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SgtMajSquish MLBJ
Consolidated Dust
16
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Posted - 2014.03.23 00:43:00 -
[1] - Quote
so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV.
I Challenge Everyone To Invite 10 People To Dust 514
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4428
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Posted - 2014.03.23 00:48:00 -
[2] - Quote
And by AV you mean a rail HAV
I am your scan error.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8644
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Posted - 2014.03.23 00:50:00 -
[3] - Quote
Scheneighnay McBob wrote:And by AV you mean a rail HAV
Anything really..... I don't ever really see much AV on maps.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zahle Undt
Bullet Cluster Legacy Rising
1080
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Posted - 2014.03.23 00:55:00 -
[4] - Quote
Didn't we already debate this earlier in the week? we don't see much AV because the 2 light AV options are garbage and not everyone has sentinels with forge guns. Getting WP for vehicle damage and new commandos will help a little but until CCP fixes swarms or introduces a new and effective light AV weapon not much will change in this area.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Seigfried Warheit
Caught Me With My Pants Down
227
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Posted - 2014.03.23 00:56:00 -
[5] - Quote
Cause dem permahardeners |
Deltahawk Durango
Subsonic Synthesis RISE of LEGION
160
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Posted - 2014.03.23 00:58:00 -
[6] - Quote
Zahle Undt wrote:Didn't we already debate this earlier in the week? we don't see much AV because the 2 light AV options are garbage and not everyone has sentinels with forge guns. Getting WP for vehicle damage and new commandos will help a little but until CCP fixes swarms or introduces a new and effective light AV weapon not much will change in this area.
first day playing dust 514 in dust university, i was advised to make a MLT forge gun fit... EVERYBODY has access to forge guns...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Grimmiers
0uter.Heaven
462
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Posted - 2014.03.23 00:59:00 -
[7] - Quote
Which is why ccp is adding the wp for damaging vehicles back to dust instead "fixing" av vs. tanks. I'm hoping they have potential hotfixes hidden within 1.8 that they'll deploy if the tanks are still a problem. They should at least fix swarm launcher's damage and have a stacking penalty for reppers and hardeners that isn't just a change of resistance percentages. I would like it if stacked armor reppers would slow the repair tick rate and stacked hardeners wouldn't last as long as a single one.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Rynoceros
Rise Of Old Dudes
3268
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Posted - 2014.03.23 01:01:00 -
[8] - Quote
Seigfried Warheit wrote:Cause dem permahardeners Can't be said enough.
I GÖú Kittens.
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SgtMajSquish MLBJ
Consolidated Dust
18
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Posted - 2014.03.23 01:02:00 -
[9] - Quote
Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active.
I Challenge Everyone To Invite 10 People To Dust 514
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
157
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Posted - 2014.03.23 01:05:00 -
[10] - Quote
Earlier today I was playing domination on Ashland, and a tank was parked right in front of the objective and was using a blaster with MCRU. I was the only one with REs trying to scare him out but by the forth time that I rushed him I died and detonated them, but didn't manage to kill it. Then a blueberry took the opportunity to hit with a swarm and managed to open the way.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
ETC- My Initials!!
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Rynoceros
Rise Of Old Dudes
3269
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Posted - 2014.03.23 01:16:00 -
[11] - Quote
Yes, I should run a 60,000 ISK SL on a 70,000 ISK fitting against a 50,000 ISK HAV. Wait, even better; I should have half of my team do this - for 1 HAV, while we're all sending up flares for every ******* with a RR to see, we'll dodge this MLT Blaster that can 3 shot the most bricked suit in the game. Meanwhile, the team with the most tanks uses all of their available infantry to win the match and kill our payouts. Or, we could all suit up in super expensive Heavies just to stack Damage Mods (for the last few days of their existence) and run FGs that emit a spotlight bright enough to be spotted from >100m away while they charge for 4 seconds and the HAV escapes to the redline. Hell, that may only require 3 or 4 synchronized players per solo operated tank to be immobilized while doing just enough damage to maybe scare them off.
TL, DR; **** AV. **** HAVs. **** CCP.
I GÖú Kittens.
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Seigfried Warheit
Caught Me With My Pants Down
228
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Posted - 2014.03.23 01:19:00 -
[12] - Quote
SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active.
Well until that "small issue" is dealt with don't expect much change on the battlefield |
Savage Mangler
Molon Labe. General Tso's Alliance
66
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Posted - 2014.03.23 01:28:00 -
[13] - Quote
"......and he stood alone upon a mighty hill, sunlight shining upon golden armour. With his hands he bore a great weapon and with it he cast down fearsome bolts of lightning upon his enemies, smiting his foes as if he were a vengeful god of storms. Twas all for naught, for his enemies called upon great metal beasts, whose hides could not be sundered even by his mightiest weapon. Alone he stood, and alone he would fall, as his allies were scattered by the horrendous sounds emanating from those terrible beasts, their minds broken. Yet he fought on, praying that one day the great god of Balance, who had forsaken his people long ago, would return and lead them all to the promised land." Verse 1337 of the Book of Savage
^My experience being AV in a nutshell.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10087
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Posted - 2014.03.23 01:33:00 -
[14] - Quote
People don't want to use AV because its ineffective; cycling multiple hardeners leads to almost permanent invincibility, swarms don't stop shield recharge on hardened tanks, and tanks just escape to safety and quickly repair all damage as if all your work was for nothing. If you factor in the cost of AV multiplied by the amount of times you'll die in the process, its not only cheaper, but far more effective to use a militia railgun tank.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Patrlck 56
109
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Posted - 2014.03.23 01:35:00 -
[15] - Quote
SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. I don't think you understand permahardeners. If you fit three Complex Shield Hardeners with all Shield Upgrades to 5, when one mod turns off, you just turn on the next one, and you will be 60% hardened for 100% of the time.
Complex Shield Hardener with full skill (active time): 30 seconds Complex Shield Hardener with full skill (recharge time): 45 seconds
So, if you activate one hardener, it will be active for 30 seconds, and then will recharge for 45 seconds. During those 45 seconds, you would activate one hardener, taking up 30 seconds and leaving just 15 seconds for the first hardener to recharge, which is half the active time for the last hardener. So when the last hardener runs out, the first Hardener is back online, and it just works in a circle.
FA's youngest mascot
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LT SHANKS
Amarr Templars Amarr Empire
1674
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Posted - 2014.03.23 01:39:00 -
[16] - Quote
Everyone should invest into a STD Logi suit, Proxy Mines, REs, and at least packed AV nades.
At the beginning of each match, each player should load up this expendable fit and litter the notable tank throughways with explosives. I guarantee that if 10 players did this, tank spam would be slightly more bearable. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1849
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Posted - 2014.03.23 02:01:00 -
[17] - Quote
Grimmiers wrote:Which is why ccp is adding the wp for damaging vehicles back to dust instead "fixing" av vs. tanks. I'm hoping they have potential hotfixes hidden within 1.8 that they'll deploy if the tanks are still a problem. They should at least fix swarm launcher's damage and have a stacking penalty for reppers and hardeners that isn't just a change of resistance percentages. I would like it if stacked armor reppers would slow the repair tick rate and stacked hardeners wouldn't last as long as a single one. Nice suggestions, Grimmiers. Add a web grenade and we'd be having great AV vs. tank battles.
I support SP rollover.
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Fyra Yacile
Kang Lo Directorate Gallente Federation
36
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Posted - 2014.03.23 02:22:00 -
[18] - Quote
True Adamance wrote:Scheneighnay McBob wrote:And by AV you mean a rail HAV Anything really..... I don't ever really see much AV on maps.
Harderners render all infantry AV useless and Tanks are so fast that they can easily get out of range AND after 4 months every1 has had enough of Tank Spam .. bored of it frankly i'm not being forced to play in a style I dont want 2 play coz sum1 is using a Tank .. every now n again sure ... every damn game ? Hell no !!!
We desperately need an AV buff and speed reduction of Tanks and penalties on harderners |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
168
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Posted - 2014.03.23 02:23:00 -
[19] - Quote
SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV.
And so finally comes the realization by the players. You've been running solo AV. It's not that AV Sucks, it's that you don't have a wingman. Tanks are crap without a wingman most of the time, and if a group of three focuses on them, they go down real easy. Take a look at the Wiykromi [Dre] Preach Gun, and you'll decimate every vehicle that ever comes your way, as long as both you and your bud lock on to the same guy with that thing.
