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Tectonic Fusion
1331
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Posted - 2014.03.27 04:34:00 -
[1] - Quote
We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
Solo Player
Squad status: Locked
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.03.27 04:36:00 -
[2] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
Just the opposite, keep the slots and lose the cape. |
Tectonic Fusion
1331
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Posted - 2014.03.27 04:38:00 -
[3] - Quote
Cotsy8 wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? Just the opposite, keep the slots and lose the cape. You gotta admit, brick tanking wouldn't be as powerful as it is now if they would just remove the one slot they added...
Solo Player
Squad status: Locked
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CRYPT3C W0LF
Circle of Huskarl Minmatar Republic
497
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Posted - 2014.03.27 04:38:00 -
[4] - Quote
keep both?
Cloak Engaged~
Can I Haz A Cheezburger?
SlayerScout, I feast on you're Proto Remains!:)
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Zirzo Valcyn
Kameira Lodge Amarr Empire
323
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Posted - 2014.03.27 04:39:00 -
[5] - Quote
remove their weapon slots and make them rely on grenades and RE
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Echoist
Dogs of War Gaming Zero-Day
241
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Posted - 2014.03.27 04:39:00 -
[6] - Quote
I still use assault suits and still kill scouts just as easily people justt like to exaggerate... Alot.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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Tectonic Fusion
1331
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Posted - 2014.03.27 04:41:00 -
[7] - Quote
Echoist wrote:I still use assault suits and still kill scouts just as easily people justt like to exaggerate... Alot. I know. But it's so damn annoying to look at all the posts being annoying about proto scouts brick tanking yadayadayada. Plus it wouldn't hurt scouts at all.
Solo Player
Squad status: Locked
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Piercing Serenity
Fatal Absolution Negative-Feedback
579
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Posted - 2014.03.27 04:43:00 -
[8] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
While viable, that solution would not make assault suits any more viable.
As you said in your OP, the cloak is a "bonus". In the context of your post, the cloak was an extra (And to some, unneeded) utility to the scout suit and class. In the context of the "Scout vs. Assault" issue, the cloak is also superfluous.
Scouts are not better than assaults because they can cloak, or because they have one extra slot. Scouts are better than assaults because they can brick tank to reach similar if not greater EHPs than most assaults, while maintaining:
- A small hitbox
- High base movement, sprint, and stamina stats
- Fast shield regen (Caldari)
- Slight hacking bonus
- Low tacnet visibility
In light of all of these impressive qualities, removing a slot from scouts and force them to chose between cloaks and uplinks will not make assaults any more appealing when compared to scouts (or to any other class really, but that's a different story). However, it may be better for retaining the skill and grace of scout suits as a class. On that, I'll let more knowledgeable people chime in
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.03.27 04:53:00 -
[9] - Quote
Tectonic Fusion wrote:Cotsy8 wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? Just the opposite, keep the slots and lose the cape. You gotta admit, brick tanking wouldn't be as powerful as it is now if they would just remove the one slot they added...
There needs to be some serious changes to scouts. People don't seem to view scouts as a problem at all, probably because all these former Logi slayers want to be some super sonic cloaked slayer now.
I hate what cloaks do to remove skill required, but if i were to fix something why not make cloaks 2 slots instead of one. Solves the problem as you see it no?
I would just remove cloaks from game, they are terrible for so so many reason. But they are too good not to use.
1. Min Scout: - boost to adv suit PG - release the racial NK, provide a PG reduction skill to NK - sprint while NK is charged only makes sense - prefer 2-3 hi-low slot lay out at advanced, but 3-3 at Proto works.
2. Cal Scout: - seems to be nothing wrong so far, but I would rather see 3-3 slot layout at Proto adds more flexibility to the class, while keeping the 3 enhancer highs available.
3. Amarr Scout - make their bonus equal a complex cardiac, every other class gets a complex but Amarr (there are many complaints about the racial bonus, to solve this i would make cloaks scouts only equipment. Adjust their CPU/PG values to where they are for level 5 scouts and make Amarr bonus a scout bonus. Then give Amarr another bonu, a reasonable one).
4. Gal Scout - seems to be nothing wrong.
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.03.27 04:59:00 -
[10] - Quote
There is 0 wrong with a scout brick tanking.
