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Arirana
Ancient Exiles. Dirt Nap Squad.
469
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Posted - 2014.03.26 12:00:00 -
[1] - Quote
Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. All that needs to be done is to make a scout look more visible while standing still, not invisible.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well.
I have an ego?! O.O
The scales have fallen from my eyes.
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jerrmy12 kahoalii
692
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Posted - 2014.03.26 12:01:00 -
[2] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. All that needs to be done is to make a scout look more visible while standing still, not invisible.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well.
Umm, no I use the stand still thing for when enemies are passing or stuff like that...
Closed beta vet
Tears, sweet delicious tears
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1377
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Posted - 2014.03.26 12:07:00 -
[3] - Quote
So, when I sit, cloak up to wait for a bunch of enemies to pass before getting behind them and shooting in the back is a bad habit and is considered camping?
Anyone who just sits on an objective with the cloak active is an idiot for wasting their cloak charge and not using it to its fullest use. I use it mainly for when I want to pass huge open grounds without having to worry about snipers(even the max blue shimmer is kind of hard to shoot at when you're shooting hundreds of meters away), and hiding from large groups that would have otherwise spotted me if I was uncloaked.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Mar. 22nd
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
770
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Posted - 2014.03.26 12:10:00 -
[4] - Quote
Honey boo boo...the solution is simple...scan areas with your reticle and watch for red. You have to pay attention now, you have to scan an objective before you go for the hack. Change your ways or meet an untimely demise, ewar is coming.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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Arirana
Ancient Exiles. Dirt Nap Squad.
471
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Posted - 2014.03.26 12:10:00 -
[5] - Quote
Denak Kalamari wrote:So, when I sit, cloak up to wait for a bunch of enemies to pass before getting behind them and shooting in the back is a bad habit and is considered camping?
Anyone who just sits on an objective with the cloak active is an idiot for wasting their cloak charge and not using it to its fullest use. I use it mainly for when I want to pass huge open grounds without having to worry about snipers(even the max blue shimmer is kind of hard to shoot at when you're shooting hundreds of meters away), and hiding from large groups that would have otherwise spotted me if I was uncloaked. This fix wouldn't affect you then. My suggestion was to keep the cloak visibility the same or to be even better while moving, and make it less viable for players that would rather camp with it.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
471
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Posted - 2014.03.26 12:13:00 -
[6] - Quote
COVERT SUBTERFUGE wrote:Honey boo boo...the solution is simple...scan areas with your reticle and watch for red. You have to pay attention now, you have to scan an objective before you go for the hack. Change your ways or meet an untimely demise, ewar is coming. Running dampeners with a cloak activated makes you unscannable. Your reticle isn't going to turn red unless you pass it slowing over every crevice and corner that a cloaked scout can be hiding in.
I have an ego?! O.O
The scales have fallen from my eyes.
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The Terminator T-1000
Skynet Incorporated
250
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Posted - 2014.03.26 12:13:00 -
[7] - Quote
I also do not like the fact that they are invisible |
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4929
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Posted - 2014.03.26 12:19:00 -
[8] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. All that needs to be done is to make a scout look more visible while standing still, not invisible.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. https://www.youtube.com/watch?v=GmsxmpHf9sc
We spent months brainstorming ways for this not to happen, and then CCP made it happen exactly like what happened in Planetside 2.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
770
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Posted - 2014.03.26 12:19:00 -
[9] - Quote
Arirana wrote:COVERT SUBTERFUGE wrote:Honey boo boo...the solution is simple...scan areas with your reticle and watch for red. You have to pay attention now, you have to scan an objective before you go for the hack. Change your ways or meet an untimely demise, ewar is coming. Running dampeners with a cloak activated makes you unscannable. Your reticle isn't going to turn red unless you pass it slowing over every crevice and corner that a cloaked scout can be hiding in.