I've known this all along. It was the same back when it was only about half a year after uprising came out. LAV's and tanks were annoying then, but the problem then when someone had difficulty is the same now. It's that your friendly neighborhood don't run them. Back in the hayday, My squad of SBS/OmniEndeavors (The latter of which is dead now) ran as a group, and I used to not know anything about Vehicles and destroying them, but I was a noob. They taught me the way of swarm launchers and AV Grenades, as well as the forge gun. I started using them, and hell, as long as somebody else was helpin me, I never had the issue again of having to deal with them all alone and getting whooped again.
Maybe instead of complaining about AV, you should teach your friendly neighborhood blueberries to use, at the very least, a basic AV grenade, or something better than a MLT/Basic Swarm launcher. Teach them not only to use it, but when to use it. Then maybe, just maybe, we wouldn't be complaining about something that actually isn't as weak as we all think.
PS as far as swarms go, they need bettter range, that's all. AV nades are fine. FG is fine as well.
But srsly. Teach your blueberries to run something other than a rifle and a locus grenade, and We'll all live better lives :)
(Subbed to this topic because somebody finally realized what the REAL Problem is.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
168
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Posted - 2014.03.23 02:27:00 -
[20] - Quote
Fyra Yacile wrote:True Adamance wrote:Scheneighnay McBob wrote:And by AV you mean a rail HAV Anything really..... I don't ever really see much AV on maps. Harderners render all infantry AV useless and Tanks are so fast that they can easily get out of range AND after 4 months every1 has had enough of Tank Spam .. bored of it frankly i'm not being forced to play in a style I dont want 2 play coz sum1 is using a Tank .. every now n again sure ... every damn game ? Hell no !!! We desperately need an AV buff and speed reduction of Tanks and penalties on harderners Not even gonna waste My time on this one, He will never learn. You'll eventually find you will have to run AV bud. I mean cmon. This is a SciFi Game. Why the hell wouldn't there be vehicles everywhere? Vehicles are awesome! So maybe instead of complaining then tell your buds to run AV With you, and actually focus fire instead of assuming one man has the right to kill ANYTHING easily, even a skilled vehicle master :)
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Alena Ventrallis
The Neutral Zone
951
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Posted - 2014.03.23 02:30:00 -
[21] - Quote
Seigfried Warheit wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. Well until that "small issue" is dealt with don't expect much change on the battlefield Thats not the issue. More than one hardener is. And all hardeners being the same is a problem.
Best PVE idea I've seen.
Fixed link.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
168
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Posted - 2014.03.23 02:34:00 -
[22] - Quote
Alena Ventrallis wrote:Seigfried Warheit wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. Well until that "small issue" is dealt with don't expect much change on the battlefield Thats not the issue. More than one hardener is. And all hardeners being the same is a problem. (Whisper) And surprisingly Enough....
*YELLS*
"THE SHIELDS ARE ACTUALLY HARDER TO KILL THAN THE ARMORED BLASTER TANKS!"
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1485
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Posted - 2014.03.23 03:12:00 -
[23] - Quote
Soldier Sorajord wrote:Alena Ventrallis wrote:Seigfried Warheit wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. Well until that "small issue" is dealt with don't expect much change on the battlefield Thats not the issue. More than one hardener is. And all hardeners being the same is a problem. (Whisper) And surprisingly Enough.... *YELLS* "THE SHIELDS ARE ACTUALLY HARDER TO KILL THAN THE ARMORED BLASTER TANKS!"
There are Shield Hardeners and you know it, stop being an *******. In fact, if you go look at just about any research done into the subject of AV, Swarms are useless. Swarms, Large and Small Blasters, and even some Small Missiles are too weak to cause a Shield Hardened vehicle to stop naturally recharging. You either use an FG (and invest into Heavy Weapons and Heavy Suits), hope that you can hit with a Plasma Cannon (and even then he'll have just restarted his shields by the time you reload the thing, if you even hit), get within Grenade range (and if it's Flux, hope the HAV is still), or you have to walk right up and touch him, then hope he can't hear your beeping REs. And after all that, if you damage him enough he just runs away, or even worse adds insult to injury by recalling the vehicle while you are pelting it with 'AV.'
Also, to the people here arguing that it shouldn't take just one guy to kill an HAV. Why not? An HAV is driven by one person. If the enemy has ONE HAV, and we have to have TWO people with AV to even hope to kill him, then there is ONE guy on the enemy team completely free to run rampant with whatever weapon he wants. If the enemy has the full SIX HAVs, we would have to have, at minimum, EIGHT AVers to ensure that at least two of them survive long enough to fire their shots, and at least TWELVE to keep the HAVs from just being called back in as the pilots respawn (assuming they were dumb enough to not bail). If we can only kill one HAV a minute, they'll just keep calling in more and more HAVs as long as they are winning the match. And six HAVs will win any match with just the space they create, as long as they have one single infantryman who isn't brain-dead and decides to cap the points. That works in Planetside because it's an MMO with fluid team sizes, from 1v1 to 1v100 and everything in-between. Here, we have to work with a maximum of 16 a side. If Team A's 12 have to hope to suppress Team B's 6, then Team B has already won. They have 16 guys who can kill all of Team A's 16, while Team A has 6 who can try to kill 12, and 12 who can try to kill 6.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Sarus Rambo
Direct Action Resources
69
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Posted - 2014.03.23 03:18:00 -
[24] - Quote
SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue
"A small issue"
"small"
wut.
This sums up 75% of the forum posts.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
73
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Posted - 2014.03.23 03:21:00 -
[25] - Quote
Rynoceros wrote:Yes, I should run a 60,000 ISK SL on a 70,000 ISK fitting against a 50,000 ISK HAV. Wait, even better; I should have half of my team do this - for 1 HAV, while we're all sending up flares for every ******* with a RR to see, we'll dodge this MLT Blaster that can 3 shot the most bricked suit in the game. Meanwhile, the team with the most tanks uses all of their available infantry to win the match and kill our payouts. Or, we could all suit up in super expensive Heavies just to stack Damage Mods (for the last few days of their existence) and run FGs that emit a spotlight bright enough to be spotted from >100m away while they charge for 4 seconds and the HAV escapes to the redline. Hell, that may only require 3 or 4 synchronized players per solo operated tank to be immobilized while doing just enough damage to maybe scare them off.
TL, DR; **** AV. **** HAVs. **** CCP. I work a 13,000 ISK Scout or Speedy Logi fit. Works well if the douche isn't moving, and there are plenty of opportunities. You have to get your buddies to cover you from infantry though. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
85
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Posted - 2014.03.23 03:22:00 -
[26] - Quote
SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active.
But it hasn't been fixed... You know my assault rifle would be OP if it did 1000 damage a shot, but it doesn't. Yeah it's a small fix, but CCP ain't fixing it so it's still a massive issue when dealing with an actual tanker and not weekend tankers aka militia scrubs. |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1537
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Posted - 2014.03.23 03:28:00 -
[27] - Quote
Savage Mangler wrote:"......and he stood alone upon a mighty hill, sunlight shining upon golden armour. With his hands he bore a great weapon and with it he cast down fearsome bolts of lightning upon his enemies, smiting his foes as if he were a vengeful god of storms. Twas all for naught, for his enemies called upon great metal beasts, whose hides could not be sundered even by his mightiest weapon. Alone he stood, and alone he would fall, as his allies were scattered by the horrendous sounds emanating from those terrible beasts, their minds broken. Yet he fought on, praying that one day the great god of Balance, who had forsaken his people long ago, would return and lead them all to the promised land." Verse 1337 of the Book of Savage
^My experience being AV in a nutshell.
why were you holding my meat?
Who wants some?
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Leadfoot10
Molon Labe. General Tso's Alliance
880
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Posted - 2014.03.23 03:29:00 -
[28] - Quote
Another tank with a rail gun and a few damage modifiers is all that's needed to keep tanks in check against infantry.
It ain't that hard folks -- and it's a heck of a lot cheaper than any remotely-dangerous AV fitting. |
Vitharr Foebane
Living Like Larry Schwag
834
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Posted - 2014.03.23 03:37:00 -
[29] - Quote
Leadfoot10 wrote:Another tank with a rail gun and a few damage modifiers is all that's needed to keep tanks in check against infantry.
