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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
63
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Posted - 2014.03.20 17:39:00 -
[1] - Quote
90% of the playerbase is infantry.
Before: ~90% of the playerbase was not sh-t on by the vehicle balance
Now 10% of the playerbase is content.
You know what to do CCP.
Watch your back because I might be there.
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Harpyja
Molon Labe. General Tso's Alliance
1331
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Posted - 2014.03.20 17:42:00 -
[2] - Quote
Shield tanks were crap though, and needed buffing regardless. I'm not saying that I'm fine with the 1.7 changes either though. All shield tanks needed were stronger missile turrets, more powerful shield boosters, longer lasting active hardeners, and slightly more acceleration.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
280
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Posted - 2014.03.20 17:44:00 -
[3] - Quote
Pre 1.6, AV versus HAV balance was ****, one person could smash 3 tanks without even blinking, and tanks were horribly expensive.
I personally want a return to Chromosome-era tanking. It was great on both sides, tanks took skill to use, but could be brought down quickly by coordinated AV. If you were a tanker, you were rewarded for playing smart, but if you charged into a group of reds and your hardener was down or you were waiting for your repper to recharge, you could get screwed by your bloodlust. Now that armor reps are passive and shields regen incredibly fast, tanking requires basically no skill or module management to be successful. I also would like the return of the whole panoply of vehicle modules, like nanofibre frames or overdrive modules, or heat pumps or passive damage mods. That would be nice.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Thumb Green
THE STAR BORN
845
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Posted - 2014.03.20 17:55:00 -
[4] - Quote
Delanus Turgias wrote:Pre 1.6, AV versus HAV balance was ****, one person could smash 3 tanks without even blinking, and tanks were horribly expensive.
I personally want a return to Chromosome-era tanking. It was great on both sides, tanks took skill to use, but could be brought down quickly by coordinated AV. If you were a tanker, you were rewarded for playing smart, but if you charged into a group of reds and your hardener was down or you were waiting for your repper to recharge, you could get screwed by your bloodlust. Now that armor reps are passive and shields regen incredibly fast, tanking requires basically no skill or module management to be successful. I also would like the return of the whole panoply of vehicle modules, like nanofibre frames or overdrive modules, or heat pumps or passive damage mods. That would be nice. Yeah, chrome was the best AV vs tank balance we've had so far. The shitfits and even bad tankers with good fits could also be solo'ed without laying an elaborate trap or chasing them around the map for ever. Personally think if we keep tanks the way they are now and roll AV back to pre 1.7 then we might have some alright balance going on.
Support Orbital Spawns
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Spkr4theDead
Red Star. EoN.
1936
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Posted - 2014.03.20 17:57:00 -
[5] - Quote
Black SlaverX wrote:90% of the playerbase is infantry.
Before: ~90% of the playerbase was not sh-t on by the vehicle balance
Now 10% of the playerbase is content.
You know what to do CCP. Because swarms were OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Malkai Inos
Onikanabo Brigade Caldari State
1282
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Posted - 2014.03.20 17:59:00 -
[6] - Quote
Black SlaverX wrote:90% of the playerbase is infantry.
[citation needed]
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Zirzo Valcyn
Kameira Lodge Amarr Empire
255
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Posted - 2014.03.20 17:59:00 -
[7] - Quote
RIP spider tanking
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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shadow drake35
The Third Day Galactic Skyfleet Empire
81
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Posted - 2014.03.20 17:59:00 -
[8] - Quote
swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff
MAG Raven, Valor, and S.V.E.R. Veteran
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
65
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Posted - 2014.03.20 18:01:00 -
[9] - Quote
shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff
Nope.
Watch your back because I might be there.
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Johnny Guilt
Algintal Core
601
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Posted - 2014.03.20 18:06:00 -
[10] - Quote
Return AV damage values to 1.6's? That would balance the AV vs vehicle game in one move.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1597
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Posted - 2014.03.20 18:10:00 -
[11] - Quote
Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope.
Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic????
Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion.
