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Spkr4theDead
Red Star. EoN.
1953
|
Posted - 2014.03.27 17:34:00 -
[1] - Quote
So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11824
|
Posted - 2014.03.27 17:35:00 -
[2] - Quote
*grabs popcorn*
You have long since made your choice. What you make now is a mistake.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
712
|
Posted - 2014.03.27 17:37:00 -
[3] - Quote
Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks.
Translation, I don't want to die!!!
...
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Delta 749
Kestrel Reconnaissance
2745
|
Posted - 2014.03.27 17:40:00 -
[4] - Quote
"WWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH Swarms and forge guns are actually broken and not just UP but my tank is getting nerfed WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH"
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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jerrmy12 kahoalii
728
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Posted - 2014.03.27 17:41:00 -
[5] - Quote
Arkena Wyrnspire wrote:*grabs popcorn* *passes soda*
Closed beta vet
Tears, sweet delicious tears
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DUST Fiend
OSG Planetary Operations Covert Intervention
12624
|
Posted - 2014.03.27 17:43:00 -
[6] - Quote
Delta 749 wrote:"WWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH Swarms and forge guns are actually broken and not just UP but my tank is getting nerfed WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH" Forges are bugged, not broken.
Swarms are bugged AND broken.
Carry on.
"It seems you've mistaken me for someone who cares"
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M1tch Rapp
Molon Labe. General Tso's Alliance
15
|
Posted - 2014.03.27 17:44:00 -
[7] - Quote
Anything that pisses off spkr has to be somewhat good for the game.
Good for you CCP. |
The dark cloud
The Rainbow Effect Negative-Feedback
2584
|
Posted - 2014.03.27 17:45:00 -
[8] - Quote
get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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KalOfTheRathi
Nec Tributis
1064
|
Posted - 2014.03.27 17:45:00 -
[9] - Quote
Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. 600m to 300m? Based on what thinking?
I agree with you on red line rail gun tanks as snipers. I can hunt them down and the maps aren't very large so it was no big deal. If you had a partner you could send then out with hardeners as bait, a job I have done myself, then jump/hit them with they pulled out from their hiding spot to take the bait.
And so it goes.
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Delta 749
Kestrel Reconnaissance
2745
|
Posted - 2014.03.27 17:46:00 -
[10] - Quote
DUST Fiend wrote:Delta 749 wrote:"WWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH Swarms and forge guns are actually broken and not just UP but my tank is getting nerfed WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH" Forges are bugged, not broken. Swarms are bugged AND broken. Carry on.
Personally I consider the misfire bug as something that breaks the weapon but really its all semantics at this point, things are ****** and 2 years into the game thats just inexcusable
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
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Spkr4theDead
Red Star. EoN.
1954
|
Posted - 2014.03.27 17:50:00 -
[11] - Quote
The dark cloud wrote:get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot. You're an idiot in the first place for using your Starter Fit against a Gunnlogi.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1954
|
Posted - 2014.03.27 17:51:00 -
[12] - Quote
KalOfTheRathi wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. 600m to 300m? Based on what thinking? I agree with you on red line rail gun tanks as snipers. I can hunt them down and the maps aren't very large so it was no big deal. If you had a partner you could send then out with hardeners as bait, a job I have done myself, then jump/hit them with they pulled out from their hiding spot to take the bait. Lol lrn2rd
Hotfix today, rail range is being cut in half. Large turrets that is.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1954
|
Posted - 2014.03.27 17:53:00 -
[13] - Quote
Delta 749 wrote:DUST Fiend wrote:Delta 749 wrote:"WWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH Swarms and forge guns are actually broken and not just UP but my tank is getting nerfed WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH" Forges are bugged, not broken. Swarms are bugged AND broken. Carry on. Personally I consider the misfire bug as something that breaks the weapon but really its all semantics at this point, things are ****** and 2 years into the game thats just inexcusable So rails misfiring is fine, but a forge gun misfiring is a huge problem that needs to be fixed RFN.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1954
|
Posted - 2014.03.27 17:54:00 -
[14] - Quote
Delta 749 wrote:WAAAAAAAAAAAAAAAAAAAAAAAAAAH I DON'T KNOW WHAT TEAMWORK IS SO I HAVE TO HAVE EVERYTHING HANDED TO ME ON A SILVER PLATTER BECAUSE MY BRAIN DOESN'T WORK WAAAAAAAAAAAAAAAAAAAAAAAAAAH Appropriate
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Chibi Andy
Forsaken Immortals Top Men.