It ain't that hard folks -- and it's a heck of a lot cheaper than any remotely-dangerous AV fitting. and therein lies the problem...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Zack3000 Smith
SilenT AngelS
43
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Posted - 2014.03.23 03:38:00 -
[30] - Quote
LT SHANKS wrote:Everyone should invest into a STD Logi suit, Proxy Mines, REs, and at least packed AV nades.
At the beginning of each match, each player should load up this expendable fit and litter the notable tank throughways with explosives. I guarantee that if 10 players did this, tank spam would be slightly more bearable.
K |
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Zahle Undt
Bullet Cluster Legacy Rising
1089
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Posted - 2014.03.23 03:39:00 -
[31] - Quote
Soldier Sorajord wrote:SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. And so finally comes the realization by the players. You've been running solo AV. It's not that AV Sucks, it's that you don't have a wingman. Tanks are crap without a wingman most of the time, and if a group of three focuses on them, they go down real easy. Take a look at the Wiykromi [Dre] Preach Gun, and you'll decimate every vehicle that ever comes your way, as long as both you and your bud lock on to the same guy with that thing. I've known this all along. It was the same back when it was only about half a year after uprising came out. LAV's and tanks were annoying then, but the problem then when someone had difficulty is the same now. It's that your friendly neighborhood don't run them. Back in the hayday, My squad of SBS/OmniEndeavors (The latter of which is dead now) ran as a group, and I used to not know anything about Vehicles and destroying them, but I was a noob. They taught me the way of swarm launchers and AV Grenades, as well as the forge gun. I started using them, and hell, as long as somebody else was helpin me, I never had the issue again of having to deal with them all alone and getting whooped again. Maybe instead of complaining about AV, you should teach your friendly neighborhood blueberries to use, at the very least, a basic AV grenade, or something better than a MLT/Basic Swarm launcher. Teach them not only to use it, but when to use it. Then maybe, just maybe, we wouldn't be complaining about something that actually isn't as weak as we all think. PS as far as swarms go, they need bettter range, that's all. AV nades are fine. FG is fine as well. But srsly. Teach your blueberries to run something other than a rifle and a locus grenade, and We'll all live better lives :) (Subbed to this topic because somebody finally realized what the REAL Problem is.)
Yes and while are side is fighting the 5 tanks (in a true swarm like ambush the rare times I play always is) or in an average skirm 2-3 tanks running together the half of our team will fight 13-8 and hold everything/take all the objectives. Like I said new commandos may help as may WP for damaging vehicles (if its enough), but its not enough to make the infantry AV solution viable. You better hope your team has vehicles too.
Infantry AV has been steadily nerfed since "only about half a year into uprising" and tanks received big buffs with 1.7. Don't get me wrong more people using even our current crap AV is going to be more of a deterent than using none, but lets not pretend all of a sudden a bunch of militia forge guns and swarm launchers is going to suddenly end vehicle spam.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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PAXTON HAILFIRE
Isuuaya Tactical Caldari State
37
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Posted - 2014.03.23 04:31:00 -
[32] - Quote
True Adamance wrote:Scheneighnay McBob wrote:And by AV you mean a rail HAV Anything really..... I don't ever really see much AV on maps.
Heck, I run AV with a passion. Tonight I had a blue steal my Jihad Jeep while I was loading it with remotes. L1. Boom. ******** is right. Just wish I could've gotten 50 WP. I mean, a militia LAV is what, 30k isk? I suck and have 30k to spare. Help me help you ;) |
Mobius Wyvern
ahrendee mercenaries
4891
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Posted - 2014.03.23 05:00:00 -
[33] - Quote
SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. But then a single Assault Dropship is brought in and 4 people pull Wyrkomi Breach Forge Guns immediately.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
5
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Posted - 2014.03.23 05:12:00 -
[34] - Quote
Today I switched to AV.
Literally, I switched to AV. I was tired of my proto suits dying against numerous blaster tanks. I had enough. This Russian was PISSED OFF!
100k per suit upwards, I was done.
Decided to run a Militia fit, and a Sica w/ Militia Modules, upwards of 77k no more than that.
Stepped into Domination. Got 2nd Place, 10/0 1485 WP. Destroyed 4 Tanks, 1 Missile, 3 Blaster... Blasted to pieces other AV peeps.
It was good a feeling...stepping into that tank I felt powerful. I got a high KD for the first time in a long time...I blew apart my nightmares, the enemy tanks that slipped into my horizon...
I conquered my dreams, my nightmares, my enemys.
I became the new AV.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
73
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Posted - 2014.03.23 06:08:00 -
[35] - Quote
Blasted by countless Madrugars, and decided to Counter-tank, like the person above.
I would usually run bomber dropsuits that were obliterated the moment the tanker made a fortunate 360 spin. Absolute misery, especially with RR and CR's on my tail.
When I fitted and deployed my first MLT tank, I didn't immediately begin winning, and I sure as hell didn't kill any infantry, but I started surviving more often, in the safety of the hull. I ran Somas first, but Railguns would get me. Then I ran Sicas, and did fine, with the occasional Gunnlogi besting me. I ran alongside other tankers for a maximized counter-attack, and the enemy started to fear us.
Then my fellow tankers began turning on their principles, and hunting infantry of the intimidated red team. I didn't partake in the hunt much, but I was disgusted. Clearly the power of the tank has a corrupting influence.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8654
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Posted - 2014.03.23 06:18:00 -
[36] - Quote
Fyra Yacile wrote:True Adamance wrote:Scheneighnay McBob wrote:And by AV you mean a rail HAV Anything really..... I don't ever really see much AV on maps. Harderners render all infantry AV useless and Tanks are so fast that they can easily get out of range AND after 4 months every1 has had enough of Tank Spam .. bored of it frankly i'm not being forced to play in a style I dont want 2 play coz sum1 is using a Tank .. every now n again sure ... every damn game ? Hell no !!! We desperately need an AV buff and speed reduction of Tanks and penalties on harderners
Pfff tell that to the guys from Death Firm.
They had some serious infantry based AV that ripped through two of my HAV, not just that but they co-ordinated to fire together and when my hardeners were down.
That's how AVers should be doing it.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1927
|
Posted - 2014.03.23 06:19:00 -
[37] - Quote
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
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calisk galern
BurgezzE.T.F General Tso's Alliance
2199
|
Posted - 2014.03.23 06:20:00 -
[38] - Quote
Henrietta Unknown wrote:Blasted by countless Madrugars, and decided to Counter-tank, like the person above.
I would usually run bomber dropsuits that were obliterated the moment the tanker made a fortunate 360 spin. Absolute misery, especially with RR and CR's on my tail.
When I fitted and deployed my first MLT tank, I didn't immediately begin winning, and I sure as hell didn't kill any infantry, but I started surviving more often, in the safety of the hull. I ran Somas first, but Railguns would get me. Then I ran Sicas, and did fine, with the occasional Gunnlogi besting me. I ran alongside other tankers for a maximized counter-attack, and the enemy started to fear us.
Then my fellow tankers began turning on their principles, and hunting infantry of the intimidated red team. I didn't partake in the hunt much, but I was disgusted. Clearly the power of the tank has a corrupting influence.
yep, I only pull out my tanks to kill other tanks, but between waves of tank kills, I kill red dots as well, I tend to do it more if i see they have proto suits, but meh.
long story short even the best of us pure AV tankers can't avoid killing red berries when you are behind the wheels of a tank.
also....if I ever steal a blaster tank I tend to drive that thing for everything that it's worth farming everyone.....it's the unwritten rule of dust, if you taketh a tank from thy red berry, you must troll with thy red berries tank.
today I actually stole two tanks with one bullet was the best day ever =D. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8654
|
Posted - 2014.03.23 06:24:00 -
[39] - Quote
calisk galern wrote:Henrietta Unknown wrote:Blasted by countless Madrugars, and decided to Counter-tank, like the person above.
I would usually run bomber dropsuits that were obliterated the moment the tanker made a fortunate 360 spin. Absolute misery, especially with RR and CR's on my tail.
When I fitted and deployed my first MLT tank, I didn't immediately begin winning, and I sure as hell didn't kill any infantry, but I started surviving more often, in the safety of the hull. I ran Somas first, but Railguns would get me. Then I ran Sicas, and did fine, with the occasional Gunnlogi besting me. I ran alongside other tankers for a maximized counter-attack, and the enemy started to fear us.