Proud Gunlogi pilot and forge gunner since August 2012.
Why bother running you'll only die tired.
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1070
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Posted - 2014.03.20 18:11:00 -
[12] - Quote
Not for dropships. The way things are now (apart from the redline) is pretty much perfectly balanced in that respect (swarms are bugged though).
Me in my ADS: 1,2
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Lanius Pulvis
Bullet Cluster Legacy Rising
199
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Posted - 2014.03.20 18:12:00 -
[13] - Quote
Thumb Green wrote:Delanus Turgias wrote:Pre 1.6, AV versus HAV balance was ****, one person could smash 3 tanks without even blinking, and tanks were horribly expensive.
I personally want a return to Chromosome-era tanking. It was great on both sides, tanks took skill to use, but could be brought down quickly by coordinated AV. If you were a tanker, you were rewarded for playing smart, but if you charged into a group of reds and your hardener was down or you were waiting for your repper to recharge, you could get screwed by your bloodlust. Now that armor reps are passive and shields regen incredibly fast, tanking requires basically no skill or module management to be successful. I also would like the return of the whole panoply of vehicle modules, like nanofibre frames or overdrive modules, or heat pumps or passive damage mods. That would be nice. Yeah, chrome was the best AV vs tank balance we've had so far. The shitfits and even bad tankers with good fits could also be solo'ed without laying an elaborate trap or chasing them around the map for ever. Personally think if we keep tanks the way they are now and roll AV back to pre 1.7 then we might have some alright balance going on. Except of course the 2 other vehicle types would be screwed...again.
Not new, just new to you.
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Takahiro Kashuken
Red Star. EoN.
3065
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Posted - 2014.03.20 18:13:00 -
[14] - Quote
lolno
You only liked it because it was basic HAV/DS with a proto turret vs all proto AV fit which could kill you 400m out and you wouldnt even see it coming because lolrendering
Also armor vs shield was unbalanced and lolenforcers were useless
Intelligence is OP
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Atiim
Living Like Larry Schwag
5951
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Posted - 2014.03.20 18:14:00 -
[15] - Quote
shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Link a CCP quote or go home.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5951
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Posted - 2014.03.20 18:16:00 -
[16] - Quote
Takahiro Kashuken wrote:lolno
You only liked it because it was basic HAV/DS with a proto turret vs all proto AV fit which could kill you 400m out and you wouldnt even see it coming because lolrendering
Also armor vs shield was unbalanced and lolenforcers were useless If you fired a salvo at 400m, you weren't hitting your target.
Heck, the only time I've ever been killed by a swarm at 400m (392m tbe) was on lolManus Peak.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
65
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Posted - 2014.03.20 18:18:00 -
[17] - Quote
pegasis prime wrote:Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope. Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic???? Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion.
Bolded the established LIE. CCP said that AV is AV, there is not light/heavy/pullitoutofurass catagories.
Watch your back because I might be there.
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Cody Sietz
Bullet Cluster Legacy Rising
2772
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Posted - 2014.03.20 18:19:00 -
[18] - Quote
Harpyja wrote:Shield tanks were crap though, and needed buffing regardless. I'm not saying that I'm fine with the 1.7 changes either though. All shield tanks needed were stronger missile turrets, more powerful shield boosters, longer lasting active hardeners, and slightly more acceleration. I agree, they needed at least 50 hp a second for base to even be decent. And shield hardeners were awful.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1598
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Posted - 2014.03.20 18:23:00 -
[19] - Quote
Black SlaverX wrote:pegasis prime wrote:Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope. Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic???? Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion. Bolded the established LIE. CCP said that AV is AV, there is not light/heavy/pullitoutofurass catagories.
Well then why are they light weapons ? Also swarms used to be a heavy weapon and insadently heavy suits are the only ones who brag about going toe to toe with vehicles and surviving , so where we going now .
Swarms are a light weapon and are AV so they are light AV
forges are a heavy wepon and are AV thusly heavy AV
just because swarms are AV it doesn't mean you should be able to solo every vehicle on the map .
