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        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 241
 
 
      | Posted - 2014.03.21 19:51:00 -
          [1] - Quote 
 Disclaimer: The following myths mostly only concern public matches. I do not claim to speak for every tanker out there, and I most certainly do not and will not speak for any MLT "tanker" out there.
 
 The myths
 All tankers think that it should require multiple people to take down a tank:- Busted, some think that but I bet most of us just wants a fair chance to get away from a single AV guy, just like infantry has fair chance of getting away from infantry and Blaster fire (I will return to this later on).
 
 All tankers think tanks are perfectly fine now:- Busted, hardeners are absolutely not fine right now and the acceleration is arguably too fast.
 
 Tankers love 1.7 tanks (and tank vs AV balance) and would never give them up if possible:- Busted, many of us wants the days of pre-1.7 back, it was more fun and only required some minor tweaking to make it balanced. Instead both AV and tankers were slapped on the face.
 
 Infantry has no way of taking out tanks:- Busted, there are ways out there, other than the JLAV, which does work wonders actually, anyway, explore the options.
 
 Blasters will kill anything instantly:- Busted, only for the anything part tho, but they will only kill stuff instantly when the hit detection works. even then, if you have any sort of tankiness you will survive at least 2-3 seconds unless you just stand there out in the open, and for that you can only blame yourself. Rail Rifles kill any kind of infantry faster, just not at the same extreme ranges that Blasters are capable of if you stand still.
 
 Tanks are godmode now:- Plausible, stacking hardeneres currently has no downsides, maybe SoonGäó. But even that has limited power, or rather uptime.
 
 Blasters got buffed in 1.7- Plausible, hit detection got fixed for some, and broken further for some (including myself), rendering was mostly fixed. So why not confirmed? Well, in return skill that increases Large Turret damage got removed, Blaster variants got removed, meaning less damage cause everyone used the Scattered variant which dealt more damage.
 
 MLT tanks are OP for their price:- Confirmed, they get close to the same amount of firepower and durability (with the right kind of fitting) as maxed out tankers get, for mere 70k ISK.
 
 Railguns are OP now and redline railing is a broken mechanic:- Confirmed, Railgun RoF is ridiculous and redline railing makes you fall under the godmode category if you know what you are doing, only gods can kill gods.
 
 Swarms are broken:- Confirmed, Judge Rhadamanthus did a damn fine job confirming that.
 
 
 Let me know of any more myths that need busting/confirming cause I am sure I did not cover them all yet.
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2791
 
 
      | Posted - 2014.03.21 19:56:00 -
          [2] - Quote 
 I'm not going to comment, except on blasters.
 
 They got a buff and can now deal full dmg from 150m+
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Takron Nistrom
 Tinfoil Hatz
 
 273
 
 
      | Posted - 2014.03.21 19:56:00 -
          [3] - Quote 
 No sources? Seems like another opinion thread. Nothing busted here folks. Keep moving.
 
 GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥ 
GÇò Horace, The Odes of Horace | 
      
      
        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 241
 
 
      | Posted - 2014.03.21 19:58:00 -
          [4] - Quote 
 
 Cody Sietz wrote:I'm not going to comment, except on blasters.
 They got a buff and can now deal full dmg from 150m+
 You can't honestly be telling yourself that? o.O
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  Ander Thedas
 Subdreddit
 Test Alliance Please Ignore
 
 350
 
 
      | Posted - 2014.03.21 19:59:00 -
          [5] - Quote 
 Wow, the agenda is very prominent in this post.
 
 FW lvl10 reward Mobile Redlines Default FWRace | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2791
 
 
      | Posted - 2014.03.21 20:00:00 -
          [6] - Quote 
 
 MarasdF Loron wrote:Cody Sietz wrote:I'm not going to comment, except on blasters.
 They got a buff and can now deal full dmg from 150m+
 You can't honestly be telling yourself that? o.O I can, simply because it happens.
 