Then you need to squad with a Gallogi. it's not that hard to quickly survey a room before hacking.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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DEZKA DIABLO
0uter.Heaven
525
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Posted - 2014.03.26 12:20:00 -
[10] - Quote
Arirana wrote:Denak Kalamari wrote:So, when I sit, cloak up to wait for a bunch of enemies to pass before getting behind them and shooting in the back is a bad habit and is considered camping?
Anyone who just sits on an objective with the cloak active is an idiot for wasting their cloak charge and not using it to its fullest use. I use it mainly for when I want to pass huge open grounds without having to worry about snipers(even the max blue shimmer is kind of hard to shoot at when you're shooting hundreds of meters away), and hiding from large groups that would have otherwise spotted me if I was uncloaked. This fix wouldn't affect you then. My suggestion was to keep the cloak visibility the same or to be even better while moving, and make it less viable for players that would rather camp with it. Aaaaahaaaha king exploited got camped!
AWESOME, and no ! I got stuck in several situations , getting chased on a cat walk or open field, and I cloaked and stayed sill they gave up, then I killed them, working as intended.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Arirana
Ancient Exiles. Dirt Nap Squad.
472
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Posted - 2014.03.26 12:23:00 -
[11] - Quote
COVERT SUBTERFUGE wrote: Then you need to squad with a Gallogi. it's not that hard to quickly survey a room before hacking.
Here you are, with a cloak activated on this fit the scout reaches 13db, the most powerful scanner in the hands of a galogi can only scan 15db and above.
http://www.protofits.com/fittings/shared/233/2283
I have an ego?! O.O
The scales have fallen from my eyes.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2379
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Posted - 2014.03.26 12:23:00 -
[12] - Quote
This isn't a problem. The only real issue with cloaks is how fast on can go from cloaked to shooting. There should be a delay before you can fire. Or better yet, you should have to manually decloak before you can switch to your weapon.
People that complain about "camping" in an objective and team based shooter are hilarious BTW. There are no campers here, only defenders.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Arirana
Ancient Exiles. Dirt Nap Squad.
472
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Posted - 2014.03.26 12:26:00 -
[13] - Quote
Fizzer94 wrote:This isn't a problem. The only real issue with cloaks is how fast on can go from cloaked to shooting. There should be a delay before you can fire. Or better yet, you should have to manually decloak before you can switch to your weapon.
People that complain about "camping" in an objective and team based shooter are hilarious BTW. There are no campers here, only defenders. I'm not against defending an objective, only the fact that cloaks make you entirely undetectable until you decide to uncloak. It makes taking an objective next to impossible for any less then a full squad.
Is it even FUN? To sit there and wait? Wouldn't it be more fun if the cloak was better when you were running, so that you can experience the superior speed your suit takes pride in?
I have an ego?! O.O
The scales have fallen from my eyes.
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1878
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Posted - 2014.03.26 12:32:00 -
[14] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. All that needs to be done is to make a scout look more visible while standing still, not invisible.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. I agree with you in the sense that the cloak does tend to support a camping style of gameplay.
Not sure what the answer is here because the peeps who point out that the cloak as currently implemented does work well in avoiding groups while repositioning.
First thing that comes to mind is an anti-camping mechanic where if you're cloaked and stationary for more than 15 seconds your cloak field starts to produce visual/audio artifacts. I'm sure there are better ideas out there, but this is the kind of mechanic that would serve good gameplay best.
I support SP rollover.
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Arirana
Ancient Exiles. Dirt Nap Squad.
474
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Posted - 2014.03.26 12:34:00 -
[15] - Quote
Vrain Matari wrote: I agree with you in the sense that the cloak does tend to support a camping style of gameplay.
Not sure what the answer is here because the peeps who point out that the cloak as currently implemented does work well in avoiding groups while repositioning.
First thing that comes to mind is an anti-camping mechanic where if you're cloaked and stationary for more than 15 seconds your cloak field starts to produce visual/audio artifacts. I'm sure there are better ideas out there, but this is the kind of mechanic that would serve good gameplay best.