1130
|
Posted - 2014.03.27 17:55:00 -
[15] - Quote
all the AV users reaction to the tank nerf awwww yeah
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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DUST Fiend
OSG Planetary Operations Covert Intervention
12625
|
Posted - 2014.03.27 17:55:00 -
[16] - Quote
Spkr4theDead wrote:Delta 749 wrote:WAAAAAAAAAAAAAAAAAAAAAAAAAAH I DON'T KNOW WHAT TEAMWORK IS SO I HAVE TO HAVE EVERYTHING HANDED TO ME ON A SILVER PLATTER BECAUSE MY BRAIN DOESN'T WORK WAAAAAAAAAAAAAAAAAAAAAAAAAAH Appropriate You're in a tank....the EPITOME of solo play....
"It seems you've mistaken me for someone who cares"
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Spkr4theDead
Red Star. EoN.
1954
|
Posted - 2014.03.27 17:56:00 -
[17] - Quote
Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die!!! No, there's no reason to nerf something that people are too stupid to destroy.
I get destroyed by people that aren't on the forums all the time. They understand the words PTFO. Proxy traps and AV teams are the norm for people that are actually intelligent, which most of the forums clearly aren't.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1954
|
Posted - 2014.03.27 17:57:00 -
[18] - Quote
DUST Fiend wrote:Spkr4theDead wrote:Delta 749 wrote:WAAAAAAAAAAAAAAAAAAAAAAAAAAH I DON'T KNOW WHAT TEAMWORK IS SO I HAVE TO HAVE EVERYTHING HANDED TO ME ON A SILVER PLATTER BECAUSE MY BRAIN DOESN'T WORK WAAAAAAAAAAAAAAAAAAAAAAAAAAH Appropriate You're in a tank....the EPITOME of solo play.... I'm usually in a squad with Taka and 2 others. What solo play?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Sinboto Simmons
SVER True Blood General Tso's Alliance
5319
|
Posted - 2014.03.27 17:57:00 -
[19] - Quote
jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:*grabs popcorn* *passes soda* *Melts cheese on nachos*
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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calisk galern
BurgezzE.T.F General Tso's Alliance
2249
|
Posted - 2014.03.27 17:58:00 -
[20] - Quote
continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. |
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Delta 749
Kestrel Reconnaissance
2747
|
Posted - 2014.03.27 17:59:00 -
[21] - Quote
Spkr4theDead wrote:Delta 749 wrote:WAAAAAAAAAAAAAAAAAAAAAAAAAAH I DON'T KNOW WHAT TEAMWORK IS SO I HAVE TO HAVE EVERYTHING HANDED TO ME ON A SILVER PLATTER BECAUSE MY BRAIN DOESN'T WORK WAAAAAAAAAAAAAAAAAAAAAAAAAAH Appropriate
Uses a tank says others dont know about teamwork
Face palm again Also go ahead and point out where I said rails misfiring is ok, any weapon misfiring is a problem
But this is all beside the point, I want to get to the root of the problem Tell me, are you a middle child? Did your parents neglect you causing you to feel that you need to act out in such a way to get attention? Perhaps you just have low self esteem and look to video games as a power fantasy to prop yourself up and anything that intrudes on that threatens your fragile sense of self worth
Its ok to let it out and tell us, this is a safe place and we can get you the help you need
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
Mors The Butcher
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
13
|
Posted - 2014.03.27 18:10:00 -
[22] - Quote
welcome to remote lav 514 because its working as intended 6 remotes on a lave bump a red tank and boom you die tank dies great crutch CCP
I'M SORRY.....
I'M SORRY FOR EVERYTHING
THAT HAS HAPPENED TO YOU...
....AND EVERYTHING
THAT IS GOING TO HAPPEN TO YOU
|
Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
166
|
Posted - 2014.03.27 18:14:00 -
[23] - Quote
The nerf to hardeners is justified and acceptable, the rail range nerf is overmuch. A range of 350m I think would be good and then a nerf to rotation speed and ROF slightly would be good. This makes them very powerful ranged vehicles that can't be completely invulnerable but don't need to get super close to fight. The rotation speed and ROF should also help slot them better into their role as ranged firepower. Currently the rotation makes killing infantry fairly manageable and allows brawling with a rail gun to be too easy. It shouldn't be impossible but it should require careful driving to land your shots.
Edit: I'm glad CCP is handling railguns one aspect at a time, if this range works out but the damage and brawling is too good then I'd love to see another hotfix address those issues. The current step towards balance is much preferable to widesweeping nerf and buff swings. |
Alena Ventrallis
The Neutral Zone
1030
|
Posted - 2014.03.27 18:16:00 -
[24] - Quote
The reason it's an unnecessarily huge nerf is that the problem was never the amount of resistance, it was the shorter cooldowns making permahardened tanks a reality alongside militia hardeners being just as good as proto hardeners. This nerf means that a militia railgun without damage mods can kill a double hardened Gunnlogi with a complex extender in a single magazine. So it is now more beneficial to spam militia tanks than to skill into vehicles.