 Your telling me MLT blaster had that kind of range in 1.6?
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 241
 
 
      | Posted - 2014.03.21 20:02:00 -
          [7] - Quote 
 
 Cody Sietz wrote:MarasdF Loron wrote:Cody Sietz wrote:I'm not going to comment, except on blasters.
 They got a buff and can now deal full dmg from 150m+
 You can't honestly be telling yourself that? o.O I can, simply because it happens. Your telling me MLT blaster had that kind of range in 1.6? Every normal Blaster variant had this kind of range in 1.6, we just couldn't see past 50m at the best of times, at the worst we couldn't see what was direclty in front of us cause of rendering.
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 241
 
 
      | Posted - 2014.03.21 20:05:00 -
          [8] - Quote 
 
 Ander Thedas wrote:Wow, the agenda is very prominent in this post.  Yeah, I want to stop the pointless accusations here on the forums, from both sides.
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  MINA Longstrike
 2Shitz 1Giggle
 United Brotherhood Alliance
 
 346
 
 
      | Posted - 2014.03.21 20:11:00 -
          [9] - Quote 
 I have 10m sp in vehicles and I agree with everything the op has said. In some ways things are better, in most ways things are much much worse.
 | 
      
      
        |  Crimson ShieId
 Psygod9
 D.E.F.I.A.N.C.E
 
 242
 
 
      | Posted - 2014.03.21 20:13:00 -
          [10] - Quote 
 Blasters did get a pretty decent buff in 1.7, both in range and damage. Militia blasters only used to do about 88 damage I believe (Without modules of course) though for the most part, the damage stayed pretty close to what it is now. Range was definitely increased though, or damage dropoff, take your pick, unless the scattered ion cannon was just that bad when it came to range before (I never used anything else, so I'm not 100% on this one)
 
 Nova Knives are OP! Nerf em before you lose all your proto suits! | 
      
      
        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 242
 
 
      | Posted - 2014.03.21 20:16:00 -
          [11] - Quote 
 
 Crimson ShieId wrote:Blasters did get a pretty decent buff in 1.7, both in range and damage. Militia blasters only used to do about 88 damage I believe (Without modules of course) though for the most part, the damage stayed pretty close to what it is now. Range was definitely increased though, or damage dropoff, take your pick, unless the scattered ion cannon was just that bad when it came to range before (I never used anything else, so I'm not 100% on this one)  Well, I have to say that I don't really remember the exact damage value of MLT Blaster but that doesn't account for anything. And yes, the Scattered variant did have a poor performance at range because at and near it's max range many of your "bullets" missed as well. Not to mention the horrible rendering without someone scanning.
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 1912
 
 
      | Posted - 2014.03.21 20:17:00 -
          [12] - Quote 
 Blasters got nerfed actually. If you don't believe me, look up the old stats for it.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 The Containment Unit
 
 406
 
 
      | Posted - 2014.03.21 20:28:00 -
          [13] - Quote 
 
 MarasdF Loron wrote:Disclaimer: The following myths mostly only concern public matches. I do not claim to speak for every tanker out there, and I most certainly do not and will not speak for any MLT "tanker" out there.The mythsAll tankers think that it should require multiple people to take down a tank:- Busted, some think that but I bet most of us just wants a fair chance to get away from a single AV guy, just like infantry has fair chance of getting away from infantry and Blaster fire (I will return to this later on).All tankers think tanks are perfectly fine now: - Busted, hardeners are absolutely not fine right now and the acceleration is arguably too fast.Tankers love 1.7 tanks (and tank vs AV balance) and would never give them up if possible: - Busted, many of us wants the days of pre-1.7 back, it was more fun and only required some minor tweaking to make it balanced. Instead both AV and tankers were slapped on the face.All tankers think that redline Railing in general is acceptable: - Busted, many of us consider it cowardice and pathetic, also it's a broken mechanic (as I shall point it out later on).Infantry has no way of taking out tanks: - Busted, there are ways out there, other than the JLAV, which does work wonders actually, anyway, explore the options.Blasters will kill anything instantly: - Busted, only for the anything part tho, but they will only kill stuff instantly when the hit detection works. even then, if you have any sort of tankiness you will survive at least 2-3 seconds unless you just stand there out in the open, and for that you can only blame yourself. Rail Rifles kill any kind of infantry faster, just not at the same extreme ranges that Blasters are capable of if you stand still.Tanks are godmode now: - Plausible, stacking hardeneres currently has no downsides, maybe SoonGäó. But even that has limited power, or rather uptime.Blasters got buffed in 1.7 - Plausible, hit detection got fixed for some, and broken further for some (including myself), rendering was mostly fixed. So why not confirmed? Well, in return skill that increases Large Turret damage got removed, Blaster variants got removed, meaning less damage cause everyone used the Scattered variant which dealt more damage.MLT tanks are OP for their price: - Confirmed, they get close to the same amount of firepower and durability (with the right kind of fitting) as maxed out tankers get, for mere 70k ISK.Railguns are OP now and redline Railing is a broken mechanic: - Confirmed, Railgun RoF is ridiculous and redline railing makes you fall under the godmode category if you know what you are doing, only gods can kill gods.Swarms are broken: - Confirmed, Judge Rhadamanthus did a damn fine job confirming that. Let me know of any more myths that need busting/confirming cause I am sure I did not cover them all yet. Can I agree with you ..??.. Confirmed
  . 
 Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 The Containment Unit
 