Proud Gunlogi pilot and forge gunner since August 2012.
Why bother running you'll only die tired.
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shadow drake35
The Third Day Galactic Skyfleet Empire
82
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Posted - 2014.03.20 18:23:00 -
[20] - Quote
pegasis prime wrote:Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope. Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic???? Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion. exactly
MAG Raven, Valor, and S.V.E.R. Veteran
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Atiim
Living Like Larry Schwag
5951
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Posted - 2014.03.20 18:28:00 -
[21] - Quote
pegasis prime wrote:Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope. Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic???? Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion. This isn't logic simply because the power of weapons aren't balanced by their class (Heavy > Light > Sidearm). Otherwise, you'd petition to nerf Shotguns simply because Light Weapons shouldn't be taking out Heavies.
You want actual logic?
The Plasma Cannon should be the AV weapon that deals the most damage as it has a 1 round clip, a significantly slower travel time, a projectile arc, restricted to CQC, and is a Gallente weapon.
The Forge Gun should deal more direct damage than the 80GJ Railgun, as it has a charge time which is significantly longer than the 80GJ Railgun's spool, and is not fully automatic. Did I forget to mention that the 80GJ Railgun has literally 2x the range of a Forge Gun?
I find it quite funny how you have no problem with a Forger on a high tower, but as soon as a Swarmer does it, it's EZ-Mode. lolDouble Standards.
Also, lolEZ-Mode Swarms:
Atiim wrote: A Swarm Launcher is no longer capable of turning a corner.
Swarm Launchers require the following:
Timing
Positioning
Situational Awareness
"Gun Game" (Unless you want to be insta-killed by a rifle user)
Ability to predict flight / movement path of vehicles
80GJ Blasters however, are hit-scan weapons, and simply pressing R1 while the reticule is red guarantees that you will get a hit. Couple that with the fact that Hardners and Armor Repairers remove the need for almost all situational awareness, and you've got yourself a plentiful helping of EZ-Mode.
In Uprising 1.7, Swarm Launchers literally require more skill than using an HAV.
inb4 You going on a baseless tangent about how Swarm Launchers are actually EZ-Mode and how HAVs are the most talent intensive thing in DUST 514 Roll
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5951
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Posted - 2014.03.20 18:33:00 -
[22] - Quote
pegasis prime wrote: Well then why are they light weapons ? Also swarms used to be a heavy weapon and insadently heavy suits are the only ones who brag about going toe to toe with vehicles and surviving , so where we going now .
Swarms are a light weapon and are AV so they are light AV
forges are a heavy weapon and are AV thusly heavy AV
just because swarms are AV it doesn't mean you should be able to solo every vehicle on the map .
Having addressed the "Heavy/Light AV" debate in a previous post, I'll cast those points aside for now.
Descriptions are hardly anything to be taken seriously. Especially when you consider the fact that the SMG is labeled as Semi-Automatic in it's description.
Sub-Machine Gun wrote: Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.
This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Seen any Semi-Auto SMGs lately?
No? Then your argument falls apart.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1598
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Posted - 2014.03.20 18:39:00 -
[23] - Quote
Atiim I have just as many problem with tower forgers as I'm predominantly a front line forge gunner forge guns also require good aim at range whereas swarms are a lock on fire and forget weapons system (that was real easy back in 1.6 don't deny it you know they were op)
also i berry rarely run blasters (only when requested by my squad leaders) I mostly run missiles and rails . Yes tanking in thus game has been dumbed down a bit but I watch cap tankers with cap fits get blown up in every game tanks pre 1.7 were hard to operate and run successfully that made them elitist now they are accessible to all and every one can enjoy them without having to spend a **** ton of space and isk . Has any of you anti vehicle brigade not thought that what we have now is the type of gamely CCP wants? Watch some of the bids on the website and what you see in them is pretty much what we have now I.e. lots of vehicles with supporting infantry . If you did see these adds then what the hell is the QQ all about. If you haven't seen them then what you doing here because you obviously don't really like the game and didn't even bother to watch a few bids before downloading it.