If anything, you'll see more tank spam because now the only real thing holding them at bay, namely the proto tanks, are now on the same level as the militia tanks. AV was never a problem to militia tanks because you can lose 4-5 and still turn a profit.
Best PVE idea I've seen.
Fixed link.
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Mors The Butcher
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
13
|
Posted - 2014.03.27 18:18:00 -
[25] - Quote
Villanor Aquarius wrote:The nerf to hardeners is justified and acceptable, the rail range nerf is overmuch. A range of 350m I think would be good and then a nerf to rotation speed and ROF slightly would be good. This makes them very powerful ranged vehicles that can't be completely invulnerable but don't need to get super close to fight. The rotation speed and ROF should also help slot them better into their role as ranged firepower. Currently the rotation makes killing infantry fairly manageable and allows brawling with a rail gun to be too easy. It shouldn't be impossible but it should require careful driving to land your shots.
Edit: I'm glad CCP is handling railguns one aspect at a time, if this range works out but the damage and brawling is too good then I'd love to see another hotfix address those issues. The current step towards balance is much preferable to widesweeping nerf and buff swings. we already have to lead our rail shots on infantry and lavs and tanks and dropships wat more do you want
I'M SORRY.....
I'M SORRY FOR EVERYTHING
THAT HAS HAPPENED TO YOU...
....AND EVERYTHING
THAT IS GOING TO HAPPEN TO YOU
|
NAV HIV
The Generals General Tso's Alliance
1246
|
Posted - 2014.03.27 18:19:00 -
[26] - Quote
Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die!!!
Please dont make me come out of the Redline !!! It's funny to see one redline B!tch calling other redline tanker B!tch lol |
NAV HIV
The Generals General Tso's Alliance
1246
|
Posted - 2014.03.27 18:22:00 -
[27] - Quote
Spkr4theDead wrote:Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die!!! No, there's no reason to nerf something that people are too stupid to destroy. I get destroyed by people that aren't on the forums all the time. They understand the words PTFO. Proxy traps and AV teams are the norm for people that are actually intelligent, which most of the forums clearly aren't.
How do you proxy in the Redline again !? Throw proxy's at the redline ?! The only way L33T redliners die is by JLAV.... They are too stupid to notice a flashing LAV!!! lmfao |
NAV HIV
The Generals General Tso's Alliance
1246
|
Posted - 2014.03.27 18:24:00 -
[28] - Quote
calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago.
Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol |
Rynoceros
Rise Of Old Dudes
3371
|
Posted - 2014.03.27 18:25:00 -
[29] - Quote
I think the nerf is all wrong, but...
HA-HA.
I look forward to dropping a fresh, hot **** all over your next series of QQ threads. Now, entertain me with your paint huffer's drunken road rage style of humor little man...
I GÖú Kittens.
|
Mors The Butcher
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
13
|
Posted - 2014.03.27 18:26:00 -
[30] - Quote
NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's
I'M SORRY.....
I'M SORRY FOR EVERYTHING
THAT HAS HAPPENED TO YOU...
....AND EVERYTHING
THAT IS GOING TO HAPPEN TO YOU
|
|
NAV HIV
The Generals General Tso's Alliance
1247
|
Posted - 2014.03.27 18:31:00 -
[31] - Quote
Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's
I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol |
NAV HIV
The Generals General Tso's Alliance
1248
|
Posted - 2014.03.27 18:45:00 -
[32] - Quote
Spkr4theDead wrote:The dark cloud wrote:get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot. You're an idiot in the first place for using your Starter Fit against a Gunnlogi.
You are an idiot for assuming that he was using a starter fit |
Spkr4theDead
Red Star. EoN.
1956
|
Posted - 2014.03.27 18:54:00 -
[33] - Quote
NAV HIV wrote:Spkr4theDead wrote:The dark cloud wrote:get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot. You're an idiot in the first place for using your Starter Fit against a Gunnlogi. You are an idiot for assuming that he was using a starter fit Really now? So it's my fault he can't destroy MLT tanks? I program the game? Not my fault he was dropped a bunch of times.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Takahiro Kashuken
Red Star. EoN.
3125
|
Posted - 2014.03.27 18:54:00 -
[34] - Quote
Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS
Intelligence is OP
|
Ripley Riley
Incorruptibles
1284
|
Posted - 2014.03.27 18:58:00 -
[35] - Quote
TIL tanker tears are spicy, but with a mellow aftertaste.
He imposes order on the chaos of organic evolution...
|
Toby Flenderson
research lab
412
|
Posted - 2014.03.27 19:04:00 -
[36] - Quote
Arkena Wyrnspire wrote:*grabs popcorn* Michael Jackson popcorn gif is all I think about in these threads haha |
Toby Flenderson
research lab
413
|
Posted - 2014.03.27 19:12:00 -
[37] - Quote
I don't care about rails, I'm just happy tanks can be killed again. The multiple hardeners god mode lasted too long. They're still fast and swarms still blow so if tankers really feel like they're ****** by this fix then they probably just sucked to begin with. No one in their right mind could believe the hardeners were not OP. Key phrasing: in their right mind.