They are either sacrificing stealth, speed, and armor complex mods have high PG costs so they are only fitting on a Proto suit.
The problem is the cloak, scouts got a nice boost with new module slots.. They for sure don't require a crutch like a cloak. It takes away so many of their gameplay mistakes and it ruins the class.
Scouts can be stealth without a cloak, they can excel without a cloak, they can hack and kill foes without a cloak. They can move about the map without a cloak, they can dominate a match without a cloak.
Modules aren't the issue, the cloaks are. There's no reason to have them, except a bunch of bitches who want scouts to be the new slayer class and want to be able to kill any suit 1v1.
Capes need to go, use the two equipment slots and provide scouts with a chance to use scanners, DL, compact hives, RE etc... It will add so much to the class if cloaks were removed and scouts kept their current boosts. There would be no complaints, just balance.
Capes aren't an answer to anything except how to make a new Logi type slayer. |
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Joel II X
Dah Gods O Bacon
1999
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Posted - 2014.03.27 05:03:00 -
[11] - Quote
Cotsy8 wrote:There is 0 wrong with a scout brick tanking.
They are either sacrificing stealth, speed, and armor complex mods have high PG costs so they are only fitting on a Proto suit.
The problem is the cloak, scouts got a nice boost with new module slots.. They for sure don't require a crutch like a cloak. It takes away so many of their gameplay mistakes and it ruins the class.
Scouts can be stealth without a cloak, they can excel without a cloak, they can hack and kill foes without a cloak. They can move about the map without a cloak, they can dominate a match without a cloak.
Modules aren't the issue, the cloaks are. There's no reason to have them, except a bunch of bitches who want scouts to be the new slayer class and want to be able to kill any suit 1v1.
Capes need to go, use the two equipment slots and provide scouts with a chance to use scanners, DL, compact hives, RE etc... It will add so much to the class if cloaks were removed and scouts kept their current boosts. There would be no complaints, just balance.
Capes aren't an answer to anything except how to make a new Logi type slayer. You could also argue that there's 0 wrong with cloaks.
Cloaks should stay and that's final, mister! |
Dexter307
The Unholy Legion Of DarkStar
1207
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Posted - 2014.03.27 05:19:00 -
[12] - Quote
Cotsy8 wrote:There is 0 wrong with a scout brick tanking.
They are either sacrificing stealth, speed, and armor complex mods have high PG costs so they are only fitting on a Proto suit.
The problem is the cloak, scouts got a nice boost with new module slots.. They for sure don't require a crutch like a cloak. It takes away so many of their gameplay mistakes and it ruins the class.
Scouts can be stealth without a cloak, they can excel without a cloak, they can hack and kill foes without a cloak. They can move about the map without a cloak, they can dominate a match without a cloak.
Modules aren't the issue, the cloaks are. There's no reason to have them, except a bunch of bitches who want scouts to be the new slayer class and want to be able to kill any suit 1v1.
Capes need to go, use the two equipment slots and provide scouts with a chance to use scanners, DL, compact hives, RE etc... It will add so much to the class if cloaks were removed and scouts kept their current boosts. There would be no complaints, just balance.
Capes aren't an answer to anything except how to make a new Logi type slayer. Cloaked people are rediculously easy to see Honestly i expected to see people saying they arnt that useful but i suppose people arnt used to having situational awarness The only changes needed are assults need a buff and logis need better equipment. |
Maken Tosch
DUST University Ivy League
7680
|
Posted - 2014.03.27 05:24:00 -
[13] - Quote
Is this a serious request?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Tectonic Fusion
1333
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Posted - 2014.03.27 17:23:00 -
[14] - Quote
Maken Tosch wrote:Is this a serious request? We already got 2 equipment slots (which is good) and more CPU/PG. What was the point of adding one more high/low slot?
Solo Player
Squad status: Locked
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jerrmy12 kahoalii
728
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Posted - 2014.03.27 17:23:00 -
[15] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? LOL no.
Closed beta vet
Tears, sweet delicious tears
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Tectonic Fusion
1333
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Posted - 2014.03.27 17:25:00 -
[16] - Quote
jerrmy12 kahoalii wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? LOL no. It would be useful if we didn't have get the CPU buff so we could fit a CPU upgrade with the slot I admit.
