, something along those lines. |