Proceed to complain that you can be killed by less than a full squad. |
NAV HIV
The Generals General Tso's Alliance
1248
|
Posted - 2014.03.27 19:13:00 -
[38] - Quote
Spkr4theDead wrote:NAV HIV wrote:Spkr4theDead wrote:The dark cloud wrote:get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot. You're an idiot in the first place for using your Starter Fit against a Gunnlogi. You are an idiot for assuming that he was using a starter fit Really now? So it's my fault he can't destroy MLT tanks? I program the game? Not my fault he was dropped a bunch of times.
Yes it your fault, and other idiots like yourself who kept saying Tank vs AV is balanced... Who kept Saying tankers Deserved the Crutch and kept spamming tanks after tanks... Get hit once they kept flying off faster than ADS and calling it L33T skills...Fully proto out AV should suck at fighting 60k tanks.... Apparently that's the kind of crutch idiots like yourself needed to feel L33T.... Just STFU and come out of that redline... Oh wait REs and now invisible REs lol |
NAV HIV
The Generals General Tso's Alliance
1256
|
Posted - 2014.03.27 19:19:00 -
[39] - Quote
Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS
So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?!
It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks...
Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1676
|
Posted - 2014.03.27 19:20:00 -
[40] - Quote
All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic.
Who wants some?
|
|
Scout Registry
Nos Nothi
1775
|
Posted - 2014.03.27 19:21:00 -
[41] - Quote
Hey! Is Red Star recruiting? You and Taki are so good at this game.
I'm very sorry that they took away your win button. Do you think you two will be able to get by without it? |
DUST Fiend
OSG Planetary Operations Covert Intervention
12638
|
Posted - 2014.03.27 19:25:00 -
[42] - Quote
Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic. To be fair, if forge guns weren't bugged and swarm launchers weren't applying too little damage to dropships, you'd have to be exceptionally bad to have issues with vehicles right now.
"It seems you've mistaken me for someone who cares"
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1495
|
Posted - 2014.03.27 19:30:00 -
[43] - Quote
Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic. agreed thats the middle picture
the big picture is the impending PS4 migration to PS4 games.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
Bubba Rector
BR514
18
|
Posted - 2014.03.27 19:31:00 -
[44] - Quote
The hardners are nerfed. Don't forget that the complex damage mods were nerfed by 50%. I run 3, or at least I used to run 3, complex with my proto swarms. AV got a nerf too there buddy boy |
Toby Flenderson
research lab
415
|
Posted - 2014.03.27 19:32:00 -
[45] - Quote
DUST Fiend wrote:Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic. To be fair, if forge guns weren't bugged and swarm launchers weren't applying too little damage to dropships, you'd have to be exceptionally bad to have issues with vehicles right now. Ehh while I agree with your post mostly I will say that tanks are still nearly impossible to take down with swarms (pre hotfix). I think it would do better to say you would have to be exceptionally bad to have a problem with AV if you are in a vehicle. 1.7 basically out the engagement in the hands if the pilot to either dominate or lose if they are careless. I don't think I've ever been a a part of a large enough AV pack to kill a tank when it wasn't making mistakes or being greedy. The same cannot be understood from the perspective of a tank, they have been able to cite ok engagements for months |
Joel II X
Dah Gods O Bacon
2015
|
Posted - 2014.03.27 19:32:00 -
[46] - Quote
*Reads three lines*
*checks OP's name*
*chuckles*
*leaves thread* |
Everything Dies
Chatelain Rapid Response Gallente Federation
614
|
Posted - 2014.03.27 19:42:00 -
[47] - Quote
Noticed one big problem with this change in a battle today. Was on the map with the two tall towers on either side with 4 nodes, and during the entire match there was at least one dropship flying around (and sometimes two or three.) They were free to land on the towers and drop their uplinks before zooming off again, impervious to any damage unless they chose to fly low enough to actually be targeted.
I still think my idea of damage drop-off (1% for every 10 meters the shot travels) would go a long way towards balancing things; cap rail guns at 500 meters and let redline rail tanks serve as harassment/area of denial specialists while those that choose to go in closer can still pack a punch.
"Trust and you'll be trusted," says the liar to the fool.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8983
|
Posted - 2014.03.27 19:49:00 -
[48] - Quote
Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Nocturnal Soul
Tal-Romon Legion Amarr Empire
2534
|
Posted - 2014.03.27 20:01:00 -
[49] - Quote
Yesss squirm squiiiiirm!!!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Bones McGavins
TacoCat Industries
622
|
Posted - 2014.03.27 20:01:00 -
[50] - Quote
This nerf is probably a bit too much. Maybe a slight nerf to hardeners was needed but the really nerf should've been to stackers. Make it so one hardener is fine, but for every additional hardener equipped the effectiveness of all hardeners is reduced by 1/3 or 40%.