 406
 
 
      | Posted - 2014.03.21 20:29:00 -
          [14] - Quote 
 
 Godin Thekiller wrote:Blasters got nerfed actually. If you don't believe me, look up the old stats for it. 
 I noticed that too .
 
 Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 The Containment Unit
 
 406
 
 
      | Posted - 2014.03.21 20:30:00 -
          [15] - Quote 
 
 MarasdF Loron wrote:Ander Thedas wrote:Wow, the agenda is very prominent in this post.  Yeah, I want to stop the pointless accusations here on the forums, from both sides. Agreed . Maybe I should have just left that up to you .
 
 Good Job indeed .
 
 Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 1914
 
 
      | Posted - 2014.03.21 20:33:00 -
          [16] - Quote 
 
 Shinobi MumyoSakanagare ZaShigurui wrote:Godin Thekiller wrote:Blasters got nerfed actually. If you don't believe me, look up the old stats for it. I noticed that too . 
 It wasn't that they got buffed, it was that their accuracy got buffed. What I mean is that since you can move slower (because you're not being hurt as bad due to broken hardeners), you're pretty much good to go to just sit and aim well.
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 The Containment Unit
 
 408
 
 
      | Posted - 2014.03.21 20:47:00 -
          [17] - Quote 
 
 MarasdF Loron wrote:Crimson ShieId wrote:Blasters did get a pretty decent buff in 1.7, both in range and damage. Militia blasters only used to do about 88 damage I believe (Without modules of course) though for the most part, the damage stayed pretty close to what it is now. Range was definitely increased though, or damage dropoff, take your pick, unless the scattered ion cannon was just that bad when it came to range before (I never used anything else, so I'm not 100% on this one)  Well, I have to say that I don't really remember the exact damage value of MLT Blaster but that doesn't account for anything. And yes, the Scattered variant did have a poor performance at range because at and near it's max range many of your "bullets" missed as well. Not to mention the horrible rendering without someone scanning. True so true . I use to love the scattered blaster though but you are right .
 
 Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You | 
      
      
        |  Bruttuss Brutor
 the stealth ninjas clan
 
 2
 
 
      | Posted - 2014.03.21 20:49:00 -
          [18] - Quote 
 This is a simple solution, but the guys how ride around killing infantry in a tank will not like this. Get rid of the blaster on tanks completely. In the end that's really all its used for. And whoever says that a blaster on a tank is not overpowered is two things, a dumb ass or, as I just said, someone that uses it to ride around and kill infantry. Ive done it my self, and nothing can touch you but a higher level blaster or a rail tank. sometimes an assault dropship, but it needs to have a proto weapon. And not only that but a lot of times teams are very unevenly matched, so you gotta think, sometimes newer guys don't always have access to call in a rail tank or even know how to build a good tank nor have the bank (isk) to build them. Then you have guys that say you just don't know how to tank. Thats BS, any body can ride around in god mode, in there blaster tank killing infantry. Like i said I have done it before to but I don't do it anymore because if you really think about it your just abusing the mistakes ccp have made. I know for a fact, the people that say this isn't a problem, are the people that do it. I use my tank to take out other tanks and installations, not killing infantry. Anybody that rides around killing infantry in a tank is a coward. Yea I said it.
 | 
      