Proud Gunlogi pilot and forge gunner since August 2012.
Why bother running you'll only die tired.
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1598
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Posted - 2014.03.20 18:42:00 -
[24] - Quote
Atiim wrote:pegasis prime wrote: Well then why are they light weapons ? Also swarms used to be a heavy weapon and insadently heavy suits are the only ones who brag about going toe to toe with vehicles and surviving , so where we going now .
Swarms are a light weapon and are AV so they are light AV
forges are a heavy weapon and are AV thusly heavy AV
just because swarms are AV it doesn't mean you should be able to solo every vehicle on the map .
Having addressed the "Heavy/Light AV" debate in a previous post, I'll cast those points aside for now. Descriptions are hardly anything to be taken seriously. Especially when you consider the fact that the SMG is labeled as Semi-Automatic in it's description. Sub-Machine Gun wrote: Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.
This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
Seen any Semi-Auto SMGs lately? No? Then your argument falls apart.
it's still what CCP seen fit to say and we'll they designed the game so what's your point.
Proud Gunlogi pilot and forge gunner since August 2012.
Why bother running you'll only die tired.
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Atiim
Living Like Larry Schwag
5951
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Posted - 2014.03.20 18:48:00 -
[25] - Quote
pegasis prime wrote:Atiim I have just as many problem with tower forgers as I'm predominantly a front line forge gunner forge guns also require good aim at range whereas swarms are a lock on fire and forget weapons system (that was real easy back in 1.6 don't deny it you know they were op) I'm not really sure if someone using a hit-scan weapon should be talking about a "fire and forget" weapon.
pegasis prime wrote: also i berry rarely run blasters (only when requested by my squad leaders) I mostly run missiles and rails . Yes tanking in thus game has been dumbed down a bit but I watch cap tankers with cap fits get blown up in every game tanks pre 1.7 were hard to operate and run successfully that made them elitist now they are accessible to all and every one can enjoy them without having to spend a **** ton of space and isk . Has any of you anti vehicle brigade not thought that what we have now is the type of gamely CCP wants? Watch some of the bids on the website and what you see in them is pretty much what we have now I.e. lots of vehicles with supporting infantry . If you did see these adds then what the hell is the QQ all about. If you haven't seen them then what you doing here because you obviously don't really like the game and didn't even bother to watch a few bids before downloading it.
I believe that those promotional videos were there to be just that, promotional.
If CCP truly wanted to create a game where vehicles were dominant, they would have increased the vehicle quota far beyond 7. But since we are basing things such as balance off of something as insignificant and arbitrary as a promotional video, Forge Guns need to be made a Light Weapon.
When you get a quote from CCP saying that this is working as intended, and that they wanted vehicles to be dominant; your argument will actually hold merit.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5951
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Posted - 2014.03.20 18:50:00 -
[26] - Quote
pegasis prime wrote: it's still what CCP seen fit to say and we'll they designed the game so what's your point.
I've already made my point.
Move FGs to the Light Weapon category, nerf Shotguns, and make SMGs Semi-Auto.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1598
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Posted - 2014.03.20 18:57:00 -
[27] - Quote
Atiim wrote:pegasis prime wrote:Atiim I have just as many problem with tower forgers as I'm predominantly a front line forge gunner forge guns also require good aim at range whereas swarms are a lock on fire and forget weapons system (that was real easy back in 1.6 don't deny it you know they were op) I'm not really sure if someone using a hit-scan weapon should be talking about a "fire and forget" weapon. pegasis prime wrote: also i berry rarely run blasters (only when requested by my squad leaders) I mostly run missiles and rails . Yes tanking in thus game has been dumbed down a bit but I watch cap tankers with cap fits get blown up in every game tanks pre 1.7 were hard to operate and run successfully that made them elitist now they are accessible to all and every one can enjoy them without having to spend a **** ton of space and isk . Has any of you anti vehicle brigade not thought that what we have now is the type of gamely CCP wants? Watch some of the bids on the website and what you see in them is pretty much what we have now I.e. lots of vehicles with supporting infantry . If you did see these adds then what the hell is the QQ all about. If you haven't seen them then what you doing here because you obviously don't really like the game and didn't even bother to watch a few bids before downloading it.