So stacking two or three for either god mode or removal of any opportunity to hit unhardened would have come at a major cost.
Single hardened tanks and DS aren't that bad, it's the multi hardened ones that are I win buttons. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12642
|
Posted - 2014.03.27 20:03:00 -
[51] - Quote
Everything Dies wrote:Noticed one big problem with this change in a battle today. Was on the map with the two tall towers on either side with 4 nodes, and during the entire match there was at least one dropship flying around (and sometimes two or three.) They were free to land on the towers and drop their uplinks before zooming off again, impervious to any damage unless they chose to fly low enough to actually be targeted.
I still think my idea of damage drop-off (1% for every 10 meters the shot travels) would go a long way towards balancing things; cap rail guns at 500 meters and let redline rail tanks serve as harassment/area of denial specialists while those that choose to go in closer can still pack a punch. Get your logic out of here, that is far beyond CCPs ability to program
"It seems you've mistaken me for someone who cares"
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8983
|
Posted - 2014.03.27 20:04:00 -
[52] - Quote
Bones McGavins wrote:This nerf is probably a bit too much. Maybe a slight nerf to hardeners was needed but the really nerf should've been to stackers. Make it so one hardener is fine, but for every additional hardener equipped the effectiveness of all hardeners is reduced by 1/3 or 40%.
So stacking two or three for either god mode or removal of any opportunity to hit unhardened would have come at a major cost.
Single hardened tanks and DS aren't that bad, it's the multi hardened ones that are I win buttons.
Indeed on HAV multiple hardeners are now mandatory.....not de-incentivised....as I feel they should have been.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Hecarim Van Hohen
Bullet Cluster
782
|
Posted - 2014.03.27 20:04:00 -
[53] - Quote
Spkr4theDead wrote:Another brilliant comedy section from Spkr4Dead Bravo good sir, bravo. Another brilliant performance from a true HAV pilot
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.03.27 20:09:00 -
[54] - Quote
Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die!!!
lmao i tried to find a video clip from the movie "The Island" where they go to harvest Michael Clarke Duncan's organs and he wakes up on the operating table and yells that but i couldnt :(
EDIT: http://www.youtube.com/watch?v=Ihd-NwI030c
the crying faces he makes totally reminds me of all spkr's threads too
http://dl.eve-files.com/media/1403/redlinerails2%5B1%5D.jpg
i could look at this all day
|
Zahle Undt
Bullet Cluster
1124
|
Posted - 2014.03.27 20:18:00 -
[55] - Quote
Spkr4theDead wrote:Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die!!! No, there's no reason to nerf something that people are too stupid to destroy. I get destroyed by people that aren't on the forums all the time. They understand the words PTFO. Proxy traps and AV teams are the norm for people that are actually intelligent, which most of the forums clearly aren't.
Well then, since you are such a genius you should give up tanking and go AV, show all us idiots how it is done.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Gelan Corbaine
Gladiators Vanguard
356
|
Posted - 2014.03.27 20:22:00 -
[56] - Quote
You know I should be happy seeing Spkr cry ..... but the Forge glitch keeps me from truly enjoying this ....sigh.
No job is worth doing if you don't get paid in the end .
|
Delta 749
Kestrel Reconnaissance
2762
|
Posted - 2014.03.27 20:33:00 -
[57] - Quote
True Adamance wrote:Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
What balance? In the face of broken swarms, broken forges, fewer av nades, and the damage mod nerf affecting AV weapons how is losing 15% this huge game breaking thing for vehicles
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
Mors The Butcher
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
14
|
Posted - 2014.03.27 22:05:00 -
[58] - Quote
NAV HIV wrote:Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol one goes rail one goes blaster and one goes missile and me and spkr and takahero have been doing this since day one thats team work and watching every ones backs
I'M SORRY.....
I'M SORRY FOR EVERYTHING
THAT HAS HAPPENED TO YOU...
....AND EVERYTHING
THAT IS GOING TO HAPPEN TO YOU
|
Zahle Undt
Bullet Cluster
1130
|
Posted - 2014.03.27 22:25:00 -
[59] - Quote
True Adamance wrote:Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
I can agree with this, especially such a big change with still broken AV, smaller nerf combined with fixed Av and slightly buffed SLs would have been better, but we play a CCP made game
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Paran Tadec
The Hetairoi
2081
|
Posted - 2014.03.27 22:28:00 -
[60] - Quote
Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks.
Probably should have advocated for buffed av instead of insisting tanks were still easy to kill.pooh pooh
Bittervet Proficiency V
thanks logibro!
|
|
Takahiro Kashuken
Red Star. EoN.