I was also thinking similar ideas. Such as, the longer you stand still, the rate at which your cloak consumes energy accelerates.
I have an ego?! O.O
The scales have fallen from my eyes.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1878
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Posted - 2014.03.26 12:35:00 -
[16] - Quote
Arirana wrote:Fizzer94 wrote:This isn't a problem. The only real issue with cloaks is how fast on can go from cloaked to shooting. There should be a delay before you can fire. Or better yet, you should have to manually decloak before you can switch to your weapon.
People that complain about "camping" in an objective and team based shooter are hilarious BTW. There are no campers here, only defenders. I'm not against defending an objective, only the fact that cloaks make you entirely undetectable until you decide to uncloak. It makes taking an objective next to impossible for any less then a full squad. Is it even FUN? To sit there and wait? Wouldn't it be more fun if the cloak was better when you were running, so that you can experience the superior speed your suit takes pride in? What if the cloak worked only while you were moving but gave somewhat better invisibility than currently?
I support SP rollover.
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Dexter307
The Unholy Legion Of DarkStar
1171
|
Posted - 2014.03.26 12:36:00 -
[17] - Quote
Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout |
Dexter307
The Unholy Legion Of DarkStar
1171
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Posted - 2014.03.26 12:37:00 -
[18] - Quote
Vrain Matari wrote:Arirana wrote:Fizzer94 wrote:This isn't a problem. The only real issue with cloaks is how fast on can go from cloaked to shooting. There should be a delay before you can fire. Or better yet, you should have to manually decloak before you can switch to your weapon.
People that complain about "camping" in an objective and team based shooter are hilarious BTW. There are no campers here, only defenders. I'm not against defending an objective, only the fact that cloaks make you entirely undetectable until you decide to uncloak. It makes taking an objective next to impossible for any less then a full squad. Is it even FUN? To sit there and wait? Wouldn't it be more fun if the cloak was better when you were running, so that you can experience the superior speed your suit takes pride in? What if the cloak worked only while you were moving but gave somewhat better invisibility than currently? You could still move in a corner It's fine as is. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
677
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Posted - 2014.03.26 12:40:00 -
[19] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. We need to find a solution to make standing still less rewarding then moving around.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well.
EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
Naw, you got it all wrong there. That's the point of a scout, surprise and ambush. I mean hell, they only need a few shots to drop, and by ambushing someone they must DECLOAK.
I've noticed a lot of good players adapting to it already, running around corners and spraying them down just in case. And not to mention they still light your crosshairs up when you hover over them.
I've seen nothing OVERPOWERED about them, the shimmer gives you away while moving, and even by standing still you aren't fully safe and invisible. But it does give scouts the advantage they have been in need of for a LONG time.
Tanks - Balancing Turrets
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Arirana
Ancient Exiles. Dirt Nap Squad.
474
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Posted - 2014.03.26 12:42:00 -
[20] - Quote
Dexter307 wrote:Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout The caldari scout can only get their scan precision to about 15 db, the same as the galogi with a focused scanner. Precision enhanders only work for passive scans, so they don't make active scanners stronger if anyone had that wild idea.
http://www.protofits.com/fittings/shared/233/2286
Gal scouts can become unscannable with max skills, 1 dampener and a cloak, as I've stated in the OP.
I have an ego?! O.O
The scales have fallen from my eyes.
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fragmentedhackslash
Arrogance.
215
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Posted - 2014.03.26 12:42:00 -
[21] - Quote
That ringing in the ears for a few seconds and the world goes deathly silent as you HEAD SHOT with a Charge rifle a cloaked speed scout running through shimmer at 598 meters range.
PRICELESS.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1646
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Posted - 2014.03.26 12:44:00 -
[22] - Quote
No ****. It does make more sense to have the cloak shimmer when standing still. It can be explained through in-game lore. Makes sense to reward player involvement and reward scouts for being a scout and not a cheap afk move.
Although, I would use it for the good of the game when I step away to refresh my scotch.
"Stay stealthy scouts."