Then my fellow tankers began turning on their principles, and hunting infantry of the intimidated red team. I didn't partake in the hunt much, but I was disgusted. Clearly the power of the tank has a corrupting influence.
yep, I only pull out my tanks to kill other tanks, but between waves of tank kills, I kill red dots as well, I tend to do it more if i see they have proto suits, but meh. long story short even the best of us pure AV tankers can't avoid killing red berries when you are behind the wheels of a tank. also....if I ever steal a blaster tank I tend to drive that thing for everything that it's worth farming everyone.....it's the unwritten rule of dust, if you taketh a tank from thy red berry, you must troll with thy red berries tank. today I actually stole two tanks with one bullet was the best day ever =D.
You two can spout your sanctimonious crap however much you want, claim you are taking some high road you have decided should be some kind of determining principle amongst whatever community you are a part of.
I just drive tanks.
I don't care what I shoot. I don't say "oh poor little scout off to hack A.....well let's let him be on his merry way."
I just drive tanks.
I kill stuff. I'll do it on foot in a Commando Ak.0 if Aero asks me to. Frankly I prefer to hunt tanks more than infantry men but hell if anyone is trying to get at my squad, capture or defend a point..... I'll kill them.
I don't do it to pad KDR, mine is not great tbh, I don't do it for ISK, I certainly don't do it to ruin anyone's game.
I just do it because prior to 1.7 I was kind of good at it, I enjoyed/enjoy the mechanics, and few people in my corp do it.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
416
|
Posted - 2014.03.23 06:29:00 -
[40] - Quote
Soldier Sorajord wrote:SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. And so finally comes the realization by the players. You've been running solo AV. It's not that AV Sucks, it's that you don't have a wingman. Tanks are crap without a wingman most of the time, and if a group of three focuses on them, they go down real easy. Take a look at the Wiykromi [Dre] Preach Gun, and you'll decimate every vehicle that ever comes your way, as long as both you and your bud lock on to the same guy with that thing. I've known this all along. It was the same back when it was only about half a year after uprising came out. LAV's and tanks were annoying then, but the problem then when someone had difficulty is the same now. It's that your friendly neighborhood don't run them. Back in the hayday, My squad of SBS/OmniEndeavors (The latter of which is dead now) ran as a group, and I used to not know anything about Vehicles and destroying them, but I was a noob. They taught me the way of swarm launchers and AV Grenades, as well as the forge gun. I started using them, and hell, as long as somebody else was helpin me, I never had the issue again of having to deal with them all alone and getting whooped again. Maybe instead of complaining about AV, you should teach your friendly neighborhood blueberries to use, at the very least, a basic AV grenade, or something better than a MLT/Basic Swarm launcher. Teach them not only to use it, but when to use it. Then maybe, just maybe, we wouldn't be complaining about something that actually isn't as weak as we all think. PS as far as swarms go, they need bettter range, that's all. AV nades are fine. FG is fine as well. But srsly. Teach your blueberries to run something other than a rifle and a locus grenade, and We'll all live better lives :) (Subbed to this topic because somebody finally realized what the REAL Problem is.)
Well said . No one want's to hear what you have to say , they love being right in there condemnation of SL's and a.v. in general .
Most of these instances happen in ambushes ( so the community says ) so what I just don't understand is .. why players who play ambush act surprised when they have to deal with tank spam and why don't they go into these games already prepared , instead of QQing about it in the forums like this is brand new blaming it on the ineffectiveness of SL's ???
If I go to the strip club I expect to see naked women and it's no surprise .
You people just like to complain .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
|
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8656
|
Posted - 2014.03.23 06:30:00 -
[41] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Soldier Sorajord wrote:SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. And so finally comes the realization by the players. You've been running solo AV. It's not that AV Sucks, it's that you don't have a wingman. Tanks are crap without a wingman most of the time, and if a group of three focuses on them, they go down real easy. Take a look at the Wiykromi [Dre] Preach Gun, and you'll decimate every vehicle that ever comes your way, as long as both you and your bud lock on to the same guy with that thing. I've known this all along. It was the same back when it was only about half a year after uprising came out. LAV's and tanks were annoying then, but the problem then when someone had difficulty is the same now. It's that your friendly neighborhood don't run them. Back in the hayday, My squad of SBS/OmniEndeavors (The latter of which is dead now) ran as a group, and I used to not know anything about Vehicles and destroying them, but I was a noob. They taught me the way of swarm launchers and AV Grenades, as well as the forge gun. I started using them, and hell, as long as somebody else was helpin me, I never had the issue again of having to deal with them all alone and getting whooped again. Maybe instead of complaining about AV, you should teach your friendly neighborhood blueberries to use, at the very least, a basic AV grenade, or something better than a MLT/Basic Swarm launcher. Teach them not only to use it, but when to use it. Then maybe, just maybe, we wouldn't be complaining about something that actually isn't as weak as we all think. PS as far as swarms go, they need bettter range, that's all. AV nades are fine. FG is fine as well. But srsly. Teach your blueberries to run something other than a rifle and a locus grenade, and We'll all live better lives :) (Subbed to this topic because somebody finally realized what the REAL Problem is.) Well said . No one want's to hear what you have to say , they love being right in there condemnation of SL's and a.v. in general . Most of these instances happen in ambushes ( so the community says ) so what I just don't understand is .. why players who play ambush act surprised when they have to deal with tank spam and why don't they go into these games already prepared , instead of QQing about it in the forums like this is brand new blaming it on the ineffectiveness of SL's ??? If I go to the strip club I expect to see naked women and it's no surprise . You people just like to complain .
Still you have to admit tanks are pretty powerful for what they are..... kinda need some small changes to make them more player skill intensive.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Rusty Shallows
1204
|
Posted - 2014.03.23 06:36:00 -
[42] - Quote
Deltahawk Durango wrote:Zahle Undt wrote:Didn't we already debate this earlier in the week? we don't see much AV because the 2 light AV options are garbage and not everyone has sentinels with forge guns. Getting WP for vehicle damage and new commandos will help a little but until CCP fixes swarms or introduces a new and effective light AV weapon not much will change in this area. first day playing dust 514 in dust university, i was advised to make a MLT forge gun fit... EVERYBODY has access to forge guns... Forge Guns are junk too. Being the top turd on a pile of s### is not so great.
Here, have some candy and a Like. :-)
Forums > Game
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
1928
|
Posted - 2014.03.23 06:59:00 -
[43] - Quote
I'll just leave this here
click me
Blup Blub Bloop. Translation: Die -_-
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
692
|
Posted - 2014.03.23 07:22:00 -
[44] - Quote
Rynoceros wrote:Yes, I should run a 60,000 ISK SL on a 70,000 ISK fitting against a 50,000 ISK HAV. Wait, even better; I should have half of my team do this - for 1 HAV, while we're all sending up flares for every ******* with a RR to see, we'll dodge this MLT Blaster that can 3 shot the most bricked suit in the game. Meanwhile, the team with the most tanks uses all of their available infantry to win the match and kill our payouts. Or, we could all suit up in super expensive Heavies just to stack Damage Mods (for the last few days of their existence) and run FGs that emit a spotlight bright enough to be spotted from >100m away while they charge for 4 seconds and the HAV escapes to the redline. Hell, that may only require 3 or 4 synchronized players per solo operated tank to be immobilized while doing just enough damage to maybe scare them off.
TL, DR; **** AV. **** HAVs. **** CCP.
Well said sir, well said.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8660
|
Posted - 2014.03.23 08:16:00 -
[45] - Quote
Rusty Shallows wrote:Deltahawk Durango wrote:Zahle Undt wrote:Didn't we already debate this earlier in the week? we don't see much AV because the 2 light AV options are garbage and not everyone has sentinels with forge guns. Getting WP for vehicle damage and new commandos will help a little but until CCP fixes swarms or introduces a new and effective light AV weapon not much will change in this area. first day playing dust 514 in dust university, i was advised to make a MLT forge gun fit... EVERYBODY has access to forge guns... Forge Guns are junk too. Being the top turd on a pile of s### is not so great.
Pfff hardly. Forges do great damage, especially at ADV and PRO level.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Rei Shepard
The Rainbow Effect Negative-Feedback
1622
|
Posted - 2014.03.23 08:36:00 -
[46] - Quote
True Adamance wrote:Scheneighnay McBob wrote:And by AV you mean a rail HAV Anything really..... I don't ever really see much AV on maps.