3128
|
Posted - 2014.03.28 11:06:00 -
[61] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!!
So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave
Thats settled
As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you?
You mean like infantry do with supply depots?
Intelligence is OP
|
Gavr1Io Pr1nc1p
342
|
Posted - 2014.03.28 11:14:00 -
[62] - Quote
Mors The Butcher wrote:NAV HIV wrote:Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol one goes rail one goes blaster and one goes missile and me and spkr and takahero have been doing this since day one thats team work and watching every ones backs that doesn't sound like teamworkGǪ.it sounds like overkill
Kills-Archduke Ferdinand
Balance!
|
bamboo x
Eternal Beings Proficiency V.
471
|
Posted - 2014.03.28 11:16:00 -
[63] - Quote
Waaaaahhhh!!! MOMMY!!!!
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
straya fox
Sad Panda Solutions
304
|
Posted - 2014.03.28 11:40:00 -
[64] - Quote
These things never go well for you Spkr. |
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4940
|
Posted - 2014.03.28 11:55:00 -
[65] - Quote
Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die to Militia tanks stacking damage mods and driven by people with no SP in the role. Fixed that for you.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2518
|
Posted - 2014.03.28 12:03:00 -
[66] - Quote
Spkr you tankers totally brought this on yourselves with insane statements like JLAV is a crutch (mind boggling, that one), 1.7 is perfectly balanced and exactly how tanks should be, proto AV shouldn't be able to take out mlt vehicles, etc.
Thing is, you're correct that this is not being handled right (actually, moreso True because he has the critical thinking ability and perspective that you clearly lack). I think that fixing and rebuffing the bugged AV, making mlt tanks more expensive, and most importantly, MASSIVE stacking penalties on hardeners would have been a more appropriate first step. Follow with data collection, rinse, repeat.
The problem is that you and tankahiro have zero credibility now, and rightfully so. In fact AV also just got nerfed because damage mods and proficiency skills are terrible right now. You can claim CCP is taking a shortsighted bandaid approach and probably be correct, but let's not pretend that it's one sided and AV will be back to where it was in 1.6, where I will readily admit it was a little too powerful.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
BAD FURRY
SVER True Blood General Tso's Alliance
698
|
Posted - 2014.03.28 12:14:00 -
[67] - Quote
*looking at all the tank haters acking up over a small nerf to tanks *
fools fools .
Yes i am a Undead Hell Wolf ... nice to meat you!
|
bamboo x
Eternal Beings Proficiency V.
475
|
Posted - 2014.03.28 12:30:00 -
[68] - Quote
BAD FURRY wrote:*looking at all the tank haters acking up over a small nerf to tanks *
fools fools .
I was nailing a madrugar with a Ishukone Assault FG and its hardeners were STILL soaking it up like it's nothing. I may only have proficiency 1 right now but he doesn't have to invest **** for skill into his hardeners.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
NAV HIV
The Generals General Tso's Alliance
1268
|
Posted - 2014.03.28 13:15:00 -
[69] - Quote
True Adamance wrote:Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
It's Still Far from Balance. The hardeners are good change... But nerfing the Range from 600 to 300 is a tad bit too much. 350 base and 400 with level 5 proficiency would be more acceptable. This way there would be a difference between Wanna be Rail tankers and Actual Rail tankers. The same way one of my Buddies took 5 tanks in one match without needing to hit the supply depot. Now you can see the difference between full frontal tankers vs "Oh i'm a tanker" |
NAV HIV
The Generals General Tso's Alliance
1269
|
Posted - 2014.03.28 13:21:00 -
[70] - Quote
Mors The Butcher wrote:NAV HIV wrote:Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol one goes rail one goes blaster and one goes missile and me and spkr and takahero have been doing this since day one thats team work and watching every ones backs
Once again, given the current status of AVs and tanks... How many Infantry do you think it would require to take your tanks out or to push your tanks back. You know your fittings, give me an honest answer.... |
|
NAV HIV
The Generals General Tso's Alliance
1269
|
Posted - 2014.03.28 13:23:00 -
[71] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you? You mean like infantry do with supply depots?
Have you ever tried running across to a Supply Depot wearing a Heavy Suit ?! Specially when there are multiple tanks on the field. Get real, even you should know how full of **** you sound like when you try to justify **** |
NAV HIV
The Generals General Tso's Alliance
1269
|
Posted - 2014.03.28 13:26:00 -
[72] - Quote
bamboo x wrote:BAD FURRY wrote:*looking at all the tank haters acking up over a small nerf to tanks *
fools fools . I was nailing a madrugar with a Ishukone Assault FG and its hardeners were STILL soaking it up like it's nothing. I may only have proficiency 1 right now but he doesn't have to invest **** for skill into his hardeners.
