Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
NAV HIV
The Generals General Tso's Alliance
1247
|
Posted - 2014.03.27 18:31:00 -
[31] - Quote
Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's
I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol |
NAV HIV
The Generals General Tso's Alliance
1248
|
Posted - 2014.03.27 18:45:00 -
[32] - Quote
Spkr4theDead wrote:The dark cloud wrote:get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot. You're an idiot in the first place for using your Starter Fit against a Gunnlogi.
You are an idiot for assuming that he was using a starter fit |
Spkr4theDead
Red Star. EoN.
1956
|
Posted - 2014.03.27 18:54:00 -
[33] - Quote
NAV HIV wrote:Spkr4theDead wrote:The dark cloud wrote:get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot. You're an idiot in the first place for using your Starter Fit against a Gunnlogi. You are an idiot for assuming that he was using a starter fit Really now? So it's my fault he can't destroy MLT tanks? I program the game? Not my fault he was dropped a bunch of times.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Takahiro Kashuken
Red Star. EoN.
3125
|
Posted - 2014.03.27 18:54:00 -
[34] - Quote
Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS
Intelligence is OP
|
Ripley Riley
Incorruptibles
1284
|
Posted - 2014.03.27 18:58:00 -
[35] - Quote
TIL tanker tears are spicy, but with a mellow aftertaste.
He imposes order on the chaos of organic evolution...
|
Toby Flenderson
research lab
412
|
Posted - 2014.03.27 19:04:00 -
[36] - Quote
Arkena Wyrnspire wrote:*grabs popcorn* Michael Jackson popcorn gif is all I think about in these threads haha |
Toby Flenderson
research lab
413
|
Posted - 2014.03.27 19:12:00 -
[37] - Quote
I don't care about rails, I'm just happy tanks can be killed again. The multiple hardeners god mode lasted too long. They're still fast and swarms still blow so if tankers really feel like they're ****** by this fix then they probably just sucked to begin with. No one in their right mind could believe the hardeners were not OP. Key phrasing: in their right mind.
Proceed to complain that you can be killed by less than a full squad. |
NAV HIV
The Generals General Tso's Alliance
1248
|
Posted - 2014.03.27 19:13:00 -
[38] - Quote
Spkr4theDead wrote:NAV HIV wrote:Spkr4theDead wrote:The dark cloud wrote:get screwed tanker. I finally can destroy vehicles with my swarms without looking like a idiot. You're an idiot in the first place for using your Starter Fit against a Gunnlogi. You are an idiot for assuming that he was using a starter fit Really now? So it's my fault he can't destroy MLT tanks? I program the game? Not my fault he was dropped a bunch of times.
Yes it your fault, and other idiots like yourself who kept saying Tank vs AV is balanced... Who kept Saying tankers Deserved the Crutch and kept spamming tanks after tanks... Get hit once they kept flying off faster than ADS and calling it L33T skills...Fully proto out AV should suck at fighting 60k tanks.... Apparently that's the kind of crutch idiots like yourself needed to feel L33T.... Just STFU and come out of that redline... Oh wait REs and now invisible REs lol |
NAV HIV
The Generals General Tso's Alliance
1256
|
Posted - 2014.03.27 19:19:00 -
[39] - Quote
Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS
So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?!
It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks...
Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1676
|
Posted - 2014.03.27 19:20:00 -
[40] - Quote
All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic.
Who wants some?
|
|
Scout Registry
Nos Nothi
1775
|
Posted - 2014.03.27 19:21:00 -
[41] - Quote
Hey! Is Red Star recruiting? You and Taki are so good at this game.
I'm very sorry that they took away your win button. Do you think you two will be able to get by without it? |
DUST Fiend
OSG Planetary Operations Covert Intervention
12638
|
Posted - 2014.03.27 19:25:00 -
[42] - Quote
Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic. To be fair, if forge guns weren't bugged and swarm launchers weren't applying too little damage to dropships, you'd have to be exceptionally bad to have issues with vehicles right now.
"It seems you've mistaken me for someone who cares"
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1495
|
Posted - 2014.03.27 19:30:00 -
[43] - Quote
Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic. agreed thats the middle picture
the big picture is the impending PS4 migration to PS4 games.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
Bubba Rector
BR514
18
|
Posted - 2014.03.27 19:31:00 -
[44] - Quote
The hardners are nerfed. Don't forget that the complex damage mods were nerfed by 50%. I run 3, or at least I used to run 3, complex with my proto swarms. AV got a nerf too there buddy boy |
Toby Flenderson
research lab
415
|
Posted - 2014.03.27 19:32:00 -
[45] - Quote
DUST Fiend wrote:Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic. To be fair, if forge guns weren't bugged and swarm launchers weren't applying too little damage to dropships, you'd have to be exceptionally bad to have issues with vehicles right now. Ehh while I agree with your post mostly I will say that tanks are still nearly impossible to take down with swarms (pre hotfix). I think it would do better to say you would have to be exceptionally bad to have a problem with AV if you are in a vehicle. 1.7 basically out the engagement in the hands if the pilot to either dominate or lose if they are careless. I don't think I've ever been a a part of a large enough AV pack to kill a tank when it wasn't making mistakes or being greedy. The same cannot be understood from the perspective of a tank, they have been able to cite ok engagements for months |
Joel II X
Dah Gods O Bacon
2015
|
Posted - 2014.03.27 19:32:00 -
[46] - Quote
*Reads three lines*
*checks OP's name*
*chuckles*
*leaves thread* |
Everything Dies
Chatelain Rapid Response Gallente Federation
614
|
Posted - 2014.03.27 19:42:00 -
[47] - Quote
Noticed one big problem with this change in a battle today. Was on the map with the two tall towers on either side with 4 nodes, and during the entire match there was at least one dropship flying around (and sometimes two or three.) They were free to land on the towers and drop their uplinks before zooming off again, impervious to any damage unless they chose to fly low enough to actually be targeted.
