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Tectonic Fusion
1331
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Posted - 2014.03.27 04:34:00 -
[1] - Quote
We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
Solo Player
Squad status: Locked
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Tectonic Fusion
1331
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Posted - 2014.03.27 04:38:00 -
[2] - Quote
Cotsy8 wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? Just the opposite, keep the slots and lose the cape. You gotta admit, brick tanking wouldn't be as powerful as it is now if they would just remove the one slot they added...
Solo Player
Squad status: Locked
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Tectonic Fusion
1331
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Posted - 2014.03.27 04:41:00 -
[3] - Quote
Echoist wrote:I still use assault suits and still kill scouts just as easily people justt like to exaggerate... Alot. I know. But it's so damn annoying to look at all the posts being annoying about proto scouts brick tanking yadayadayada. Plus it wouldn't hurt scouts at all.
Solo Player
Squad status: Locked
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Tectonic Fusion
1333
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Posted - 2014.03.27 17:23:00 -
[4] - Quote
Maken Tosch wrote:Is this a serious request? We already got 2 equipment slots (which is good) and more CPU/PG. What was the point of adding one more high/low slot?
Solo Player
Squad status: Locked
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Tectonic Fusion
1333
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Posted - 2014.03.27 17:25:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? LOL no. It would be useful if we didn't have get the CPU buff so we could fit a CPU upgrade with the slot I admit.
Solo Player
Squad status: Locked
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Tectonic Fusion
1333
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Posted - 2014.03.27 17:45:00 -
[6] - Quote
Chunky Munkey wrote:Tectonic Fusion wrote:We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts? If this is an attempt to balance assault suits, why not just advocate giving them a buff instead of nerfing scouts when they're finally useful. Because people will still QQ although it will be pointless?
Solo Player
Squad status: Locked
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Tectonic Fusion
1333
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Posted - 2014.03.27 18:41:00 -
[7] - Quote
Aszazel wrote:Make the second equipment slot only cloak fitting. In fact, change the stats of all scout suits to 5% profile dampening per level instead of cloak field, make the cloak field costs what it does now for lvl 5 scouts for all scouts. And make a scout suit the only suit that can fit it.
We would have an option to NOT run it, but only have 1 equip slot. Also wouldn't have to bother with the logi or commando running cloak, which is honestly, what, fun? alright but why can't mediums and scouts equip HMGs then. Come on, everyone should have a niche. For that matter, make scanners only equip to mediums, give an assualt suit a reason worth playing. Scouts have cloaks and commandos don't need one. * the scanner that is No...2 equipment slots are fine.
Solo Player
Squad status: Locked
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