I believe that those promotional videos were there to be just that, promotional. If CCP truly wanted to create a game where vehicles were dominant, they would have increased the vehicle quota far beyond 7. But since we are basing things such as balance off of something as insignificant and arbitrary as a promotional video, Forge Guns need to be made a Light Weapon. When you get a quote from CCP saying that this is working as intended, and that they wanted vehicles to be dominant; your argument will actually hold merit.
so your saying that promo vids should be ignored when looking into playing a particular game as they don't represent what you are going to play........right of now I'm sure your just trolling .
Also forges have travel time as well as a slight dispersion at long range I.e. 200 m plus I'd like to see you land 4 consecutive shots on a nitro muddy from 250m away that takes skill. Also find and link me to a post that is dated beyond the release of 1.7 stating that vehicles arnt working as intended after all the QQ you'd think they would say something .
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
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Posted - 2014.03.20 19:06:00 -
[28] - Quote
Black SlaverX wrote:90% of the playerbase is infantry.
Before: ~90% of the playerbase was not sh-t on by the vehicle balance
Now 10% of the playerbase is content.
You know what to do CCP. Can you explain why they are not balanced ? Is it because you can't solo a HAV anymore and you finally need team work to take down a massive skill point sink like vehicles ( i.e. core content , turrets and the actual use of the vehicles themselves ) now come on ... can anyone really justify that seeing how you spend far less to put up a fight as far as a.v. is concerned and I'm just speaking about the fact that a.v. grenades are included so you don't have to spend additional skill points to access them .
I would like the exception for using grenades ( i.e. from three to two ) to be used for a.v. grenades because it's only right and they fill a complimentary role , much like equipment does for logi's but I have played matches where I really don't see anyone changing fits to combat tanks , all I see in the forums are QQing about them though and plenty of it . Old distance measures should be reinstalled and kill the hard locks for the assault class of SL's because the distance plus the hard lock time , practically kills anyone trying to SL a HAV .
All of you vehicle users need to rebut these kill tank folks because the mods will kill you too . If anything will get nerfed it will be the mods and as I fly myself , ADS pilots will get KILLED if a nerf was to touch vehicle mods in anyway . Think you have problems now just wait til they touch those mods and ... " you will be sorry ".
No one should be able to solo a tank unless it's a proto Forge or SL and the driver just sits there and is a glutton for punishment . That's just fact . There should be a noticeable difference in the performance of the vehicle and not just by placing points into the core but performance wise , while climbing the tiers of vehicles .
Increase the range to pre 1.7 levels and kill the hard lock time and keep the A.V. grenades , to three and don't nerf the FG or SL , seeing as how it's going to by the damage mod nerf and you will notice a difference .
Up to you CCP , hot fix for 1.8 - 1.9 ?
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Fox Gaden
Immortal Guides
2811
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Posted - 2014.03.20 19:07:00 -
[29] - Quote
I actually think that WP farming vehicle damage will help. It will make it worth running AV even if you donGÇÖt get very many kills. It will also make AV compete with Logi for top WP farming role.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Lynn Beck
Wake N' Bake Inc Top Men.
872
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Posted - 2014.03.20 19:16:00 -
[30] - Quote
I don't like requiring multiple hardeners to keep a constant, albeit lower(lol) level of hardening.
I want 1 hardener, providing about 30% resist and is constantly up, freeing 2 high slots for a nitrous and scanner, and then put a 10% dmg mod on my low, with a light armor rep on the other.
Sadly LolRailguns, and AV vs unhardened tanks(lol)(lol @ no capacitor)
'Sorry Dakka, they're just so... Beautiful.' -cries-
Tits are my new god, as the Galscout has enlightened me.
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