      
        |  XxWarlordxX97
 
 4215
 
 
      | Posted - 2014.03.21 20:49:00 -
          [19] - Quote 
 
 MarasdF Loron wrote:Disclaimer: The following myths mostly only concern public matches. I do not claim to speak for every tanker out there, and I most certainly do not and will not speak for any MLT "tanker" out there.The mythsAll tankers think that it should require multiple people to take down a tank:- Busted, some think that but I bet most of us just wants a fair chance to get away from a single AV guy, just like infantry has fair chance of getting away from infantry and Blaster fire (I will return to this later on).All tankers think tanks are perfectly fine now: - Busted, hardeners are absolutely not fine right now and the acceleration is arguably too fast.Tankers love 1.7 tanks (and tank vs AV balance) and would never give them up if possible: - Busted, many of us wants the days of pre-1.7 back, it was more fun and only required some minor tweaking to make it balanced. Instead both AV and tankers were slapped on the face.All tankers think that redline Railing in general is acceptable: - Busted, many of us consider it cowardice and pathetic, also it's a broken mechanic (as I shall point it out later on).Infantry has no way of taking out tanks: - Busted, there are ways out there, other than the JLAV, which does work wonders actually, anyway, explore the options.Blasters will kill anything instantly: - Busted, only for the anything part tho, but they will only kill stuff instantly when the hit detection works. even then, if you have any sort of tankiness you will survive at least 2-3 seconds unless you just stand there out in the open, and for that you can only blame yourself. Rail Rifles kill any kind of infantry faster, just not at the same extreme ranges that Blasters are capable of if you stand still.Tanks are godmode now: - Plausible, stacking hardeneres currently has no downsides, maybe SoonGäó. But even that has limited power, or rather uptime.Blasters got buffed in 1.7 - Plausible, hit detection got fixed for some, and broken further for some (including myself), rendering was mostly fixed. So why not confirmed? Well, in return skill that increases Large Turret damage got removed, Blaster variants got removed, meaning less damage cause everyone used the Scattered variant which dealt more damage.MLT tanks are OP for their price: - Confirmed, they get close to the same amount of firepower and durability (with the right kind of fitting) as maxed out tankers get, for mere 70k ISK.Railguns are OP now and redline Railing is a broken mechanic: - Confirmed, Railgun RoF is ridiculous and redline railing makes you fall under the godmode category if you know what you are doing, only gods can kill gods.Swarms are broken: - Confirmed, Judge Rhadamanthus did a damn fine job confirming that. Let me know of any more myths that need busting/confirming cause I am sure I did not cover them all yet. My Sica is to much isk
 
 Elite heavy
"I don't rage.I get even" I will ring for A.E. for 1 to 2 million I love the Caldari Sentinel | 
      
      
        |  Godin Thekiller
 OSG Planetary Operations
 Covert Intervention
 
 1915
 
 
      | Posted - 2014.03.21 20:51:00 -
          [20] - Quote 
 
 Bruttuss Brutor wrote:This is a simple solution, but the guys how ride around killing infantry in a tank will not like this. Get rid of the blaster on tanks completely. In the end that's really all its used for. And whoever says that a blaster on a tank is not overpowered is two things, a dumb ass or, as I just said, someone that uses it to ride around and kill infantry. Ive done it my self, and nothing can touch you but a higher level blaster or a rail tank. sometimes an assault dropship, but it needs to have a proto weapon. And not only that but a lot of times teams are very unevenly matched, so you gotta think, sometimes newer guys don't always have access to call in a rail tank or even know how to build a good tank nor have the bank (isk) to build them. Then you have guys that say you just don't know how to tank. Thats BS, any body can ride around in god mode, in there blaster tank killing infantry. Like i said I have done it before to but I don't do it anymore because if you really think about it your just abusing the mistakes ccp have made. I know for a fact, the people that say this isn't a problem, are the people that do it. I use my tank to take out other tanks and installations, not killing infantry. Anybody that rides around killing infantry in a tank is a coward. Yea I said it.  
 lolno
 
