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Ghost Kaisar
Fatal Absolution Negative-Feedback
3791
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Posted - 2014.03.27 18:17:00 -
[31] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
No thank you.
My Min Scout is just fine where its at.
The third low slot is much needed. Now I can run Speed, Stealth, and Hacks on my suit.
Oh, and it's hard to the above, fit a cloak, knives, and a decent side and have more than 350 eHP
The other scouts? Maybe. But the Min Scout is pretty damn perfect where it's at right now.
If anything, I would get rid of the second Equip slot (I can't fit another equipment on my scout, not enough CPU/PG after fitting what I need)
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3791
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Posted - 2014.03.27 18:25:00 -
[32] - Quote
Mossellia Delt wrote:Cotsy8 wrote:There is 0 wrong with a scout brick tanking.
They are either sacrificing stealth, speed, and armor complex mods have high PG costs so they are only fitting on a Proto suit.
The problem is the cloak, scouts got a nice boost with new module slots.. They for sure don't require a crutch like a cloak. It takes away so many of their gameplay mistakes and it ruins the class.
Scouts can be stealth without a cloak, they can excel without a cloak, they can hack and kill foes without a cloak. They can move about the map without a cloak, they can dominate a match without a cloak.
Modules aren't the issue, the cloaks are. There's no reason to have them, except a bunch of bitches who want scouts to be the new slayer class and want to be able to kill any suit 1v1.
Capes need to go, use the two equipment slots and provide scouts with a chance to use scanners, DL, compact hives, RE etc... It will add so much to the class if cloaks were removed and scouts kept their current boosts. There would be no complaints, just balance.
Capes aren't an answer to anything except how to make a new Logi type slayer. Play PC then say scouts are fine without cloaks.
Scouts don't NEED cloaks, but they are pretty damn effective with them on.
It's a force multiplier. I can actually sneak into a base now, assassinate a lone defender with knives and then Speed hack the objective.
I can't do a damn thing in a direct 1v1 if they see me, but If I want to run from a fight now, I can actually do it.
Scouts feel far more scoutly in this build. Just wait for the Cloak Spam to die down (Which it will)
Here is why:
Cloaks are useless in CQC. I can see the shimmer easily, and standing still only works if they aren't looking for you (Hiding in a corner, etc).
However, they are FANTASTIC when crossing open ground with everyone shooting at eachother. If there is a skirmish going on, people will be busy engaging VISIBLE targets. Use this opening to cloak and run around a flank. De-Cloak so it can recharge and then attack.
Once they start turning around, Cloak and GTFO (This is where speed comes in handy. At range, the shimmer is effective at stopping people who didn't know where you were from taking potshots at running scouts)
Since they have turned around, they open their own flank to the Blues who were fighting them before.
/engagement.
Cloaks are great in good hands, but nearly useless to the inept. I like the cloaks where they are now.
If any change must be made, it must be that you can't do ANYTHING until fully decloaked (You can pop off a shotty round before you fully decloak), and they must make it so that the cloak is BRIEFLY disrupted after being shot at. It shouldn't break the cloak, but you should become visible again for a slit second.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Zirzo Valcyn
Kameira Lodge Amarr Empire
326
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Posted - 2014.03.27 18:28:00 -
[33] - Quote
Maken Tosch wrote:Zirzo Valcyn wrote:remove their weapon slots and make them rely on grenades and RE A part of me wants to believe you're just being sarcastic, but my trolldar has suspiciously not gone off. yea i was just being a jackass. i'm perfectly fine with everything right now. the sad thing is ppl will camp/cry the forums instead of adapting to cloak which is easy to counter.
just trying to throw a loop to a nerf thread add some confusion to something that's not broken just ppl want an easy mindless game of brick tanked infantry vs brick tanked infantry.
the scouts are crying they to remove cloak because they're beloved role got invaded but they've invested too much ego into a backwater video game and need to take a step back. as if people are really going to stay in gimped assault suits just to say, "hey look I role as a gimp I'm something special.."
the scouts need to get over the fact their role has evolved- if they're such great scouts to begin with then they don't have to equip a cloak but they need STFU ffs and if they are such a great scout they will shut up and kill the bad ones they despise instead of cry here on the forums to remove cloak.
the heavies are crying because they're no longer the only goto class for ground pounding and have lost some of their thunder to scouts.
now that they see CCP is in nerf gear mode so everyones flooding the forums like a buncha fgts attempting to have cloak removed is this how it's going to be when MTAC or fighters get released? a bunch of cry babies having to deal with something (scouts), that is breaking their FOTM (heavies).
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Tectonic Fusion
1333
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Posted - 2014.03.27 18:41:00 -
[34] - Quote
Aszazel wrote:Make the second equipment slot only cloak fitting. In fact, change the stats of all scout suits to 5% profile dampening per level instead of cloak field, make the cloak field costs what it does now for lvl 5 scouts for all scouts. And make a scout suit the only suit that can fit it.
We would have an option to NOT run it, but only have 1 equip slot. Also wouldn't have to bother with the logi or commando running cloak, which is honestly, what, fun? alright but why can't mediums and scouts equip HMGs then. Come on, everyone should have a niche. For that matter, make scanners only equip to mediums, give an assualt suit a reason worth playing. Scouts have cloaks and commandos don't need one. * the scanner that is No...2 equipment slots are fine.
Solo Player
Squad status: Locked
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1095
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Posted - 2014.03.27 18:45:00 -
[35] - Quote
Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? Gotta disagree on this one, minmatar scout and gallante scouts got a buff, caldari and amarr was just pre-buffed. Gallante scouts only gets one more useless high slot while minmatar gets another speed mod. I don't think a gallante scout would put shield mods since its useless.
Assassination is my thing.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1095
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Posted - 2014.03.27 18:45:00 -
[36] - Quote
We quoted you, you can't hide from quotes.
Assassination is my thing.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3798
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Posted - 2014.03.27 18:47:00 -
[37] - Quote
Smooth Assassin wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? Gotta disagree on this one, minmatar scout and gallante scouts got a buff, caldari and amarr was just pre-buffed. Gallante scouts only gets one more useless high slot while minmatar gets another speed mod. I don't think a gallante scout would put shield mods since its useless.
Speed mods?
Have fun running more than one.
PG problems are huge on Min Scout.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Stevilovitche
What The French Red Whines.
14
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Posted - 2014.03.27 19:02:00 -
[38] - Quote
The buff of all scouts thanks to 1.8 is great.
It's just the cloak the real problem. |
Sarus Rambo
Direct Action Resources
74
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Posted - 2014.03.27 19:04:00 -
[39] - Quote
Yan Darn wrote:Or just buff assaults and do something to balance brick tanking across all roles. Your balancing logic seems very CCP.
I wouldn't cry if they removed cloaks and gave us a different bonus though...
Basically this. If you can make a suit op by giving it ungodly amounts of health with modules, the modules themselves need a nerf. I'm looking at you armor modules. Some of the biggest bang for your buck as a lowslot module.
Id like to see cloaks use a different slot. I think a good idea would be to change the "grenade" slot to a "utility" slot, give scouts one equipment slot and have grenades and cloaks be "utility" modules that fit in the utility slot. Would further reduce confusion about the Logi bonus as well and be a small de-buff to scouts who want to use the cloak.
This sums up 75% of the forum posts.
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