Solo Player
Squad status: Locked
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Chunky Munkey
Amarr Templars Amarr Empire
3702
|
Posted - 2014.03.27 17:39:00 -
[17] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
If this is an attempt to balance assault suits, why not just advocate giving them a buff instead of nerfing scouts when they're finally useful.
No.
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Tectonic Fusion
1333
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Posted - 2014.03.27 17:45:00 -
[18] - Quote
Chunky Munkey wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? If this is an attempt to balance assault suits, why not just advocate giving them a buff instead of nerfing scouts when they're finally useful. Because people will still QQ although it will be pointless?
Solo Player
Squad status: Locked
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Aszazel
Seituoda Taskforce Command Caldari State
140
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Posted - 2014.03.27 17:53:00 -
[19] - Quote
Make the second equipment slot only cloak fitting. In fact, change the stats of all scout suits to 5% profile dampening per level instead of cloak field, make the cloak field costs what it does now for lvl 5 scouts for all scouts. And make a scout suit the only suit that can fit it.
We would have an option to NOT run it, but only have 1 equip slot. Also wouldn't have to bother with the logi or commando running cloak, which is honestly, what, fun? alright but why can't mediums and scouts equip HMGs then. Come on, everyone should have a niche. For that matter, make scanners only equip to mediums, give an assualt suit a reason worth playing. Scouts have cloaks and commandos don't need one. * the scanner that is |
Sinboto Simmons
SVER True Blood General Tso's Alliance
5319
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Posted - 2014.03.27 17:54:00 -
[20] - Quote
I'm a minmatar scout: Hell no.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Havaru Fox
Golden Empire of EvE
94
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Posted - 2014.03.27 18:03:00 -
[21] - Quote
lets see it from a logi side.
why use a logi suit for 3 slots if a scout has 2 and he can rep just as good as you |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3653
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Posted - 2014.03.27 18:06:00 -
[22] - Quote
Let's remove their suit slot |
Maken Tosch
DUST University Ivy League
7681
|
Posted - 2014.03.27 18:07:00 -
[23] - Quote
OP, what you're request may seem reasonable to you, but that's not reasonable to everyone else. This is not going to change at this point. Its silly to see people want to nerf scouts just when they are finally becoming useful. That says a lot about the person requesting the nerf.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5319
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Posted - 2014.03.27 18:07:00 -
[24] - Quote
Havaru Fox wrote:lets see it from a logi side.
why use a logi suit for 3 slots if a scout has 2 and he can rep just as good as you because they need to get closer and thus will be shot.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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rithu
Max-Pain-inc Dark Taboo
0
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Posted - 2014.03.27 18:09:00 -
[25] - Quote
Zirzo Valcyn wrote:remove their weapon slots and make them rely on grenades and RE Are you insane?
nemesis problem Call Me Maybe :)
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Maken Tosch
DUST University Ivy League
7681
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Posted - 2014.03.27 18:10:00 -
[26] - Quote
Havaru Fox wrote:lets see it from a logi side.
why use a logi suit for 3 slots if a scout has 2 and he can rep just as good as you
True scouts have to get closer to you. You have ranged weapons as a logi while a true scout usually carries cqc weapons and are squishy compared to a logi.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7681
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Posted - 2014.03.27 18:13:00 -
[27] - Quote
Zirzo Valcyn wrote:remove their weapon slots and make them rely on grenades and RE
A part of me wants to believe you're just being sarcastic, but my trolldar has suspiciously not gone off.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Mossellia Delt
Militaires Sans Jeux
1097
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Posted - 2014.03.27 18:14:00 -
[28] - Quote
Cotsy8 wrote:There is 0 wrong with a scout brick tanking.
They are either sacrificing stealth, speed, and armor complex mods have high PG costs so they are only fitting on a Proto suit.
The problem is the cloak, scouts got a nice boost with new module slots.. They for sure don't require a crutch like a cloak. It takes away so many of their gameplay mistakes and it ruins the class.
Scouts can be stealth without a cloak, they can excel without a cloak, they can hack and kill foes without a cloak. They can move about the map without a cloak, they can dominate a match without a cloak.
