|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1878
|
Posted - 2014.03.26 12:32:00 -
[1] - Quote
Arirana wrote:Almost everyone was excited to see how cloaks work and to try it out for themselves. From first hand experience, I can say with confidence that they are working. Perhaps working a little too well.
The major problem with cloaks isn't the recharge rate, though a problem, it's not what utterly breaks gameplay.
The problem is the fact the cloak rewards players that would rather set up shop in a corner somewhere rather than run around and play the game. Dust was one of the few FPS games that didn't have this problem as the TTK was always high enough for you to be able to turn on these corner campers and shoot back.
The cloak needs to do as it was intended to do, and not reward campers. The cloak needs to make the player harder to scan and see when they are MOVING, not standing still. It was originally thought up to help scouts get in their optimal ranges with weapons such as the shotgun and the nova knife, not wait for players to get into your optimal range for you.
The cloak visibility while moving is PERFECT. All that needs to be done is to make a scout look more visible while standing still, not invisible.
This way, scouts will gain the urge to keep moving, making gameplay not only more fun for them, but for their targets as well. I agree with you in the sense that the cloak does tend to support a camping style of gameplay.
Not sure what the answer is here because the peeps who point out that the cloak as currently implemented does work well in avoiding groups while repositioning.
First thing that comes to mind is an anti-camping mechanic where if you're cloaked and stationary for more than 15 seconds your cloak field starts to produce visual/audio artifacts. I'm sure there are better ideas out there, but this is the kind of mechanic that would serve good gameplay best.
I support SP rollover.
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1878
|
Posted - 2014.03.26 12:35:00 -
[2] - Quote
Arirana wrote:Fizzer94 wrote:This isn't a problem. The only real issue with cloaks is how fast on can go from cloaked to shooting. There should be a delay before you can fire. Or better yet, you should have to manually decloak before you can switch to your weapon.
People that complain about "camping" in an objective and team based shooter are hilarious BTW. There are no campers here, only defenders. I'm not against defending an objective, only the fact that cloaks make you entirely undetectable until you decide to uncloak. It makes taking an objective next to impossible for any less then a full squad. Is it even FUN? To sit there and wait? Wouldn't it be more fun if the cloak was better when you were running, so that you can experience the superior speed your suit takes pride in? What if the cloak worked only while you were moving but gave somewhat better invisibility than currently?
I support SP rollover.
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1880
|
Posted - 2014.03.26 12:45:00 -
[3] - Quote
Dexter307 wrote:Run dem precision enhancers I can pick up a good amount of cloaked scouts with my gal scout Last night i was solo-defending an objective in an advanced galscout. No cloak but cplx damper and enhancer and lvl 5 suit. Was able to see packs of 3 & 4 of them coming.
It was godly and felt a little OP tbh, biggest limitation was ammo.
I support SP rollover.
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1881
|
Posted - 2014.03.26 13:00:00 -
[4] - Quote
It's early days yet, we'll have to play and see how things evolve, but my money's on Ariana being right on this.
It's the same kind of mechanic as the in-match passive sp trickle: it rewards passive gameplay. The more mechanics like that there are the more DUST gamplay suffers.
P.S. Ha! that's some timing Rei - we both made the passive sp/redline analogy at the same time =)
I support SP rollover.
|
|
|
|