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MarasdF Loron
Fatal Absolution General Tso's Alliance
241
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Posted - 2014.03.21 19:51:00 -
[1] - Quote
Disclaimer: The following myths mostly only concern public matches. I do not claim to speak for every tanker out there, and I most certainly do not and will not speak for any MLT "tanker" out there.
The myths All tankers think that it should require multiple people to take down a tank:- Busted, some think that but I bet most of us just wants a fair chance to get away from a single AV guy, just like infantry has fair chance of getting away from infantry and Blaster fire (I will return to this later on).
All tankers think tanks are perfectly fine now:- Busted, hardeners are absolutely not fine right now and the acceleration is arguably too fast.
Tankers love 1.7 tanks (and tank vs AV balance) and would never give them up if possible:- Busted, many of us wants the days of pre-1.7 back, it was more fun and only required some minor tweaking to make it balanced. Instead both AV and tankers were slapped on the face.
Infantry has no way of taking out tanks:- Busted, there are ways out there, other than the JLAV, which does work wonders actually, anyway, explore the options.
Blasters will kill anything instantly:- Busted, only for the anything part tho, but they will only kill stuff instantly when the hit detection works. even then, if you have any sort of tankiness you will survive at least 2-3 seconds unless you just stand there out in the open, and for that you can only blame yourself. Rail Rifles kill any kind of infantry faster, just not at the same extreme ranges that Blasters are capable of if you stand still.
Tanks are godmode now:- Plausible, stacking hardeneres currently has no downsides, maybe SoonGäó. But even that has limited power, or rather uptime.
Blasters got buffed in 1.7- Plausible, hit detection got fixed for some, and broken further for some (including myself), rendering was mostly fixed. So why not confirmed? Well, in return skill that increases Large Turret damage got removed, Blaster variants got removed, meaning less damage cause everyone used the Scattered variant which dealt more damage.
MLT tanks are OP for their price:- Confirmed, they get close to the same amount of firepower and durability (with the right kind of fitting) as maxed out tankers get, for mere 70k ISK.
Railguns are OP now and redline railing is a broken mechanic:- Confirmed, Railgun RoF is ridiculous and redline railing makes you fall under the godmode category if you know what you are doing, only gods can kill gods.
Swarms are broken:- Confirmed, Judge Rhadamanthus did a damn fine job confirming that.
Let me know of any more myths that need busting/confirming cause I am sure I did not cover them all yet.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
241
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Posted - 2014.03.21 19:58:00 -
[2] - Quote
Cody Sietz wrote:I'm not going to comment, except on blasters.
They got a buff and can now deal full dmg from 150m+ You can't honestly be telling yourself that? o.O
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
241
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Posted - 2014.03.21 20:02:00 -
[3] - Quote
Cody Sietz wrote:MarasdF Loron wrote:Cody Sietz wrote:I'm not going to comment, except on blasters.
They got a buff and can now deal full dmg from 150m+ You can't honestly be telling yourself that? o.O I can, simply because it happens. Your telling me MLT blaster had that kind of range in 1.6? Every normal Blaster variant had this kind of range in 1.6, we just couldn't see past 50m at the best of times, at the worst we couldn't see what was direclty in front of us cause of rendering.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
241
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Posted - 2014.03.21 20:05:00 -
[4] - Quote
Ander Thedas wrote:Wow, the agenda is very prominent in this post. Yeah, I want to stop the pointless accusations here on the forums, from both sides.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
242
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Posted - 2014.03.21 20:16:00 -
[5] - Quote
Crimson ShieId wrote:Blasters did get a pretty decent buff in 1.7, both in range and damage. Militia blasters only used to do about 88 damage I believe (Without modules of course) though for the most part, the damage stayed pretty close to what it is now. Range was definitely increased though, or damage dropoff, take your pick, unless the scattered ion cannon was just that bad when it came to range before (I never used anything else, so I'm not 100% on this one) Well, I have to say that I don't really remember the exact damage value of MLT Blaster but that doesn't account for anything. And yes, the Scattered variant did have a poor performance at range because at and near it's max range many of your "bullets" missed as well. Not to mention the horrible rendering without someone scanning.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
253
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Posted - 2014.03.21 21:02:00 -
[6] - Quote
Nothing Certain wrote:The first 4 go from busted to confined by merely replacing "all" with "many. ' ll answer the rest later. Many =/= most. Hence I decided to use all, I could replace it with most tho. Would that make you feel better?
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
253
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Posted - 2014.03.21 21:22:00 -
[7] - Quote
ResistanceGTA wrote:Did you got to college? There is no evidence actually presented, nothing actually backing up your claims except maybe some anecdotal evidence. If you maybe had a survey, or some analytical work done, then I would gladly jump in, but, you have none. My survey and analytical work is my stalking experience here on the forums, I read a lot, but I'm not gonna go and search every post ever posted. Besides, it's Dust forums, who cares about "proof" or "evidence"? Wild claims are the way to go here.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
258
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Posted - 2014.03.22 07:52:00 -
[8] - Quote
CLONE117 wrote:so judges video of him failing to kill a hardened vehicle with proto swarms. killing off the cycled and stacked resists could work for av but at the same time this can create a problem with active vehicle damage mods. in terms of balance. though just last night on the ociania server a single player spamming such maddies and gunlogis didnt really help him against me. during his moments of active hardeners my sqd which had av with my large std blaster could barely penetrate the hardeners. the second they deactivated though the tanks died within seconds. which im thinking is part of ccps windows of opportunity system.bringing hardeners to better function around that system could be better. though changing hardeners also means we will need to change damage mods and such. the guy spamming them lost over 15 of them through 2 matches. he probably shouldnt have called his tanks down in front of 2 sicas. So you failed to see the part where he is flying and swarms are doing 75 dmg per missile to him. Also I don't care about his performance in matches, all I care about was that stuff in his video balanced or not, and it was not balanced.
R.I.P. Pre-1.7 tanks, you will be missed.
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