Has to be the FG bug that's still around... |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
363
|
Posted - 2014.03.28 13:35:00 -
[73] - Quote
I'm disappointed. I kept waiting and looking for an Atiim post in here, but sadly there wasn't one.
Always the last person to leave. Always the one cleaning up people's messes.
|
Monkey MAC
Rough Riders..
2281
|
Posted - 2014.03.28 13:37:00 -
[74] - Quote
Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic.
Its a start I think that is what has got most of them happy. Also Spkr hasn't whined this long in donkeys so it must be a rather significant nerf!
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
NAV HIV
The Generals General Tso's Alliance
1270
|
Posted - 2014.03.28 13:39:00 -
[75] - Quote
LEHON Xeon wrote:I'm disappointed. I kept waiting and looking for an Atiim post in here, but sadly there wasn't one.
He is laughing his ass off right now... He has a Gunlogi Missile tank i think... |
Monkey MAC
Rough Riders..
2281
|
Posted - 2014.03.28 13:45:00 -
[76] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled
Nah, Im just fashionably late to the party. The thing is you have givena few very rare scenarios where "teamwork" has been used. All of which result in the big bad tank coming along to deal with a problem.
But it still doesn't occur to you the teamwork involved in infantry even everyone in the team isn't AV. The scout whomkeeps you scanned so the AV always knows where you are, the guy shooting with an assault rifle looks such easy prey, next thing you know you have 72 remote explosives strapped to your tank, ready to send you to vallhala.
Teamwork is all well amd good but when its a stacked squad against mic-less newberries you aren't gonna get teamwork and you're rolling over them in gunlogis and telling them its fair? That they should use teamwork to destroy yourmoverpowered tank with underpowered weaponry?
Just about says it all. Don't talk to infantry about teamwork, you know nothing about true teamwork.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12687
|
Posted - 2014.03.28 13:52:00 -
[77] - Quote
These guys will just never admit that tanking is the easiest playstyle.
"It seems you've mistaken me for someone who cares"
|
NAV HIV
The Generals General Tso's Alliance
1271
|
Posted - 2014.03.28 13:54:00 -
[78] - Quote
DUST Fiend wrote:These guys will just never admit that tanking is the easiest playstyle.
Also very Cost efficient... |
ReGnYuM
Dirt Nap Squad.
2607
|
Posted - 2014.03.28 14:07:00 -
[79] - Quote
If Spkr is not going 22-0, 24-0, 26-1... it must be broken
Also heres a video of Spkr raging in closed beta.
LMFAO
My SP GAP carries me.
|
Paran Tadec
The Hetairoi
2097
|
Posted - 2014.03.28 14:24:00 -
[80] - Quote
It's time. Just remove large rail turrets.
Bittervet Proficiency V
thanks logibro!
|
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Takahiro Kashuken
Red Star. EoN.
3129
|
Posted - 2014.03.28 15:27:00 -
[81] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled Nah, Im just fashionably late to the party. The thing is you have givena few very rare scenarios where "teamwork" has been used. Almost all of which result in the big bad tank coming along to deal with a problem. But it still doesn't occur to you the teamwork involved in infantry even everyone in the team isn't AV. The scout whomkeeps you scanned so the AV always knows where you are, the guy shooting with an assault rifle looks such easy prey, next thing you know you have 72 remote explosives strapped to your tank, ready to send you to vallhala. Teamwork is all well amd good but when its a stacked squad against mic-less newberries you aren't gonna get teamwork and you're rolling over them in gunlogis and telling them its fair? That they should use teamwork to destroy yourmoverpowered tank with underpowered weaponry? Just about says it all. Don't talk to infantry about teamwork, you know nothing about true teamwork.
Typical answer
If it involves vehicles its not teamwork but amazingly replace every vehicle with an infantryman and suddenly out of the blue it is teamwork
Yea no
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3129
|
Posted - 2014.03.28 15:28:00 -
[82] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you? You mean like infantry do with supply depots? Have you ever tried running across to a Supply Depot wearing a Heavy Suit ?! Specially when there are multiple tanks on the field. Get real, even you should know how full of **** you sound like when you try to justify ****
So?
Infantry can do it and generally will do it, i play supply depot games with enemies because i can and is that fair? no
If i recall a vehicle its in my redline more often that not because doing it in the open is dumb
Intelligence is OP
|
Second Cerberus
Tested In Production
118
|
Posted - 2014.03.28 16:04:00 -
[83] - Quote
Spkr4theDead wrote: No, there's no reason to nerf something that people are too stupid to destroy.
I get destroyed by people that aren't on the forums all the time. They understand the words PTFO. Proxy traps and AV teams are the norm for people that are actually intelligent, which most of the forums clearly aren't.
