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Arirana
Ancient Exiles. Dirt Nap Squad.
469
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Posted - 2014.03.26 12:00:00 -
[1] - Quote
Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. All that needs to be done is to make a scout look more visible while standing still, not invisible.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
471
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Posted - 2014.03.26 12:10:00 -
[2] - Quote
Denak Kalamari wrote:So, when I sit, cloak up to wait for a bunch of enemies to pass before getting behind them and shooting in the back is a bad habit and is considered camping?
Anyone who just sits on an objective with the cloak active is an idiot for wasting their cloak charge and not using it to its fullest use. I use it mainly for when I want to pass huge open grounds without having to worry about snipers(even the max blue shimmer is kind of hard to shoot at when you're shooting hundreds of meters away), and hiding from large groups that would have otherwise spotted me if I was uncloaked. This fix wouldn't affect you then. My suggestion was to keep the cloak visibility the same or to be even better while moving, and make it less viable for players that would rather camp with it.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
471
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Posted - 2014.03.26 12:13:00 -
[3] - Quote
COVERT SUBTERFUGE wrote:Honey boo boo...the solution is simple...scan areas with your reticle and watch for red. You have to pay attention now, you have to scan an objective before you go for the hack. Change your ways or meet an untimely demise, ewar is coming. Running dampeners with a cloak activated makes you unscannable. Your reticle isn't going to turn red unless you pass it slowing over every crevice and corner that a cloaked scout can be hiding in.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
472
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Posted - 2014.03.26 12:23:00 -
[4] - Quote
COVERT SUBTERFUGE wrote: Then you need to squad with a Gallogi. it's not that hard to quickly survey a room before hacking.
Here you are, with a cloak activated on this fit the scout reaches 13db, the most powerful scanner in the hands of a galogi can only scan 15db and above.
http://www.protofits.com/fittings/shared/233/2283
I have an ego?! O.O
The scales have fallen from my eyes.
|
Arirana
Ancient Exiles. Dirt Nap Squad.
472
|
Posted - 2014.03.26 12:26:00 -
[5] - Quote
Fizzer94 wrote:This isn't a problem. The only real issue with cloaks is how fast on can go from cloaked to shooting. There should be a delay before you can fire. Or better yet, you should have to manually decloak before you can switch to your weapon.
People that complain about "camping" in an objective and team based shooter are hilarious BTW. There are no campers here, only defenders. I'm not against defending an objective, only the fact that cloaks make you entirely undetectable until you decide to uncloak. It makes taking an objective next to impossible for any less then a full squad.
Is it even FUN? To sit there and wait? Wouldn't it be more fun if the cloak was better when you were running, so that you can experience the superior speed your suit takes pride in?
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
474
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Posted - 2014.03.26 12:34:00 -
[6] - Quote
Vrain Matari wrote: I agree with you in the sense that the cloak does tend to support a camping style of gameplay.
Not sure what the answer is here because the peeps who point out that the cloak as currently implemented does work well in avoiding groups while repositioning.
First thing that comes to mind is an anti-camping mechanic where if you're cloaked and stationary for more than 15 seconds your cloak field starts to produce visual/audio artifacts. I'm sure there are better ideas out there, but this is the kind of mechanic that would serve good gameplay best.
I was also thinking similar ideas. Such as, the longer you stand still, the rate at which your cloak consumes energy accelerates.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
474
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Posted - 2014.03.26 12:42:00 -
[7] - Quote
Dexter307 wrote:Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout The caldari scout can only get their scan precision to about 15 db, the same as the galogi with a focused scanner. Precision enhanders only work for passive scans, so they don't make active scanners stronger if anyone had that wild idea.
http://www.protofits.com/fittings/shared/233/2286
Gal scouts can become unscannable with max skills, 1 dampener and a cloak, as I've stated in the OP.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
474
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Posted - 2014.03.26 12:48:00 -
[8] - Quote
Heavenly Daughter wrote:I agree impart that the cloaks seem a little too good, but disagree that a person standing still should still be visible. no point in a cloak if you can be seen. Being invisible is never a good mechanic unless the person invisible is rendered completely blind. Cloaks should operate to make you harder to see, not impossible to see.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
482
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Posted - 2014.03.26 21:10:00 -
[9] - Quote
howard sanchez wrote:
If you pass your weapon reticle over a cloaked scout it will not only turn red( as long as you are in range) you can shoot them dead, regardless of the scouts profile.
Please try not to insist that everyone play the game Your way.
I'm not insisting that everyone play my way. With the cloak camping is more rewarding than the Run n Gun play style. The balance between the two needs to be even, it's just as important as weapon balance.
When Run n Gun is stronger, then patience begins to lose it's advantages, and when camping results in winning nearly every engagement, the gameplay as a whole comes to a crawl.
Camping has it's advantages because you get in the first few shots before your target can react to you. This is really common in low TTK fps games because you can kill them before they can react.
In high TTK, such as this build, they can react and have a chance. With the cloak, there's not chance of them spotting you first and getting in the first few shots, effectively bumping camping up to low TTK level.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
485
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Posted - 2014.03.26 21:42:00 -
[10] - Quote
Happy Violentime wrote:
Teamwork > 1 camping scout
Ps - high TTK this build? Whut u smoking?
Well higher time to kill than 1.7 at least, considering all of the weapons, damage mods, and proficiency's took a pretty big nerf.
I have an ego?! O.O
The scales have fallen from my eyes.
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Arirana
Ancient Exiles. Dirt Nap Squad.
486
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Posted - 2014.03.26 21:57:00 -
[11] - Quote
Sir Dukey wrote:
Camping is a viable tactic therefore your statement is invalid.
Reread it. I said it was legitimate, but right now it's more rewarding than Run n Gun.
I have an ego?! O.O
The scales have fallen from my eyes.
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