 click me  Blup Blub Bloop. Translation: Die -_- | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2793
 
 
      | Posted - 2014.03.21 20:52:00 -
          [21] - Quote 
 
 MarasdF Loron wrote:Cody Sietz wrote:MarasdF Loron wrote:Cody Sietz wrote:I'm not going to comment, except on blasters.
 They got a buff and can now deal full dmg from 150m+
 You can't honestly be telling yourself that? o.O I can, simply because it happens. Your telling me MLT blaster had that kind of range in 1.6? Every normal Blaster variant had this kind of range in 1.6, we just couldn't see past 50m at the best of times, at the worst we couldn't see what was direclty in front of us cause of rendering. Maybe a stable blaster could maintain the same dmg from that range, but a normal one could not.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Legacy Rising
 
 1056
 
 
      | Posted - 2014.03.21 20:53:00 -
          [22] - Quote 
 Agreed on everything I know enough about to agree on. Biggest problem is broken/nerfed AV and "windows of opportunity that are an epoch
  We definitely need more discussions like this one that leave hard feelings behind and try to work on common solutions for the benefit of all players. 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  Black SlaverX
 Seykal Expeditionary Group
 Minmatar Republic
 
 80
 
 
      | Posted - 2014.03.21 20:54:00 -
          [23] - Quote 
 If CCP nerfed large blaster turrets, all infantry QQ about tanks would stop instantly. Yep. Yes it would. Look I guarantee you it would.
 
 Watch your back because I might be there. | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 
 1902
 
 
      | Posted - 2014.03.21 20:54:00 -
          [24] - Quote 
 
 Cody Sietz wrote:MarasdF Loron wrote:Cody Sietz wrote:I'm not going to comment, except on blasters.
 They got a buff and can now deal full dmg from 150m+
 You can't honestly be telling yourself that? o.O I can, simply because it happens. Your telling me MLT blaster had that kind of range in 1.6? They were too busy getting r@ped from 300m away by Proto Swarms that could 6-7 shot the best most expensive fits.
 
 Team carry Prof. IV I am a carried scrub! | 
      
      
        |  Scout Registry
 Nos Nothi
 
 1738
 
 
      | Posted - 2014.03.21 20:56:00 -
          [25] - Quote 
 Myth:
 Tankers prefer books with pictures.
 | 
      
      
        |  Nothing Certain
 Villore Sec Ops
 Gallente Federation
 
 331
 
 
      | Posted - 2014.03.21 20:57:00 -
          [26] - Quote 
 The first 4 go from busted to confined by merely replacing "all" with "many. ' ll answer the rest later.
 
 Because, that's why. | 
      
      
        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 253
 
 
      | Posted - 2014.03.21 21:02:00 -
          [27] - Quote 
 
 Nothing Certain wrote:The first 4 go from busted to confined by merely replacing "all" with "many. ' ll answer the rest later. Many =/= most. Hence I decided to use all, I could replace it with most tho. Would that make you feel better?
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 716
 
 
      | Posted - 2014.03.21 21:05:00 -
          [28] - Quote 
 Kudos on being a tanker with common sense, and someone that seems to merely want balance for the game.
 
 Looking for the scout hangout? | 
      
      
        |  Glitch116
 On The Brink
 CRONOS.
 
 103
 
 
      | Posted - 2014.03.21 21:05:00 -
          [29] - Quote 
 
 Black SlaverX wrote:If CCP nerfed large blaster turrets(like 20% efficiency versus infantry), all infantry QQ about tanks would stop instantly. Yep. Yes it would. Look I guarantee you it would. 
 that would not solve anything if a blaster does 100 damge shot and is reduce by 20% that is still 80 damage going on to a target that infantry cant fight normal so the same problem is still there lower blaster DPS does NOTHING to solve the problem
 the problem with blaster is not their DPS but how they apply it
 
 I AM THE KING OF THE BLASTER!!!
deal with it | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 8612
 
 
      | Posted - 2014.03.21 21:12:00 -
          [30] - Quote 
 
 Cody Sietz wrote:MarasdF Loron wrote:Cody Sietz wrote:I'm not going to comment, except on blasters.
 They got a buff and can now deal full dmg from 150m+
 You can't honestly be telling yourself that? o.O I can, simply because it happens. Your telling me MLT blaster had that kind of range in 1.6? 
 
