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MarasdF Loron
Fatal Absolution General Tso's Alliance
217
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Posted - 2014.03.19 10:15:00 -
[1] - Quote
I can only say this.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 05:18:00 -
[2] - Quote
Medic 1879 wrote:Spkr4theDead wrote:The dark cloud wrote:There is no reason for tanks to have a 3rd person view. That camera makes it near impossible to sneak up on a tank cause he can see you clearly from the side and at a certain degree from behind the tank. Gunners on tanks cant change the camera so why should the driver be allowed to do that? It destroys tactical positioning for infantry and scouts who want to plant remote explosives onto it have no chance. As soon the tanker sees some 1 standing next to him he drives away at full speed.
Tanks allready have insane amount of HP, highest damaging weapons and with that should not have the advantage of the 3rd person view. All you ever do is complain about tanks. How about you go to Call of Duty? It is a viable idea tanks do get high HP, speed, damage, resists, range and the ability to just get out and kill the guy that gets behind you if you cant kill him with your turret. Having third person is yet another advantage I can manage to sneak up behind a tank get close enough to plant RE's on it but unless they are aiming as soon as I get close it zooms off the turret does a 180 and the tank I sneaked up on now can sit and kill me as he wishes simply because he can see behind him as well, and if he is aiming the RE makes a nice loud noise to alert the driver anyway so only the oblivious are threatened by this. Instead of just dismissing everything that might damage your play-style out of hand why not actually discuss things what if tanks lost the ability to watch their own backsides but could instead fit modules to compensate this like more powerful scans to pick up scouts crawling up your tail pipe, camera drones, proxy sensors etc... things that would allow a tanker to watch his ass but would actually involve a little bit of sacrifice to fit or having a top gunner watching your back with the small turret. Any thoughts on those or just dismissal of anything not a buff for your vehicle? I am not hating on the idea that we should be able to be ambushed, I am hating that if they remove 3rd person view completely we can only drive where the turret points, cause we would just be bumping into stuff 24/7 if we don't go where the turret points. To fix this problem all they need to do is let us switch between front bumper camera (same as front small turret but no rotation) and rear bumper camera in addition to turret camera. Now if we want to check if somebody is behind us (not on the sides) we need to either rotate the turret which takes a long time or switch the camera view and be unable to aim or shoot meanwhile.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 05:51:00 -
[3] - Quote
Alpha 443-6732 wrote:bamboo x wrote:Better yet, require that there be 2 people inside the tank as well. Even better, too bad the whiny babes wouldn't have that The only reason I started tanking was for the thrills (from late chrome to now), because there was a certain feeling of danger around every corner but meeting that danger with equal force and overcoming your fear meant domination. I actually wanted to have separate gunner and driver for a tank, but oh well, we never got it, instead what we got was tanks were dumbed down insanely and nerfed into oblivion, but the same thing happened to swarms and AV nades and on a lower degree to forges too (they are still powerful, just not what they used to be). Rails got buffed in relation to where tanks are now.
There's no feeling of danger going around every corner, but the danger is greater than ever, tankers just don't care anymore, not to mention mlt tank scrubs. Overcoming your non-existent fear does not lead to domination anymore cause blasters were nerfed and lol-1-shot methods were introduced and at the same time backup options were removed from vehicles, call me a scrub but I relied heavily on teamwork before 1.7, now I cannot even have that anymore, other than maybe scans and call outs.
/rant
Ps. Sorry, I must admit I did not read your full post yet, must read it naow.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 07:38:00 -
[4] - Quote
noobsniper the 2nd wrote:Only scrubs tank in 3rd person just saying Only scrubs don't make use of tank's 3rd person, just saying.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
219
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Posted - 2014.03.20 07:45:00 -
[5] - Quote
medomai grey wrote:MarasdF Loron wrote:There's no feeling of danger going around every corner, but the danger is greater than ever, tankers just don't care anymore, not to mention mlt tank scrubs. I don't think it's right to associate mlt tanks with "scrubs" simply because it's mlt. If a squad of 3 deploys only 3 mlt tank to the field in order to deal with 3 enemy std tank pilots and then proceeds to destroy the enemy std tanks repeatedly to the point that the enemy stops deploying tanks, is it right to call the 3 mlt tankers "scrubs"? I say no. After all, they took on better higher tier tanks and won; not a deed fitting of the title "scrub". Point is, using a mlt tank does not automatically make the user a "scrub". Modules have the same effectiveness @ mlt level as @ proto level, proto just costs more, it all comes down to what turret they are using and if it's rail with dmg mods they can 2-3 shot kill most tanks as long as they get the jump on you.
R.I.P. Pre-1.7 tanks, you will be missed.
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