Zahle Undt
Bullet Cluster Legacy Rising
1012
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Posted - 2014.03.20 19:26:00 -
[1] - Quote
Aramis Madrigal wrote:Reav Hannari wrote:Compared to Logistics:
- Higher base armor than their Logistics counterpart
- Higher base shield than their Logistics counterpart
- Higher base shield recovery rate than their Logistics counterpart
- Faster ground speed than their Logistics counterpart
- Higher max stamina than their Logistics counterpart
- Higher stamina recovery than their Logistics counterpart
- Easier fitting of light weapons and sidearms than their Logistics counterpart
Did you want that compared to other suits? Is this an everybody will run Scout thread? The weapon fitting is inconsequential as the logi has higher base CPU/PG (possible nerf later, but could just use FW specialist weapons to close the gap). Also, the slot configuration coupled with the higher CPU/PG allows the logi to recoup the deficit in armor and/or shields fairly easily. All this while having the added utility of additional equipment slots. Currently, the assault is not the best suit at anything nor does it have greater versatility than the frames that could be considered "adjacent" to it (Scout, Logi, Commando). So if the assault frame is not best in class at anything nor the most flexible, what exactly is it for? If I want more staying power and damage, I'll go commando. If I want lower signature and greater speed I'll go scout. If I want equal or better tank with more equipment, I'll go logi. Mediocre at several things isn't a class defining characteristic (or at least shouldn't be), but that seems to be where the assault frame is at currently. -Aramis
We have yet to see how increased TTK will effect things. Sidearms may go from being nice to have to necessary for a"slayer". when you run slayer logi you are basically sacrificing being able to run decent equipment to run the tank and weaponry of an assault while foregoing the sidearm in 3 out of 4 logi suits
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Zahle Undt
Bullet Cluster Legacy Rising
1014
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Posted - 2014.03.20 20:13:00 -
[2] - Quote
Aramis Madrigal wrote: However, the reduction to equipment fitting costs for logis may make is possible to run a first rate slayer set up and still be able to fit decent equipment, which doesn't seem like much of a sacrifice.
I've been running Gal logi most of Uprising, which already has the equipment fitting bonus. And at proto level with electronics and engineering maxed you can run proto gun, a combination of advanced and complex tanking modules and have advanced equipment. It costs you over 200K ISK and you get around 900 EHP but are slower than most assaults and of course lack the sidearm. Now my Amarr assault currently gets the same EHP, fits a proto weapon, is faster, has a sidearm and is all around a better killing suit and costs 50K ISK less and this is before weapon fitting bonuses. Now it doesn't have as much equipment but its not a support suit
Basically, the assault offers a mix of the other suits in my mind. No it is not as tanked as a commando, but it moves faster and has a grenade. No it is not as fast as a scout or have as low a profile and as good at passive scanning, but it has better tank and can usually fit a little better weaponry.
On my alt I run Gallente scout and minmatar assault. I was planning on running a version of the gal scout that was tanked out and using it as a "assault suit" but it turns out that I was making a suit that would be about the same speed as my minnie assault, have 100-200 less EHP, and not get bonuses to clip size of my CR and SMG.
IMO a well made assault is the suit that can handle changing battlefield conditions the best (by that I mean good in many scenarios without having to change suits) and it is competative with Commando, Logi, and scout. Sentinels on the other hand......well I've done enough whining about their OPness.
Between my 2 characters I'll be at proto level in 5 suits. 2 assault, 1 scout, 1 logi, 1 commando
I would like to ask you all though, if the assault had a second grenade slot and a CPU/PG boost in order to utilize that 2nd slot, would it differentiate it more in your opinion?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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