Having watched Judge Rhadamantus vids about AV and vehicles, why would people run around with squirt guns that do jack sh*t to vehicles even when 3 people fire at 1 vehicle for a full minute, why would people make themselves a target for vehicles AND infantry?
Its not even good enough to repell most vehicles while they just 1-3 shot you with a militia turret...
Personally, its easier to dodge a vehicle because vehicle users are inately Blind, Stupid and have an Aiming disorder and just kill everyone on their team while they wonder what their infantry is doing while not contributing much themselves.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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KalOfTheRathi
Nec Tributis
1044
|
Posted - 2014.03.23 08:53:00 -
[47] - Quote
SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. Dust is designed around Squad Play. If you aren't in chat with a Squad you are at a significant disadvantage.
I have been chased out and killed even in my best tank more than once. By what? A squad of AV that knew what they were doing.
Lone wolf should be PvE. CCP/Shanghai promised it and they have not only not delivered it but have quit mentioning it. Do not go alone into that Dust battlefield. Normally you will die. Against a tank, even more likely.
From the tankers viewpoint 99% of these posts are from Mercs that don't know how to run a tank. Without knowing how to run them they are even farther from being able to fight them. The older AV crowd wants the days of One Button Kills with Proto swarms using double damage mods against paper tanks. Those days are gone, thankfully.
And so it goes.
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KalOfTheRathi
Nec Tributis
1044
|
Posted - 2014.03.23 08:56:00 -
[48] - Quote
Rynoceros wrote: --- snip bad tank math --- Just so we are on the same page, a bare Militia tank cost 60K. All slots filled will run ~70-100K. A STD tank with ADV gear will run 250-300K and with Proto is 400-530K.
Get the math close if you expect anyone to pay attention to your QQ.
And so it goes.
|
STB WIZARD
SVER True Blood General Tso's Alliance
0
|
Posted - 2014.03.23 09:08:00 -
[49] - Quote
LT SHANKS wrote:Everyone should invest into a STD Logi suit, Proxy Mines, REs, and at least packed AV nades.
At the beginning of each match, each player should load up this expendable fit and litter the notable tank throughways with explosives. I guarantee that if 10 players did this, tank spam would be slightly more bearable.
^^^ smart man here, Proxys and a good squad tactics is all thats needed, I'm sorry but the same applys, "no single man should be able to take down a tank" but with a little work (meaning yes, you half to put skill points into other things then just your normal run of the mill crap) we pay half a mill for a "real" tank, why would you thing your (maybe, but pushing it) 100k single man fit should take it down. theres been too many times that good organized teams have taken down some the best tankers in the game. why? Because they were "organized" if your not then, mane you should learn a little somethingGǪ
thats all i need to say. |
Rei Shepard
The Rainbow Effect Negative-Feedback
1622
|
Posted - 2014.03.23 09:36:00 -
[50] - Quote
Quote:Dust is designed around Squad Play. If you aren't in chat with a Squad you are at a significant disadvantage.
Only if you are bad.
Quote:I have been chased out and killed even in my best tank more than once. By what? A squad of AV that knew what they were doing.
In the way current tanks work, you got killed because you didnt know what you were doing and overextended yourself to the AV shooting at you.
Quote:Lone wolf should be PvE. CCP/Shanghai promised it and they have not only not delivered it but have quit mentioning it. Do not go alone into that Dust battlefield. Normally you will die. Against a tank, even more likely.
Oh wow, pve is for lone wolfs ....lol....
Quote:From the tankers viewpoint 99% of these posts are from Mercs that don't know how to run a tank. Without knowing how to run them they are even farther from being able to fight them. The older AV crowd wants the days of One Button Kills with Proto swarms using double damage mods against paper tanks. Those days are gone, thankfully
There were no One Shot tank kills, it was you getting a coordinated attack from 2-3 people in the old system, killing you instantly and you foaming that it was 1 guy, now you run around nigh invulnerable telling AV to GET GUUD NUUBS, while there are vids circling around where 3 Dedicated AV cannot destroy a vehicle inside 44 seconds of continues fire at that vehicle.
What is there to get GUUD at then when 3 peoples weapons dont fire fast enough to deal a killing blow ? bring in 4? 5 or 6 guys to content with 1 Vehcile ? If 3 AV guys cannot bring down a Standard version, how many people are gonna be needed for the proto version ? The entire team of 16?
Maybe get out of your tank and show us how its done to take care of said Vehciles...you got all this inside information us Infantry dont supposed to have, right ?...
Last time someone asked that all the Dedicated Tankers never supplied the vids on how to be GUUD, proto Av weapon vs Standard vehicle should be a 2-3 shot kill, if you think otherwise, your just in it for the invincibility button.
Though that said, i just ignore vehicles, it works.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
|
Nothing Certain
Villore Sec Ops Gallente Federation
343
|
Posted - 2014.03.23 09:44:00 -
[51] - Quote
Savage Mangler wrote:"......and he stood alone upon a mighty hill, sunlight shining upon golden armour. With his hands he bore a great weapon and with it he cast down fearsome bolts of lightning upon his enemies, smiting his foes as if he were a vengeful god of storms. Twas all for naught, for his enemies called upon great metal beasts, whose hides could not be sundered even by his mightiest weapon. Alone he stood, and alone he would fall, as his allies were scattered by the horrendous sounds emanating from those terrible beasts, their minds broken. Yet he fought on, praying that one day the great god of Balance, who had forsaken his people long ago, would return and lead them all to the promised land." Verse 1337 of the Book of Savage
^My experience being AV in a nutshell.
Preach it Brother Savage, Amen
Because, that's why.
|
Nothing Certain
Villore Sec Ops Gallente Federation
343
|
Posted - 2014.03.23 09:55:00 -
[52] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Soldier Sorajord wrote:SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. And so finally comes the realization by the players. You've been running solo AV. It's not that AV Sucks, it's that you don't have a wingman. Tanks are crap without a wingman most of the time, and if a group of three focuses on them, they go down real easy. Take a look at the Wiykromi [Dre] Preach Gun, and you'll decimate every vehicle that ever comes your way, as long as both you and your bud lock on to the same guy with that thing. I've known this all along. It was the same back when it was only about half a year after uprising came out. LAV's and tanks were annoying then, but the problem then when someone had difficulty is the same now. It's that your friendly neighborhood don't run them. Back in the hayday, My squad of SBS/OmniEndeavors (The latter of which is dead now) ran as a group, and I used to not know anything about Vehicles and destroying them, but I was a noob. They taught me the way of swarm launchers and AV Grenades, as well as the forge gun. I started using them, and hell, as long as somebody else was helpin me, I never had the issue again of having to deal with them all alone and getting whooped again. Maybe instead of complaining about AV, you should teach your friendly neighborhood blueberries to use, at the very least, a basic AV grenade, or something better than a MLT/Basic Swarm launcher. Teach them not only to use it, but when to use it. Then maybe, just maybe, we wouldn't be complaining about something that actually isn't as weak as we all think. PS as far as swarms go, they need bettter range, that's all. AV nades are fine. FG is fine as well. But srsly. Teach your blueberries to run something other than a rifle and a locus grenade, and We'll all live better lives :) (Subbed to this topic because somebody finally realized what the REAL Problem is.) Well said . No one want's to hear what you have to say , they love being right in there condemnation of SL's and a.v. in general . Most of these instances happen in ambushes ( so the community says ) so what I just don't understand is .. why players who play ambush act surprised when they have to deal with tank spam and why don't they go into these games already prepared , instead of QQing about it in the forums like this is brand new blaming it on the ineffectiveness of SL's ??? If I go to the strip club I expect to see naked women and it's no surprise . You people just like to complain .
Shinobi,do you still claim I misrepresented your position as " AV is fine, get gud, quit bitching"
Because, that's why.
|
KalOfTheRathi
Nec Tributis
1046
|
Posted - 2014.03.23 11:17:00 -
[53] - Quote
Rei Shepard wrote: --- snip rambling QQ from an absolute QQ artist --- Though that said, i just ignore vehicles, it works. Edited your post down to the only part that you actually do and is the only part that matters. Which would have been a significantly better post.