Modules aren't the issue, the cloaks are. There's no reason to have them, except a bunch of bitches who want scouts to be the new slayer class and want to be able to kill any suit 1v1.
Capes need to go, use the two equipment slots and provide scouts with a chance to use scanners, DL, compact hives, RE etc... It will add so much to the class if cloaks were removed and scouts kept their current boosts. There would be no complaints, just balance.
Capes aren't an answer to anything except how to make a new Logi type slayer.
Play PC then say scouts are fine without cloaks.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Yan Darn
Science For Death
412
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Posted - 2014.03.27 18:14:00 -
[29] - Quote
Or just buff assaults and do something to balance brick tanking across all roles. Your balancing logic seems very CCP.
I wouldn't cry if they removed cloaks and gave us a different bonus though...
The Ghost of Bravo
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NAV HIV
The Generals General Tso's Alliance
1246
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Posted - 2014.03.27 18:16:00 -
[30] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
Keep it how it is right now.... Just fix the bugs and glitches |
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3791
|
Posted - 2014.03.27 18:17:00 -
[31] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
No thank you.
My Min Scout is just fine where its at.
The third low slot is much needed. Now I can run Speed, Stealth, and Hacks on my suit.
Oh, and it's hard to the above, fit a cloak, knives, and a decent side and have more than 350 eHP
The other scouts? Maybe. But the Min Scout is pretty damn perfect where it's at right now.
If anything, I would get rid of the second Equip slot (I can't fit another equipment on my scout, not enough CPU/PG after fitting what I need)
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3791
|
Posted - 2014.03.27 18:25:00 -
[32] - Quote
Mossellia Delt wrote:Cotsy8 wrote:There is 0 wrong with a scout brick tanking.
They are either sacrificing stealth, speed, and armor complex mods have high PG costs so they are only fitting on a Proto suit.
The problem is the cloak, scouts got a nice boost with new module slots.. They for sure don't require a crutch like a cloak. It takes away so many of their gameplay mistakes and it ruins the class.
Scouts can be stealth without a cloak, they can excel without a cloak, they can hack and kill foes without a cloak. They can move about the map without a cloak, they can dominate a match without a cloak.
Modules aren't the issue, the cloaks are. There's no reason to have them, except a bunch of bitches who want scouts to be the new slayer class and want to be able to kill any suit 1v1.
Capes need to go, use the two equipment slots and provide scouts with a chance to use scanners, DL, compact hives, RE etc... It will add so much to the class if cloaks were removed and scouts kept their current boosts. There would be no complaints, just balance.
Capes aren't an answer to anything except how to make a new Logi type slayer. Play PC then say scouts are fine without cloaks.
Scouts don't NEED cloaks, but they are pretty damn effective with them on.
It's a force multiplier. I can actually sneak into a base now, assassinate a lone defender with knives and then Speed hack the objective.
I can't do a damn thing in a direct 1v1 if they see me, but If I want to run from a fight now, I can actually do it.
Scouts feel far more scoutly in this build. Just wait for the Cloak Spam to die down (Which it will)
Here is why:
Cloaks are useless in CQC. I can see the shimmer easily, and standing still only works if they aren't looking for you (Hiding in a corner, etc).
However, they are FANTASTIC when crossing open ground with everyone shooting at eachother. If there is a skirmish going on, people will be busy engaging VISIBLE targets. Use this opening to cloak and run around a flank. De-Cloak so it can recharge and then attack.
Once they start turning around, Cloak and GTFO (This is where speed comes in handy. At range, the shimmer is effective at stopping people who didn't know where you were from taking potshots at running scouts)
Since they have turned around, they open their own flank to the Blues who were fighting them before.
/engagement.
Cloaks are great in good hands, but nearly useless to the inept. I like the cloaks where they are now.