GÇô Ron Burgundy
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jerrmy12 kahoalii
692
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Posted - 2014.03.26 12:45:00 -
[23] - Quote
fragmentedhackslash wrote:That ringing in the ears for a few seconds and the world goes deathly silent as you HEAD SHOT with a Charge rifle a cloaked speed scout running through shimmer at 598 meters range.
PRICELESS. See my sig
Closed beta vet
Tears, sweet delicious tears
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1880
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Posted - 2014.03.26 12:45:00 -
[24] - Quote
Dexter307 wrote:Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout Last night i was solo-defending an objective in an advanced galscout. No cloak but cplx damper and enhancer and lvl 5 suit. Was able to see packs of 3 & 4 of them coming.
It was godly and felt a little OP tbh, biggest limitation was ammo.
I support SP rollover.
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jerrmy12 kahoalii
692
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Posted - 2014.03.26 12:46:00 -
[25] - Quote
Operative 1171 Aajli wrote:No ****. It does make more sense to have the cloak shimmer when standing still. It can be explained through in-game lore. Makes sense to reward player involvement and reward scouts for being a scout and not a cheap afk move.
Although, I would use it for the good of the game when I step away to refresh my scotch. Well when there are 12 ene ies near me I need to stay until I see an opening to go...
Closed beta vet
Tears, sweet delicious tears
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Heavenly Daughter
the Aurum Grinder and Company
344
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Posted - 2014.03.26 12:46:00 -
[26] - Quote
I agree impart that the cloaks seem a little too good, but disagree that a person standing still should still be visible. no point in a cloak if you can be seen.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Dexter307
The Unholy Legion Of DarkStar
1178
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Posted - 2014.03.26 12:47:00 -
[27] - Quote
Arirana wrote:Dexter307 wrote:Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout The caldari scout can only get their scan precision to about 15 db, the same as the galogi with a focused scanner. Precision enhanders only work for passive scans, so they don't make active scanners stronger if anyone had that wild idea. http://www.protofits.com/fittings/shared/233/2286Gal scouts can become unscannable with max skills, 1 dampener and a cloak, as I've stated in the OP. Gal scouts should be hard to scan, however the majority of scouts show up on my passive scans and about 50% show up when cloaked. Also the decloak noise is super loud, I've turned around and killed scout sneaking up on my because of it. |
Arirana
Ancient Exiles. Dirt Nap Squad.
474
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Posted - 2014.03.26 12:48:00 -
[28] - Quote
Heavenly Daughter wrote:I agree impart that the cloaks seem a little too good, but disagree that a person standing still should still be visible. no point in a cloak if you can be seen. Being invisible is never a good mechanic unless the person invisible is rendered completely blind. Cloaks should operate to make you harder to see, not impossible to see.
I have an ego?! O.O
The scales have fallen from my eyes.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1646
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Posted - 2014.03.26 12:48:00 -
[29] - Quote
jerrmy12 kahoalii wrote:Operative 1171 Aajli wrote:No ****. It does make more sense to have the cloak shimmer when standing still. It can be explained through in-game lore. Makes sense to reward player involvement and reward scouts for being a scout and not a cheap afk move.
Although, I would use it for the good of the game when I step away to refresh my scotch. Well when there are 12 ene ies near me I need to stay until I see an opening to go...
It would be better that you could keep moving to get past enemies than to have to stand still and wait for them to go away.
"Stay stealthy scouts."
GÇô Ron Burgundy
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fragmentedhackslash
Arrogance.
216
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Posted - 2014.03.26 12:49:00 -
[30] - Quote
Vrain Matari wrote:Dexter307 wrote:Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout Last night i was solo-defending an objective in an advanced galscout. No cloak but cplx damper and enhancer and lvl 5 suit. Was able to see packs of 3 & 4 of them coming. It was godly and felt a little OP tbh, biggest limitation was ammo.
If you are out of ammo and you are 60 meters into their redline hacking their ground spawn CRU, you are doing your job properly.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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