I don't only run tanks. I run on the ground when I am with friends that do ground. If my tanker buddies are on then that is what I run. Lone wolf depends on what I am feeling like. Lately I have been learning to fly Derp Ships so crashing and death seem to be near the top of fun things to do in Dust. For me, Dust is for playing with friends. Otherwise the myriad problems with the game make it not worth the effort.
No, I wasn't one shot killed by any AV ever. Although before 1.7 a militia tank could be real close to dead with a Proto Swarmer hit because the next one was already on the way by the time the first had contacted. Which is why I rarely run militia tanks even today.
I was talking about 1.7 and getting killed with today's AV, run by a decent squad that knew what they were doing. I have avoided those as well. And yes, I over extended, partly because they did one hell of an ambush and thus they deserved mention. Because in this river of QQ hardly any seem to realize that tanks die to AV. To a single AV Merc ... not so much. Unless they have Proto Forge.
The part that is funny to me is the actual New Berry AV crowd, or some incredibly stubborn Blues, that hammers me with Militia Swarms (called baby swarms by tankers) that cannot take my armored tank shields down. Yet, they continue to stand there firing volley after volley. Fine. If I have the rounds or the time I can try to hunt them down. The way the hit detection doesn't work on large rail gun turrets it is rarely worth the effort. If I am running a blaster then it is always worth the time.
And so it goes.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
803
|
Posted - 2014.03.23 11:50:00 -
[54] - Quote
True Adamance wrote:Scheneighnay McBob wrote:And by AV you mean a rail HAV Anything really..... I don't ever really see much AV on maps.
The thing is why should I?. If I bring any form of AV I put myself at a big disadvantage vs. Infantry and what is the benefit for this? Nohing as AV can barely bring down a HAV. Even if three people are crazy enough to brin in AV to eventually destroy the HAV only one gets rewarded so for two this is a loss..
Wheras the HAV pilot has little to now risk. To make things a bit sweeter IF the driver allows someone to man his turret he gets rewarded for every kill as well and the gunner gets rewarded for every driver kill....
And I highly doubt that the new WP for vehicle damage will change much about that, but we will see. |
Takahiro Kashuken
Red Star. EoN.
3070
|
Posted - 2014.03.23 11:51:00 -
[55] - Quote
The life of the pub game
No one wants to do anything apart from slay, they always think someone else will do it, then if they decide to do something its too late you have lost the game and are getting redlined
Intelligence is OP
|
The dark cloud
The Rainbow Effect Negative-Feedback
2541
|
Posted - 2014.03.23 12:38:00 -
[56] - Quote
SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. Oh really? ever tried to kill a hardened shield tank with 6 swarmers? No? Then shut up scrublord. I tried it out and turned my shield hardener on and literally 6 guys with swarm launchers would fire non stop on my militia fitted gunnlogi. The result was i survived and killed them all without going lower then 70% shields. This my foolish friend is called "god mode". And you tankers will pay a very high price for that.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Minmatar Mercenary 9292
Science For Death
454
|
Posted - 2014.03.23 13:34:00 -
[57] - Quote
Rei Shepard wrote:
There were no One Shot tank kills, it was you getting a coordinated attack from 2-3 people in the old system, killing you instantly and you foaming that it was 1 guy, now you run around nigh invulnerable telling AV to GET GUUD NUUBS, while there are vids circling around where 3 Dedicated AV cannot destroy a vehicle inside 44 seconds of continues fire at that vehicle.
Exactly this, pre 1.7 everyone knew AV worked so when 1 guy called in a tank the skies turned black with wiyrkomi swarms, even with how insanely powerful AV used to be i still remember a few tankers that were actually hard to solo and would basically demand atleast a duo effort ESPECIALLY IF THEY HAD INFANTRY SUPPORT. The current system we have now allows those tankers to be almost immune to AV whilst cruising around solo and has sh!t tankers rolling their face on their dualshock and being blown up only once and a while.
Im not going to claim that pre 1.7 it was balanced, tank prices were just stupid and it favoured AV but the current system is just complete crap and way more one sided than before. There is no point in pulling 3 guys from PTO to run AV to deal with a tank when a suicide car or militia tank can do it by themselves, AV is completely pointless.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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Alena Ventrallis
The Neutral Zone
954
|
Posted - 2014.03.23 17:17:00 -
[58] - Quote
Soldier Sorajord wrote: (Whisper) And surprisingly Enough....
*YELLS*
"THE SHIELDS ARE ACTUALLY HARDER TO KILL THAN THE ARMORED BLASTER TANKS!"
Actually, about the same to kill. I find armor tanks harder to kill because they regen so damn fast, and railguns (which are supposed to be good against armor) are wrongly bonused against shield, which means I'm losing DPS.
EDIT: PLUS, I can't stop their regen, but they can stop mine.
Best PVE idea I've seen.
Fixed link.
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Kigurosaka Laaksonen
DUST University Ivy League
707
|
Posted - 2014.03.23 17:20:00 -
[59] - Quote
This has been my experience. Generally something like...
Me "****! Tanks! Get your AV out guys!" Guys "We don't have AV." ME "Just get the AV starter fit or a MLT rail HAV. You could even skill into STD Forge Guns." Guys "Nah, let's just get in free BPO suits and snipe or something. Tanks are OP"
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Henchmen21
Planet Express LLC
792
|
Posted - 2014.03.23 17:41:00 -
[60] - Quote
But bring out even the most ineffectively fit ADS and everyone and their mother will break out their AV.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
119
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Posted - 2014.03.23 18:39:00 -
[61] - Quote
Patrlck 56 wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. I don't think you understand permahardeners. If you fit three Complex Shield Hardeners with all Shield Upgrades to 5, when one mod turns off, you just turn on the next one, and you will be 60% hardened for 100% of the time. Complex Shield Hardener with full skill (active time): 30 seconds Complex Shield Hardener with full skill (recharge time): 45 seconds So, if you activate one hardener, it will be active for 30 seconds, and then will recharge for 45 seconds. During those 45 seconds, you would activate one hardener, taking up 30 seconds and leaving just 15 seconds for the first hardener to recharge, which is half the active time for the last hardener. So when the last hardener runs out, the first Hardener is back online, and it just works in a circle.
What this guy said. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2202
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Posted - 2014.03.23 19:32:00 -
[62] - Quote
True Adamance wrote:calisk galern wrote:Henrietta Unknown wrote:Blasted by countless Madrugars, and decided to Counter-tank, like the person above.
I would usually run bomber dropsuits that were obliterated the moment the tanker made a fortunate 360 spin. Absolute misery, especially with RR and CR's on my tail.
When I fitted and deployed my first MLT tank, I didn't immediately begin winning, and I sure as hell didn't kill any infantry, but I started surviving more often, in the safety of the hull. I ran Somas first, but Railguns would get me. Then I ran Sicas, and did fine, with the occasional Gunnlogi besting me. I ran alongside other tankers for a maximized counter-attack, and the enemy started to fear us.
Then my fellow tankers began turning on their principles, and hunting infantry of the intimidated red team. I didn't partake in the hunt much, but I was disgusted. Clearly the power of the tank has a corrupting influence.
yep, I only pull out my tanks to kill other tanks, but between waves of tank kills, I kill red dots as well, I tend to do it more if i see they have proto suits, but meh. long story short even the best of us pure AV tankers can't avoid killing red berries when you are behind the wheels of a tank. also....if I ever steal a blaster tank I tend to drive that thing for everything that it's worth farming everyone.....it's the unwritten rule of dust, if you taketh a tank from thy red berry, you must troll with thy red berries tank. today I actually stole two tanks with one bullet was the best day ever =D. You two can spout your sanctimonious crap however much you want, claim you are taking some high road you have decided should be some kind of determining principle amongst whatever community you are a part of. I just drive tanks. I don't care what I shoot. I don't say "oh poor little scout off to hack A.....well let's let him be on his merry way." I just drive tanks. I kill stuff. I'll do it on foot in a Commando Ak.0 if Aero asks me to. Frankly I prefer to hunt tanks more than infantry men but hell if anyone is trying to get at my squad, capture or defend a point..... I'll kill them. I don't do it to pad KDR, mine is not great tbh, I don't do it for ISK, I certainly don't do it to ruin anyone's game. I just do it because prior to 1.7 I was kind of good at it, I enjoyed/enjoy the mechanics, and few people in my corp do it.
that's fine, I don't think anyone should follow my example or anything like that and I don't really think anyone that tanks is doing anything wrong, if it works in the game I have no problem with anyone abusing mechanics ccp has put in, but I will use every mechanic available as well.
you drive tanks to kill people, I drive tanks to kill tanks.
for me killing red dots with tanks is nothing more then kicking a kid in a wheel chair, or making fun of handicap people, it's just not fair, I understand for some this enjoyable, it's exactly why some people choose to do this stuff in real life, it makes them feel big.
for me I prefer to get my kills with similarly typed weapons as much as possible, but like you I don't fuss too much on how i get my kills so long as the things are dead, but for me vehicles just get the big red bullseye for me. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8664
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Posted - 2014.03.23 19:39:00 -
[63] - Quote
calisk galern wrote:True Adamance wrote:calisk galern wrote:Henrietta Unknown wrote:Blasted by countless Madrugars, and decided to Counter-tank, like the person above.