 We could barely see past 50m pre 1.7
 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  ResistanceGTA
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 602
 
 
      | Posted - 2014.03.21 21:18:00 -
          [31] - Quote 
 Did you got to college? There is no evidence actually presented, nothing actually backing up your claims except maybe some anecdotal evidence. If you maybe had a survey, or some analytical work done, then I would gladly jump in, but, you have none.
 
 xSivartx is my Heavy. There are many like him, but he is my own... So, other Logi's back off, those are my Warpoints! | 
      
      
        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 253
 
 
      | Posted - 2014.03.21 21:22:00 -
          [32] - Quote 
 
 ResistanceGTA wrote:Did you got to college? There is no evidence actually presented, nothing actually backing up your claims except maybe some anecdotal evidence. If you maybe had a survey, or some analytical work done, then I would gladly jump in, but, you have none. My survey and analytical work is my stalking experience here on the forums, I read a lot, but I'm not gonna go and search every post ever posted. Besides, it's Dust forums, who cares about "proof" or "evidence"? Wild claims are the way to go here.
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Legacy Rising
 
 1060
 
 
      | Posted - 2014.03.21 21:29:00 -
          [33] - Quote 
 
 ResistanceGTA wrote:Did you got to college? There is no evidence actually presented, nothing actually backing up your claims except maybe some anecdotal evidence. If you maybe had a survey, or some analytical work done, then I would gladly jump in, but, you have none. 
 I think you missed the point, to me the OP is about getting people out of these separate corners we have boxed ourselves into. Being either infantry or vehicle and finding some common ground to balance things so we aren't always at odds with each other like a bunch of f*cking politicians. Yes it is all opinion, but its a good message to me at least
 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  Smooth Assassin
 Stardust Incorporation
 IMMORTAL REGIME
 
 1015
 
 
      | Posted - 2014.03.21 21:31:00 -
          [34] - Quote 
 
 Takron Nistrom wrote:No sources? Seems like another opinion thread. Nothing busted here folks. Keep moving. Clearly he has linked a video from the judge and clearly you have been lazy enough to just write this post without thinking.
 
 Assassination is my thing. | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 8613
 
 
      | Posted - 2014.03.21 21:55:00 -
          [35] - Quote 
 
 Zahle Undt wrote:ResistanceGTA wrote:Did you got to college? There is no evidence actually presented, nothing actually backing up your claims except maybe some anecdotal evidence. If you maybe had a survey, or some analytical work done, then I would gladly jump in, but, you have none. I think you missed the point, to me the OP is about getting people out of these separate corners we have boxed ourselves into. Being either infantry or vehicle and finding some common ground to balance things so we aren't always at odds with each other like a bunch of f*cking politicians. Yes it is all opinion, but its a good message to me at least 
 Yeah we really need to get out of these established archetypes of AVers and HAVers...... I think most sane HAV pilots want to achieve a workable balance between AV and all vehicles.
 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Legacy Rising
 
 1060
 
 
      | Posted - 2014.03.21 22:11:00 -
          [36] - Quote 
 
 True Adamance wrote:Zahle Undt wrote:ResistanceGTA wrote:Did you got to college? There is no evidence actually presented, nothing actually backing up your claims except maybe some anecdotal evidence. If you maybe had a survey, or some analytical work done, then I would gladly jump in, but, you have none. I think you missed the point, to me the OP is about getting people out of these separate corners we have boxed ourselves into. Being either infantry or vehicle and finding some common ground to balance things so we aren't always at odds with each other like a bunch of f*cking politicians. Yes it is all opinion, but its a good message to me at least Yeah we really need to get out of these established archetypes of AVers and HAVers...... I think most sane HAV pilots want to achieve a workable balance between AV and all vehicles. 
 I think the same thing about sane infantry. I think most of the Dust community falls into that category of wanting things truly balanced. Somehow though (just like US politics) the extremists on either side get us pulled into one camp or the other, but imbalance just isn't fun for anybody. Redline match sucks no matter which side of it you're on, its just profitable suckage if you are on the stomping side of it. If vehicles can't be taken out by AV or if AV takes out vehicles too easily its noo challenge and less fun either way.
 