Spkr, I don't have a personal opinion of you, so this is as unbiased as I can make it but 1.8 tankers were not getting destroyed by infantry AV all the time.
You are correct that a damage modded rail tank vs a blaster or a well piloted Gunnlogi vs a militia would result in you getting killed with regularity.
However in hundreds of militia tanks I dropped in 1.8 I only recall being killed by a forge once maybe twice.
I don't ever recall being killed by a swarm.
The hardener nerf may have been something they should have changed 5-10% at a time and perhaps the range nerf is excessive but something did need to change.
"I don't always test my code, but when I do, I do it in production." - CCP
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NAV HIV
The Generals General Tso's Alliance
1274
|
Posted - 2014.03.28 16:37:00 -
[84] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you? You mean like infantry do with supply depots? Have you ever tried running across to a Supply Depot wearing a Heavy Suit ?! Specially when there are multiple tanks on the field. Get real, even you should know how full of **** you sound like when you try to justify **** So? Infantry can do it and generally will do it, i play supply depot games with enemies because i can and is that fair? no If i recall a vehicle its in my redline more often that not because doing it in the open is dumb
So infantry should be allowed to change suits on the go. Press a button Recall AV suit and chase a tank, when the tank starts chasing you recall a scout suit and run. Sounds about right... |
Takahiro Kashuken
Red Star. EoN.
3131
|
Posted - 2014.03.28 18:19:00 -
[85] - Quote
NAV HIV wrote: So infantry should be allowed to change suits on the go. Press a button Recall AV suit and chase a tank, when the tank starts chasing you recall a scout suit and run. Sounds about right...
If you can climb out of your suit that is
Problem is atmosphere could be toxic to you who is standing outside in there pants trying to swap suits
Intelligence is OP
|
NAV HIV
The Generals General Tso's Alliance
1287
|
Posted - 2014.03.28 18:58:00 -
[86] - Quote
Takahiro Kashuken wrote:NAV HIV wrote: So infantry should be allowed to change suits on the go. Press a button Recall AV suit and chase a tank, when the tank starts chasing you recall a scout suit and run. Sounds about right...
If you can climb out of your suit that is Problem is atmosphere could be toxic to you who is standing outside in there pants trying to swap suits
I am willing to risk it.... |
ROMULUS H3X
research lab
101
|
Posted - 2014.03.28 19:01:00 -
[87] - Quote
Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks.
When I read this it was in the voice of a whiney *****.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
|
IMPAIRS YOUR ABILITY
WASTELAND JUNK REMOVAL Top Men.
301
|
Posted - 2014.03.28 19:05:00 -
[88] - Quote
Speaker what's your take on large blaster tanks? |
Monkey MAC
Rough Riders..
2285
|
Posted - 2014.03.28 19:12:00 -
[89] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled Nah, Im just fashionably late to the party. The thing is you have givena few very rare scenarios where "teamwork" has been used. Almost all of which result in the big bad tank coming along to deal with a problem. But it still doesn't occur to you the teamwork involved in infantry even everyone in the team isn't AV. The scout whomkeeps you scanned so the AV always knows where you are, the guy shooting with an assault rifle looks such easy prey, next thing you know you have 72 remote explosives strapped to your tank, ready to send you to vallhala. Teamwork is all well amd good but when its a stacked squad against mic-less newberries you aren't gonna get teamwork and you're rolling over them in gunlogis and telling them its fair? That they should use teamwork to destroy yourmoverpowered tank with underpowered weaponry? Just about says it all. Don't talk to infantry about teamwork, you know nothing about true teamwork. Typical answer If it involves vehicles its not teamwork but amazingly replace every vehicle with an infantryman and suddenly out of the blue it is teamwork Yea no
The difference is all but the guy with an assault rifle gets warpoints in all off my scenarios, in yours only the tanker does enough damage to warrant WP But of course I forgot whom Im talking to if the answer isn't tanks the question isn't right.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Thumb Green
THE STAR BORN
856
|
Posted - 2014.03.28 20:07:00 -
[90] - Quote
ReGnYuM wrote:If Spkr is not going 22-0, 24-0, 26-1... it must be brokenAlso heres a video of Spkr raging in closed beta. LMFAO I hadn't heard his voice since January of last year when I muted him in the first match I played with him on my team. He didn't actually do that bad in the match but just like in that video he whined the entire time like someone was violating him with a barbed rod.
From reading the comments on the video it seems poor Spkr can't play any game without making people hate him from whining so much.
Support Orbital Spawns
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The Infected One
Fatal Absolution Negative-Feedback
1217
|
Posted - 2014.03.28 20:33:00 -
[91] - Quote
*Calmly sits down on couch* "Pretzels and beer over here everyone, this should get interesting."
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3892
|
Posted - 2014.03.28 20:35:00 -
[92] - Quote
Can we officially declare all Spkr Threads like farms?
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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