I would usually run bomber dropsuits that were obliterated the moment the tanker made a fortunate 360 spin. Absolute misery, especially with RR and CR's on my tail.
When I fitted and deployed my first MLT tank, I didn't immediately begin winning, and I sure as hell didn't kill any infantry, but I started surviving more often, in the safety of the hull. I ran Somas first, but Railguns would get me. Then I ran Sicas, and did fine, with the occasional Gunnlogi besting me. I ran alongside other tankers for a maximized counter-attack, and the enemy started to fear us.
Then my fellow tankers began turning on their principles, and hunting infantry of the intimidated red team. I didn't partake in the hunt much, but I was disgusted. Clearly the power of the tank has a corrupting influence.
yep, I only pull out my tanks to kill other tanks, but between waves of tank kills, I kill red dots as well, I tend to do it more if i see they have proto suits, but meh. long story short even the best of us pure AV tankers can't avoid killing red berries when you are behind the wheels of a tank. also....if I ever steal a blaster tank I tend to drive that thing for everything that it's worth farming everyone.....it's the unwritten rule of dust, if you taketh a tank from thy red berry, you must troll with thy red berries tank. today I actually stole two tanks with one bullet was the best day ever =D. You two can spout your sanctimonious crap however much you want, claim you are taking some high road you have decided should be some kind of determining principle amongst whatever community you are a part of. I just drive tanks. I don't care what I shoot. I don't say "oh poor little scout off to hack A.....well let's let him be on his merry way." I just drive tanks. I kill stuff. I'll do it on foot in a Commando Ak.0 if Aero asks me to. Frankly I prefer to hunt tanks more than infantry men but hell if anyone is trying to get at my squad, capture or defend a point..... I'll kill them. I don't do it to pad KDR, mine is not great tbh, I don't do it for ISK, I certainly don't do it to ruin anyone's game. I just do it because prior to 1.7 I was kind of good at it, I enjoyed/enjoy the mechanics, and few people in my corp do it. that's fine, I don't think anyone should follow my example or anything like that and I don't really think anyone that tanks is doing anything wrong, if it works in the game I have no problem with anyone abusing mechanics ccp has put in, but I will use every mechanic available as well. you drive tanks to kill people, I drive tanks to kill tanks. for me killing red dots with tanks is nothing more then kicking a kid in a wheel chair, or making fun of handicap people, it's just not fair, I understand for some this enjoyable, it's exactly why some people choose to do this stuff in real life, it makes them feel big. for me I prefer to get my kills with similarly typed weapons as much as possible, but like you I don't fuss too much on how i get my kills so long as the things are dead, but for me vehicles just get the big red bullseye for me.
I also drive tanks to kill tanks.
My point is, even on foot, I can give the other team the luxury of discrimination between various playstyles.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Chunky Munkey
Amarr Templars Amarr Empire
3661
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Posted - 2014.03.23 21:32:00 -
[64] - Quote
SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active.
One module equipped, nevermind active. Shield tanks are able to roll around like an ad for viagra.
No.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
169
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Posted - 2014.03.24 03:40:00 -
[65] - Quote
Lol everyone gives tankers so much hate. Run some ADV Swarms with Dmg mods and proficiency. Use a Plasma Cannon. Flux Nades. Packed AV's. Run A MLT FG.
FFS Don't complain, adapt. There's always something thats gonna get popular and used alot. Find something to beat it! Try speccing into FGs. They double as One hit kill buttons ;)
Spec into Swarms. Yes they are weak right now but that's only in terms of range, not in terms of Dmg.
Run a Plasma cannon. That can kill someone in one hit if its a direct hit. .8 second reload but it stops a vehicle's shield regen.
FFS stop complaining and get your team to run AV. Run it yourself. Set an example. you say You don't wanna play that way? Lets just say this. If were playing rock paper scissors, and you always throw down scissors, then you have no right to complain about losing when I keep throwing down rock. Try running paper for a change, then maybe you won't feel as much QQ ;)
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Lorhak Gannarsein
Science For Death
2291
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Posted - 2014.03.24 04:51:00 -
[66] - Quote
Soldier Sorajord wrote:Lol, If you run solo and you expect to kill the tank when you charge him head on, And he can see you coming, You deserve to be mowed down. JS. Form a Little AV Crew with SMG for anti infantry and roll as a group, You'll do good, I promise :)
And tomorrow you can do it with an MSMG!
Okay guys, then if you see me with missiles or a rail don't shoot at me k?
I'm just trying to kill your team's tanks!
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
75
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Posted - 2014.03.24 05:07:00 -
[67] - Quote
Soldier Sorajord wrote:Lol, If you run solo and you expect to kill the tank when you charge him head on :)
Actually, I've done it with a logi suit. He got the shaft shortly before I was mowed down...by an HMG. Some tankers can be completely oblivious.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
687
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Posted - 2014.03.24 05:17:00 -
[68] - Quote
Rynoceros wrote:Yes, I should run a 60,000 ISK SL on a 70,000 ISK fitting against a 50,000 ISK HAV. Wait, even better; I should have half of my team do this - for 1 HAV, while we're all sending up flares for every ******* with a RR to see, we'll dodge this MLT Blaster that can 3 shot the most bricked suit in the game. Meanwhile, the team with the most tanks uses all of their available infantry to win the match and kill our payouts. Or, we could all suit up in super expensive Heavies just to stack Damage Mods (for the last few days of their existence) and run FGs that emit a spotlight bright enough to be spotted from >100m away while they charge for 4 seconds and the HAV escapes to the redline. Hell, that may only require 3 or 4 synchronized players per solo operated tank to be immobilized while doing just enough damage to maybe scare them off.
TL, DR; **** AV. **** HAVs. **** CCP. Next you'll tell us about how OP deer are when you go hunting right? You have all the right gear and all, but because you charge after the deer while screaming and the deer gets away before you can shoot it is unfair right?
Number of people required to kill a tank: 1. (aka ME in a 6,000-10,000 isk suit...) Number of tanks a group of 3 can kill: Unlimited.
I mean if you aren't setting up your kill and just blasting while running nose first, of course the target is going to run off...
Now that WP are being implemented for hitting tanks, you're going to see a LOT more tanks blowing up or being shooed off the battle area. Why? General psychology of the thing... You get rewarded even if you don't blow it up. Prior it was a reward only if destruction, so many people just ignored it completely.
If you can read this, it means you are reading.
Unless you are skimming
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SgtMajSquish MLBJ
Consolidated Dust
26
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Posted - 2014.03.25 01:21:00 -
[69] - Quote
Jake Diesel wrote:Patrlck 56 wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. I don't think you understand permahardeners. If you fit three Complex Shield Hardeners with all Shield Upgrades to 5, when one mod turns off, you just turn on the next one, and you will be 60% hardened for 100% of the time. Complex Shield Hardener with full skill (active time): 30 seconds Complex Shield Hardener with full skill (recharge time): 45 seconds So, if you activate one hardener, it will be active for 30 seconds, and then will recharge for 45 seconds. During those 45 seconds, you would activate one hardener, taking up 30 seconds and leaving just 15 seconds for the first hardener to recharge, which is half the active time for the last hardener. So when the last hardener runs out, the first Hardener is back online, and it just works in a circle. What this guy said. so the solution is too decrease the active time and increase the recharge time so that it is impossible to be always hardened?
