Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
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Posted - 2014.03.26 12:40:00 -
[1] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. We need to find a solution to make standing still less rewarding then moving around.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well.
EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun hits like a truck before you can even realize what happened. I can just hug a wall, in wait for someone to try and take my letter from me. As soon as you get on that panel, and can come up behind you and land a slug in the back of your head, you will not see me, and you will not be able to scan me.
Naw, you got it all wrong there. That's the point of a scout, surprise and ambush. I mean hell, they only need a few shots to drop, and by ambushing someone they must DECLOAK.
I've noticed a lot of good players adapting to it already, running around corners and spraying them down just in case. And not to mention they still light your crosshairs up when you hover over them.
I've seen nothing OVERPOWERED about them, the shimmer gives you away while moving, and even by standing still you aren't fully safe and invisible. But it does give scouts the advantage they have been in need of for a LONG time.
Tanks - Balancing Turrets
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