I still think my idea of damage drop-off (1% for every 10 meters the shot travels) would go a long way towards balancing things; cap rail guns at 500 meters and let redline rail tanks serve as harassment/area of denial specialists while those that choose to go in closer can still pack a punch.
"Trust and you'll be trusted," says the liar to the fool.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8983
|
Posted - 2014.03.27 19:49:00 -
[48] - Quote
Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Nocturnal Soul
Tal-Romon Legion Amarr Empire
2534
|
Posted - 2014.03.27 20:01:00 -
[49] - Quote
Yesss squirm squiiiiirm!!!!!
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Bones McGavins
TacoCat Industries
622
|
Posted - 2014.03.27 20:01:00 -
[50] - Quote
This nerf is probably a bit too much. Maybe a slight nerf to hardeners was needed but the really nerf should've been to stackers. Make it so one hardener is fine, but for every additional hardener equipped the effectiveness of all hardeners is reduced by 1/3 or 40%.
So stacking two or three for either god mode or removal of any opportunity to hit unhardened would have come at a major cost.
Single hardened tanks and DS aren't that bad, it's the multi hardened ones that are I win buttons. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12642
|
Posted - 2014.03.27 20:03:00 -
[51] - Quote
Everything Dies wrote:Noticed one big problem with this change in a battle today. Was on the map with the two tall towers on either side with 4 nodes, and during the entire match there was at least one dropship flying around (and sometimes two or three.) They were free to land on the towers and drop their uplinks before zooming off again, impervious to any damage unless they chose to fly low enough to actually be targeted.
I still think my idea of damage drop-off (1% for every 10 meters the shot travels) would go a long way towards balancing things; cap rail guns at 500 meters and let redline rail tanks serve as harassment/area of denial specialists while those that choose to go in closer can still pack a punch. Get your logic out of here, that is far beyond CCPs ability to program
"It seems you've mistaken me for someone who cares"
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8983
|
Posted - 2014.03.27 20:04:00 -
[52] - Quote
Bones McGavins wrote:This nerf is probably a bit too much. Maybe a slight nerf to hardeners was needed but the really nerf should've been to stackers. Make it so one hardener is fine, but for every additional hardener equipped the effectiveness of all hardeners is reduced by 1/3 or 40%.
So stacking two or three for either god mode or removal of any opportunity to hit unhardened would have come at a major cost.
Single hardened tanks and DS aren't that bad, it's the multi hardened ones that are I win buttons.
Indeed on HAV multiple hardeners are now mandatory.....not de-incentivised....as I feel they should have been.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Hecarim Van Hohen
Bullet Cluster
782
|
Posted - 2014.03.27 20:04:00 -
[53] - Quote
Spkr4theDead wrote:Another brilliant comedy section from Spkr4Dead Bravo good sir, bravo. Another brilliant performance from a true HAV pilot
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
|
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
130
|
Posted - 2014.03.27 20:09:00 -
[54] - Quote
Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die!!!
lmao i tried to find a video clip from the movie "The Island" where they go to harvest Michael Clarke Duncan's organs and he wakes up on the operating table and yells that but i couldnt :(
EDIT: http://www.youtube.com/watch?v=Ihd-NwI030c
the crying faces he makes totally reminds me of all spkr's threads too
http://dl.eve-files.com/media/1403/redlinerails2%5B1%5D.jpg
i could look at this all day
|
Zahle Undt
Bullet Cluster
1124
|
Posted - 2014.03.27 20:18:00 -
[55] - Quote
Spkr4theDead wrote:Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die!!! No, there's no reason to nerf something that people are too stupid to destroy. I get destroyed by people that aren't on the forums all the time. They understand the words PTFO. Proxy traps and AV teams are the norm for people that are actually intelligent, which most of the forums clearly aren't.
Well then, since you are such a genius you should give up tanking and go AV, show all us idiots how it is done.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Gelan Corbaine
Gladiators Vanguard
356
|
Posted - 2014.03.27 20:22:00 -
[56] - Quote
You know I should be happy seeing Spkr cry ..... but the Forge glitch keeps me from truly enjoying this ....sigh.
No job is worth doing if you don't get paid in the end .
|
Delta 749
Kestrel Reconnaissance
2762
|
Posted - 2014.03.27 20:33:00 -
[57] - Quote
True Adamance wrote:Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
What balance? In the face of broken swarms, broken forges, fewer av nades, and the damage mod nerf affecting AV weapons how is losing 15% this huge game breaking thing for vehicles
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
|
Mors The Butcher
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
14
|
Posted - 2014.03.27 22:05:00 -
[58] - Quote
NAV HIV wrote:Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol one goes rail one goes blaster and one goes missile and me and spkr and takahero have been doing this since day one thats team work and watching every ones backs
I'M SORRY.....
I'M SORRY FOR EVERYTHING
THAT HAS HAPPENED TO YOU...
....AND EVERYTHING
THAT IS GOING TO HAPPEN TO YOU
|
Zahle Undt
Bullet Cluster
1130
|
Posted - 2014.03.27 22:25:00 -
[59] - Quote
True Adamance wrote:Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
I can agree with this, especially such a big change with still broken AV, smaller nerf combined with fixed Av and slightly buffed SLs would have been better, but we play a CCP made game
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Paran Tadec
The Hetairoi
2081
|
Posted - 2014.03.27 22:28:00 -
[60] - Quote
Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks.
Probably should have advocated for buffed av instead of insisting tanks were still easy to kill.pooh pooh
Bittervet Proficiency V
thanks logibro!
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |