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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
119
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Posted - 2014.03.23 18:39:00 -
[61] - Quote
Patrlck 56 wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. I don't think you understand permahardeners. If you fit three Complex Shield Hardeners with all Shield Upgrades to 5, when one mod turns off, you just turn on the next one, and you will be 60% hardened for 100% of the time. Complex Shield Hardener with full skill (active time): 30 seconds Complex Shield Hardener with full skill (recharge time): 45 seconds So, if you activate one hardener, it will be active for 30 seconds, and then will recharge for 45 seconds. During those 45 seconds, you would activate one hardener, taking up 30 seconds and leaving just 15 seconds for the first hardener to recharge, which is half the active time for the last hardener. So when the last hardener runs out, the first Hardener is back online, and it just works in a circle.
What this guy said. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2202
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Posted - 2014.03.23 19:32:00 -
[62] - Quote
True Adamance wrote:calisk galern wrote:Henrietta Unknown wrote:Blasted by countless Madrugars, and decided to Counter-tank, like the person above.
I would usually run bomber dropsuits that were obliterated the moment the tanker made a fortunate 360 spin. Absolute misery, especially with RR and CR's on my tail.
When I fitted and deployed my first MLT tank, I didn't immediately begin winning, and I sure as hell didn't kill any infantry, but I started surviving more often, in the safety of the hull. I ran Somas first, but Railguns would get me. Then I ran Sicas, and did fine, with the occasional Gunnlogi besting me. I ran alongside other tankers for a maximized counter-attack, and the enemy started to fear us.
Then my fellow tankers began turning on their principles, and hunting infantry of the intimidated red team. I didn't partake in the hunt much, but I was disgusted. Clearly the power of the tank has a corrupting influence.
yep, I only pull out my tanks to kill other tanks, but between waves of tank kills, I kill red dots as well, I tend to do it more if i see they have proto suits, but meh. long story short even the best of us pure AV tankers can't avoid killing red berries when you are behind the wheels of a tank. also....if I ever steal a blaster tank I tend to drive that thing for everything that it's worth farming everyone.....it's the unwritten rule of dust, if you taketh a tank from thy red berry, you must troll with thy red berries tank. today I actually stole two tanks with one bullet was the best day ever =D. You two can spout your sanctimonious crap however much you want, claim you are taking some high road you have decided should be some kind of determining principle amongst whatever community you are a part of. I just drive tanks. I don't care what I shoot. I don't say "oh poor little scout off to hack A.....well let's let him be on his merry way." I just drive tanks. I kill stuff. I'll do it on foot in a Commando Ak.0 if Aero asks me to. Frankly I prefer to hunt tanks more than infantry men but hell if anyone is trying to get at my squad, capture or defend a point..... I'll kill them. I don't do it to pad KDR, mine is not great tbh, I don't do it for ISK, I certainly don't do it to ruin anyone's game. I just do it because prior to 1.7 I was kind of good at it, I enjoyed/enjoy the mechanics, and few people in my corp do it.
that's fine, I don't think anyone should follow my example or anything like that and I don't really think anyone that tanks is doing anything wrong, if it works in the game I have no problem with anyone abusing mechanics ccp has put in, but I will use every mechanic available as well.
you drive tanks to kill people, I drive tanks to kill tanks.
for me killing red dots with tanks is nothing more then kicking a kid in a wheel chair, or making fun of handicap people, it's just not fair, I understand for some this enjoyable, it's exactly why some people choose to do this stuff in real life, it makes them feel big.
for me I prefer to get my kills with similarly typed weapons as much as possible, but like you I don't fuss too much on how i get my kills so long as the things are dead, but for me vehicles just get the big red bullseye for me. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8664
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Posted - 2014.03.23 19:39:00 -
[63] - Quote
calisk galern wrote:True Adamance wrote:calisk galern wrote:Henrietta Unknown wrote:Blasted by countless Madrugars, and decided to Counter-tank, like the person above.
I would usually run bomber dropsuits that were obliterated the moment the tanker made a fortunate 360 spin. Absolute misery, especially with RR and CR's on my tail.
When I fitted and deployed my first MLT tank, I didn't immediately begin winning, and I sure as hell didn't kill any infantry, but I started surviving more often, in the safety of the hull. I ran Somas first, but Railguns would get me. Then I ran Sicas, and did fine, with the occasional Gunnlogi besting me. I ran alongside other tankers for a maximized counter-attack, and the enemy started to fear us.
Then my fellow tankers began turning on their principles, and hunting infantry of the intimidated red team. I didn't partake in the hunt much, but I was disgusted. Clearly the power of the tank has a corrupting influence.
yep, I only pull out my tanks to kill other tanks, but between waves of tank kills, I kill red dots as well, I tend to do it more if i see they have proto suits, but meh. long story short even the best of us pure AV tankers can't avoid killing red berries when you are behind the wheels of a tank. also....if I ever steal a blaster tank I tend to drive that thing for everything that it's worth farming everyone.....it's the unwritten rule of dust, if you taketh a tank from thy red berry, you must troll with thy red berries tank. today I actually stole two tanks with one bullet was the best day ever =D. You two can spout your sanctimonious crap however much you want, claim you are taking some high road you have decided should be some kind of determining principle amongst whatever community you are a part of. I just drive tanks. I don't care what I shoot. I don't say "oh poor little scout off to hack A.....well let's let him be on his merry way." I just drive tanks. I kill stuff. I'll do it on foot in a Commando Ak.0 if Aero asks me to. Frankly I prefer to hunt tanks more than infantry men but hell if anyone is trying to get at my squad, capture or defend a point..... I'll kill them. I don't do it to pad KDR, mine is not great tbh, I don't do it for ISK, I certainly don't do it to ruin anyone's game. I just do it because prior to 1.7 I was kind of good at it, I enjoyed/enjoy the mechanics, and few people in my corp do it. that's fine, I don't think anyone should follow my example or anything like that and I don't really think anyone that tanks is doing anything wrong, if it works in the game I have no problem with anyone abusing mechanics ccp has put in, but I will use every mechanic available as well. you drive tanks to kill people, I drive tanks to kill tanks. for me killing red dots with tanks is nothing more then kicking a kid in a wheel chair, or making fun of handicap people, it's just not fair, I understand for some this enjoyable, it's exactly why some people choose to do this stuff in real life, it makes them feel big. for me I prefer to get my kills with similarly typed weapons as much as possible, but like you I don't fuss too much on how i get my kills so long as the things are dead, but for me vehicles just get the big red bullseye for me.
I also drive tanks to kill tanks.
My point is, even on foot, I can give the other team the luxury of discrimination between various playstyles.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Chunky Munkey
Amarr Templars Amarr Empire
3661
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Posted - 2014.03.23 21:32:00 -
[64] - Quote
SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active.
One module equipped, nevermind active. Shield tanks are able to roll around like an ad for viagra.
No.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
169
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Posted - 2014.03.24 03:40:00 -
[65] - Quote
Lol everyone gives tankers so much hate. Run some ADV Swarms with Dmg mods and proficiency. Use a Plasma Cannon. Flux Nades. Packed AV's. Run A MLT FG.
FFS Don't complain, adapt. There's always something thats gonna get popular and used alot. Find something to beat it! Try speccing into FGs. They double as One hit kill buttons ;)
Spec into Swarms. Yes they are weak right now but that's only in terms of range, not in terms of Dmg.
Run a Plasma cannon. That can kill someone in one hit if its a direct hit. .8 second reload but it stops a vehicle's shield regen.
FFS stop complaining and get your team to run AV. Run it yourself. Set an example. you say You don't wanna play that way? Lets just say this. If were playing rock paper scissors, and you always throw down scissors, then you have no right to complain about losing when I keep throwing down rock. Try running paper for a change, then maybe you won't feel as much QQ ;)
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Lorhak Gannarsein
Science For Death
2291
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Posted - 2014.03.24 04:51:00 -
[66] - Quote
Soldier Sorajord wrote:Lol, If you run solo and you expect to kill the tank when you charge him head on, And he can see you coming, You deserve to be mowed down. JS. Form a Little AV Crew with SMG for anti infantry and roll as a group, You'll do good, I promise :)
And tomorrow you can do it with an MSMG!
Okay guys, then if you see me with missiles or a rail don't shoot at me k?
I'm just trying to kill your team's tanks!
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
75
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Posted - 2014.03.24 05:07:00 -
[67] - Quote
Soldier Sorajord wrote:Lol, If you run solo and you expect to kill the tank when you charge him head on :)
Actually, I've done it with a logi suit. He got the shaft shortly before I was mowed down...by an HMG. Some tankers can be completely oblivious.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
687
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Posted - 2014.03.24 05:17:00 -
[68] - Quote
Rynoceros wrote:Yes, I should run a 60,000 ISK SL on a 70,000 ISK fitting against a 50,000 ISK HAV. Wait, even better; I should have half of my team do this - for 1 HAV, while we're all sending up flares for every ******* with a RR to see, we'll dodge this MLT Blaster that can 3 shot the most bricked suit in the game. Meanwhile, the team with the most tanks uses all of their available infantry to win the match and kill our payouts. Or, we could all suit up in super expensive Heavies just to stack Damage Mods (for the last few days of their existence) and run FGs that emit a spotlight bright enough to be spotted from >100m away while they charge for 4 seconds and the HAV escapes to the redline. Hell, that may only require 3 or 4 synchronized players per solo operated tank to be immobilized while doing just enough damage to maybe scare them off.
TL, DR; **** AV. **** HAVs. **** CCP. Next you'll tell us about how OP deer are when you go hunting right? You have all the right gear and all, but because you charge after the deer while screaming and the deer gets away before you can shoot it is unfair right?
Number of people required to kill a tank: 1. (aka ME in a 6,000-10,000 isk suit...) Number of tanks a group of 3 can kill: Unlimited.
I mean if you aren't setting up your kill and just blasting while running nose first, of course the target is going to run off...
Now that WP are being implemented for hitting tanks, you're going to see a LOT more tanks blowing up or being shooed off the battle area. Why? General psychology of the thing... You get rewarded even if you don't blow it up. Prior it was a reward only if destruction, so many people just ignored it completely.
If you can read this, it means you are reading.
Unless you are skimming
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SgtMajSquish MLBJ
Consolidated Dust
26
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Posted - 2014.03.25 01:21:00 -
[69] - Quote
Jake Diesel wrote:Patrlck 56 wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. I don't think you understand permahardeners. If you fit three Complex Shield Hardeners with all Shield Upgrades to 5, when one mod turns off, you just turn on the next one, and you will be 60% hardened for 100% of the time. Complex Shield Hardener with full skill (active time): 30 seconds Complex Shield Hardener with full skill (recharge time): 45 seconds So, if you activate one hardener, it will be active for 30 seconds, and then will recharge for 45 seconds. During those 45 seconds, you would activate one hardener, taking up 30 seconds and leaving just 15 seconds for the first hardener to recharge, which is half the active time for the last hardener. So when the last hardener runs out, the first Hardener is back online, and it just works in a circle. What this guy said. so the solution is too decrease the active time and increase the recharge time so that it is impossible to be always hardened?
I Challenge Everyone To Invite 10 People To Dust 514
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
170
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Posted - 2014.03.29 18:57:00 -
[70] - Quote
SgtMajSquish MLBJ wrote:Jake Diesel wrote:Patrlck 56 wrote:SgtMajSquish MLBJ wrote:Seigfried Warheit wrote:Cause dem permahardeners thats a small issue, one that can be fixed by only allowing one module at a time to be active. I don't think you understand permahardeners. If you fit three Complex Shield Hardeners with all Shield Upgrades to 5, when one mod turns off, you just turn on the next one, and you will be 60% hardened for 100% of the time. Complex Shield Hardener with full skill (active time): 30 seconds Complex Shield Hardener with full skill (recharge time): 45 seconds So, if you activate one hardener, it will be active for 30 seconds, and then will recharge for 45 seconds. During those 45 seconds, you would activate one hardener, taking up 30 seconds and leaving just 15 seconds for the first hardener to recharge, which is half the active time for the last hardener. So when the last hardener runs out, the first Hardener is back online, and it just works in a circle. What this guy said. so the solution is too decrease the active time and increase the recharge time so that it is impossible to be always hardened? They're gonna employ a fix so that it can't always be active. But they should add a difference in strength levels between each tier.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Denn Maell
PIanet Express Canis Eliminatus Operatives
243
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Posted - 2014.03.29 19:08:00 -
[71] - Quote
Been rolling Calamando Easter Egg with a swarm and sniper. And 2 enhanced damage mods. I can't tell you how many times I chased maddys and even gunnies out of areas. Chased, mind you once they realized I could sting. If I had had back up I'm fairly certain they wouldn't have been able to run.
But yeah, every blueberry usually scatters at the sight of tanks.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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KalOfTheRathi
Nec Tributis
1070
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Posted - 2014.03.29 19:45:00 -
[72] - Quote
Any fresh QQ from the poor AV Kittens?
Armor and shield hardeners both got their Nerf Hammers lowered on them?
Comments? QQ? Flame wars - nah, we had those. Just update the current situation.
My side is still the same, good AV with two or three can take out a tank if the driver makes a single mistake. If the driver is using a Militia HAV then the odds are usually in the AV favor as many run weird combinations that do little to increase survivability of the tank itself. No, I almost always go down with the tank.
Some super Proto AV loner will attempt to take me out, but I exit stage whatever and leave them alone. If in a squad I call for support and the problem is eliminated soon enough.
Baby swarms are still being fired in horrendous useless volleys and I still have no idea why a Red Belle cannot do math.
I did change some of my fits (not really a multiple hardener tanker) to fall back to more repair or better repair. My current blaster runs dual scanners and that helps clean the mediocre AV crowd out. Although a cloaked scout can be tough once they start running the blaster rounds are usually faster. Not always though.
The multiple hardeners is a real problem in Dust because the odds were very ugly for turning on one hardener and when attempting to turn on the next Dust would turn off the first. Then no hardeners at all. Fun, lost several tanks to that cannot figure out which module to cycle even though the indicator is in the middle of the module. Such is Dust however. Even turning on a scanner an kill a hardener. Or anything else for that matter.
Personally I am pleased that the shield tankers can no longer run -120% damage. That was tough for even a Particle Cannon to get through.
And so it goes.
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SgtMajSquish MLBJ
Consolidated Dust
32
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Posted - 2014.03.30 04:56:00 -
[73] - Quote
True Adamance wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Soldier Sorajord wrote:SgtMajSquish MLBJ wrote:so i have discovered that when playing solo or with a squad, that everyone turns into a major ***** whenever a tank comes in. It seems that the fatal blow to the team isn't the enemy tank but the friendlies unwillingness to go AV. And so finally comes the realization by the players. You've been running solo AV. It's not that AV Sucks, it's that you don't have a wingman. Tanks are crap without a wingman most of the time, and if a group of three focuses on them, they go down real easy. Take a look at the Wiykromi [Dre] Preach Gun, and you'll decimate every vehicle that ever comes your way, as long as both you and your bud lock on to the same guy with that thing. I've known this all along. It was the same back when it was only about half a year after uprising came out. LAV's and tanks were annoying then, but the problem then when someone had difficulty is the same now. It's that your friendly neighborhood don't run them. Back in the hayday, My squad of SBS/OmniEndeavors (The latter of which is dead now) ran as a group, and I used to not know anything about Vehicles and destroying them, but I was a noob. They taught me the way of swarm launchers and AV Grenades, as well as the forge gun. I started using them, and hell, as long as somebody else was helpin me, I never had the issue again of having to deal with them all alone and getting whooped again. Maybe instead of complaining about AV, you should teach your friendly neighborhood blueberries to use, at the very least, a basic AV grenade, or something better than a MLT/Basic Swarm launcher. Teach them not only to use it, but when to use it. Then maybe, just maybe, we wouldn't be complaining about something that actually isn't as weak as we all think. PS as far as swarms go, they need bettter range, that's all. AV nades are fine. FG is fine as well. But srsly. Teach your blueberries to run something other than a rifle and a locus grenade, and We'll all live better lives :) (Subbed to this topic because somebody finally realized what the REAL Problem is.) Well said . No one want's to hear what you have to say , they love being right in there condemnation of SL's and a.v. in general . Most of these instances happen in ambushes ( so the community says ) so what I just don't understand is .. why players who play ambush act surprised when they have to deal with tank spam and why don't they go into these games already prepared , instead of QQing about it in the forums like this is brand new blaming it on the ineffectiveness of SL's ??? If I go to the strip club I expect to see naked women and it's no surprise . You people just like to complain . Still you have to admit tanks are pretty powerful for what they are..... kinda need some small changes to make them more player skill intensive.
Tanks are supposed to be powerful. One person shouldn't be able to take out a tank alone unless the tanker sucks
Favoring High Latency Is Sh*t
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
170
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Posted - 2014.04.01 14:29:00 -
[74] - Quote
SgtMajSquish MLBJ wrote:
Tanks are supposed to be powerful. One person shouldn't be able to take out a tank alone unless the tanker sucks. There was a time when everyone could squad up before a match. It was the 30-60seconds in the warbarge. but nooooo everyone complain taht it took to long to get into a match an now look where we are. those with squads dominate the random teams
Shortened out quotes so we don't have bricks of text.
Dude that's always been a problem as well. How many guys in squads run MLT. Like none.
But if they're in a sqd They do better. FYI.
Pick up some blueberries instead of running solo. Even if they don't have a mic, They'll seemingly do better and work as more of a team simply because they're in a squad.
Trust me I did it one day wih a STD minlogi alt.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
770
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Posted - 2014.04.01 14:35:00 -
[75] - Quote
Zahle Undt wrote:Didn't we already debate this earlier in the week? we don't see much AV because the 2 light AV options are garbage and not everyone has sentinels with forge guns. Getting WP for vehicle damage and new commandos will help a little but until CCP fixes swarms or introduces a new and effective light AV weapon not much will change in this area.
You summed it up pretty well. I haven't touched swarms since 1.7 and they'll stay there until something changes. The only forge gun I use (assault) is bugged and fires one shot out of every two... so now I just call in a tank, it remains the best, cheapest and most efficient AV there is. You can also kill infantry with it... oh yeah and when the job is done just recall it - takes 5 seconds... |
shadow drake35
the third day Galactic Skyfleet Empire
116
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Posted - 2014.04.01 14:36:00 -
[76] - Quote
to take down a HAV all you have to use is a forge gun
MAG Raven, Valor, and S.V.E.R. Veteran
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Global Enforcer
SVER True Blood General Tso's Alliance
51
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Posted - 2014.04.01 15:17:00 -
[77] - Quote
Whenever we see a tank on the field 3 of us go forge and take it out in 1-2 shots each and rinse and repeat the whole game |
saxonmish
Third Rock From The Sun
52
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Posted - 2014.04.01 15:42:00 -
[78] - Quote
i remember the times before 1.7, I used to be an Enforcer tank driver (VEYU) my tank cost 2.8million to restock each time. tanking was fun back then because our tanks were like dropsuits there fit was unique to each tank they weren't OP in any way cos 4XLai Dai AV Grenade would destroy a tank back then. it was down to the driver not the tank, you had to be clever there wouldn't be a thought in my head when i see a group of enemy's to drive in the middle of them and start shooting them, i would of been dead in seconds. Now its just stupid tanks are all the same there are no good tankers any more cos there fits are all the same, im glad i didnt skill back into tanks cos its boring. Give me a game mode without vehicles i'll be on it all day.
7Th in the world for kills.
NOT GONNA STOP SLAYING TILL I'M NO.1.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
91
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Posted - 2014.04.02 00:44:00 -
[79] - Quote
shadow drake35 wrote:to take down a HAV all you have to use is a forge gun Assault a MLT tank with a militia forge. No damage mods.
See what I mean?
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