If any change must be made, it must be that you can't do ANYTHING until fully decloaked (You can pop off a shotty round before you fully decloak), and they must make it so that the cloak is BRIEFLY disrupted after being shot at. It shouldn't break the cloak, but you should become visible again for a slit second.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Zirzo Valcyn
Kameira Lodge Amarr Empire
326
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Posted - 2014.03.27 18:28:00 -
[33] - Quote
Maken Tosch wrote:Zirzo Valcyn wrote:remove their weapon slots and make them rely on grenades and RE A part of me wants to believe you're just being sarcastic, but my trolldar has suspiciously not gone off. yea i was just being a jackass. i'm perfectly fine with everything right now. the sad thing is ppl will camp/cry the forums instead of adapting to cloak which is easy to counter.
just trying to throw a loop to a nerf thread add some confusion to something that's not broken just ppl want an easy mindless game of brick tanked infantry vs brick tanked infantry.
the scouts are crying they to remove cloak because they're beloved role got invaded but they've invested too much ego into a backwater video game and need to take a step back. as if people are really going to stay in gimped assault suits just to say, "hey look I role as a gimp I'm something special.."
the scouts need to get over the fact their role has evolved- if they're such great scouts to begin with then they don't have to equip a cloak but they need STFU ffs and if they are such a great scout they will shut up and kill the bad ones they despise instead of cry here on the forums to remove cloak.
the heavies are crying because they're no longer the only goto class for ground pounding and have lost some of their thunder to scouts.
now that they see CCP is in nerf gear mode so everyones flooding the forums like a buncha fgts attempting to have cloak removed is this how it's going to be when MTAC or fighters get released? a bunch of cry babies having to deal with something (scouts), that is breaking their FOTM (heavies).
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Tectonic Fusion
1333
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Posted - 2014.03.27 18:41:00 -
[34] - Quote
Aszazel wrote:Make the second equipment slot only cloak fitting. In fact, change the stats of all scout suits to 5% profile dampening per level instead of cloak field, make the cloak field costs what it does now for lvl 5 scouts for all scouts. And make a scout suit the only suit that can fit it.
We would have an option to NOT run it, but only have 1 equip slot. Also wouldn't have to bother with the logi or commando running cloak, which is honestly, what, fun? alright but why can't mediums and scouts equip HMGs then. Come on, everyone should have a niche. For that matter, make scanners only equip to mediums, give an assualt suit a reason worth playing. Scouts have cloaks and commandos don't need one. * the scanner that is No...2 equipment slots are fine.
Solo Player
Squad status: Locked
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1095
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Posted - 2014.03.27 18:45:00 -
[35] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? Gotta disagree on this one, minmatar scout and gallante scouts got a buff, caldari and amarr was just pre-buffed. Gallante scouts only gets one more useless high slot while minmatar gets another speed mod. I don't think a gallante scout would put shield mods since its useless.
Assassination is my thing.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1095
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Posted - 2014.03.27 18:45:00 -
[36] - Quote
We quoted you, you can't hide from quotes.
Assassination is my thing.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3798
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Posted - 2014.03.27 18:47:00 -
[37] - Quote
Smooth Assassin wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? Gotta disagree on this one, minmatar scout and gallante scouts got a buff, caldari and amarr was just pre-buffed. Gallante scouts only gets one more useless high slot while minmatar gets another speed mod. I don't think a gallante scout would put shield mods since its useless.
Speed mods?
Have fun running more than one.
PG problems are huge on Min Scout.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Stevilovitche
What The French Red Whines.
14
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Posted - 2014.03.27 19:02:00 -
[38] - Quote
The buff of all scouts thanks to 1.8 is great.
It's just the cloak the real problem. |
Sarus Rambo
Direct Action Resources
74
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Posted - 2014.03.27 19:04:00 -
[39] - Quote
Yan Darn wrote:Or just buff assaults and do something to balance brick tanking across all roles. Your balancing logic seems very CCP.
I wouldn't cry if they removed cloaks and gave us a different bonus though...
Basically this. If you can make a suit op by giving it ungodly amounts of health with modules, the modules themselves need a nerf. I'm looking at you armor modules. Some of the biggest bang for your buck as a lowslot module.
Id like to see cloaks use a different slot. I think a good idea would be to change the "grenade" slot to a "utility" slot, give scouts one equipment slot and have grenades and cloaks be "utility" modules that fit in the utility slot. Would further reduce confusion about the Logi bonus as well and be a small de-buff to scouts who want to use the cloak.
This sums up 75% of the forum posts.
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