I Challenge Everyone To Invite 10 People To Dust 514
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
170
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Posted - 2014.03.29 18:57:00 -
[70] - Quote
SgtMajSquish MLBJ wrote:Jake Diesel wrote:Patrlck 56 wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. I don't think you understand permahardeners. If you fit three Complex Shield Hardeners with all Shield Upgrades to 5, when one mod turns off, you just turn on the next one, and you will be 60% hardened for 100% of the time. Complex Shield Hardener with full skill (active time): 30 seconds Complex Shield Hardener with full skill (recharge time): 45 seconds So, if you activate one hardener, it will be active for 30 seconds, and then will recharge for 45 seconds. During those 45 seconds, you would activate one hardener, taking up 30 seconds and leaving just 15 seconds for the first hardener to recharge, which is half the active time for the last hardener. So when the last hardener runs out, the first Hardener is back online, and it just works in a circle. What this guy said. so the solution is too decrease the active time and increase the recharge time so that it is impossible to be always hardened? They're gonna employ a fix so that it can't always be active. But they should add a difference in strength levels between each tier.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Denn Maell
PIanet Express Canis Eliminatus Operatives
243
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Posted - 2014.03.29 19:08:00 -
[71] - Quote
Been rolling Calamando Easter Egg with a swarm and sniper. And 2 enhanced damage mods. I can't tell you how many times I chased maddys and even gunnies out of areas. Chased, mind you once they realized I could sting. If I had had back up I'm fairly certain they wouldn't have been able to run.
But yeah, every blueberry usually scatters at the sight of tanks.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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KalOfTheRathi
Nec Tributis
1070
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Posted - 2014.03.29 19:45:00 -
[72] - Quote
Any fresh QQ from the poor AV Kittens?
Armor and shield hardeners both got their Nerf Hammers lowered on them?
Comments? QQ? Flame wars - nah, we had those. Just update the current situation.
My side is still the same, good AV with two or three can take out a tank if the driver makes a single mistake. If the driver is using a Militia HAV then the odds are usually in the AV favor as many run weird combinations that do little to increase survivability of the tank itself. No, I almost always go down with the tank.
Some super Proto AV loner will attempt to take me out, but I exit stage whatever and leave them alone. If in a squad I call for support and the problem is eliminated soon enough.
Baby swarms are still being fired in horrendous useless volleys and I still have no idea why a Red Belle cannot do math.
I did change some of my fits (not really a multiple hardener tanker) to fall back to more repair or better repair. My current blaster runs dual scanners and that helps clean the mediocre AV crowd out. Although a cloaked scout can be tough once they start running the blaster rounds are usually faster. Not always though.
The multiple hardeners is a real problem in Dust because the odds were very ugly for turning on one hardener and when attempting to turn on the next Dust would turn off the first. Then no hardeners at all. Fun, lost several tanks to that cannot figure out which module to cycle even though the indicator is in the middle of the module. Such is Dust however. Even turning on a scanner an kill a hardener. Or anything else for that matter.
Personally I am pleased that the shield tankers can no longer run -120% damage. That was tough for even a Particle Cannon to get through.
And so it goes.
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SgtMajSquish MLBJ
Consolidated Dust
32
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Posted - 2014.03.30 04:56:00 -
[73] - Quote
True Adamance wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Soldier Sorajord wrote:SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. And so finally comes the realization by the players. You've been running solo AV. It's not that AV Sucks, it's that you don't have a wingman. Tanks are crap without a wingman most of the time, and if a group of three focuses on them, they go down real easy. Take a look at the Wiykromi [Dre] Preach Gun, and you'll decimate every vehicle that ever comes your way, as long as both you and your bud lock on to the same guy with that thing. I've known this all along. It was the same back when it was only about half a year after uprising came out. LAV's and tanks were annoying then, but the problem then when someone had difficulty is the same now. It's that your friendly neighborhood don't run them. Back in the hayday, My squad of SBS/OmniEndeavors (The latter of which is dead now) ran as a group, and I used to not know anything about Vehicles and destroying them, but I was a noob. They taught me the way of swarm launchers and AV Grenades, as well as the forge gun. I started using them, and hell, as long as somebody else was helpin me, I never had the issue again of having to deal with them all alone and getting whooped again. Maybe instead of complaining about AV, you should teach your friendly neighborhood blueberries to use, at the very least, a basic AV grenade, or something better than a MLT/Basic Swarm launcher. Teach them not only to use it, but when to use it. Then maybe, just maybe, we wouldn't be complaining about something that actually isn't as weak as we all think. PS as far as swarms go, they need bettter range, that's all. AV nades are fine. FG is fine as well. But srsly. Teach your blueberries to run something other than a rifle and a locus grenade, and We'll all live better lives :) (Subbed to this topic because somebody finally realized what the REAL Problem is.) Well said . No one want's to hear what you have to say , they love being right in there condemnation of SL's and a.v. in general . Most of these instances happen in ambushes ( so the community says ) so what I just don't understand is .. why players who play ambush act surprised when they have to deal with tank spam and why don't they go into these games already prepared , instead of QQing about it in the forums like this is brand new blaming it on the ineffectiveness of SL's ??? If I go to the strip club I expect to see naked women and it's no surprise . You people just like to complain . Still you have to admit tanks are pretty powerful for what they are..... kinda need some small changes to make them more player skill intensive.
Tanks are supposed to be powerful. One person shouldn't be able to take out a tank alone unless the tanker sucks
Favoring High Latency Is Sh*t
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
170
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Posted - 2014.04.01 14:29:00 -
[74] - Quote
SgtMajSquish MLBJ wrote:
Tanks are supposed to be powerful. One person shouldn't be able to take out a tank alone unless the tanker sucks. There was a time when everyone could squad up before a match. It was the 30-60seconds in the warbarge. but nooooo everyone complain taht it took to long to get into a match an now look where we are. those with squads dominate the random teams
Shortened out quotes so we don't have bricks of text.
Dude that's always been a problem as well. How many guys in squads run MLT. Like none.
But if they're in a sqd They do better. FYI.
Pick up some blueberries instead of running solo. Even if they don't have a mic, They'll seemingly do better and work as more of a team simply because they're in a squad.
Trust me I did it one day wih a STD minlogi alt.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
770
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Posted - 2014.04.01 14:35:00 -
[75] - Quote
Zahle Undt wrote:Didn't we already debate this earlier in the week? we don't see much AV because the 2 light AV options are garbage and not everyone has sentinels with forge guns. Getting WP for vehicle damage and new commandos will help a little but until CCP fixes swarms or introduces a new and effective light AV weapon not much will change in this area.
You summed it up pretty well. I haven't touched swarms since 1.7 and they'll stay there until something changes. The only forge gun I use (assault) is bugged and fires one shot out of every two... so now I just call in a tank, it remains the best, cheapest and most efficient AV there is. You can also kill infantry with it... oh yeah and when the job is done just recall it - takes 5 seconds... |
shadow drake35
the third day Galactic Skyfleet Empire
116
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Posted - 2014.04.01 14:36:00 -
[76] - Quote
to take down a HAV all you have to use is a forge gun
MAG Raven, Valor, and S.V.E.R. Veteran
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Global Enforcer
SVER True Blood General Tso's Alliance
51
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Posted - 2014.04.01 15:17:00 -
[77] - Quote
Whenever we see a tank on the field 3 of us go forge and take it out in 1-2 shots each and rinse and repeat the whole game |
saxonmish
Third Rock From The Sun
52
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Posted - 2014.04.01 15:42:00 -
[78] - Quote
i remember the times before 1.7, I used to be an Enforcer tank driver (VEYU) my tank cost 2.8million to restock each time. tanking was fun back then because our tanks were like dropsuits there fit was unique to each tank they weren't OP in any way cos 4XLai Dai AV Grenade would destroy a tank back then. it was down to the driver not the tank, you had to be clever there wouldn't be a thought in my head when i see a group of enemy's to drive in the middle of them and start shooting them, i would of been dead in seconds. Now its just stupid tanks are all the same there are no good tankers any more cos there fits are all the same, im glad i didnt skill back into tanks cos its boring. Give me a game mode without vehicles i'll be on it all day.
7Th in the world for kills.
NOT GONNA STOP SLAYING TILL I'M NO.1.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
91
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Posted - 2014.04.02 00:44:00 -
[79] - Quote
shadow drake35 wrote:to take down a HAV all you have to use is a forge gun Assault a MLT tank with a militia forge. No damage mods.
See what I mean?
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