 Balance is not your role sucks for months and then is OP for months and then is nerfed to suck again and so on. Balance is everyone's role is viable.
 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  CLONE117
 True Pros Forever
 
 731
 
 
      | Posted - 2014.03.21 22:13:00 -
          [37] - Quote 
 so judges video of him failing to kill a hardened vehicle with proto swarms.
 killing off the cycled and stacked resists could work for av but at the same time this can create a problem with active vehicle damage mods.
 in terms of balance.
 though just last night on the ociania server a single player spamming such maddies and gunlogis didnt really help him against me. during his moments of active hardeners my sqd which had av with my large std blaster could barely penetrate the hardeners. the second they deactivated though the tanks died within seconds. which im thinking is part of ccps windows of opportunity system.bringing hardeners to better function around that system could be better. though changing hardeners also means we will need to change damage mods and such. the guy spamming them lost over 15 of them through 2 matches. he probably shouldnt have called his tanks down in front of 2 sicas.
 | 
      
      
        |  MarasdF Loron
 Fatal Absolution
 General Tso's Alliance
 
 258
 
 
      | Posted - 2014.03.22 07:52:00 -
          [38] - Quote 
 
 CLONE117 wrote:so judges video of him failing to kill a hardened vehicle with proto swarms.killing off the cycled and stacked resists could work for av but at the same time this can create a problem with active vehicle damage mods.
 in terms of balance.
 though just last night on the ociania server a single player spamming such maddies and gunlogis didnt really help him against me. during his moments of active hardeners my sqd which had av with my large std blaster could barely penetrate the hardeners. the second they deactivated though the tanks died within seconds. which im thinking is part of ccps windows of opportunity system.bringing hardeners to better function around that system could be better. though changing hardeners also means we will need to change damage mods and such. the guy spamming them lost over 15 of them through 2 matches. he probably shouldnt have called his tanks down in front of 2 sicas.
 So you failed to see the part where he is flying and swarms are doing 75 dmg per missile to him.
 Also I don't care about his performance in matches, all I care about was that stuff in his video balanced or not, and it was not balanced.
 
 R.I.P. Pre-1.7 tanks, you will be missed. | 
      
      
        |  Regis Blackbird
 DUST University
 Ivy League
 
 128
 
 
      | Posted - 2014.03.22 09:01:00 -
          [39] - Quote 
 
 Black SlaverX wrote:If CCP nerfed large blaster turrets(like 20% efficiency versus infantry), all infantry QQ about tanks would stop instantly. Yep. Yes it would. Look I guarantee you it would. 
 I do not know exactly how (since i am no expert of tanks), but i agree with the above statement of nerfing the large blaster turret.
 It would actually have some additional benefits, like forcing the tankers to have small turrets (extra seats) to effectively deal with infantry, which I believe will take care of the complaints that it takes multiple AV to take out one tank.
 
 If there are 3 people in the tank, why should it not take 3 people to take it out, right?
 | 
      
      
        |  Lynn Beck
 Wake N' Bake Inc
 Top Men.
 
 875
 
 
      | Posted - 2014.03.22 09:52:00 -
          [40] - Quote 
 Give blaster an inaccuracy.
 
 Give blaster full dmg to vehicles, and nore DPS than this BS caldai supremacist agenda CCP has going.
 
 Rails are your sniper weapon, not the dedicated vehicle R@pist.
 
 I refuse to gve honor to your 'god' so therefore i dual tank. Also i feel itchy. Anybody got a tube of Rust-It? | 
      
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